--- title: Getting Started pageClass: page__getting-started meta: - name: keywords content: grapesjs getting started --- # Getting Started This is a step-by-step guide for anyone who wants to create their own builder with GrapesJS. This is not a comprehensive guide, just a concise overview of most common modules. Follow along to create a page builder from scratch. Skip to the end of this page to see the [final result](#final-result) ## Import the library Before you start using GrapesJS, you'll have to import it. Let's import the latest version ```html ``` or if you're in a Node environment ```js import 'grapesjs/dist/css/grapes.min.css'; import grapesjs from 'grapesjs'; // If you need plugins, put them below the main grapesjs script // import 'grapesjs-some-plugin'; ``` ## Start from the canvas The first step is to define the interface of our editor. For this purpose we gonna start with basic HTML layouts. Finding a common structure for the UI of any project is not an easy task. That's why GrapesJS prefers to keep this process as simple as possible. We provide a few helpers, but let the user define the interface. This guarantees maximum flexibility. The main part of the GrapesJS editor is the canvas, this is where you create the structure of your templates and you can't miss it. Let's try to initiate the editor with the canvas and no panels. <<< @/docs/.vuepress/components/demos/DemoCanvasOnly.html <<< @/docs/.vuepress/components/demos/DemoCanvasOnly.js <<< @/docs/.vuepress/components/demos/DemoCanvasOnly.css With just the canvas you're already able to move, copy and delete components from the structure. For now, we see the example template taken from the container. Next let's look at how to create and drag custom blocks into our canvas. ## Add Blocks The block in GrapesJS is just a reusable piece of HTML that you can drop in the canvas. A block can be an image, a button, or an entire section with videos, forms and iframes. Let's start by creating another container and append a few basic blocks inside of it. Later we can use this technique to build more complex structures. ```html{4}
...
``` ```js const editor = grapesjs.init({ // ... blockManager: { appendTo: '#blocks', blocks: [ { id: 'section', // id is mandatory label: 'Section', // You can use HTML/SVG inside labels attributes: { class:'gjs-block-section' }, content: `

This is a simple title

This is just a Lorem text: Lorem ipsum dolor sit amet
`, }, { id: 'text', label: 'Text', content: '
Insert your text here
', }, { id: 'image', label: 'Image', // Select the component once it's dropped select: true, // You can pass components as a JSON instead of a simple HTML string, // in this case we also use a defined component type `image` content: { type: 'image' }, // This triggers `active` event on dropped components and the `image` // reacts by opening the AssetManager activate: true, } ] }, }); ``` ```css .gjs-block { width: auto; height: auto; min-height: auto; } ``` As you can see we add our blocks via the initial configuration. Obviously there might be a case in which you would like to add them dynamically, in this case you have to use the [Block Manager API](api/block_manager.html) ```js editor.BlockManager.add('my-block-id', { label: '...', category: '...', // ... }) ``` ::: tip If you want to learn more about blocks we suggest to read its dedicated article: [Block Manager Module](modules/Blocks.html) ::: ## Define Components Technically, once you drop your HTML block inside the canvas each element of the content is transformed into a GrapesJS Component. A GrapesJS Component is an object containing information about how the element is rendered in the canvas (managed in the View) and how it might look its final code (created by the properties in the Model). Generally, all Model properties are reflected in the View. Therefore, if you add a new attribute to the model, it will be available in the export code (which we will learn more about later), and the element you see in the canvas will be updated with new attributes. This isn't totally out of the ordinary, but the unique thing about Components that you can create a totally decoupled View. This means you can show the user whatever you desire regardless of what is in the Model. For example, by dragging a placeholder text you can fetch and show instead a dynamic content. If you want to learn more about Custom Components, you should check out [Component Manager Module](modules/Components.html). GrapesJS comes with a few [built-in Components](modules/Components.html#built-in-components) that enable different features once rendered in the canvas. For example, by double clicking on an image component you will see the default [Asset Manager](modules/Assets.html), which you can customize or integrate you own. By double clicking on the text component you're able to edit it via the built-in Rich Text Editor, which is also customization and [replaceable](guides/Replace-Rich-Text-Editor.html). As we have seen before you can create Blocks directly as Components ```js editor.BlockManager.add('my-block-id', { // ... content: { tagName: 'div', draggable: false, attributes: { 'some-attribute': 'some-value' }, components: [ { tagName: 'span', content: 'Some static content', }, { tagName: 'div', // use `content` for static strings, `components` string will be parsed // and transformed in Components components: 'HTML at some point', } ] } }) ``` ::: tip Check out the [Components API](api/components.html) to learn how to interact with components dynamically ::: An example on how to select some inner component and replace its children with new contents ```js // The wrapper is the root Component const wrapper = editor.DomComponents.getWrapper(); const myComponent = wrapper.find('div.my-component')[0]; myComponent.components().forEach(component => /* ... do something ... */); myComponent.components('
New content
'); ``` ## Panels & Buttons Now that we have a canvas and custom blocks let's see how to create a new custom panel with some buttons inside (using [Panels API](api/panels.html)) which trigger commands (the core one or custom). ```html{1,2,3}
...
