```json //[doc-seo] { "Description": "Discover how to implement real-time messaging in your application with the ABP Chat Module. Installation made easy via ABP Suite or CLI." } ``` # Chat Module (Pro) > You must have an [ABP Team or a higher license](https://abp.io/pricing) to use this module. This module implements real time messaging between users for an application. See [the module description page](https://abp.io/modules/Volo.Chat) for an overview of the module features. To download the source-code of the Chat module, you can use ABP Suite or you can use the ABP CLI with the following command: ```bash abp get-source Volo.Chat ``` ## How to Install Chat module is not installed in [the startup templates](../solution-templates). So, it needs to be installed manually. There are two ways of installing a module into your application. ### Installation #### 1. Using ABP Suite ABP Suite allows adding a module to a solution using ``Add to your solution`` option in modules list. ![suite-chat-add](../images/suite-chat-add.png) #### 2. Manual Installation If you modified your solution structure, adding module using ABP Suite might not work for you. In such cases, chat module can be added to a solution manually. In order to do that, add packages listed below to matching project on your solution. For example, ```Volo.Chat.Application``` package to your **{ProjectName}.Application.csproj** like below; ```xml ``` After adding the package reference, open the module class of the project (eg: `{ProjectName}ApplicationModule`) and add the below code to the `DependsOn` attribute. ```csharp [DependsOn( //... typeof(ChatApplicationModule) )] ``` > If you are using Blazor Web App, you need to add the `Volo.Chat.Blazor.WebAssembly` package to the **{ProjectName}.Blazor.Client.csproj** project and add the `Volo.Chat.Blazor.Server` package to the **{ProjectName}.Blazor.csproj** project. The `Volo.Chat.SignalR` package must be added according to your project structure: * **Mvc** * **Tiered**: {ProjectName}.HttpApi.Host project. * **Blazor Server** * **Unified Backend**: {ProjectName}.Blazor. * **Separated Auth Server**: {ProjectName}.HttpApi.Host project. * **Blazor WebAssembly**: {ProjectName}.HttpApi.Host project. * **Blazor Web App** * **Unified Backend**: {ProjectName}.Blazor. * **Separated Auth Server**: {ProjectName}.HttpApi.Host project. * **Angular**: {ProjectName}.HttpApi.Host project. If database provider of your project is **EntityFrameworkCore**, use `modelBuilder.ConfigureChat()` to configure database tables in your project's DbContext. ## Configuration ### SignalR Access Token Configuration for Angular and Blazor WebAssembly Projects See [Microsoft SignalR Authentication and Authorization](https://docs.microsoft.com/en-us/aspnet/core/signalr/authn-and-authz) and [Microsoft SignalR Security](https://docs.microsoft.com/en-us/aspnet/core/signalr/security#access-token-logging) documentations. > In standard web APIs, bearer tokens are sent in an HTTP header. However, SignalR is unable to set these headers in browsers when using some transports. When using WebSockets and Server-Sent Events, the token is transmitted as a query string parameter. To support this on the server, additional configuration is required. > Here is a sample configuration for this: ```csharp app.Use(async (httpContext, next) => { var accessToken = httpContext.Request.Query["access_token"]; var path = httpContext.Request.Path; if (!string.IsNullOrEmpty(accessToken) && (path.StartsWithSegments("/signalr-hubs/chat"))) { httpContext.Request.Headers["Authorization"] = "Bearer " + accessToken; } await next(); }); ``` ### Adding Distributed Event Bus for distributed architecture projects When Web & API tiers are separated, it is impossible to directly send a server-to-client message from the HTTP API. This is also true for a microservice architected application. **Chat Module** uses the distributed event bus to deliver the message from API application to the web application, then to the client. If your project has such an architecture (example: MVC + tiered option), then you need a Distributed Event Bus. See [related ABP documentation](../framework/infrastructure/event-bus/distributed) to understand Distributed Event Bus system in ABP. Also see [RabbitMQ Integration documentation](../framework/infrastructure/event-bus/distributed/rabbitmq.md) if your choice is to use RabbitMQ. ## Packages This module follows the [module development best practices guide](../framework/architecture/best-practices) and consists of several NuGet and NPM packages. See the guide if you want to understand the packages and relations between them. You can visit [Chat module package list page](https://abp.io/packages?moduleName=Volo.Chat) to see list