3.4 KiB
UndoManager
This module allows to manage the stack of changes applied in canvas. Once the editor is instantiated you can use its API. Before using these methods you should get the module from the instance
const um = editor.UndoManager;
getConfig
Get configuration object
Returns Object
add
Add an entity (Model/Collection) to track Note: New Components and CSSRules will be added automatically
Parameters
entity(Model | Collection) Entity to track
Examples
um.add(someModelOrCollection);
Returns this
remove
Remove and stop tracking the entity (Model/Collection)
Parameters
entity(Model | Collection) Entity to remove
Examples
um.remove(someModelOrCollection);
Returns this
removeAll
Remove all entities
Examples
um.removeAll();
Returns this
start
Start/resume tracking changes
Examples
um.start();
Returns this
stop
Stop tracking changes
Examples
um.stop();
Returns this
undo
Undo last change
Parameters
all(optional, defaulttrue)
Examples
um.undo();
Returns this
undoAll
Undo all changes
Examples
um.undoAll();
Returns this
redo
Redo last change
Parameters
all(optional, defaulttrue)
Examples
um.redo();
Returns this
redoAll
Redo all changes
Examples
um.redoAll();
Returns this
hasUndo
Checks if exists an available undo
Examples
um.hasUndo();
Returns Boolean
hasRedo
Checks if exists an available redo
Examples
um.hasRedo();
Returns Boolean
isRegistered
Check if the entity (Model/Collection) to tracked Note: New Components and CSSRules will be added automatically
Parameters
objanyentity(Model | Collection) Entity to track
Returns Boolean
getStack
Get stack of changes
Examples
const stack = um.getStack();
stack.each(item => ...);
Returns Collection
skip
Execute the provided callback temporarily stopping tracking changes
Parameters
clbFunction The callback to execute with changes tracking stopped
Examples
um.skip(() => {
// Do stuff without tracking
});
clear
Clear the stack
Examples
um.clear();
Returns this