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added andriy's single LA

pull/36/head
Marcus Cuda 16 years ago
parent
commit
17d5941ea2
  1. 480
      src/Numerics/Algorithms/LinearAlgebra/Atlas/AtlasLinearAlgebraProvider.cs
  2. 108
      src/Numerics/Algorithms/LinearAlgebra/ILinearAlgebraProviderOfT.cs
  3. 6711
      src/Numerics/Algorithms/LinearAlgebra/ManagedLinearAlgebraProvider.cs
  4. 480
      src/Numerics/Algorithms/LinearAlgebra/Mkl/MklLinearAlgebraProvider.cs
  5. 10
      src/Numerics/LinearAlgebra/Complex/DenseMatrix.cs
  6. 26
      src/Numerics/LinearAlgebra/Complex/DenseVector.cs
  7. 34
      src/Numerics/LinearAlgebra/Complex/DiagonalMatrix.cs
  8. 9
      src/Numerics/LinearAlgebra/Complex/Factorization/DenseCholesky.cs
  9. 18
      src/Numerics/LinearAlgebra/Complex/Factorization/DenseLU.cs
  10. 8
      src/Numerics/LinearAlgebra/Complex/Factorization/DenseQR.cs
  11. 10
      src/Numerics/LinearAlgebra/Complex/Factorization/DenseSvd.cs
  12. 8
      src/Numerics/LinearAlgebra/Complex/Factorization/GramSchmidt.cs
  13. 9
      src/Numerics/LinearAlgebra/Complex/Factorization/UserCholesky.cs
  14. 18
      src/Numerics/LinearAlgebra/Complex/Factorization/UserLU.cs
  15. 9
      src/Numerics/LinearAlgebra/Complex/Factorization/UserQR.cs
  16. 9
      src/Numerics/LinearAlgebra/Complex/Factorization/UserSvd.cs
  17. 10
      src/Numerics/LinearAlgebra/Complex/SparseMatrix.cs
  18. 15
      src/Numerics/LinearAlgebra/Complex/SparseVector.cs
  19. 19
      src/Numerics/LinearAlgebra/Double/DenseMatrix.cs
  20. 19
      src/Numerics/LinearAlgebra/Double/DenseVector.cs
  21. 43
      src/Numerics/LinearAlgebra/Double/DiagonalMatrix.cs
  22. 9
      src/Numerics/LinearAlgebra/Double/Factorization/DenseCholesky.cs
  23. 18
      src/Numerics/LinearAlgebra/Double/Factorization/DenseLU.cs
  24. 8
      src/Numerics/LinearAlgebra/Double/Factorization/DenseQR.cs
  25. 10
      src/Numerics/LinearAlgebra/Double/Factorization/DenseSvd.cs
  26. 9
      src/Numerics/LinearAlgebra/Double/Factorization/GramSchmidt.cs
  27. 10
      src/Numerics/LinearAlgebra/Double/Factorization/SparseCholesky.cs
  28. 17
      src/Numerics/LinearAlgebra/Double/Factorization/SparseLU.cs
  29. 9
      src/Numerics/LinearAlgebra/Double/Factorization/SparseQR.cs
  30. 9
      src/Numerics/LinearAlgebra/Double/Factorization/SparseSvd.cs
  31. 44
      src/Numerics/LinearAlgebra/Double/Factorization/UserCholesky.cs
  32. 17
      src/Numerics/LinearAlgebra/Double/Factorization/UserLU.cs
  33. 9
      src/Numerics/LinearAlgebra/Double/Factorization/UserQR.cs
  34. 9
      src/Numerics/LinearAlgebra/Double/Factorization/UserSvd.cs
  35. 19
      src/Numerics/LinearAlgebra/Double/SparseMatrix.cs
  36. 19
      src/Numerics/LinearAlgebra/Double/SparseVector.cs
  37. 42
      src/Numerics/LinearAlgebra/Generic/Factorization/Cholesky.cs
  38. 5
      src/Numerics/LinearAlgebra/Generic/Factorization/ExtensionMethods.cs
  39. 73
      src/Numerics/LinearAlgebra/Generic/Factorization/LU.cs
  40. 46
      src/Numerics/LinearAlgebra/Generic/Factorization/QR.cs
  41. 59
      src/Numerics/LinearAlgebra/Generic/Factorization/Svd.cs
  42. 91
      src/Numerics/LinearAlgebra/Generic/Matrix.cs
  43. 103
      src/Numerics/LinearAlgebra/Generic/Vector.cs
  44. 710
      src/Numerics/LinearAlgebra/Single/DenseMatrix.cs
  45. 1557
      src/Numerics/LinearAlgebra/Single/DenseVector.cs
  46. 1723
      src/Numerics/LinearAlgebra/Single/DiagonalMatrix.cs
  47. 212
      src/Numerics/LinearAlgebra/Single/Factorization/DenseCholesky.cs
  48. 204
      src/Numerics/LinearAlgebra/Single/Factorization/DenseLU.cs
  49. 194
      src/Numerics/LinearAlgebra/Single/Factorization/DenseQR.cs
  50. 206
      src/Numerics/LinearAlgebra/Single/Factorization/DenseSvd.cs
  51. 311
      src/Numerics/LinearAlgebra/Single/Factorization/GramSchmidt.cs
