8 changed files with 14 additions and 605 deletions
@ -1,302 +0,0 @@ |
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// <copyright file="NativeProviderLoader.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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//
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// Copyright (c) 2009-2021 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
|
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// obtaining a copy of this software and associated documentation
|
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// files (the "Software"), to deal in the Software without
|
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// restriction, including without limitation the rights to use,
|
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the
|
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
|
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Reflection; |
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using System.Runtime.InteropServices; |
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using System.Security; |
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using System.Threading; |
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namespace MathNet.Numerics.Providers.CUDA |
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{ |
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internal enum Runtime |
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{ |
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Unknown = 0, |
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WindowsX64, |
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WindowsX86, |
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WindowsArm64, |
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WindowsArm, |
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LinuxX64, |
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LinuxX86, |
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} |
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/// <summary>
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/// Helper class to load native libraries depending on the architecture of the OS and process.
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/// </summary>
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internal static class NativeProviderLoader |
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{ |
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static readonly object StaticLock = new Object(); |
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/// <summary>
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/// Dictionary of handles to previously loaded libraries,
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/// </summary>
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static readonly Lazy<Dictionary<string, IntPtr>> NativeHandles = new Lazy<Dictionary<string, IntPtr>>(LazyThreadSafetyMode.PublicationOnly); |
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/// <summary>
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/// Gets a string indicating the architecture and bitness of the current process.
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/// </summary>
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static readonly Lazy<Runtime> RuntimeKey = new Lazy<Runtime>(EvaluateRuntime, LazyThreadSafetyMode.PublicationOnly); |
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/// <summary>
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/// If the last native library failed to load then gets the corresponding exception
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/// which occurred or null if the library was successfully loaded.
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/// </summary>
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internal static Exception LastException { get; private set; } |
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static bool IsUnix |
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{ |
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get |
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{ |
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var p = Environment.OSVersion.Platform; |
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return p == PlatformID.Unix || p == PlatformID.MacOSX; |
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} |
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} |
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static Runtime EvaluateRuntime() |
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{ |
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//return (IntPtr.Size == 8) ? X64 : X86;
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if (IsUnix) |
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{ |
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// Only support x86 and amd64 on Unix as there isn't a reliable way to detect the architecture
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return Environment.Is64BitProcess ? Runtime.LinuxX64 : Runtime.LinuxX86; |
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} |
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var architecture = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE"); |
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if (string.Equals(architecture, "x86", StringComparison.OrdinalIgnoreCase)) |
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{ |
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return Runtime.WindowsX86; |
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} |
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if (string.Equals(architecture, "amd64", StringComparison.OrdinalIgnoreCase) |
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|| string.Equals(architecture, "x64", StringComparison.OrdinalIgnoreCase)) |
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{ |
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return Environment.Is64BitProcess ? Runtime.WindowsX64 : Runtime.WindowsX86; |
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} |
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if (string.Equals(architecture, "arm", StringComparison.OrdinalIgnoreCase)) |
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{ |
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return Environment.Is64BitProcess ? Runtime.WindowsArm64 : Runtime.WindowsArm; |
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} |
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// Fallback if unknown
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return Runtime.Unknown; |
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} |
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/// <summary>
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/// Load the native library with the given filename.
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/// </summary>
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/// <param name="fileName">The file name of the library to load.</param>
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/// <param name="hintPath">Hint path where to look for the native binaries. Can be null.</param>
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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internal static bool TryLoad(string fileName, string hintPath) |
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{ |
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if (string.IsNullOrEmpty(fileName)) |
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{ |
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throw new ArgumentNullException(nameof(fileName)); |
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} |
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// If we have hint path provided by the user, look there first
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if (TryLoadFromDirectory(fileName, hintPath)) |
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{ |
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return true; |
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} |
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// If we have an overall hint path provided by the user, look there next
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if (Control.NativeProviderPath != hintPath && TryLoadFromDirectory(fileName, Control.NativeProviderPath)) |
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{ |
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return true; |
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} |
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// Look under the current AppDomain's base directory
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if (TryLoadFromDirectory(fileName, AppDomain.CurrentDomain.BaseDirectory)) |
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{ |
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return true; |
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} |
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// Look at this assembly's directory
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if (TryLoadFromDirectory(fileName, Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location))) |
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{ |
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return true; |
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} |
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return false; |
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} |
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/// <summary>
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/// Try to load a native library by providing its name and a directory.
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/// Tries to load an implementation suitable for the current CPU architecture
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/// and process mode if there is a matching subfolder.
