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Introduces a new community article discussing the DRY (Don't Repeat Yourself) principle, its importance, common mistakes, practical steps for daily work, and strategies for large projects. The article provides examples and actionable advice for applying DRY effectively in software development.pull/23763/head
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# How Can We Apply the DRY Principle in a Better Way |
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## Introduction |
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In modern software development, the **DRY principle** - short for *Don't Repeat Yourself* - is one of the most important rules for writing clean and easy-to-maintain code. First introduced by Andrew Hunt and David Thomas in *The Pragmatic Programmer*, DRY focuses on removing repetition in code, documentation, and processes. The main idea is: *"Every piece of knowledge should exist in only one place in the system."* Even if this idea looks simple, using it in real projects - especially big ones - needs discipline, good planning, and the right tools. |
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This article explains what the DRY principle is, why it matters, how we can use it in a better way, and how big projects can make it work. |
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--- |
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## What is the DRY Principle? |
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The DRY principle is about reducing repetition. Repetition can happen in many forms: |
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- **Code repetition:** Writing the same logic in different functions, classes, or modules. |
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- **Business logic repetition:** Having the same business rules in different parts of the system. |
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- **Configuration repetition:** Keeping multiple versions of the same settings or constants. |
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- **Documentation repetition:** Copying the same explanations across files, which later become inconsistent. |
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When teams follow DRY, each piece of knowledge exists only once, making the system easier to update and lowering the chance of mistakes. |
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--- |
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## Why is DRY Important? |
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1. **Easy Maintenance** |
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If some logic changes, we only need to update it in one place instead of many places. |
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2. **Consistency** |
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DRY helps avoid bugs caused by different versions of the same logic. |
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3. **Better Growth** |
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DRY codebases are smaller and more modular, so they grow more easily. |
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4. **Teamwork** |
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In large teams, DRY reduces confusion and makes it easier for everyone to understand the system. |
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--- |
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## Common Mistakes with DRY |
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Sometimes developers use DRY in the wrong way. Trying too hard to remove repetition can create very complex code that is difficult to read. For example: |
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- **Abstracting too early:** Generalizing code before real patterns appear can cause confusion. |
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- **Over-engineering:** Building tools or frameworks for problems that only happen once. |
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- **Too much connection:** Forcing different modules to share code when they should stay independent. |
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The goal of DRY is not to remove *all* repetition, but to remove *meaningless repetition* that makes code harder to maintain. |
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--- |
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## How Can We Use DRY Better? |
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### 1. Find Repetition Early |
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Tools like **linters, static analyzers, and code reviews** help find repeated logic. Some tools can even automatically detect duplicate code. |
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### 2. Create Reusable Components |
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Instead of copying code, move shared logic into: |
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- Functions or methods |
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- Utility classes |
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- Shared modules or libraries |
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- Configuration files (for constants) |
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**Example:** |
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```python |
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# Not DRY |
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send_email_to_admin(subject, body) |
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send_email_to_user(subject, body) |
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# DRY |
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send_email(recipient_type, subject, body) |
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``` |
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### 3. Keep Documentation in One Place |
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Do not copy the same documentation to many files. Use wikis, shared docs, or API tools that pull from one single source. |
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### 4. Use Frameworks and Standards |
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Frameworks like **Spring Boot, ASP.NET, or Django** give built-in ways to follow DRY, so developers don’t have to repeat the same patterns. |
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### 5. Automate Tasks with High Repetition |
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Instead of writing the same boilerplate code again and again, use: |
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- Code generators |
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- CI/CD pipelines |
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- Infrastructure as Code (IaC) |
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--- |
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## Practical Steps to Apply DRY in Daily Work |
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Applying DRY is not only about big design decisions; it is also about small habits in daily coding. Some practical steps include: |
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- **Review before copy-paste:** When you feel the need to copy code, stop and ask if it can be moved to a shared method or module. |
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- **Write helper functions:** If you see similar logic more than twice, create a helper function instead of repeating it. |
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- **Use clear naming:** Good names for functions and variables make shared code easier to understand and reuse. |
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- **Communicate with the team:** Before creating a new utility or feature, check if something similar already exists in the project. |
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- **Refactor regularly:** Small refactors during development help keep code clean and reduce hidden repetition. |
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These small actions in daily work make it easier to follow DRY naturally, without waiting for big rewrites. |
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--- |
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## DRY in Large Projects |
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In big systems, DRY is harder but also more important. Large codebases often involve many developers working at the same time, which increases the chance of duplication. |
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### How Big Teams Use DRY: |
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1. **Modular Architectures** |
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Breaking applications into services, libraries, or packages helps to centralize shared functionality. |
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2. **Shared Libraries and APIs** |
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Instead of rewriting logic, teams create internal libraries that act as the single source of truth. |
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3. **Code Reviews and Pair Programming** |
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Developers check each other’s work to find repetition early. |
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4. **Automated Tools** |
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Tools like **SonarQube, PMD, and ESLint** help detect duplicate code. |
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5. **Clear Ownership** |
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Assigning owners for modules helps keep consistency and avoids duplication. |
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--- |
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## Example: DRY in a Large Project |
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Imagine a large e-commerce platform with multiple teams: |
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- **Team A** handles user authentication. |
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- **Team B** handles orders. |
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- **Team C** handles payments. |
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Without DRY, both Team B and Team C might create their own email notification system. With DRY, they share a **Notification Service**: |
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```csharp |
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// Shared Notification Service |
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public class NotificationService { |
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public void Send(string recipient, string subject, string message) { |
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// Unified logic for sending notifications |
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} |
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} |
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// Usage in Orders Module |
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notificationService.Send(order.CustomerEmail, "Order Confirmed", "Your order has been placed."); |
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// Usage in Payments Module |
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notificationService.Send(payment.CustomerEmail, "Payment Received", "Your payment was successful."); |
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``` |
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This way, if the email format changes, only the **Notification Service** needs updating. |
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--- |
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## Conclusion |
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The DRY principle is still one of the most important rules in modern software development. While the rule sounds simple - *don’t repeat yourself* - using it in the right way requires careful thinking. Wrong use of DRY can make things more complex, but correct use of DRY improves maintainability, growth, and teamwork. |
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To use DRY better: |
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- Focus on meaningful repetition. |
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- Create reusable components. |
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- Use frameworks, automation, and shared libraries. |
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- Encourage teamwork and code reviews. |
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In large projects, DRY works best with strong architecture, helpful tools, and discipline. If teams apply these practices, they can build cleaner, more maintainable, and scalable systems. |
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