  52. 259
      src/Numerics/LinearAlgebra/Single/Factorization/UserCholesky.cs
  53. 316
      src/Numerics/LinearAlgebra/Single/Factorization/UserLU.cs
  54. 357
      src/Numerics/LinearAlgebra/Single/Factorization/UserQR.cs
  55. 950
      src/Numerics/LinearAlgebra/Single/Factorization/UserSvd.cs
  56. 197
      src/Numerics/LinearAlgebra/Single/IO/DelimitedReader.cs
  57. 168
      src/Numerics/LinearAlgebra/Single/IO/DelimitedWriter.cs
  58. 219
      src/Numerics/LinearAlgebra/Single/IO/Matlab/MatlabFile.cs
  59. 536
      src/Numerics/LinearAlgebra/Single/IO/Matlab/MatlabParser.cs
  60. 190
      src/Numerics/LinearAlgebra/Single/IO/MatlabReader.cs
  61. 84
      src/Numerics/LinearAlgebra/Single/IO/MatrixReader.cs
  62. 197
      src/Numerics/LinearAlgebra/Single/IO/MatrixWriter.cs
  63. 520
      src/Numerics/LinearAlgebra/Single/Solvers/Iterative/BiCgStab.cs
  64. 629
      src/Numerics/LinearAlgebra/Single/Solvers/Iterative/CompositeSolver.cs
  65. 624
      src/Numerics/LinearAlgebra/Single/Solvers/Iterative/GpBiCg.cs
  66. 779
      src/Numerics/LinearAlgebra/Single/Solvers/Iterative/MlkBiCgStab.cs
  67. 528
      src/Numerics/LinearAlgebra/Single/Solvers/Iterative/TFQMR.cs
  68. 328
      src/Numerics/LinearAlgebra/Single/Solvers/Iterator.cs
  69. 150
      src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/Diagonal.cs
  70. 729
      src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/Ilutp.cs
  71. 227
      src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/IlutpElementSorter.cs
  72. 260
      src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/IncompleteLU.cs
  73. 139
      src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/UnitPreconditioner.cs
  74. 393
      src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/DivergenceStopCriterium.cs
  75. 201
      src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/FailureStopCriterium.cs
  76. 227
      src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/IterationCountStopCriterium.cs
  77. 409
      src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/ResidualStopCriterium.cs
  78. 1707
      src/Numerics/LinearAlgebra/Single/SparseMatrix.cs
  79. 1683
      src/Numerics/LinearAlgebra/Single/SparseVector.cs
  80. 36
      src/Numerics/Numerics.csproj
  81. 182
      src/Numerics/Precision.cs
  82. 24
      src/Numerics/SpecialFunctions/Stability.cs
  83. 61
      src/Numerics/Threading/CommonParallel.cs
  84. 87
      src/Silverlight/Silverlight.csproj
  85. 42
      src/UnitTests/AssertHelpers.cs
  86. 18
      src/UnitTests/LinearAlgebraTests/Complex/Solvers/Preconditioners/IluptElementSorterTest.cs
  87. 5
      src/UnitTests/LinearAlgebraTests/Complex/UserDefinedMatrixTests.cs
  88. 5
      src/UnitTests/LinearAlgebraTests/Complex/UserDefinedVectorTests.cs
  89. 17
      src/UnitTests/LinearAlgebraTests/Double/Solvers/Preconditioners/IluptElementSorterTest.cs
  90. 10
      src/UnitTests/LinearAlgebraTests/Double/UserDefinedMatrixTests.cs
  91. 10
      src/UnitTests/LinearAlgebraTests/Double/UserDefinedVectorTests.cs
  92. 156
      src/UnitTests/LinearAlgebraTests/Single/DenseMatrixTests.cs
  93. 133
      src/UnitTests/LinearAlgebraTests/Single/DenseVectorTest.TextHandling.cs
  94. 290
      src/UnitTests/LinearAlgebraTests/Single/DenseVectorTests.cs
  95. 450
      src/UnitTests/LinearAlgebraTests/Single/DiagonalMatrixTests.cs
  96. 300
      src/UnitTests/LinearAlgebraTests/Single/Factorization/CholeskyTests.cs
  97. 331
      src/UnitTests/LinearAlgebraTests/Single/Factorization/GramSchmidtTests.cs
  98. 364
      src/UnitTests/LinearAlgebraTests/Single/Factorization/LUTests.cs
  99. 318
      src/UnitTests/LinearAlgebraTests/Single/Factorization/QRTests.cs
  100. 371
      src/UnitTests/LinearAlgebraTests/Single/Factorization/SvdTests.cs

