Free and Open source Web Builder Framework. Next generation tool for building templates without coding
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const FrameView = require('./FrameView');
const $ = Backbone.$;
module.exports = Backbone.View.extend({
initialize(o) {
_.bindAll(this, 'renderBody', 'onFrameScroll', 'clearOff');
this.config = o.config || {};
this.em = this.config.em || {};
this.ppfx = this.config.pStylePrefix || '';
this.className = this.config.stylePrefix + 'canvas';
this.listenTo(this.em, 'change:canvasOffset', this.clearOff);
this.frame = new FrameView({
model: this.model.get('frame'),
config: this.config
});
},
/**
* Update tools position
* @private
*/
onFrameScroll() {
var u = 'px';
var body = this.frame.el.contentDocument.body;
this.toolsEl.style.top = '-' + body.scrollTop + u;
this.toolsEl.style.left = '-' + body.scrollLeft + u;
this.em.trigger('canvasScroll');
},
/**
* Insert scripts into head, it will call renderBody after all scripts loaded or failed
* @private
*/
renderScripts() {
var frame = this.frame;
var that = this;
frame.el.onload = () => {
var scripts = that.config.scripts.slice(0), // clone
counter = 0;
function appendScript(scripts) {
if (scripts.length > 0) {
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = scripts.shift();
script.onerror = script.onload = appendScript.bind(null, scripts);
frame.el.contentDocument.head.appendChild(script);
} else {
that.renderBody();
}
}
appendScript(scripts);
};
},
/**
* Render inside frame's body
* @private
*/
renderBody() {
var wrap = this.model.get('frame').get('wrapper');
var em = this.config.em;
if(wrap) {
var ppfx = this.ppfx;
//var body = this.frame.$el.contents().find('body');
var body = $(this.frame.el.contentWindow.document.body);
var cssc = em.get('CssComposer');
var conf = em.get('Config');
var confCanvas = this.config;
var protCss = conf.protectedCss;
var externalStyles = '';
confCanvas.styles.forEach((style) => {
externalStyles += `<link rel="stylesheet" href="${style}"/>`;
});
const colorWarn = '#ffca6f';
let baseCss = `
* {
box-sizing: border-box;
}
html, body, #wrapper {
min-height: 100%;
}
body {
margin: 0;
height: 100%;
background-color: #fff
}
#wrapper {
overflow: auto
}
`;
// Remove `html { height: 100%;}` from the baseCss as it gives jumpings
// effects (on ENTER) with RTE like CKEditor (maybe some bug there?!?)
// With `body {height: auto;}` jumps in CKEditor are removed but in
// Firefox is impossible to drag stuff in empty canvas, so bring back
// `body {height: 100%;}`.
// For the moment I give the priority to Firefox as it might be
// CKEditor's issue
// I need all this styles to make the editor work properly
var frameCss = `
${baseCss}
.${ppfx}dashed :not([contenteditable]) > *[data-highlightable] {
outline: 1px dashed rgba(170,170,170,0.7);
outline-offset: -2px
}
.${ppfx}comp-selected {
outline: 3px solid #3b97e3 !important
}
.${ppfx}comp-selected-parent {
outline: 2px solid ${colorWarn} !important
}
.${ppfx}no-select {
user-select: none;
-webkit-user-select:none;
-moz-user-select: none;
}
.${ppfx}freezed {
opacity: 0.5;
pointer-events: none;
}
.${ppfx}no-pointer {
pointer-events: none;
}
.${ppfx}plh-image {
background: #f5f5f5;
border: none;
height: 50px;
width: 50px;
display: block;
outline: 3px solid #ffca6f;
cursor: pointer;
outline-offset: -2px
}
.${ppfx}grabbing {
cursor: grabbing;
cursor: -webkit-grabbing;
}
* ::-webkit-scrollbar-track {
background: rgba(0, 0, 0, 0.1)
}
* ::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.2)
}
* ::-webkit-scrollbar {
width: 10px
}
${conf.canvasCss || ''}
${protCss || ''}
`;
if (externalStyles) {
body.append(externalStyles);
}
body.append('<style>' + frameCss + '</style>');
body.append(wrap.render()).append(cssc.render());
body.append(this.getJsContainer());
em.trigger('loaded');
this.frame.el.contentWindow.onscroll = this.onFrameScroll;
this.frame.udpateOffset();
// When the iframe is focused the event dispatcher is not the same so
// I need to delegate all events to the parent document
const doc = document;
const fdoc = this.frame.el.contentDocument;
// Unfortunately just creating `KeyboardEvent(e.type, e)` is not enough,
// the keyCode/which will be always `0`. Even if it's an old/deprecated
// property keymaster (and many others) still use it... using `defineProperty`
// hack seems the only way
const createCustomEvent = (e) => {
