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| Component Manager |
Component Manager
The Component is the base element for template composition. It is atomic, so elements like images, text boxes, maps, etc. fit the definition of a Component. The concept of the component was made to allow the developer to bind different behaviors to different elements. Like for example, opening the Asset Manager on double click of the image.
Built-in components
- Default (Basic)
- Text
- Image
- Video
- Link
- Map
- Table
- Row (for the table)
- Cell (for the table)
How Components work?
When we pass an HTML string to the editor like this:
<div>
<img src="https://path/image" />
<span title="foo">bar</span>
</div>
For each DOM element (div, img, span, etc.) the editor will create and store an object representation. Every future change to the template will be made on top of this structure, which will then reflect on the canvas. So each object, usually called Model (or state/store), will be the source of truth for the template, but what exactly does that mean?
In more practical example, once the template is rendered on the canvas, if you try to remove one of its elements (eg. by using using the browser inspector) and ask the editor to print the HTML (using editor.getHtml()) you'll see that the element will still be there. This is because the editor relies on Models and not on the DOM elements inside the canvas. This approach allows us to be extremely flexible on how we generate the final code (from the Model) and how to render it inside the canvas (from the View).
Manage Components
Component recognition
But now, how does the editor recognize which Component to bind to the img element and what to do with the span one?
Each Component inherits, from the base one, a particular static method
/**
* @param {HTMLElement} el
* @return {Object}
*/
isComponent: function(el) {
...
}
This method gives us the possibility to recognize and bind component types to each HTMLElement (div, img, iframe, etc.). Each HTML string/element introduced inside the canvas will be processed by isComponent of all available types and if it matches, the object represented the type should be returned. The method isComponent is skipped if you add the component object ({ type: 'my-custom-type', tagName: 'div', attribute: {...}, ...}) or declare the type explicitly on the element (<div data-gjs-type="my-custom-type">...</div>)
For example, with the image component this method looks like:
// Image component
isComponent: function(el) {
if(el.tagName == 'IMG')
return {type: 'image'};
}
Let's try with something that might look a little bit tricky. What about a Google Map?!? Google Maps are generally embedded as iframes, but the template can be composed by a lot of different iframes. How can I tell the editor that a particular iframe is actually a Google's Map? Well, you'll have to figure out the right pattern, you have the HTMLElement so you can make all the checks you want. In this particular case this pattern is used:
// Map component
isComponent: function(el) {
if(el.tagName == 'IFRAME' && /maps\.google\.com/.test(el.src)) {
return {type: 'map', src: el.src};
}
},
In addition to tagName check, we also used the src property, but you can actually override it with your own logic by extending the built-in component.
Define new Component
Let's see an example with another HTML element that is not handled by default Component types. What about input elements?
With the default GrapesJS configuration inputs are treated like any other element; you can move it around, style it, etc. However, we'd like to handle this type of element more specifically. In this case, we have to create a new Component type.
Let's define few specs for our new Input type:
- Can be dropped only inside
formelements - Can't drop other elements inside it
- Can change the type of the input (text, password, email, etc.)
- Can make it required for the form
To define a new Component type you need to choose from which built-in Component inherit its properties, in our case we just gonna choose the default one. Let's see a complete example of the new type definition
// Get DomComponents module
var comps = editor.DomComponents;
// Get the model and the view from the default Component type
var defaultType = comps.getType('default');
var defaultModel = defaultType.model;
var defaultView = defaultType.view;
var inputTypes = [
{value: 'text', name: 'Text'},
{value: 'email', name: 'Email'},
{value: 'password', name: 'Password'},
{value: 'number', name: 'Number'},
];
// The `input` will be the Component type ID
comps.addType('input', {
// Define the Model
model: defaultModel.extend({
// Extend default properties
defaults: Object.assign({}, defaultModel.prototype.defaults, {
// Can be dropped only inside `form` elements
draggable: 'form, form *',
// Can't drop other elements inside it
droppable: false,
// Traits (Settings)
traits: ['name', 'placeholder', {
// Change the type of the input (text, password, email, etc.)
type: 'select',
label: 'Type',
name: 'type',
options: inputTypes,
},{
// Can make it required for the form
type: 'checkbox',
label: 'Required',
name: 'required',
}],
}),
},
// The second argument of .extend are static methods and we'll put inside our
// isComponent() method. As you're putting a new Component type on top of the stack,
// not declaring isComponent() might probably break stuff, especially if you extend
// the default one.