480
src/Numerics/Algorithms/LinearAlgebra/Atlas/AtlasLinearAlgebraProvider.cs

File diff suppressed because it is too large

108
src/Numerics/Algorithms/LinearAlgebra/ILinearAlgebraProviderOfT.cs

@ -185,15 +185,15 @@ namespace MathNet.Numerics.Algorithms.LinearAlgebra
/// Multiples two matrices. <c>result = x * y</c>
/// </summary>
/// <param name="x">The x matrix.</param>
/// <param name="xRows">The number of rows in the x matrix.</param>
/// <param name="xColumns">The number of columns in the x matrix.</param>
/// <param name="rowsX">The number of rows in the x matrix.</param>
/// <param name="columnsX">The number of columns in the x matrix.</param>
/// <param name="y">The y matrix.</param>
/// <param name="yRows">The number of rows in the y matrix.</param>
/// <param name="yColumns">The number of columns in the y matrix.</param>
/// <param name="rowsY">The number of rows in the y matrix.</param>
/// <param name="columnsY">The number of columns in the y matrix.</param>
/// <param name="result">Where to store the result of the multiplication.</param>
/// <remarks>This is a simplified version of the BLAS GEMM routine with alpha
/// set to 1.0 and beta set to 0.0, and x and y are not transposed.</remarks>
void MatrixMultiply(T[] x, int xRows, int xColumns, T[] y, int yRows, int yColumns, T[] result);
void MatrixMultiply(T[] x, int rowsX, int columnsX, T[] y, int rowsY, int columnsY, T[] result);
/// <summary>
/// Multiplies two matrices and updates another with the result. <c>c = alpha*op(a)*op(b) + beta*c</c>
@ -202,14 +202,14 @@ namespace MathNet.Numerics.Algorithms.LinearAlgebra
/// <param name="transposeB">How to transpose the <paramref name="b"/> matrix.</param>
/// <param name="alpha">The value to scale <paramref name="a"/> matrix.</param>
/// <param name="a">The a matrix.</param>
/// <param name="aRows">The number of rows in the <paramref name="a"/> matrix.</param>
/// <param name="aColumns">The number of columns in the <paramref name="a"/> matrix.</param>
/// <param name="rowsA">The number of rows in the <paramref name="a"/> matrix.</param>
/// <param name="columnsA">The number of columns in the <paramref name="a"/> matrix.</param>
/// <param name="b">The b matrix</param>
/// <param name="bRows">The number of rows in the <paramref name="b"/> matrix.</param>
/// <param name="bColumns">The number of columns in the <paramref name="b"/> matrix.</param>
/// <param name="rowsB">The number of rows in the <paramref name="b"/> matrix.</param>
/// <param name="columnsB">The number of columns in the <paramref name="b"/> matrix.</param>
/// <param name="beta">The value to scale the <paramref name="c"/> matrix.</param>
/// <param name="c">The c matrix.</param>
void MatrixMultiplyWithUpdate(Transpose transposeA, Transpose transposeB, T alpha, T[] a, int aRows, int aColumns, T[] b, int bRows, int bColumns, T beta, T[] c);
void MatrixMultiplyWithUpdate(Transpose transposeA, Transpose transposeB, T alpha, T[] a, int rowsA, int columnsA, T[] b, int rowsB, int columnsB, T beta, T[] c);
/// <summary>
/// Computes the LUP factorization of A. P*A = L*U.
@ -319,116 +319,116 @@ namespace MathNet.Numerics.Algorithms.LinearAlgebra
/// Solves A*X=B for X using Cholesky factorization.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="orderA">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <param name="rowsB">The number of rows in the B matrix.</param>
/// <param name="columnsB">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRF add POTRS LAPACK routines.</remarks>
void CholeskySolve(T[] a, int aOrder, T[] b, int bRows, int bColumns);
void CholeskySolve(T[] a, int orderA, T[] b, int rowsB, int columnsB);
/// <summary>
/// Solves A*X=B for X using a previously factored A matrix.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="orderA">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <param name="rowsB">The number of rows in the B matrix.</param>
/// <param name="columnsB">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRS LAPACK routine.</remarks>
void CholeskySolveFactored(T[] a, int aOrder, T[] b, int bRows, int bColumns);
void CholeskySolveFactored(T[] a, int orderA, T[] b, int rowsB, int columnsB);
/// <summary>
/// Computes the QR factorization of A.
/// </summary>
/// <param name="r">On entry, it is the M by N A matrix to factor. On exit,
/// it is overwritten with the R matrix of the QR factorization. </param>
/// <param name="rRows">The number of rows in the A matrix.</param>
/// <param name="rColumns">The number of columns in the A matrix.</param>
/// <param name="rowsR">The number of rows in the A matrix.</param>
/// <param name="columnsR">The number of columns in the A matrix.</param>
/// <param name="q">On exit, A M by M matrix that holds the Q matrix of the
/// QR factorization.</param>
/// <remarks>This is similar to the GEQRF and ORGQR LAPACK routines.</remarks>
void QRFactor(T[] r, int rRows, int rColumns, T[] q);
void QRFactor(T[] r, int rowsR, int columnsR, T[] q);
/// <summary>
/// Computes the QR factorization of A.
/// </summary>
/// <param name="r">On entry, it is the M by N A matrix to factor. On exit,
/// it is overwritten with the R matrix of the QR factorization. </param>
/// <param name="rRows">The number of rows in the A matrix.</param>
/// <param name="rColumns">The number of columns in the A matrix.</param>
/// <param name="rowsR">The number of rows in the A matrix.</param>
/// <param name="columnsR">The number of columns in the A matrix.</param>
/// <param name="q">On exit, A M by M matrix that holds the Q matrix of the
/// QR factorization.</param>
/// <param name="work">The work array. The array must have a length of at least N,
/// but should be N*blocksize. The blocksize is machine dependent. On exit, work[0] contains the optimal
/// work size value.</param>
/// <remarks>This is similar to the GEQRF and ORGQR LAPACK routines.</remarks>
void QRFactor(T[] r, int rRows, int rColumns, T[] q, T[] work);
void QRFactor(T[] r, int rowsR, int columnsR, T[] q, T[] work);
/// <summary>
/// Solves A*X=B for X using QR factorization of A.
/// </summary>
/// <param name="r">On entry, it is the M by N A matrix to factor. On exit,
/// it is overwritten with the R matrix of the QR factorization. </param>
/// <param name="rRows">The number of rows in the A matrix.</param>
/// <param name="rColumns">The number of columns in the A matrix.</param>
/// <param name="rowsR">The number of rows in the A matrix.</param>
/// <param name="columnsR">The number of columns in the A matrix.</param>
/// <param name="q">On exit, A M by M matrix that holds the Q matrix of the
/// QR factorization.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bColumns">The number of columns of B.</param>
/// <param name="columnsB">The number of columns of B.</param>
/// <param name="x">On exit, the solution matrix.</param>
void QRSolve(T[] r, int rRows, int rColumns, T[] q, T[] b, int bColumns, T[] x);
void QRSolve(T[] r, int rowsR, int columnsR, T[] q, T[] b, int columnsB, T[] x);
/// <summary>
/// Solves A*X=B for X using QR factorization of A.
/// </summary>
/// <param name="r">On entry, it is the M by N A matrix to factor. On exit,
/// it is overwritten with the R matrix of the QR factorization. </param>
/// <param name="rRows">The number of rows in the A matrix.</param>
/// <param name="rColumns">The number of columns in the A matrix.</param>
/// <param name="rowsR">The number of rows in the A matrix.</param>
/// <param name="columnsR">The number of columns in the A matrix.</param>
/// <param name="q">On exit, A M by M matrix that holds the Q matrix of the
/// QR factorization.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bColumns">The number of columns of B.</param>