var oEvent = new KeyboardEvent(e.type, e);
oEvent.keyCodeVal = e.keyCode;
['keyCode', 'which'].forEach(prop => {
Object.defineProperty(oEvent, prop, {
get() {
return this.keyCodeVal;
}
});
});
return oEvent;
}
fdoc.addEventListener('keydown', e => {
doc.dispatchEvent(createCustomEvent(e));
});
fdoc.addEventListener('keyup', e => {
doc.dispatchEvent(createCustomEvent(e));
});
}
},
/**
* Get the offset of the element
* @param {HTMLElement} el
* @return {Object}
*/
offset(el) {
var rect = el.getBoundingClientRect();
var docBody = el.ownerDocument.body;
return {
top: rect.top + docBody.scrollTop,
left: rect.left + docBody.scrollLeft,
width: rect.width,
height: rect.height,
};
},
/**
* Cleare cached offsets
* @private
*/
clearOff() {
this.frmOff = null;
this.cvsOff = null;
},
/**
* Return frame offset
* @return {Object}
* @private
*/
getFrameOffset(force = 0) {
if(!this.frmOff || force)
this.frmOff = this.offset(this.frame.el);
return this.frmOff;
},
/**
* Return canvas offset
* @return {Object}
* @private
*/
getCanvasOffset() {
if(!this.cvsOff)
this.cvsOff = this.offset(this.el);
return this.cvsOff;
},
/**
* Returns element's data info
* @param {HTMLElement} el
* @return {Object}
* @private
*/
getElementPos(el, opts) {
var opt = opts || {};
var frmOff = this.getFrameOffset();
var cvsOff = this.getCanvasOffset();
var eo = this.offset(el);
var frmTop = opt.avoidFrameOffset ? 0 : frmOff.top;
var frmLeft = opt.avoidFrameOffset ? 0 : frmOff.left;
var top = eo.top + frmTop - cvsOff.top;
var left = eo.left + frmLeft - cvsOff.left;
return {
top,
left,
height: el.offsetHeight,
width: el.offsetWidth
};
},
/**
* Returns position data of the canvas element
* @return {Object} obj Position object
* @private
*/
getPosition() {
var bEl = this.frame.el.contentDocument.body;
var fo = this.getFrameOffset();
var co = this.getCanvasOffset();
return {
top: fo.top + bEl.scrollTop - co.top,
left: fo.left + bEl.scrollLeft - co.left
};
},
/**
* Update javascript of a specific component passed by its View
* @param {View} view Component's View
* @private
*/
updateScript(view) {
if(!view.scriptContainer) {
view.scriptContainer = $('<div>');
this.getJsContainer().append(view.scriptContainer.get(0));
}
var model = view.model;
var id = model.getId();
view.el.id = id;
view.scriptContainer.html('');
// In editor, I make use of setTimeout as during the append process of elements
// those will not be available immediatly, therefore 'item' variable
const script = document.createElement('script');
script.innerText = `
setTimeout(function() {
var item = document.getElementById('${id}');
if (!item) return;
(function(){${model.getScriptString()}}.bind(item))()
}, 1);`;
view.scriptContainer.get(0).appendChild(script);
},
/**
* Get javascript container
* @private
*/
getJsContainer() {
if (!this.jsContainer) {
this.jsContainer = $(`<div class="${this.ppfx}js-cont">`).get(0);
}
return this.jsContainer;
},
render() {
this.wrapper = this.model.get('wrapper');
if(this.wrapper && typeof this.wrapper.render == 'function'){
this.model.get('frame').set('wrapper', this.wrapper);
this.$el.append(this.frame.render().el);
var frame = this.frame;
if (this.config.scripts.length === 0) {
frame.el.onload = this.renderBody;
} else {
this.renderScripts(); // will call renderBody later
}
}
var ppfx = this.ppfx;
this.$el.append(`
<div id="${ppfx}tools" style="pointer-events:none">
<div class="${ppfx}highlighter"></div>
<div class="${ppfx}badge"></div>
<div class="${ppfx}placeholder">
<div class="${ppfx}placeholder-int"></div>
</div>
<div class="${ppfx}ghost"></div>
<div class="${ppfx}toolbar" style="pointer-events:all"></div>
<div class="${ppfx}resizer"></div>
<div class="${ppfx}offset-v"></div>
<div class="${ppfx}offset-fixed-v"></div>
</div>
`);
const el = this.el;
const toolsEl = el.querySelector(`#${ppfx}tools`);
this.hlEl = el.querySelector(`.${ppfx}highlighter`);
this.badgeEl = el.querySelector(`.${ppfx}badge`);
this.placerEl = el.querySelector(`.${ppfx}placeholder`);
this.ghostEl = el.querySelector(`.${ppfx}ghost`);
this.toolbarEl = el.querySelector(`.${ppfx}toolbar`);
this.resizerEl = el.querySelector(`.${ppfx}resizer`);
this.offsetEl = el.querySelector(`.${ppfx}offset-v`);
this.fixedOffsetEl = el.querySelector(`.${ppfx}offset-fixed-v`);
this.toolsEl = toolsEl;
this.el.className = this.className;
return this;
},
});