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/// </summary>
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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static bool TryLoadFromDirectory(string fileName, string directory) |
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{ |
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if (!Directory.Exists(directory)) |
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{ |
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return false; |
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} |
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directory = Path.GetFullPath(directory); |
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// If we have a know architecture, try the matching subdirectory first
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switch (RuntimeKey.Value) |
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{ |
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case Runtime.WindowsX64: |
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if (TryLoadFile(directory, "x64", fileName) |
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|| TryLoadFile(directory, "runtimes/win-x64/native", fileName) |
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|| TryLoadFile(directory, "win-x64/native", fileName) |
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|| TryLoadFile(directory, "win-x64", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.WindowsX86: |
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if (TryLoadFile(directory, "x86", fileName) |
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|| TryLoadFile(directory, "runtimes/win-x86/native", fileName) |
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|| TryLoadFile(directory, "win-x86/native", fileName) |
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|| TryLoadFile(directory, "win-x86", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.WindowsArm64: |
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if (TryLoadFile(directory, "arm64", fileName) |
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|| TryLoadFile(directory, "runtimes/win-arm64/native", fileName) |
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|| TryLoadFile(directory, "win-arm64/native", fileName) |
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|| TryLoadFile(directory, "win-arm64", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.WindowsArm: |
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if (TryLoadFile(directory, "arm", fileName) |
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|| TryLoadFile(directory, "runtimes/win-arm/native", fileName) |
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|| TryLoadFile(directory, "win-arm/native", fileName) |
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|| TryLoadFile(directory, "win-arm", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.LinuxX64: |
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if (TryLoadFile(directory, "x64", fileName) |
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|| TryLoadFile(directory, "runtimes/linux-x64/native", fileName) |
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|| TryLoadFile(directory, "linux-x64/native", fileName) |
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|| TryLoadFile(directory, "linux-x64", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.LinuxX86: |
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if (TryLoadFile(directory, "x86", fileName) |
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|| TryLoadFile(directory, "runtimes/linux-x86/native", fileName) |
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|| TryLoadFile(directory, "linux-x86/native", fileName) |
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|| TryLoadFile(directory, "linux-x86", fileName)) |
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{ |
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return true; |
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} |
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break; |
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} |
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// Otherwise try to load directly from the provided directory
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return TryLoadFile(directory, string.Empty, fileName); |
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} |
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/// <summary>
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/// Try to load a native library by providing the full path including the file name of the library.
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/// </summary>
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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static bool TryLoadFile(string directory, string relativePath, string fileName) |
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{ |
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lock (StaticLock) |
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{ |
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if (NativeHandles.Value.TryGetValue(fileName, out IntPtr libraryHandle)) |
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{ |
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return true; |
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} |
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var fullPath = Path.GetFullPath(Path.Combine(Path.Combine(directory, relativePath), fileName)); |
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if (!File.Exists(fullPath)) |
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{ |
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// If the library isn't found within an architecture specific folder then return false
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// to allow normal P/Invoke searching behavior when the library is called
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return false; |
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} |
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// If successful this will return a handle to the library
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libraryHandle = IsUnix ? UnixLoader.LoadLibrary(fullPath) : WindowsLoader.LoadLibrary(fullPath); |
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if (libraryHandle == IntPtr.Zero) |
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{ |
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int lastError = Marshal.GetLastWin32Error(); |
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var exception = new System.ComponentModel.Win32Exception(lastError); |
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LastException = exception; |
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} |
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else |
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{ |
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LastException = null; |
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NativeHandles.Value[fileName] = libraryHandle; |
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} |
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return libraryHandle != IntPtr.Zero; |
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} |
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} |
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[SuppressUnmanagedCodeSecurity] |
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[SecurityCritical] |
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static class WindowsLoader |
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{ |
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public static IntPtr LoadLibrary(string fileName) |
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{ |
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return LoadLibraryEx(fileName, IntPtr.Zero, LOAD_WITH_ALTERED_SEARCH_PATH); |
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} |
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// Search for dependencies in the library's directory rather than the calling process's directory
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const uint LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008; |
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[DllImport("kernel32", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] |
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static extern IntPtr LoadLibraryEx(string fileName, IntPtr reservedNull, uint flags); |
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} |
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[SuppressUnmanagedCodeSecurity] |
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[SecurityCritical] |
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static class UnixLoader |
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{ |
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public static IntPtr LoadLibrary(string fileName) |
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{ |
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return dlopen(fileName, RTLD_NOW); |
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} |
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const int RTLD_NOW = 2; |
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[DllImport("libdl.so", SetLastError = true)] |
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static extern IntPtr dlopen(String fileName, int flags); |
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} |
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} |
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} |
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@ -1,302 +0,0 @@ |
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// <copyright file="NativeProviderLoader.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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//
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// Copyright (c) 2009-2021 Math.NET
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//
|
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// Permission is hereby granted, free of charge, to any person
|
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// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
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// restriction, including without limitation the rights to use,
|
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the
|
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// Software is furnished to do so, subject to the following
|
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// conditions:
|
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//
|
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// The above copyright notice and this permission notice shall be
|
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// included in all copies or substantial portions of the Software.
|
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//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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|
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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Reflection; |
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using System.Runtime.InteropServices; |
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using System.Security; |
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using System.Threading; |
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namespace MathNet.Numerics.Providers.OpenBLAS |
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{ |
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internal enum Runtime |
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{ |
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Unknown = 0, |
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WindowsX64, |
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WindowsX86, |
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WindowsArm64, |
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WindowsArm, |
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LinuxX64, |
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LinuxX86, |
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} |
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/// <summary>
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/// Helper class to load native libraries depending on the architecture of the OS and process.