``` ```css .panel__top { padding: 0; width: 100%; display: flex; position: initial; justify-content: center; justify-content: space-between; } .panel__basic-actions { position: initial; } ``` ```js editor.Panels.addPanel({ id: 'panel-top', el: '.panel__top', }); editor.Panels.addPanel({ id: 'basic-actions', el: '.panel__basic-actions', buttons: [ { id: 'visibility', active: true, // active by default className: 'btn-toggle-borders', label: 'B', command: 'sw-visibility', // Built-in command }, { id: 'export', className: 'btn-open-export', label: 'Exp', command: 'export-template', context: 'export-template', // For grouping context of buttons from the same panel }, { id: 'show-json', className: 'btn-show-json', label: 'JSON', context: 'show-json', command(editor) { editor.Modal.setTitle('Components JSON') .setContent(``) .open(); }, } ], }); ``` We have defined where to render the panel with `el: '#basic-panel'` and then for each button we added a `command` property. The command could be the id, an object with `run` and `stop` functions or simply a single function. Try to use [Commands](api/commands.html) when possible, they allow you to track actions globally. Commands also execute callbacks before and after their execution (you can even interrupt them). ```js editor.on('run:export-template:before', opts => { console.log('Before the command run'); if (0 /* some condition */) { opts.abort = 1; } }); editor.on('run:export-template', () => console.log('After the command run')); editor.on('abort:export-template', () => console.log('Command aborted')); ``` ::: tip Check out the [Panels API](api/panels.html) to see all the available methods ::: ## Layers Another utility tool you might find useful when working with web elements is the layer manger. It's a tree overview of the structure nodes and enables you to manage it easier. To enable it you just have to specify where you want to render it ```html{4,5,6,7,8,9,10,11}
...
``` <<< @/docs/.vuepress/components/demos/DemoLayers.css ```js const editor = grapesjs.init({ // ... layerManager: { appendTo: '.layers-container' }, // We define a default panel as a sidebar to contain layers panels: { defaults: [{ id: 'layers', el: '.panel__right', // Make the panel resizable resizable: { maxDim: 350, minDim: 200, tc: 0, // Top handler cl: 1, // Left handler cr: 0, // Right handler bc: 0, // Bottom handler // Being a flex child we need to change `flex-basis` property // instead of the `width` (default) keyWidth: 'flex-basis', }, }] } }); ``` ## Style Manager Once you have defined the structure of the template the next step is the ability to style it. To meet this need GrapesJS includes the Style Manager module which is composed by CSS style properties and sectors. To make it more clear, let's see how to define a basic set. Let's start by adding one more panel inside the `panel__right` and another one in `panel__top` which will contain a Layer/Style Manager switcher ```html{3,8}
...
