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588 lines
17 KiB
588 lines
17 KiB
/**
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* Editor class contains the top level API which you'll probably use to custom the editor or extend it with plugins.
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* You get the Editor instance on init method
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*
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* ```js
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* var editor = grapesjs.init({...});
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* ```
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*
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* # Available Events
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*
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* ## Components
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* * `component:add` - Triggered when a new component is added to the editor, the model is passed as an argument to the callback
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* * `component:clone` - Triggered when a new component is added by a clone command, the model is passed as an argument to the callback
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* * `component:update` - Triggered when a component is updated (moved, styled, etc.), the model is passed as an argument to the callback
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* * `component:update:{propertyName}` - Listen any property change, the model is passed as an argument to the callback
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* * `component:styleUpdate` - Triggered when the style of the component is updated, the model is passed as an argument to the callback
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* * `component:styleUpdate:{propertyName}` - Listen for a specific style property change, the model is passed as an argument to the callback
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* * `component:selected` - New component selected, the selected model is passed as an argument to the callback
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* ## Blocks
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* * `block:add` - New block added
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* * `block:remove` - Block removed
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* * `block:drag:start` - Started dragging new block, Event object is passed as an argument
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* * `block:drag:stop` - Block dropped inside canvas, the new model is passed as an argument to the callback
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* ## Assets
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* * `asset:add` - New asset added
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* * `asset:remove` - Asset removed
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* * `asset:upload:start` - Before the upload is started
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* * `asset:upload:end` - After the upload is ended
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* * `asset:upload:error` - On any error in upload, passes the error as an argument
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* * `asset:upload:response` - On upload response, passes the result as an argument
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* ## Keymaps
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* * `keymap:add` - New keymap added. The new keyamp object is passed as an argument
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* * `keymap:remove` - Keymap removed. The removed keyamp object is passed as an argument
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* * `keymap:emit` - Some keymap emitted, in arguments you get keymapId, shortcutUsed, Event
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* * `keymap:emit:{keymapId}` - `keymapId` emitted, in arguments you get keymapId, shortcutUsed, Event
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* ## Style Manager
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* * `styleManager:change` - Triggered on style property change from new selected component, the view of the property is passed as an argument to the callback
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* * `styleManager:change:{propertyName}` - As above but for a specific style property
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* ## Storages
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* * `storage:start` - Before the storage request is started
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* * `storage:load` - Triggered when something was loaded from the storage, loaded object passed as an argumnet
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* * `storage:store` - Triggered when something is stored to the storage, stored object passed as an argumnet
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* * `storage:end` - After the storage request is ended
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* * `storage:error` - On any error on storage request, passes the error as an argument
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* ## Selectors
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* * `selector:add` - Triggers when a new selector/class is created
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* ## RTE
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* * `rte:enable` - RTE enabled. The view, on which RTE is enabled, is passed as an argument
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* * `rte:disable` - RTE disabled. The view, on which RTE is disabled, is passed as an argument
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* ## Commands
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* * `run:{commandName}` - Triggered when some command is called to run (eg. editor.runCommand('preview'))
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* * `stop:{commandName}` - Triggered when some command is called to stop (eg. editor.stopCommand('preview'))
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* ## General
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* * `canvasScroll` - Triggered when the canvas is scrolle
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* * `undo` - Undo executed
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* * `redo` - Redo executed
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* * `load` - When the editor is loaded
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*
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* @param {Object} config Configurations
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* @param {string} config.container='' Selector for the editor container, eg. '#myEditor'
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* @param {string|Array<Object>} [config.components=''] HTML string or object of components
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* @param {string|Array<Object>} [config.style=''] CSS string or object of rules
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* @param {Boolean} [config.fromElement=false] If true, will fetch HTML and CSS from selected container
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* @param {Boolean} [config.undoManager=true] Enable/Disable undo manager
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* @param {Boolean} [config.autorender=true] If true renders editor on init
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* @param {Boolean} [config.noticeOnUnload=true] Enable/Disable alert message before unload the page
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* @param {string} [config.height='900px'] Height for the editor container
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* @param {string} [config.width='100%'] Width for the editor container
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* @param {Object} [config.storage={}] Storage manager configuration, see the relative documentation
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* @param {Object} [config.styleManager={}] Style manager configuration, see the relative documentation
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* @param {Object} [config.commands={}] Commands configuration, see the relative documentation
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* @param {Object} [config.domComponents={}] Components configuration, see the relative documentation
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* @param {Object} [config.panels={}] Panels configuration, see the relative documentation
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* @param {Object} [config.showDevices=true] If true render a select of available devices inside style manager panel
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* @param {string} [config.defaultCommand='select-comp'] Command to execute when no other command is running
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* @param {Array} [config.plugins=[]] Array of plugins to execute on start
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* @param {Object} [config.pluginsOpts={}] Custom options for plugins
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* @example
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* var editor = grapesjs.init({
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* container : '#gjs',
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* components: '<div class="txt-red">Hello world!</div>',
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* style: '.txt-red{color: red}',
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* });
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*/
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import $ from 'cash-dom';
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module.exports = config => {
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var c = config || {},
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defaults = require('./config/config'),
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EditorModel = require('./model/Editor'),
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EditorView = require('./view/EditorView');