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/// </summary>
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internal static class NativeProviderLoader |
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{ |
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static readonly object StaticLock = new Object(); |
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/// <summary>
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/// Dictionary of handles to previously loaded libraries,
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/// </summary>
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static readonly Lazy<Dictionary<string, IntPtr>> NativeHandles = new Lazy<Dictionary<string, IntPtr>>(LazyThreadSafetyMode.PublicationOnly); |
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/// <summary>
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/// Gets a string indicating the architecture and bitness of the current process.
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/// </summary>
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static readonly Lazy<Runtime> RuntimeKey = new Lazy<Runtime>(EvaluateRuntime, LazyThreadSafetyMode.PublicationOnly); |
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/// <summary>
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/// If the last native library failed to load then gets the corresponding exception
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/// which occurred or null if the library was successfully loaded.
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/// </summary>
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internal static Exception LastException { get; private set; } |
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static bool IsUnix |
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{ |
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get |
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{ |
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var p = Environment.OSVersion.Platform; |
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return p == PlatformID.Unix || p == PlatformID.MacOSX; |
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} |
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} |
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|
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static Runtime EvaluateRuntime() |
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{ |
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//return (IntPtr.Size == 8) ? X64 : X86;
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if (IsUnix) |
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{ |
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// Only support x86 and amd64 on Unix as there isn't a reliable way to detect the architecture
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return Environment.Is64BitProcess ? Runtime.LinuxX64 : Runtime.LinuxX86; |
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} |
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|
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var architecture = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE"); |
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if (string.Equals(architecture, "x86", StringComparison.OrdinalIgnoreCase)) |
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{ |
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return Runtime.WindowsX86; |
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} |
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|
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if (string.Equals(architecture, "amd64", StringComparison.OrdinalIgnoreCase) |
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|| string.Equals(architecture, "x64", StringComparison.OrdinalIgnoreCase)) |
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{ |
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return Environment.Is64BitProcess ? Runtime.WindowsX64 : Runtime.WindowsX86; |
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} |
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|
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if (string.Equals(architecture, "arm", StringComparison.OrdinalIgnoreCase)) |
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{ |
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return Environment.Is64BitProcess ? Runtime.WindowsArm64 : Runtime.WindowsArm; |
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} |
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|
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// Fallback if unknown
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return Runtime.Unknown; |
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} |
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|
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/// <summary>
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/// Load the native library with the given filename.
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/// </summary>
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/// <param name="fileName">The file name of the library to load.</param>
|
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/// <param name="hintPath">Hint path where to look for the native binaries. Can be null.</param>
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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internal static bool TryLoad(string fileName, string hintPath) |
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{ |
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if (string.IsNullOrEmpty(fileName)) |
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{ |
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throw new ArgumentNullException(nameof(fileName)); |
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} |
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|
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// If we have hint path provided by the user, look there first
|
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if (TryLoadFromDirectory(fileName, hintPath)) |
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{ |
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return true; |
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} |
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|
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// If we have an overall hint path provided by the user, look there next
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if (Control.NativeProviderPath != hintPath && TryLoadFromDirectory(fileName, Control.NativeProviderPath)) |
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{ |
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return true; |
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} |
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|
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// Look under the current AppDomain's base directory
|
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if (TryLoadFromDirectory(fileName, AppDomain.CurrentDomain.BaseDirectory)) |
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{ |
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return true; |
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} |
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|
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// Look at this assembly's directory
|
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if (TryLoadFromDirectory(fileName, Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location))) |
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{ |
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return true; |
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} |
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|
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return false; |
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} |
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|
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/// <summary>
|
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/// Try to load a native library by providing its name and a directory.
|
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/// Tries to load an implementation suitable for the current CPU architecture
|
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/// and process mode if there is a matching subfolder.