/// <param name="columnsB">The number of columns of B.</param>
/// <param name="x">On exit, the solution matrix.</param>
/// <param name="work">The work array. The array must have a length of at least N,
/// but should be N*blocksize. The blocksize is machine dependent. On exit, work[0] contains the optimal
/// work size value.</param>
void QRSolve(T[] r, int rRows, int rColumns, T[] q, T[] b, int bColumns, T[] x, T[] work);
void QRSolve(T[] r, int rowsR, int columnsR, T[] q, T[] b, int columnsB, T[] x, T[] work);
/// <summary>
/// Solves A*X=B for X using a previously QR factored matrix.
/// </summary>
/// <param name="q">The Q matrix obtained by calling <see cref="QRFactor(T[],int,int,T[])"/>.</param>
/// <param name="r">The R matrix obtained by calling <see cref="QRFactor(T[],int,int,T[])"/>. </param>
/// <param name="rRows">The number of rows in the A matrix.</param>
/// <param name="rColumns">The number of columns in the A matrix.</param>
/// <param name="rowsR">The number of rows in the A matrix.</param>
/// <param name="columnsR">The number of columns in the A matrix.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bColumns">The number of columns of B.</param>
/// <param name="columnsB">The number of columns of B.</param>
/// <param name="x">On exit, the solution matrix.</param>
void QRSolveFactored(T[] q, T[] r, int rRows, int rColumns, T[] b, int bColumns, T[] x);
void QRSolveFactored(T[] q, T[] r, int rowsR, int columnsR, T[] b, int columnsB, T[] x);
/// <summary>
/// Computes the singular value decomposition of A.
/// </summary>
/// <param name="computeVectors">Compute the singular U and VT vectors or not.</param>
/// <param name="a">On entry, the M by N matrix to decompose. On exit, A may be overwritten.</param>
/// <param name="aRows">The number of rows in the A matrix.</param>
/// <param name="aColumns">The number of columns in the A matrix.</param>
/// <param name="rowsA">The number of rows in the A matrix.</param>
/// <param name="columnsA">The number of columns in the A matrix.</param>
/// <param name="s">The singular values of A in ascending value. </param>
/// <param name="u">If <paramref name="computeVectors"/> is <c>true</c>, on exit U contains the left
/// singular vectors.</param>
/// <param name="vt">If <paramref name="computeVectors"/> is <c>true</c>, on exit VT contains the transposed
/// right singular vectors.</param>
/// <remarks>This is equivalent to the GESVD LAPACK routine.</remarks>
void SingularValueDecomposition(bool computeVectors, T[] a, int aRows, int aColumns, T[] s, T[] u, T[] vt);
void SingularValueDecomposition(bool computeVectors, T[] a, int rowsA, int columnsA, T[] s, T[] u, T[] vt);
/// <summary>
/// Computes the singular value decomposition of A.
/// </summary>
/// <param name="computeVectors">Compute the singular U and VT vectors or not.</param>
/// <param name="a">On entry, the M by N matrix to decompose. On exit, A may be overwritten.</param>
/// <param name="aRows">The number of rows in the A matrix.</param>
/// <param name="aColumns">The number of columns in the A matrix.</param>
/// <param name="rowsA">The number of rows in the A matrix.</param>
/// <param name="columnsA">The number of columns in the A matrix.</param>
/// <param name="s">The singular values of A in ascending value. </param>
/// <param name="u">If <paramref name="computeVectors"/> is <c>true</c>, on exit U contains the left
/// singular vectors.</param>
@ -439,51 +439,51 @@ namespace MathNet.Numerics.Algorithms.LinearAlgebra
/// On exit, work[0] contains the optimal work size value.
/// </param>
/// <remarks>This is equivalent to the GESVD LAPACK routine.</remarks>
void SingularValueDecomposition(bool computeVectors, T[] a, int aRows, int aColumns, T[] s, T[] u, T[] vt, T[] work);
void SingularValueDecomposition(bool computeVectors, T[] a, int rowsA, int columnsA, T[] s, T[] u, T[] vt, T[] work);
/// <summary>
/// Solves A*X=B for X using the singular value decomposition of A.
/// </summary>
/// <param name="a">On entry, the M by N matrix to decompose. On exit, A may be overwritten.</param>
/// <param name="aRows">The number of rows in the A matrix.</param>
/// <param name="aColumns">The number of columns in the A matrix.</param>
/// <param name="rowsA">The number of rows in the A matrix.</param>
/// <param name="columnsA">The number of columns in the A matrix.</param>
/// <param name="s">The singular values of A in ascending value. </param>
/// <param name="u">On exit U contains the left singular vectors.</param>
/// <param name="vt">On exit VT contains the transposed right singular vectors.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bColumns">The number of columns of B.</param>
/// <param name="columnsB">The number of columns of B.</param>
/// <param name="x">On exit, the solution matrix.</param>
void SvdSolve(T[] a, int aRows, int aColumns, T[] s, T[] u, T[] vt, T[] b, int bColumns, T[] x);
void SvdSolve(T[] a, int rowsA, int columnsA, T[] s, T[] u, T[] vt, T[] b, int columnsB, T[] x);
/// <summary>
/// Solves A*X=B for X using the singular value decomposition of A.
/// </summary>
/// <param name="a">On entry, the M by N matrix to decompose. On exit, A may be overwritten.</param>
/// <param name="aRows">The number of rows in the A matrix.</param>
/// <param name="aColumns">The number of columns in the A matrix.</param>
/// <param name="rowsA">The number of rows in the A matrix.</param>
/// <param name="columnsA">The number of columns in the A matrix.</param>
/// <param name="s">The singular values of A in ascending value. </param>
/// <param name="u">On exit U contains the left singular vectors.</param>
/// <param name="vt">On exit VT contains the transposed right singular vectors.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bColumns">The number of columns of B.</param>
/// <param name="columnsB">The number of columns of B.</param>
/// <param name="x">On exit, the solution matrix.</param>
/// <param name="work">The work array. For real matrices, the work array should be at least
/// Max(3*Min(M, N) + Max(M, N), 5*Min(M,N)). For complex matrices, 2*Min(M, N) + Max(M, N).
/// On exit, work[0] contains the optimal work size value.
/// </param>
void SvdSolve(T[] a, int aRows, int aColumns, T[] s, T[] u, T[] vt, T[] b, int bColumns, T[] x, T[] work);
void SvdSolve(T[] a, int rowsA, int columnsA, T[] s, T[] u, T[] vt, T[] b, int columnsB, T[] x, T[] work);
/// <summary>
/// Solves A*X=B for X using a previously SVD decomposed matrix.
/// </summary>
/// <param name="aRows">The number of rows in the A matrix.</param>
/// <param name="aColumns">The number of columns in the A matrix.</param>
/// <param name="rowsA">The number of rows in the A matrix.</param>
/// <param name="columnsA">The number of columns in the A matrix.</param>
/// <param name="s">The s values returned by <see cref="SingularValueDecomposition(bool,T[],int,int,T[],T[],T[])"/>.</param>
/// <param name="u">The left singular vectors returned by <see cref="SingularValueDecomposition(bool,T[],int,int, T[],T[],T[])"/>.</param>
/// <param name="vt">The right singular vectors returned by <see cref="SingularValueDecomposition(bool,T[],int,int,T[],T[],T[],T[])"/>.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bColumns">The number of columns of B.</param>
/// <param name="columnsB">The number of columns of B.</param>
/// <param name="x">On exit, the solution matrix.</param>
void SvdSolveFactored(int aRows, int aColumns, T[] s, T[] u, T[] vt, T[] b, int bColumns, T[] x);
void SvdSolveFactored(int rowsA, int columnsA, T[] s, T[] u, T[] vt, T[] b, int columnsB, T[] x);
}
}