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for (var name in defaults) {
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if (!(name in c))
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c[name] = defaults[name];
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}
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c.pStylePrefix = c.stylePrefix;
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var em = new EditorModel(c);
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var editorView = new EditorView({
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model: em,
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config: c,
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});
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return {
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$,
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/**
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* @property {EditorModel}
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* @private
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*/
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editor: em,
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/**
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* @property {DomComponents}
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* @private
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*/
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DomComponents: em.get('DomComponents'),
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/**
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* @property {CssComposer}
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* @private
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*/
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CssComposer: em.get('CssComposer'),
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/**
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* @property {StorageManager}
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* @private
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*/
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StorageManager: em.get('StorageManager'),
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/**
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* @property {AssetManager}
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*/
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AssetManager: em.get('AssetManager'),
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/**
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* @property {BlockManager}
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* @private
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*/
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BlockManager: em.get('BlockManager'),
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/**
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* @property {TraitManager}
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* @private
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*/
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TraitManager: em.get('TraitManager'),
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/**
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* @property {SelectorManager}
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* @private
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*/
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SelectorManager: em.get('SelectorManager'),
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/**
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* @property {CodeManager}
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* @private
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*/
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CodeManager: em.get('CodeManager'),
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/**
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* @property {Commands}
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* @private
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*/
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Commands: em.get('Commands'),
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/**
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* @property {Keymaps}
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* @private
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*/
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Keymaps: em.get('Keymaps'),
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/**
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* @property {Modal}
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* @private
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*/
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Modal: em.get('Modal'),
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/**
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* @property {Panels}
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* @private
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*/
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Panels: em.get('Panels'),
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/**
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* @property {StyleManager}
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* @private
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*/
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StyleManager: em.get('StyleManager'),
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/**
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* @property {Canvas}
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* @private
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*/
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Canvas: em.get('Canvas'),
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/**
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* @property {UndoManager}
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* @private
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*/
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UndoManager: em.get('UndoManager'),
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/**
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* @property {DeviceManager}
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* @private
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*/
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DeviceManager: em.get('DeviceManager'),
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/**
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* @property {RichTextEditor}
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* @private
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*/
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RichTextEditor: em.get('RichTextEditor'),
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/**
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* @property {Utils}
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* @private
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*/
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Utils: em.get('Utils'),
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/**
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* @property {Utils}
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* @private
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*/
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Config: em.get('Config'),
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/**
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* Initialize editor model
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* @return {this}
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* @private
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*/
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init() {
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em.init(this);
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return this;
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},
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/**
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* Returns configuration object
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* @param {string} [prop] Property name
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* @return {any} Returns the configuration object or
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* the value of the specified property
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*/
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getConfig(prop) {
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return em.getConfig(prop);
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},
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/**
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* Returns HTML built inside canvas
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* @return {string} HTML string
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*/
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getHtml(opts) {
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return em.getHtml(opts);
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},
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/**
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* Returns CSS built inside canvas
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* @param {Object} [opts={}] Options
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* @return {string} CSS string
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*/
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getCss(opts) {
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return em.getCss(opts);
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},
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/**
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* Returns JS of all components
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* @return {string} JS string
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*/
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getJs() {
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return em.getJs();