|
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/// </summary>
|
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/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
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static bool TryLoadFromDirectory(string fileName, string directory) |
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{ |
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if (!Directory.Exists(directory)) |
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{ |
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return false; |
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} |
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|
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directory = Path.GetFullPath(directory); |
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|
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// If we have a know architecture, try the matching subdirectory first
|
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switch (RuntimeKey.Value) |
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{ |
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case Runtime.WindowsX64: |
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if (TryLoadFile(directory, "x64", fileName) |
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|| TryLoadFile(directory, "runtimes/win-x64/native", fileName) |
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|| TryLoadFile(directory, "win-x64/native", fileName) |
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|| TryLoadFile(directory, "win-x64", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.WindowsX86: |
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if (TryLoadFile(directory, "x86", fileName) |
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|| TryLoadFile(directory, "runtimes/win-x86/native", fileName) |
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|| TryLoadFile(directory, "win-x86/native", fileName) |
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|| TryLoadFile(directory, "win-x86", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.WindowsArm64: |
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if (TryLoadFile(directory, "arm64", fileName) |
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|| TryLoadFile(directory, "runtimes/win-arm64/native", fileName) |
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|| TryLoadFile(directory, "win-arm64/native", fileName) |
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|| TryLoadFile(directory, "win-arm64", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.WindowsArm: |
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if (TryLoadFile(directory, "arm", fileName) |
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|| TryLoadFile(directory, "runtimes/win-arm/native", fileName) |
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|| TryLoadFile(directory, "win-arm/native", fileName) |
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|| TryLoadFile(directory, "win-arm", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.LinuxX64: |
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if (TryLoadFile(directory, "x64", fileName) |
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|| TryLoadFile(directory, "runtimes/linux-x64/native", fileName) |
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|| TryLoadFile(directory, "linux-x64/native", fileName) |
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|| TryLoadFile(directory, "linux-x64", fileName)) |
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{ |
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return true; |
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} |
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break; |
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case Runtime.LinuxX86: |
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if (TryLoadFile(directory, "x86", fileName) |
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|| TryLoadFile(directory, "runtimes/linux-x86/native", fileName) |
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|| TryLoadFile(directory, "linux-x86/native", fileName) |
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|| TryLoadFile(directory, "linux-x86", fileName)) |
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{ |
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return true; |
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} |
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break; |
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} |
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|
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// Otherwise try to load directly from the provided directory
|
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return TryLoadFile(directory, string.Empty, fileName); |
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} |
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|
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/// <summary>
|
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/// Try to load a native library by providing the full path including the file name of the library.
|
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/// </summary>
|
|||
/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
|
|||
static bool TryLoadFile(string directory, string relativePath, string fileName) |
|||
{ |
|||
lock (StaticLock) |
|||
{ |
|||
if (NativeHandles.Value.TryGetValue(fileName, out IntPtr libraryHandle)) |
|||
{ |
|||
return true; |
|||
} |
|||
|
|||
var fullPath = Path.GetFullPath(Path.Combine(Path.Combine(directory, relativePath), fileName)); |
|||
if (!File.Exists(fullPath)) |
|||
{ |
|||
// If the library isn't found within an architecture specific folder then return false
|
|||
// to allow normal P/Invoke searching behavior when the library is called
|
|||
return false; |
|||
} |
|||
|
|||
// If successful this will return a handle to the library
|
|||
libraryHandle = IsUnix ? UnixLoader.LoadLibrary(fullPath) : WindowsLoader.LoadLibrary(fullPath); |
|||
if (libraryHandle == IntPtr.Zero) |
|||
{ |
|||
int lastError = Marshal.GetLastWin32Error(); |
|||
var exception = new System.ComponentModel.Win32Exception(lastError); |
|||
LastException = exception; |
|||
} |
|||
else |
|||
{ |
|||
LastException = null; |
|||
NativeHandles.Value[fileName] = libraryHandle; |
|||
} |
|||
|
|||
return libraryHandle != IntPtr.Zero; |
|||
} |
|||
} |
|||
|
|||
[SuppressUnmanagedCodeSecurity] |
|||
[SecurityCritical] |
|||
static class WindowsLoader |
|||
{ |
|||
public static IntPtr LoadLibrary(string fileName) |
|||
{ |
|||
return LoadLibraryEx(fileName, IntPtr.Zero, LOAD_WITH_ALTERED_SEARCH_PATH); |
|||
} |
|||
|
|||
// Search for dependencies in the library's directory rather than the calling process's directory
|
|||
const uint LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008; |
|||
|
|||
[DllImport("kernel32", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] |
|||
static extern IntPtr LoadLibraryEx(string fileName, IntPtr reservedNull, uint flags); |
|||
} |
|||
|
|||
[SuppressUnmanagedCodeSecurity] |
|||
[SecurityCritical] |
|||
static class UnixLoader |
|||
{ |
|||
public static IntPtr LoadLibrary(string fileName) |
|||
{ |
|||
return dlopen(fileName, RTLD_NOW); |
|||
} |
|||
|
|||
const int RTLD_NOW = 2; |
|||
|
|||
[DllImport("libdl.so", SetLastError = true)] |
|||
static extern IntPtr dlopen(String fileName, int flags); |
|||
} |
|||
} |
|||
} |
|||
Loading…
Reference in new issue