6711
src/Numerics/Algorithms/LinearAlgebra/ManagedLinearAlgebraProvider.cs

File diff suppressed because it is too large

480
src/Numerics/Algorithms/LinearAlgebra/Mkl/MklLinearAlgebraProvider.cs

File diff suppressed because it is too large

10
src/Numerics/LinearAlgebra/Complex/DenseMatrix.cs

@ -718,16 +718,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(Complex val1)
{
return val1.AlmostEqual(Complex.One);
}
/// <summary>
/// Take absolute value
/// </summary>

26
src/Numerics/LinearAlgebra/Complex/DenseVector.cs

@ -1438,10 +1438,18 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
tmp.CopyTo(target);
}
CommonParallel.For(
0,
Count,
index => target[index] = this[index].Conjugate());
var otherVector = target as DenseVector;
if (otherVector == null)
{
base.Conjugate(target);
}
else
{
CommonParallel.For(
0,
Count,
index => otherVector.Data[index] = Data[index].Conjugate());
}
}
#region Simple arithmetic of type T
@ -1489,16 +1497,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(Complex val1)
{
return Complex.One.AlmostEqual(val1);
}
/// <summary>
/// Take absolute value
/// </summary>

34
src/Numerics/LinearAlgebra/Complex/DiagonalMatrix.cs

@ -1597,16 +1597,8 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
}
var matrix = CreateMatrix(numberOfRows, numberOfColumns);
CommonParallel.For(
0,
ColumnCount,
j =>
{
for (var i = 0; i < matrix.RowCount; i++)
{
matrix[i, j] = new Complex(distribution.Sample(), distribution.Sample());
}
});
var mn = Math.Min(numberOfRows, numberOfColumns);
CommonParallel.For(0, mn, i => matrix[i, i] = new Complex(distribution.Sample(), distribution.Sample()));
return matrix;
}
@ -1635,16 +1627,8 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
}
var matrix = CreateMatrix(numberOfRows, numberOfColumns);
CommonParallel.For(
0,
ColumnCount,
j =>
{
for (var i = 0; i < matrix.RowCount; i++)
{
matrix[i, j] = new Complex(distribution.Sample(), distribution.Sample());
}
});
var mn = Math.Min(numberOfRows, numberOfColumns);
CommonParallel.For(0, mn, i => matrix[i, i] = new Complex(distribution.Sample(), distribution.Sample()));
return matrix;
}
@ -1694,16 +1678,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(Complex val1)
{
return Complex.One.AlmostEqual(val1);
}
/// <summary>
/// Take absolute value
/// </summary>

9
src/Numerics/LinearAlgebra/Complex/Factorization/DenseCholesky.cs

@ -209,15 +209,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
{
return val1.NaturalLogarithm();
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
#endregion
}
}

18
src/Numerics/LinearAlgebra/Complex/Factorization/DenseLU.cs

@ -201,24 +201,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
{
return val1 * val2;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
/// <summary>
/// Get value of type T equal to minus one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex MinusOneValueT
{
get { return -Complex.One; }
}
#endregion
}
}

8
src/Numerics/LinearAlgebra/Complex/Factorization/DenseQR.cs

@ -190,14 +190,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
return val1.Magnitude;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
#endregion
}
}

10
src/Numerics/LinearAlgebra/Complex/Factorization/DenseSvd.cs

@ -202,16 +202,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
{
return val1.Magnitude;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
#endregion
}
}

8
src/Numerics/LinearAlgebra/Complex/Factorization/GramSchmidt.cs

@ -312,14 +312,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
return val1.Magnitude;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Complex/Factorization/UserCholesky.cs

@ -254,15 +254,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
{
return val1.NaturalLogarithm();
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
#endregion
}
}

18
src/Numerics/LinearAlgebra/Complex/Factorization/UserLU.cs

@ -312,24 +312,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
{
return val1 * val2;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
/// <summary>
/// Get value of type T equal to minus one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex MinusOneValueT
{
get { return -Complex.One; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Complex/Factorization/UserQR.cs