... ``` ```css .panel__switcher { position: initial; } ``` ```js const editor = grapesjs.init({ // ... panels: { defaults: [ // ... { id: 'panel-switcher', el: '.panel__switcher', buttons: [{ id: 'show-layers', active: true, label: 'Layers', command: 'show-layers', // Once activated disable the possibility to turn it off togglable: false, }, { id: 'show-style', active: true, label: 'Styles', command: 'show-styles', togglable: false, }], } ] }, // The Selector Manager allows to assign classes and // different states (eg. :hover) on components. // Generally, it's used in conjunction with Style Manager // but it's not mandatory selectorManager: { appendTo: '.styles-container' }, styleManager: { appendTo: '.styles-container', sectors: [{ name: 'Dimension', open: false, // Use built-in properties buildProps: ['width', 'min-height', 'padding'], // Use `properties` to define/override single property properties: [ { // Type of the input, // options: integer | radio | select | color | slider | file | composite | stack type: 'integer', name: 'The width', // Label for the property property: 'width', // CSS property (if buildProps contains it will be extended) units: ['px', '%'], // Units, available only for 'integer' types defaults: 'auto', // Default value min: 0, // Min value, available only for 'integer' types } ] },{ name: 'Extra', open: false, buildProps: ['background-color', 'box-shadow', 'custom-prop'], properties: [ { id: 'custom-prop', name: 'Custom Label', property: 'font-size', type: 'select', defaults: '32px', // List of options, available only for 'select' and 'radio' types options: [ { value: '12px', name: 'Tiny' }, { value: '18px', name: 'Medium' }, { value: '32px', name: 'Big' }, ], } ] }] }, }); // Define commands editor.Commands.add('show-layers', { getRowEl(editor) { return editor.getContainer().closest('.editor-row'); }, getLayersEl(row) { return row.querySelector('.layers-container') }, run(editor, sender) { const lmEl = this.getLayersEl(this.getRowEl(editor)); lmEl.style.display = ''; }, stop(editor, sender) { const lmEl = this.getLayersEl(this.getRowEl(editor)); lmEl.style.display = 'none'; }, }); editor.Commands.add('show-styles', { getRowEl(editor) { return editor.getContainer().closest('.editor-row'); }, getStyleEl(row) { return row.querySelector('.styles-container') }, run(editor, sender) { const smEl = this.getStyleEl(this.getRowEl(editor)); smEl.style.display = ''; }, stop(editor, sender) { const smEl = this.getStyleEl(this.getRowEl(editor)); smEl.style.display = 'none'; }, }); ``` Inside Style Manager definition we use `buildProps` which helps us create common properties from [available built-in objects](modules/Style-manager.html#built-in-properties) then in `properties` we can override same objects (eg. passing another `name` to change the label) identified by `property` name. As you can see from `custom-prop` example it's a matter of defining the CSS `property` and the input `type`. We suggest to check a more complete example of Style Manager properties usage from the [webpage preset demo](https://github.com/artf/grapesjs/blob/gh-pages/demo.html#L1000) ::: tip Check the [Style Manager API](api/panels.html) to see how to update sectors and properties dynamically ::: ## Traits Most of the time you would style your components and place them somewhere in the structure, but sometimes your components might need custom attributes or even custom behaviors and for this need you can make use of traits. Traits are commonly used to update HTML element attributes (eg. `placeholder` for inputs or `alt` for images), but you can also define your own custom traits. Access the selected Component model and do whatever you want. For this guide, we going to show you how to render available traits, for more details on how to extend them we suggest you read the [Trait Manager Module page](modules/Traits.html). Let's create a new container for traits. Tell the editor where to render it and update the sidebar switcher ```html{5} ...
... ``` ```js const editor = grapesjs.init({ // ... panels: { defaults: [ // ... { id: 'panel-switcher', el: '.panel__switcher', buttons: [ // ... { id: 'show-traits', active: true, label: 'Traits', command: 'show-traits', togglable: false, }], } ] }, traitManager: { appendTo: '.traits-container', }, }); // Define command // ... editor.Commands.add('show-traits', { getTraitsEl(editor) { const row = editor.getContainer().closest('.editor-row'); return row.querySelector('.traits-container'); }, run(editor, sender) { this.getTraitsEl(editor).style.display = ''; }, stop(editor, sender) { this.getTraitsEl(editor).style.display = 'none'; }, }); ``` Now if you switch to the Trait panel and select one of the inner components you should see its default traits. ## Responsive templates GrapesJS implements a module which allows you to work with responsive templates easily. Let's see how to define different devices and a button for device switching ```html{3}
