📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

388 lines
18 KiB

// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Memory;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing.Processors.Normalization
{
/// <summary>
/// Applies an adaptive histogram equalization to the image using an sliding window approach.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
internal class AdaptiveHistogramEqualizationSlidingWindowProcessor<TPixel> : HistogramEqualizationProcessor<TPixel>
where TPixel : struct, IPixel<TPixel>
{
/// <summary>
/// Initializes a new instance of the <see cref="AdaptiveHistogramEqualizationSlidingWindowProcessor{TPixel}"/> class.
/// </summary>
/// <param name="luminanceLevels">The number of different luminance levels. Typical values are 256 for 8-bit grayscale images
/// or 65536 for 16-bit grayscale images.</param>
/// <param name="clipHistogram">Indicating whether to clip the histogram bins at a specific value.</param>
/// <param name="clipLimitPercentage">Histogram clip limit in percent of the total pixels in the tile. Histogram bins which exceed this limit, will be capped at this value.</param>
/// <param name="tiles">The number of tiles the image is split into (horizontal and vertically). Minimum value is 2. Maximum value is 100.</param>
public AdaptiveHistogramEqualizationSlidingWindowProcessor(int luminanceLevels, bool clipHistogram, float clipLimitPercentage, int tiles)
: base(luminanceLevels, clipHistogram, clipLimitPercentage)
{
Guard.MustBeGreaterThanOrEqualTo(tiles, 2, nameof(tiles));
Guard.MustBeLessThanOrEqualTo(tiles, 100, nameof(tiles));
this.Tiles = tiles;
}
/// <summary>
/// Gets the number of tiles the image is split into (horizontal and vertically) for the adaptive histogram equalization.
/// </summary>
private int Tiles { get; }
/// <inheritdoc/>
protected override void OnFrameApply(ImageFrame<TPixel> source, Rectangle sourceRectangle, Configuration configuration)
{
MemoryAllocator memoryAllocator = configuration.MemoryAllocator;
var parallelOptions = new ParallelOptions() { MaxDegreeOfParallelism = configuration.MaxDegreeOfParallelism };
int tileWidth = source.Width / this.Tiles;
int tileHeight = tileWidth;
int pixelInTile = tileWidth * tileHeight;
int halfTileHeight = tileHeight / 2;
int halfTileWidth = halfTileHeight;
var slidingWindowInfos = new SlidingWindowInfos(tileWidth, tileHeight, halfTileWidth, halfTileHeight, pixelInTile);
using (Buffer2D<TPixel> targetPixels = configuration.MemoryAllocator.Allocate2D<TPixel>(source.Width, source.Height))
{
// Process the inner tiles, which do not require to check the borders.
Parallel.For(
halfTileWidth,
source.Width - halfTileWidth,
parallelOptions,
this.ProcessSlidingWindow(
source,
memoryAllocator,
targetPixels,
slidingWindowInfos,
yStart: halfTileHeight,
yEnd: source.Height - halfTileHeight,
useFastPath: true,
configuration));
// Process the left border of the image.
Parallel.For(
0,
halfTileWidth,
parallelOptions,
this.ProcessSlidingWindow(
source,
memoryAllocator,
targetPixels,
slidingWindowInfos,
yStart: 0,
yEnd: source.Height,
useFastPath: false,
configuration));
// Process the right border of the image.
Parallel.For(
source.Width - halfTileWidth,
source.Width,
parallelOptions,
this.ProcessSlidingWindow(
source,
memoryAllocator,
targetPixels,
slidingWindowInfos,
yStart: 0,
yEnd: source.Height,
useFastPath: false,
configuration));
// Process the top border of the image.
Parallel.For(
halfTileWidth,
source.Width - halfTileWidth,
parallelOptions,
this.ProcessSlidingWindow(
source,
memoryAllocator,
targetPixels,
slidingWindowInfos,
yStart: 0,
yEnd: halfTileHeight,
useFastPath: false,
configuration));
// Process the bottom border of the image.
Parallel.For(
halfTileWidth,
source.Width - halfTileWidth,
parallelOptions,
this.ProcessSlidingWindow(
source,
memoryAllocator,
targetPixels,
slidingWindowInfos,
yStart: source.Height - halfTileHeight,
yEnd: source.Height,
useFastPath: false,
configuration));
Buffer2D<TPixel>.SwapOrCopyContent(source.PixelBuffer, targetPixels);
}
}
/// <summary>
/// Applies the sliding window equalization to one column of the image. The window is moved from top to bottom.
/// Moving the window one pixel down requires to remove one row from the top of the window from the histogram and
/// adding a new row at the bottom.