@ -352,15 +352,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
{
return val1.Magnitude;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Complex/Factorization/UserSvd.cs

@ -960,15 +960,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
return val1.Magnitude;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override Complex OneValueT
{
get { return Complex.One; }
}
#endregion
}
}

10
src/Numerics/LinearAlgebra/Complex/SparseMatrix.cs

@ -1686,16 +1686,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(Complex val1)
{
return Complex.One.AlmostEqual(val1);
}
/// <summary>
/// Take absolute value
/// </summary>

15
src/Numerics/LinearAlgebra/Complex/SparseVector.cs

@ -376,10 +376,7 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
var otherVector = target as SparseVector;
if (otherVector == null)
{
CommonParallel.For(
0,
Count,
index => target[index] = this[index].Conjugate());
base.Conjugate(target);
}
else
{
@ -1671,16 +1668,6 @@ namespace MathNet.Numerics.LinearAlgebra.Complex
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(Complex val1)
{
return Complex.One.AlmostEqual(val1);
}
/// <summary>
/// Take absolute value
/// </summary>

19
src/Numerics/LinearAlgebra/Double/DenseMatrix.cs

@ -651,15 +651,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return matrix;
}
/// <summary>
/// Returns the conjugate transpose of this matrix.
/// </summary>
/// <returns>The conjugate transpose of this matrix.</returns>
public override Matrix<double> ConjugateTranspose()
{
throw new NotSupportedException("ConjugateTranspose is not supported for real matricies");
}
#region Simple arithmetic of type T
/// <summary>
/// Add two values T+T
@ -705,16 +696,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(double val1)
{
return 1.0.AlmostEqualInDecimalPlaces(val1, 15);
}
/// <summary>
/// Take absolute value
/// </summary>

19
src/Numerics/LinearAlgebra/Double/DenseVector.cs

@ -1498,15 +1498,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
Array.Clear(Data, 0, Data.Length);
}
/// <summary>
/// Conjugates vector and save result to <paramref name="target"/>
/// </summary>
/// <param name="target">Target vector</param>
public override void Conjugate(Vector<double> target)
{
throw new NotSupportedException("Conjugate is not supported for real vectors");
}
#region Simple arithmetic of type T
/// <summary>
/// Add two values T+T
@ -1552,16 +1543,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(double val1)
{
return val1 == 1.0;
}
/// <summary>
/// Take absolute value
/// </summary>

43
src/Numerics/LinearAlgebra/Double/DiagonalMatrix.cs

@ -1584,16 +1584,8 @@ namespace MathNet.Numerics.LinearAlgebra.Double
}
var matrix = CreateMatrix(numberOfRows, numberOfColumns);
CommonParallel.For(
0,
ColumnCount,
j =>
{
for (var i = 0; i < matrix.RowCount; i++)
{
matrix[i, j] = distribution.Sample();
}
});
var mn = Math.Min(numberOfRows, numberOfColumns);
CommonParallel.For(0, mn, i => matrix[i, i] = distribution.Sample());
return matrix;
}
@ -1622,16 +1614,8 @@ namespace MathNet.Numerics.LinearAlgebra.Double
}
var matrix = CreateMatrix(numberOfRows, numberOfColumns);
CommonParallel.For(
0,
ColumnCount,
j =>
{
for (var i = 0; i < matrix.RowCount; i++)
{
matrix[i, j] = distribution.Sample();
}
});
var mn = Math.Min(numberOfRows, numberOfColumns);
CommonParallel.For(0, mn, i => matrix[i, i] = distribution.Sample());
return matrix;
}
@ -1671,15 +1655,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return stringBuilder.ToString();
}
/// <summary>
/// Returns the conjugate transpose of this matrix.
/// </summary>
/// <returns>The conjugate transpose of this matrix.</returns>
public override Matrix<double> ConjugateTranspose()
{
throw new NotSupportedException("ConjugateTranspose is not supported for real matricies");
}
#region Simple arithmetic of type T
/// <summary>
/// Add two values T+T
@ -1725,16 +1700,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(double val1)
{
return 1.0.AlmostEqualInDecimalPlaces(val1, 15);
}
/// <summary>
/// Take absolute value
/// </summary>

9
src/Numerics/LinearAlgebra/Double/Factorization/DenseCholesky.cs

@ -207,15 +207,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return Math.Log(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

18
src/Numerics/LinearAlgebra/Double/Factorization/DenseLU.cs

@ -199,24 +199,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return val1 * val2;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
/// <summary>
/// Get value of type T equal to minus one
/// </summary>
/// <returns>One value</returns>
protected sealed override double MinusOneValueT
{
get { return -1.0; }
}
#endregion
}
}

8
src/Numerics/LinearAlgebra/Double/Factorization/DenseQR.cs

@ -189,14 +189,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
return Math.Abs(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

10
src/Numerics/LinearAlgebra/Double/Factorization/DenseSvd.cs

@ -201,16 +201,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return Math.Abs(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Double/Factorization/GramSchmidt.cs

@ -305,15 +305,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return Math.Abs(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

10
src/Numerics/LinearAlgebra/Double/Factorization/SparseCholesky.cs

@ -253,16 +253,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return Math.Log(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

17
src/Numerics/LinearAlgebra/Double/Factorization/SparseLU.cs

@ -312,23 +312,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
return val1 * val2;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
/// <summary>
/// Get value of type T equal to minus one
/// </summary>
/// <returns>One value</returns>
protected sealed override double MinusOneValueT
{
get { return -1.0; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Double/Factorization/SparseQR.cs

@ -353,15 +353,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return Math.Abs(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Double/Factorization/SparseSvd.cs

@ -945,15 +945,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
return Math.Abs(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