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},
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/**
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* Returns components in JSON format object
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* @return {Object}
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*/
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getComponents() {
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return em.get('DomComponents').getComponents();
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},
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/**
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* Set components inside editor's canvas. This method overrides actual components
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* @param {Array<Object>|Object|string} components HTML string or components model
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* @return {this}
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* @example
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* editor.setComponents('<div class="cls">New component</div>');
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* // or
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* editor.setComponents({
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* type: 'text',
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* classes:['cls'],
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* content: 'New component'
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* });
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*/
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setComponents(components) {
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em.setComponents(components);
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return this;
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},
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/**
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* Add components
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* @param {Array<Object>|Object|string} components HTML string or components model
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* @param {Object} opts Options
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* @param {Boolean} [opts.avoidUpdateStyle=false] If the HTML string contains styles,
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* by default, they will be created and, if already exist, updated. When this option
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* is true, styles already created will not be updated.
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* @return {Model|Array<Model>}
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* @example
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* editor.addComponents('<div class="cls">New component</div>');
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* // or
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* editor.addComponents({
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* type: 'text',
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* classes:['cls'],
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* content: 'New component'
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* });
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*/
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addComponents(components, opts) {
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return this.getComponents().add(components, opts);
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},
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/**
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* Returns style in JSON format object
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* @return {Object}
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*/
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getStyle() {
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return em.get('CssComposer').getAll();
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},
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/**
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* Set style inside editor's canvas. This method overrides actual style
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* @param {Array<Object>|Object|string} style CSS string or style model
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* @return {this}
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* @example
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* editor.setStyle('.cls{color: red}');
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* //or
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* editor.setStyle({
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* selectors: ['cls']
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* style: { color: 'red' }
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* });
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*/
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setStyle(style) {
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em.setStyle(style);
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return this;
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},
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/**
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* Returns selected component, if there is one
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* @return {Model}
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*/
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getSelected() {
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return em.getSelected();
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},
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/**
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* Get a stylable entity from the selected component.
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* If you select a component without classes the entity is the Component
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* itself and all changes will go inside its 'style' attribute. Otherwise,
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* if the selected component has one or more classes, the function will
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* return the corresponding CSS Rule
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* @return {Model}
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*/
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getSelectedToStyle() {
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let selected = em.getSelected();
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if (selected) {
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return this.StyleManager.getModelToStyle(selected);
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}
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},
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/**
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* Select a component
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* @param {Component|HTMLElement} el Component to select
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* @return {this}
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* @example
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* // Select dropped block
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* editor.on('block:drag:stop', function(model) {
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* editor.select(model);
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* });
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*/
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select(el) {
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em.setSelected(el);
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return this;
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},
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/**
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* Set device to the editor. If the device exists it will
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* change the canvas to the proper width
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* @param {string} name Name of the device
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* @return {this}
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* @example
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* editor.setDevice('Tablet');
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*/
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setDevice(name) {
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em.set('device', name);
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return this;
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},
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/**
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* Return the actual active device
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* @return {string} Device name
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* @example
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* var device = editor.getDevice();
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* console.log(device);
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* // 'Tablet'
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*/
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getDevice() {
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return em.get('device');
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},
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/**
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* Execute command
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* @param {string} id Command ID
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* @param {Object} options Custom options
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* @return {*} The return is defined by the command
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* @example
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* editor.runCommand('myCommand', {someValue: 1});
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*/