/// </summary>
/// <param name="source">The source image.</param>
/// <param name="memoryAllocator">The memory allocator.</param>
/// <param name="targetPixels">The target pixels.</param>
/// <param name="swInfos"><see cref="SlidingWindowInfos"/> about the sliding window dimensions.</param>
/// <param name="yStart">The y start position.</param>
/// <param name="yEnd">The y end position.</param>
/// <param name="useFastPath">if set to true the borders of the image will not be checked.</param>
/// <param name="configuration">The configuration.</param>
/// <returns>Action Delegate.</returns>
private Action<int> ProcessSlidingWindow(
ImageFrame<TPixel> source,
MemoryAllocator memoryAllocator,
Buffer2D<TPixel> targetPixels,
SlidingWindowInfos swInfos,
int yStart,
int yEnd,
bool useFastPath,
Configuration configuration)
{
return x =>
{
using (IMemoryOwner<int> histogramBuffer = memoryAllocator.Allocate<int>(this.LuminanceLevels, AllocationOptions.Clean))
using (IMemoryOwner<int> histogramBufferCopy = memoryAllocator.Allocate<int>(this.LuminanceLevels, AllocationOptions.Clean))
using (IMemoryOwner<int> cdfBuffer = memoryAllocator.Allocate<int>(this.LuminanceLevels, AllocationOptions.Clean))
using (IMemoryOwner<Vector4> pixelRowBuffer = memoryAllocator.Allocate<Vector4>(swInfos.TileWidth, AllocationOptions.Clean))
{
Span<int> histogram = histogramBuffer.GetSpan();
ref int histogramBase = ref MemoryMarshal.GetReference(histogram);
Span<int> histogramCopy = histogramBufferCopy.GetSpan();
ref int histogramCopyBase = ref MemoryMarshal.GetReference(histogramCopy);
ref int cdfBase = ref MemoryMarshal.GetReference(cdfBuffer.GetSpan());
Span<Vector4> pixelRow = pixelRowBuffer.GetSpan();
ref Vector4 pixelRowBase = ref MemoryMarshal.GetReference(pixelRow);
// Build the initial histogram of grayscale values.
for (int dy = yStart - swInfos.HalfTileHeight; dy < yStart + swInfos.HalfTileHeight; dy++)
{
if (useFastPath)
{
this.CopyPixelRowFast(source, pixelRow, x - swInfos.HalfTileWidth, dy, swInfos.TileWidth, configuration);
}
else
{
this.CopyPixelRow(source, pixelRow, x - swInfos.HalfTileWidth, dy, swInfos.TileWidth, configuration);
}
this.AddPixelsToHistogram(ref pixelRowBase, ref histogramBase, this.LuminanceLevels, pixelRow.Length);
}
for (int y = yStart; y < yEnd; y++)
{
if (this.ClipHistogramEnabled)
{
// Clipping the histogram, but doing it on a copy to keep the original un-clipped values for the next iteration.
histogram.CopyTo(histogramCopy);
this.ClipHistogram(histogramCopy, this.ClipLimitPercentage, swInfos.PixelInTile);
}
// Calculate the cumulative distribution function, which will map each input pixel in the current tile to a new value.
int cdfMin = this.ClipHistogramEnabled
? this.CalculateCdf(ref cdfBase, ref histogramCopyBase, histogram.Length - 1)
: this.CalculateCdf(ref cdfBase, ref histogramBase, histogram.Length - 1);
float numberOfPixelsMinusCdfMin = swInfos.PixelInTile - cdfMin;
// Map the current pixel to the new equalized value.
int luminance = GetLuminance(source[x, y], this.LuminanceLevels);
float luminanceEqualized = Unsafe.Add(ref cdfBase, luminance) / numberOfPixelsMinusCdfMin;
targetPixels[x, y].FromVector4(new Vector4(luminanceEqualized, luminanceEqualized, luminanceEqualized, source[x, y].ToVector4().W));
// Remove top most row from the histogram, mirroring rows which exceeds the borders.
if (useFastPath)
{
this.CopyPixelRowFast(source, pixelRow, x - swInfos.HalfTileWidth, y - swInfos.HalfTileWidth, swInfos.TileWidth, configuration);
}
else
{
this.CopyPixelRow(source, pixelRow, x - swInfos.HalfTileWidth, y - swInfos.HalfTileWidth, swInfos.TileWidth, configuration);
}
this.RemovePixelsFromHistogram(ref pixelRowBase, ref histogramBase, this.LuminanceLevels, pixelRow.Length);
// Add new bottom row to the histogram, mirroring rows which exceeds the borders.
if (useFastPath)
{
this.CopyPixelRowFast(source, pixelRow, x - swInfos.HalfTileWidth, y + swInfos.HalfTileWidth, swInfos.TileWidth, configuration);
}
else
{
this.CopyPixelRow(source, pixelRow, x - swInfos.HalfTileWidth, y + swInfos.HalfTileWidth, swInfos.TileWidth, configuration);
}
this.AddPixelsToHistogram(ref pixelRowBase, ref histogramBase, this.LuminanceLevels, pixelRow.Length);
}
}
};
}
/// <summary>
/// Get the a pixel row at a given position with a length of the tile width. Mirrors pixels which exceeds the edges.