of packages related with this module. ## User interface ### Chat feature and permissions The `Chat.Enable` feature is disabled by default. Enable it for a tenant or edition before granting chat permissions. ![chat-feature](../images/chat-feature.png) The module defines the following permissions: * `Chat.Messaging`: Allows a user to open the chat page and exchange messages. A message can only be sent if the target user also has this permission. * `Chat.Searching`: A child permission of `Chat.Messaging`. It allows a user to start a conversation with a user who is not already in the conversation history. Without this permission, the user can continue existing conversations. * `Chat.SettingManagement`: Allows a user to manage the chat settings. ### Chat page This is the page that users send messages to each other. ![chat-page](../images/chat-page.png) Message text is required. By default, it must contain between 1 and 4,096 characters. The conversation API returns the newest messages first; the built-in user interfaces reverse that result to display messages in chronological order. ### Deleting messages and conversations The following settings control deletion behavior: | Setting | Default | Description | | --- | --- | --- | | `Volo.Chat.Messaging.DeletingMessages` | `Enabled` | `Enabled` allows deletion at any time, `Disabled` prevents deletion, and `EnabledWithDeletionPeriod` allows deletion only during the configured period after the message is created. | | `Volo.Chat.Messaging.MessageDeletionPeriod` | `0` | Deletion period in seconds when message deletion is set to `EnabledWithDeletionPeriod`. | | `Volo.Chat.Messaging.DeletingConversations` | `Enabled` | Enables conversation deletion. It is effective only when message deletion is set to `Enabled`. | Deleting a message removes the shared message and both users' message records. Deleting a conversation removes both users' conversation records and all messages between them. These operations are shared deletions, not a "hide for me" operation. Deletion notifications are sent through the real-time channel. ### Chat icon on navigation bar An icon that shows unread message count of the user and leads to chat page when clicked is added to navigation menu. ![chat-page](../images/chat-icon.png) ## Internals ### Domain layer #### Entities and aggregate roots * `Message` (aggregate root): Represents a chat message. Implements `IMultiTenant`. * `Text`: Message content. * `IsAllRead`: Message read information. * `ReadTime`: Message read time information. * `ChatUser` (aggregate root): Represents a chat user. Implements `IUser` and `IUpdateUserData` interfaces. * `UserMessage`: is created for each side (sender and receiver) of a message. Implements `IMultiTenant` and `IAggregateRoot` interfaces. * `ChatMessageId`: Id of related `Message`. * `UserId`: Id of related `ChatUser.` * `TargetUserId`: Id of other related `ChatUser`. * `Side`: States that if it is a send message or received message. * `IsRead`: Read information. * `ReadTime`: Read time information. * `Conversation`: is created for each side of a conversation between users. Implements `IMultiTenant` and `IAggregateRoot` interfaces. * `UserId`: Id of related `ChatUser.` * `TargetUserId`: Id of other related `ChatUser`. * `LastMessageSide`: States the side of the latest message (send or received). * `LastMessage`: Content of the last message in the conversation. * `LastMessageDate`: Date of the last message in the conversation. * `UnreadMessageCount`: Count of unread messages in the conversation. #### Repositories This module follows the [Repository Best Practices & Conventions](../framework/architecture/best-practices) guide. Following custom repositories are defined for this module: * `IConversationRepository` * `IUserMessageRepository` * `IChatUserRepository` * `IMessageRepository` #### Domain Services * `MessagingManager` ### Application layer #### Application services * `ConversationAppService` (implements `IConversationAppService`): Used to send messages, get conversation between users and mark a conversation as read. * `SettingsAppService` (implements `ISettingsAppService`): Used to save chat settings. * `ContactAppService` (implements `IContactAppService`): Used to get list of contacts and total unread message count of a user. * `DistributedEventBusRealTimeChatMessageSender` (implements `IRealTimeChatMessageSender`): Used to publish chat messages to distributed event bus. * `SignalRRealTimeChatMessageSender` (implements `IRealTimeChatMessageSender`): Used to send messages to target `SignalR` client. ### Database providers #### Common ##### Table / collection prefix & schema All tables/collections use the `Chat` prefix by default. Set static properties on the `ChatDbProperties` class