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Alex Greif 4 years ago
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  1. 2
      docs/README.md
  2. 2
      docs/getting-started.md

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docs/README.md

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[[toc]]
## What is GrapesJS?
At first glance one might think this is just another page/HTML builder, but it's something more. GrapesJS is a multi-purpose, Web Builder Framework, which means it allows you to easily create a drag & drop enabled builder of "things". By "things" we mean anything with HTML-like structure, which entails much more than web pages. We use HTML-like structure basically everywhere: Newsletters (eg. [MJML](https://mjml.io/)), Native Mobile Applications (eg. [React Native](https://github.com/facebook/react-native)), Native Desktop Applications (eg. [Vuido](https://vuido.mimec.org)), PDFs (eg. [React PDF](https://github.com/diegomura/react-pdf)), etc. So, for everything you can imagine as a set of elements like `<tag some="attribute">... other nested elements ...</tag>` you can create easily a GrapesJS builder around it and then use it independently your applications.
At first glance one might think this is just another page/HTML builder, but it's something more. GrapesJS is a multi-purpose, Web Builder Framework, which means it allows you to easily create a drag & drop enabled builder of "things". By "things" we mean anything with HTML-like structure, which entails much more than web pages. We use HTML-like structure basically everywhere: Newsletters (eg. [MJML](https://mjml.io/)), Native Mobile Applications (eg. [React Native](https://github.com/facebook/react-native)), Native Desktop Applications (eg. [Vuido](https://vuido.mimec.org)), PDFs (eg. [React PDF](https://github.com/diegomura/react-pdf)), etc. So, for everything you can imagine as a set of elements like `<tag some="attribute">... other nested elements ...</tag>` you can create easily a GrapesJS builder around it and then use it independently in your applications.
GrapesJS ships with features and tools that enable you to craft easy to use builders. Which allows your users to create complex HTML-like templates without any knowledge of coding.

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docs/getting-started.md

@ -438,7 +438,7 @@ Each component can also indicate what to style and what not.
-->
## Traits
Most of the time you would style your components and place them somewhere in the structure, but sometimes your components might need custom attributes or even custom behaviors and for this need you can make use of traits. Traits are commonly used to update HTML element attributes (eg. `placeholder` for inputs or `alt` for images), but you can also define your own custom traits. Access the selected Component model and do whatever you want. For this guide, we going to show you how to render available traits, for more details on how to extend them we suggest you read the [Trait Manager Module page](modules/Traits.html).
Most of the time you would style your components and place them somewhere in the structure, but sometimes your components might need custom attributes or even custom behaviors and for this need you can make use of traits. Traits are commonly used to update HTML element attributes (eg. `placeholder` for inputs or `alt` for images), but you can also define your own custom traits. Access the selected Component model and do whatever you want. For this guide, we are going to show you how to render available traits, for more details on how to extend them we suggest you read the [Trait Manager Module page](modules/Traits.html).
Let's create a new container for traits. Tell the editor where to render it and update the sidebar switcher:

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