... ``` ```css .panel__devices { position: initial; } ``` ```js const editor = grapesjs.init({ // ... deviceManager: { devices: [{ name: 'Desktop', width: '', // default size }, { name: 'Mobile', width: '320px', // this value will be used on canvas width widthMedia: '480px', // this value will be used in CSS @media }] }, // ... panels: { defaults: [ // ... { id: 'panel-devices', el: '.panel__devices', buttons: [{ id: 'device-desktop', label: 'D', command: 'set-device-desktop', active: true, togglable: false, }, { id: 'device-mobile', label: 'M', command: 'set-device-mobile', togglable: false, }], } ] }, }); // Commands editor.Commands.add('set-device-desktop', { run: editor => editor.setDevice('Desktop') }); editor.Commands.add('set-device-mobile', { run: editor => editor.setDevice('Mobile') }); ``` As you can see from the commands definition we use the `editor.setDevice` method to change the size of the viewport. In case you need to trigger an action on device change you can setup a listener like this: ```js editor.on('change:device', () => console.log('Current device: ', editor.getDevice())); ``` What about the mobile-first approach? You can achieve it by changing your configurations in this way: ```js const editor = grapesjs.init({ // ... mediaCondition: 'min-width', // default is `max-width` deviceManager: { devices: [{ name: 'Mobile', width: '320', widthMedia: '', }, { name: 'Desktop', width: '', widthMedia:'1024', }] }, // ... }); // Set initial device as Mobile editor.setDevice('Mobile'); ``` ::: tip Check out the [Device Manager API](api/device_manager.html) to see all the available methods ::: ## Store & load data Once you have finished with defining your builder interface the next step would be to setup the storing and loading process. GrapesJS implements 2 simple type of storages inside its Storage Manager: The local (by using `localStorage`, active by default) and the remote one. Those are enough to cover most of the cases, but it's also possible to add new implementations ([grapesjs-indexeddb](https://github.com/artf/grapesjs-indexeddb) is a good example). Let's see how the default options work ```js grapesjs.init({ // ... storageManager: { id: 'gjs-', // Prefix identifier that will be used inside storing and loading type: 'local', // Type of the storage autosave: true, // Store data automatically autoload: true, // Autoload stored data on init stepsBeforeSave: 1, // If autosave enabled, indicates how many changes are necessary before store method is triggered storeComponents: true, // Enable/Disable storing of components in JSON format storeStyles: true, // Enable/Disable storing of rules in JSON format storeHtml: true, // Enable/Disable storing of components as HTML string storeCss: true, // Enable/Disable storing of rules as CSS string } }); ``` It is worth noting that the default `id` parameter adds a prefix for all keys to store. If you check the `localStorage` inside the devtool panel you'll see something like `{ 'gjs-components': '....' ...}` this way it lessens the risk of collisions. Let's look at the configuration required to setup the remote storage ```js grapesjs.init({ // ... storageManager: { type: 'remote', stepsBeforeSave: 10, urlStore: 'http://store/endpoint', urlLoad: 'http://load/endpoint', params: {}, // Custom parameters to pass with the remote storage request, eg. CSRF token headers: {}, // Custom headers for the remote storage request } }); ``` As you might noticed, we've left some default options unchanged: Increased changes necessary for autosave triggering and passed remote endpoints. If you prefer you could also disable the autosaving and you can do so using a custom command ```js // ... storageManager: { type: 'remote', autosave: false, // ... }, // ... commands: { defaults: [ // ... { id: 'store-data', run(editor) { editor.store(); }, } ] } // ... ``` To get a better overview of the Storage Manager and how you should store/load the template, or how to define new storages you should read the [Storage Manager Module](modules/Storage.html) page ## Theming One last step that might actually improve a lot your editor personality is how it's look visually. To achieve an easy theming we have adapted an atomic design for this purpose. To customize the main palette of colors all you have to do is to change few CSS rules. Alternatively if you include GrapesJS styles via SCSS you can make use of its [internal variables](https://github.com/artf/grapesjs/blob/dev/src/styles/scss/_gjs_variables.scss) and declare your variables before the import ```scss // Put your variables before the GrapesJS style import // Palette variables $primaryColor: #444; $secondaryColor: #ddd; $tertiaryColor: #804f7b; $quaternaryColor: #d278c9; // ... @import "grapesjs/src/styles/scss/main.scss"; ``` In case of a simple CSS you'll have to put your rules after the GrapesJS styles. To complete our builder let's customize its color palette and to make it more visually "readable" we can replace all button labels with SVG icons ```css /* We can remove the border we've set at the beginnig */ #gjs { border: none; } /* Theming */ /* Primary color for the background */ .gjs-one-bg { background-color: #78366a; } /* Secondary color for the text color */ .gjs-two-color { color: rgba(255, 255, 255, 0.7); } /* Tertiary color for the background */ .gjs-three-bg { background-color: #ec5896; color: white; } /* Quaternary color for the text color */ .gjs-four-color, .gjs-four-color-h:hover { color: #ec5896; } ``` and here is our final result