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@ -458,14 +458,14 @@ class Resizer { |
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const maxDim = opts.maxDim; |
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const deltaX = data.delta.x; |
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const deltaY = data.delta.y; |
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const startW = startDim.w; |
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const startH = startDim.h; |
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const parentW = this.parentDim.w; |
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const parentH = this.parentDim.h; |
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const currentPosX = this.currentPos.x; |
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const currentPosY = this.currentPos.y; |
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const unitWidth = this.opts.unitWidth; |
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const unitHeight = this.opts.unitHeight; |
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const startW = |
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unitWidth === '%' ? (startDim.w / 100) * parentW : startDim.w; |
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const startH = |
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unitWidth === '%' ? (startDim.h / 100) * parentH : startDim.h; |
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var box = { |
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t: 0, |
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l: 0, |
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@ -479,30 +479,35 @@ class Resizer { |
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if (~attr.indexOf('r')) { |
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value = |
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unitWidth === '%' |
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? normalizeFloat((currentPosX / parentW) * 100, 0.01) |
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? normalizeFloat(((startW + deltaX * step) / parentW) * 100, 0.01) |
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: normalizeFloat(startW + deltaX * step, step); |
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value = Math.max(minDim, value); |
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maxDim && (value = Math.min(maxDim, value)); |
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box.w = value; |
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} |
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if (~attr.indexOf('b')) { |
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console.log(this.parentDim); |
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value = |
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unitHeight === '%' |
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? normalizeFloat((currentPosY / parentH) * 100, 0.01) |
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: normalizeFloat(startW + deltaX * step, step); |
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? normalizeFloat(((startH + deltaY * step) / parentH) * 100, 0.01) |
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: normalizeFloat(startH + deltaY * step, step); |
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value = Math.max(minDim, value); |
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maxDim && (value = Math.min(maxDim, value)); |
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box.h = value; |
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} |
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if (~attr.indexOf('l')) { |
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value = normalizeFloat(startW - deltaX * step, step); |
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value = |
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unitWidth === '%' |
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? normalizeFloat(((startW - deltaX * step) / parentW) * 100, 0.01) |
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: normalizeFloat(startW - deltaX * step, step); |
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value = Math.max(minDim, value); |
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maxDim && (value = Math.min(maxDim, value)); |
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box.w = value; |
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} |
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if (~attr.indexOf('t')) { |
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value = normalizeFloat(startH - deltaY * step, step); |
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value = |
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unitHeight === '%' |
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? normalizeFloat(((startH - deltaY * step) / parentH) * 100, 0.01) |
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: normalizeFloat(startH - deltaY * step, step); |
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value = Math.max(minDim, value); |
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maxDim && (value = Math.min(maxDim, value)); |
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box.h = value; |
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