/// </summary>
/// <param name="source">The source image.</param>
/// <param name="rowPixels">Pre-allocated pixel row span of the size of a the tile width.</param>
/// <param name="x">The x position.</param>
/// <param name="y">The y position.</param>
/// <param name="tileWidth">The width in pixels of a tile.</param>
/// <param name="configuration">The configuration.</param>
private void CopyPixelRow(
ImageFrame<TPixel> source,
Span<Vector4> rowPixels,
int x,
int y,
int tileWidth,
Configuration configuration)
{
if (y < 0)
{
y = ImageMaths.FastAbs(y);
}
else if (y >= source.Height)
{
int diff = y - source.Height;
y = source.Height - diff - 1;
}
// Special cases for the left and the right border where GetPixelRowSpan can not be used.
if (x < 0)
{
rowPixels.Clear();
int idx = 0;
for (int dx = x; dx < x + tileWidth; dx++)
{
rowPixels[idx] = source[ImageMaths.FastAbs(dx), y].ToVector4();
idx++;
}
return;
}
else if (x + tileWidth > source.Width)
{
rowPixels.Clear();
int idx = 0;
for (int dx = x; dx < x + tileWidth; dx++)
{
if (dx >= source.Width)
{
int diff = dx - source.Width;
rowPixels[idx] = source[dx - diff - 1, y].ToVector4();
}
else
{
rowPixels[idx] = source[dx, y].ToVector4();
}
idx++;
}
return;
}
this.CopyPixelRowFast(source, rowPixels, x, y, tileWidth, configuration);
}
/// <summary>
/// Get the a pixel row at a given position with a length of the tile width.
/// </summary>
/// <param name="source">The source image.</param>
/// <param name="rowPixels">Pre-allocated pixel row span of the size of a the tile width.</param>
/// <param name="x">The x position.</param>
/// <param name="y">The y position.</param>
/// <param name="tileWidth">The width in pixels of a tile.</param>
/// <param name="configuration">The configuration.</param>
[MethodImpl(InliningOptions.ShortMethod)]
private void CopyPixelRowFast(
ImageFrame<TPixel> source,
Span<Vector4> rowPixels,
int x,
int y,
int tileWidth,
Configuration configuration)
=> PixelOperations<TPixel>.Instance.ToVector4(configuration, source.GetPixelRowSpan(y).Slice(start: x, length: tileWidth), rowPixels);
/// <summary>
/// Adds a column of grey values to the histogram.
/// </summary>
/// <param name="greyValuesBase">The reference to the span of grey values to add.</param>
/// <param name="histogramBase">The reference to the histogram span.</param>
/// <param name="luminanceLevels">The number of different luminance levels.</param>
/// <param name="length">The grey values span length.</param>
[MethodImpl(InliningOptions.ShortMethod)]
private void AddPixelsToHistogram(ref Vector4 greyValuesBase, ref int histogramBase, int luminanceLevels, int length)
{
for (int idx = 0; idx < length; idx++)
{
int luminance = GetLuminance(ref Unsafe.Add(ref greyValuesBase, idx), luminanceLevels);
Unsafe.Add(ref histogramBase, luminance)++;
}
}
/// <summary>
/// Removes a column of grey values from the histogram.
/// </summary>
/// <param name="greyValuesBase">The reference to the span of grey values to remove.</param>
/// <param name="histogramBase">The reference to the histogram span.</param>
/// <param name="luminanceLevels">The number of different luminance levels.</param>
/// <param name="length">The grey values span length.</param>
[MethodImpl(InliningOptions.ShortMethod)]
private void RemovePixelsFromHistogram(ref Vector4 greyValuesBase, ref int histogramBase, int luminanceLevels, int length)
{
for (int idx = 0; idx < length; idx++)
{
int luminance = GetLuminance(ref Unsafe.Add(ref greyValuesBase, idx), luminanceLevels);
Unsafe.Add(ref histogramBase, luminance)--;
}
}
private class SlidingWindowInfos
{
public SlidingWindowInfos(int tileWidth, int tileHeight, int halfTileWidth, int halfTileHeight, int pixelInTile)
{
this.TileWidth = tileWidth;
this.TileHeight = tileHeight;
this.HalfTileWidth = halfTileWidth;
this.HalfTileHeight = halfTileHeight;
this.PixelInTile = pixelInTile;
}
public int TileWidth { get; private set; }
public int TileHeight { get; private set; }
public int PixelInTile { get; private set; }
public int HalfTileWidth { get; private set; }
public int HalfTileHeight { get; private set; }
}
}
}