44
src/Numerics/LinearAlgebra/Double/Factorization/UserCholesky.cs

@ -98,40 +98,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
}
}
/// <summary>
/// Gets the determinant of the matrix for which the Cholesky matrix was computed.
/// </summary>
public override double Determinant
{
get
{
var det = 1.0;
for (var j = 0; j < CholeskyFactor.RowCount; j++)
{
det *= CholeskyFactor[j, j] * CholeskyFactor[j, j];
}
return det;
}
}
/// <summary>
/// Gets the log determinant of the matrix for which the Cholesky matrix was computed.
/// </summary>
public override double DeterminantLn
{
get
{
var det = 0.0;
for (var j = 0; j < CholeskyFactor.RowCount; j++)
{
det += 2.0 * Math.Log(CholeskyFactor[j, j]);
}
return det;
}
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A Cholesky factorized.
/// </summary>
@ -287,16 +253,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return Math.Log(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

17
src/Numerics/LinearAlgebra/Double/Factorization/UserLU.cs

@ -312,23 +312,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
return val1 * val2;
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
/// <summary>
/// Get value of type T equal to minus one
/// </summary>
/// <returns>One value</returns>
protected sealed override double MinusOneValueT
{
get { return -1.0; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Double/Factorization/UserQR.cs

@ -352,15 +352,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
{
return Math.Abs(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

9
src/Numerics/LinearAlgebra/Double/Factorization/UserSvd.cs

@ -945,15 +945,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double.Factorization
return Math.Abs(val1);
}
/// <summary>
/// Get value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected sealed override double OneValueT
{
get { return 1.0; }
}
#endregion
}
}

19
src/Numerics/LinearAlgebra/Double/SparseMatrix.cs

@ -1648,15 +1648,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return stringBuilder.ToString();
}
/// <summary>
/// Returns the conjugate transpose of this matrix.
/// </summary>
/// <returns>The conjugate transpose of this matrix.</returns>
public override Matrix<double> ConjugateTranspose()
{
throw new NotSupportedException("ConjugateTranspose is not supported for real matricies");
}
#region Simple arithmetic of type T
/// <summary>
/// Add two values T+T
@ -1702,16 +1693,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(double val1)
{
return 1.0.AlmostEqualInDecimalPlaces(val1, 15);
}
/// <summary>
/// Take absolute value
/// </summary>

19
src/Numerics/LinearAlgebra/Double/SparseVector.cs

@ -1618,15 +1618,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return true;
}
/// <summary>
/// Conjugates vector and save result to <paramref name="target"/>
/// </summary>
/// <param name="target">Target vector</param>
public override void Conjugate(Vector<double> target)
{
throw new NotSupportedException("Conjugate is not supported for real vectors");
}
#region Simple arithmetic of type T
/// <summary>
/// Add two values T+T
@ -1672,16 +1663,6 @@ namespace MathNet.Numerics.LinearAlgebra.Double
return val1 / val2;
}
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override bool IsOneT(double val1)
{
return val1 == 1.0;
}
/// <summary>
/// Take absolute value
/// </summary>

42
src/Numerics/LinearAlgebra/Generic/Factorization/Cholesky.cs

@ -65,6 +65,17 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
return new LinearAlgebra.Double.Factorization.UserCholesky(matrix as Matrix<double>) as Cholesky<T>;
}
if (typeof(T) == typeof(float))
{
var dense = matrix as LinearAlgebra.Single.DenseMatrix;
if (dense != null)
{
return new LinearAlgebra.Single.Factorization.DenseCholesky(dense) as Cholesky<T>;
}
return new LinearAlgebra.Single.Factorization.UserCholesky(matrix as Matrix<float>) as Cholesky<T>;
}
if (typeof(T) == typeof(Complex))
{
var dense = matrix as LinearAlgebra.Complex.DenseMatrix;
@ -213,9 +224,36 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
/// Gets value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected abstract T OneValueT
private static T OneValueT
{
get;
get
{
if (typeof(T) == typeof(Complex))
{
object one = Complex.One;
return (T)one;
}
if (typeof(T) == typeof(Complex32))
{
object one = Complex32.One;
return (T)one;
}
if (typeof(T) == typeof(double))
{
object one = 1.0d;
return (T)one;
}
if (typeof(T) == typeof(float))
{
object one = 1.0f;
return (T)one;
}
throw new NotSupportedException();
}
}
#endregion
}

5
src/Numerics/LinearAlgebra/Generic/Factorization/ExtensionMethods.cs

@ -85,6 +85,11 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
return new LinearAlgebra.Double.Factorization.GramSchmidt(matrix as Matrix<double>) as QR<T>;
}
if (typeof(T) == typeof(float))
{
return new LinearAlgebra.Single.Factorization.GramSchmidt(matrix as Matrix<float>) as QR<T>;
}
if (typeof(T) == typeof(Complex))
{
return new LinearAlgebra.Complex.Factorization.GramSchmidt(matrix as Matrix<Complex>) as QR<T>;

73
src/Numerics/LinearAlgebra/Generic/Factorization/LU.cs

@ -80,6 +80,17 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
return new LinearAlgebra.Double.Factorization.UserLU(matrix as Matrix<double>) as LU<T>;
}
if (typeof(T) == typeof(float))
{
var dense = matrix as LinearAlgebra.Single.DenseMatrix;
if (dense != null)
{
return new LinearAlgebra.Single.Factorization.DenseLU(dense) as LU<T>;
}
return new LinearAlgebra.Single.Factorization.UserLU(matrix as Matrix<float>) as LU<T>;
}
if (typeof(T) == typeof(Complex))
{
var dense = matrix as LinearAlgebra.Complex.DenseMatrix;
@ -227,18 +238,72 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
/// Gets value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected abstract T OneValueT
private static T OneValueT
{
get;
get
{
if (typeof(T) == typeof(Complex))
{
object one = Complex.One;
return (T)one;
}
if (typeof(T) == typeof(Complex32))
{
object one = Complex32.One;
return (T)one;
}
if (typeof(T) == typeof(double))
{
object one = 1.0d;
return (T)one;
}
if (typeof(T) == typeof(float))
{
object one = 1.0f;
return (T)one;
}
throw new NotSupportedException();
}
}
/// <summary>
/// Gets value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected abstract T MinusOneValueT
private static T MinusOneValueT
{
get;
get
{
if (typeof(T) == typeof(Complex))
{
object one = -Complex.One;
return (T)one;
}
if (typeof(T) == typeof(Complex32))
{
object one = -Complex32.One;
return (T)one;
}
if (typeof(T) == typeof(double))
{
object one = -1.0d;
return (T)one;
}
if (typeof(T) == typeof(float))
{
object one = -1.0f;
return (T)one;
}
throw new NotSupportedException();
}
}
#endregion