{
isComponent: function(el) {
if(el.tagName == 'INPUT'){
return {type: 'input'};
}
},
}),
// Define the View
view: defaultType.view,
});
The code above is pretty much self-explanatory and as you see a lot of work is basically done on top of the Model properties. The View is just extending the default one, so to cover also this part let's add some random behavior.
comps.addType('input', {
model: {...},
view: defaultType.view.extend({
// Bind events
events: {
// If you want to bind the event to children elements
// 'click .someChildrenClass': 'methodName',
click: 'handleClick',
dblclick: function(){
alert('Hi!');
}
},
// It doesn't make too much sense this method inside the component
// but it's ok as an example
randomHex: function() {
return '#' + Math.floor(Math.random()*16777216).toString(16);
},
handleClick: function(e) {
this.model.set('style', {color: this.randomHex()}); // <- Affects the final HTML code
this.el.style.backgroundColor = this.randomHex(); // <- Doesn't affect the final HTML code
// Tip: updating the model will reflect the changes to the view, so, in this case,
// if you put the model change after the DOM one this will override the backgroundColor
// change made before
},
// The render() should return 'this'
render: function () {
// Extend the original render method
defaultType.view.prototype.render.apply(this, arguments);
this.el.placeholder = 'Text here'; // <- Doesn't affect the final HTML code
return this;
},
}),
});
From the example above you can notice few interesting things: how to bind events, how to update directly the DOM and how to update the model. The difference between updating the DOM and the model is that the HTML code (the one you get with editor.getHtml()) is generated from the Model so updating directly the DOM will not affect it, it's just the change for the canvas.
Update Component type
Here an example of how easily you can update/override the component
var originalMap = comps.getType('map');
comps.addType('map', {
model: originalMap.model.extend({
// Override how the component is rendered to HTML
toHTML: function() {
return '<div>My Custom Map</div>';
},
}, {
isComponent: function(el) {
// ... new logic for isComponent
},
}),
view: originalMap.view
});
Improvement over addType
Now, with the 0.14.50 release, defining new components or extending them is a bit easier (without breaking the old process)
- If you don't specify the type to extend, the
defaultone will be used. In that case, you just use objects formodelandview - The
defaultsproperty, in themodel, will be merged automatically with defaults of the parent component - If you use an object in
modelyou can specifyisComponentoutside or omit it. In this case, theisComponentis not mandatory but without it means the parser won't be able to identify the component if not explicitly declared (eg.<div data-gjs-type="new-component">...</div>)
Before
const defaultType = comps.getType('default');
comps.addType('new-component', {
model: defaultType.model.extend({
defaults: {
...defaultType.model.prototype.defaults,
someprop: 'somevalue',
},
...
}, {
// Even if it returns false, declaring isComponent is mandatory
isComponent(el) {
return false;
},
}),
view: defaultType.view.extend({ ... });
});
After
comps.addType('new-component', {
// We can even omit isComponent here, as `false` return will be the default behavior
isComponent: el => false,
model: {
defaults: {
someprop: 'somevalue',
},
...
},
view: { ... };
});
- If you need to extend some component, you can use
extendandextendViewproperty. - You can now omit
viewproperty if you don't need to change it
Before
const originalMap = comps.getType('map');
comps.addType('map', {
model: originalMap.model.extend({
...
}, {
isComponent(el) {
// ... new logic for isComponent
},
}),
// Even if I do nothing in view, I have to specify it
view: originalMap.view
});
After
The map type is already defined, so it will be used as a base for the model and view
comps.addType('map', {
isComponent(el) { ... } // ... new logic for isComponent
model: { ... },
});
Extend the model and view with some other, already defined, components.
comps.addType('map', {
extend: 'other-defined-component',
model: { ... }, // Will extend 'other-defined-component'
view: { ... }, // Will extend 'other-defined-component'
});
comps.addType('map', {
extend: 'other-defined-component',
model: { ... }, // Will extend 'other-defined-component'
extendView: 'other-defined-component-2',
view: { ... }, // Will extend 'other-defined-component-2'
});
Components & JS
If you want to know how to create Components with javascript attached (eg. counters, galleries, slideshows, etc.) check the dedicated page Components & JS
Hints
<div id="gjs">
...
<cutom-element></cutom-element>
...
</div>
<script>
var editor = grapesjs.init({
container : '#gjs',
fromElement: true,
});
editor.DomComponents.addType('cutom-element-type', {...});
</script>
In the example above the editor will not get the new type from the HTML because the content is already parsed and appended, so it'll get it only with new components (eg. from Blocks)
Solution 1: turn off autorender
<script>
var editor = grapesjs.init({
autorender: 0,
container : '#gjs',
fromElement: true,
});
editor.DomComponents.addType('cutom-element-type', {...});
// after all new types
editor.render();
</script>
Solution 2: put all the stuff inside a plugin (Creating plugins)