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runCommand(id, options) {
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var result;
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var command = em.get('Commands').get(id);
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if(command){
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result = command.run(this, this, options);
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this.trigger('run:' + id);
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}
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return result;
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},
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/**
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* Stop the command if stop method was provided
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* @param {string} id Command ID
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* @param {Object} options Custom options
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* @return {*} The return is defined by the command
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* @example
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* editor.stopCommand('myCommand', {someValue: 1});
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*/
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stopCommand(id, options) {
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var result;
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var command = em.get('Commands').get(id);
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if(command){
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result = command.stop(this, this, options);
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this.trigger('stop:' + id);
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}
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return result;
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},
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/**
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* Store data to the current storage
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* @param {Function} clb Callback function
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* @return {Object} Stored data
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*/
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store(clb) {
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return em.store(clb);
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},
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/**
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* Load data from the current storage
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* @param {Function} clb Callback function
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* @return {Object} Stored data
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*/
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load(clb) {
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return em.load(clb);
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},
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/**
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* Returns container element. The one which was indicated as 'container'
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* on init method
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* @return {HTMLElement}
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*/
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getContainer() {
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return c.el;
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},
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/**
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* Update editor dimensions and refresh data useful for positioning of tools
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*
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* This method could be useful when you update, for example, some position
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* of the editor element (eg. canvas, panels, etc.) with CSS, where without
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* refresh you'll get misleading position of tools (eg. rich text editor,
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* component highlighter, etc.)
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*
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* @private
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*/
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refresh() {
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em.refreshCanvas();
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},
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/**
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* Replace the built-in Rich Text Editor with a custom one.
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* @param {Object} obj Custom RTE Interface
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* @example
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* editor.setCustomRte({
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* // Function for enabling custom RTE
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* // el is the HTMLElement of the double clicked Text Component
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* // rte is the same instance you have returned the first time you call
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* // enable(). This is useful if need to check if the RTE is already enabled so
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* // ion this case you'll need to return the RTE and the end of the function
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* enable: function(el, rte) {
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* rte = new MyCustomRte(el, {}); // this depends on the Custom RTE API
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* ...
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* return rte; // return the RTE instance
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* },
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*
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* // Disable the editor, called for example when you unfocus the Text Component
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* disable: function(el, rte) {
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* rte.blur(); // this depends on the Custom RTE API
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* }
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*
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* // Called when the Text Component is focused again. If you returned the RTE instance
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* // from the enable function, the enable won't be called again instead will call focus,
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* // in this case to avoid double binding of the editor
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* focus: function (el, rte) {
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* rte.focus(); // this depends on the Custom RTE API
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* }
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* });
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*/
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setCustomRte(obj) {
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this.RichTextEditor.customRte = obj;
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},
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/**
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* Attach event
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* @param {string} event Event name
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* @param {Function} callback Callback function
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* @return {this}
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*/
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on(event, callback) {
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return em.on(event, callback);
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},
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/**
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* Detach event
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* @param {string} event Event name
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* @param {Function} callback Callback function
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* @return {this}
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*/
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off(event, callback) {
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return em.off(event, callback);
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},
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/**
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* Trigger event
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* @param {string} event Event to trigger
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* @return {this}
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*/
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trigger(event) {
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return em.trigger.apply(em, arguments);
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},
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/**
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* Returns editor element
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|
* @return {HTMLElement}
|
|
* @private
|
|
*/
|
|
getEl() {
|
|
return editorView.el;
|
|
},
|
|
|
|
/**
|
|
* Returns editor model
|
|
* @return {Model}
|
|
* @private
|
|
*/
|
|
getModel() {
|
|
return em;
|
|
},
|
|
|
|
/**
|
|
* Render editor
|
|
* @return {HTMLElement}
|
|
*/
|
|
render() {
|
|
// Do post render stuff after the iframe is loaded otherwise it'll
|
|
// be empty during tests
|
|
em.on('loaded', () => {
|
|
this.UndoManager.clear();
|
|
em.get('modules').forEach(module => {
|
|
module.postRender && module.postRender(editorView);
|
|
});
|
|
});
|
|
|
|
editorView.render();
|
|
return editorView.el;
|
|
},
|
|
|
|
};
|
|
|
|
};
|
|
|