if you need to change the table prefix or set a schema name (if supported by your database provider). ##### Connection string This module uses `Chat` for the connection string name. If you don't define a connection string with this name, it fallbacks to the `Default` connection string. See the [connection strings](../framework/fundamentals/connection-strings.md) documentation for details. #### Entity Framework Core ##### Tables * **ChatUsers** * **ChatMessages** * **ChatUserMessages** * **ChatConversations** #### MongoDB ##### Collections * **ChatUsers** * **ChatMessages** * **ChatUserMessages** * **ChatConversations** ### Angular UI #### Installation In order to configure the application to use the chat module, you first need to import `provideChatConfig` from `@volo/abp.ng.chat/config` to the root application configuration. Then, you will need to append it to the `providers` array. ```ts // app.config.ts import { provideChatConfig } from '@volo/abp.ng.chat/config'; export const appConfig: ApplicationConfig = { providers: [ // ... provideChatConfig(), ], }; ``` The chat module should be imported and lazy-loaded in your routing array. It exports a `createRoutes` function from `@volo/abp.ng.chat`. ```ts // app.routes.ts const APP_ROUTES: Routes = [ // ... { path: 'chat', loadChildren: () => import('@volo/abp.ng.chat').then(c => c.createRoutes()), }, ]; ``` #### Component replacement The Angular chat route uses the `Chat.ChatComponent` replacement key and `ChatComponent` as its default component. See the [Angular component replacement documentation](../framework/ui/angular/component-replacement.md) if you need to replace the page. #### Services / Models Chat module services and models are generated via `generate-proxy` command of the [ABP CLI](../cli). If you need the module's proxies, you can run the following command in the Angular project directory: ```bash abp generate-proxy --module chat ``` #### Remote Endpoint URL The Chat module remote endpoint URLs can be configured in the environment files. ```ts export const environment = { // other configurations apis: { default: { url: 'default url here', }, Chat: { url: 'Chat remote url here', signalRUrl: 'Chat signalR remote url here', }, // other api configurations }, }; ``` The Chat module remote URL configurations shown above are optional. > If you don't set the `signalRUrl`, `Chat.url` will be used as fallback. If you don't set the `Chat` property, the `default.url` will be used as fallback. ### Blazor and MAUI UIs #### Remote Endpoint URL The SignalR base URL can be configured with the option type that matches the UI package: | UI package | Option type | Fallback when `SignalrUrl` is not set | | --- | --- | --- | | Blazor Server | `ChatBlazorServerOptions` | The current application URL. | | Blazor WebAssembly | `ChatBlazorWebAssemblyOptions` | `AbpRemoteServiceOptions.RemoteServices.Default.BaseUrl`. | | Blazor MAUI | `ChatBlazorMauiBlazorOptions` | `AbpRemoteServiceOptions.RemoteServices.Default.BaseUrl`. | | MudBlazor Server | `ChatBlazorMudBlazorServerOptions` | The current application URL. | | MudBlazor WebAssembly | `ChatBlazorMudBlazorWebAssemblyOptions` | `AbpRemoteServiceOptions.RemoteServices.Default.BaseUrl`. | | MudBlazor MAUI | `ChatBlazorMudBlazorMauiBlazorOptions` | `AbpRemoteServiceOptions.RemoteServices.Default.BaseUrl`. | The module appends the `/signalr-hubs/chat` path to the resolved base URL. For example, the Chat module remote endpoint URL can be configured for Blazor WebAssembly via the `ChatBlazorWebAssemblyOptions`: ```csharp Configure(options => { options.SignalrUrl = builder.Configuration["RemoteServices:Chat:BaseUrl"]; }); ``` ```json "RemoteServices": { "Default": { "BaseUrl": "Default url here" }, "Chat": { "BaseUrl": "Chat remote url here" } }, ``` > If you don't set the `BaseUrl`, the `Default.BaseUrl` will be used as fallback. ## Distributed Events The module defines the following Event Transfer Object types for real-time operations: | Event Transfer Object | Operation | SignalR client method | | --- | --- | --- | | `ChatMessageEto` | A message is sent. | `ReceiveMessage` | | `ChatDeletedMessageEto` | A message is deleted. | `DeleteMessage` | | `ChatDeletedConversationEto` | A conversation is deleted. | `DeleteConversation` | The default application-layer implementation of `IRealTimeChatMessageSender` publishes these events to the distributed event bus. The `Volo.Chat.SignalR` package replaces that implementation in the SignalR host, handles the distributed events and sends them to the target user through the corresponding SignalR client method. See the [standard distributed events](../framework/infrastructure/event-bus/distributed) for more information about distributed events.