46
src/Numerics/LinearAlgebra/Generic/Factorization/QR.cs

@ -80,6 +80,17 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
return new LinearAlgebra.Double.Factorization.UserQR(matrix as Matrix<double>) as QR<T>;
}
if (typeof(T) == typeof(float))
{
var dense = matrix as LinearAlgebra.Single.DenseMatrix;
if (dense != null)
{
return new LinearAlgebra.Single.Factorization.DenseQR(dense) as QR<T>;
}
return new LinearAlgebra.Single.Factorization.UserQR(matrix as Matrix<float>) as QR<T>;
}
if (typeof(T) == typeof(Complex))
{
var dense = matrix as LinearAlgebra.Complex.DenseMatrix;
@ -132,7 +143,7 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
det = MultiplyT(det, MatrixR.At(i, i));
if (AbsoluteT(MatrixR.At(i, i)).AlmostEqualInDecimalPlaces(0.0, 15))
if (AbsoluteT(MatrixR.At(i, i)).AlmostEqualInDecimalPlaces(0.0, (typeof(T) == typeof(float)) ? 7 : 15))
{
return 0;
}
@ -152,7 +163,7 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
{
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
if (AbsoluteT(MatrixR.At(i, i)).AlmostEqualInDecimalPlaces(0.0, 15))
if (AbsoluteT(MatrixR.At(i, i)).AlmostEqualInDecimalPlaces(0.0, (typeof(T) == typeof(float)) ? 7 : 15))
{
return false;
}
@ -232,9 +243,36 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
/// Gets value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected abstract T OneValueT
private static T OneValueT
{
get;
get
{
if (typeof(T) == typeof(Complex))
{
object one = Complex.One;
return (T)one;
}
if (typeof(T) == typeof(Complex32))
{
object one = Complex32.One;
return (T)one;
}
if (typeof(T) == typeof(double))
{
object one = 1.0d;
return (T)one;
}
if (typeof(T) == typeof(float))
{
object one = 1.0f;
return (T)one;
}
throw new NotSupportedException();
}
}
#endregion

59
src/Numerics/LinearAlgebra/Generic/Factorization/Svd.cs

@ -31,6 +31,7 @@
namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
{
using System;
using System.Linq;
using System.Numerics;
using Generic;
using Properties;
@ -97,19 +98,7 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
{
get
{
var eps = Math.Pow(2.0, -52.0);
var tol = Math.Max(MatrixU.RowCount, MatrixVT.ColumnCount) * AbsoluteT(VectorS[0]) * eps;
var nm = Math.Min(MatrixU.RowCount, MatrixVT.ColumnCount);
var rank = 0;
for (var h = 0; h < nm; h++)
{
if (AbsoluteT(VectorS[h]) > tol)
{
rank++;
}
}
return rank;
return VectorS.Count(t => !AbsoluteT(t).AlmostEqualInDecimalPlaces(0.0, (typeof(T) == typeof(float)) ? 7 : 15));
}
}
@ -132,6 +121,17 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
return new LinearAlgebra.Double.Factorization.UserSvd(matrix as Matrix<double>, computeVectors) as Svd<T>;
}
if (typeof(T) == typeof(float))
{
var dense = matrix as LinearAlgebra.Single.DenseMatrix;
if (dense != null)
{
return new LinearAlgebra.Single.Factorization.DenseSvd(dense, computeVectors) as Svd<T>;
}
return new LinearAlgebra.Single.Factorization.UserSvd(matrix as Matrix<float>, computeVectors) as Svd<T>;
}
if (typeof(T) == typeof(Complex))
{
var dense = matrix as LinearAlgebra.Complex.DenseMatrix;
@ -187,7 +187,7 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
for (var i = 0; i < VectorS.Count; i++)
{
det = MultiplyT(det, VectorS[i]);
if (AbsoluteT(VectorS[i]).AlmostEqualInDecimalPlaces(0.0, 15))
if (AbsoluteT(VectorS[i]).AlmostEqualInDecimalPlaces(0.0, (typeof(T) == typeof(float)) ? 7 : 15))
{
return 0;
}
@ -320,9 +320,36 @@ namespace MathNet.Numerics.LinearAlgebra.Generic.Factorization
/// Gets value of type T equal to one
/// </summary>
/// <returns>One value</returns>
protected abstract T OneValueT
private static T OneValueT
{
get;
get
{
if (typeof(T) == typeof(Complex))
{
object one = Complex.One;
return (T)one;
}
if (typeof(T) == typeof(Complex32))
{
object one = Complex32.One;
return (T)one;
}
if (typeof(T) == typeof(double))
{
object one = 1.0d;
return (T)one;
}
if (typeof(T) == typeof(float))
{
object one = 1.0f;
return (T)one;
}
throw new NotSupportedException();
}
}
#endregion

91
src/Numerics/LinearAlgebra/Generic/Matrix.cs

@ -1491,7 +1491,25 @@ namespace MathNet.Numerics.LinearAlgebra.Generic
/// Returns the conjugate transpose of this matrix.
/// </summary>
/// <returns>The conjugate transpose of this matrix.</returns>
public abstract Matrix<T> ConjugateTranspose();
public virtual Matrix<T> ConjugateTranspose()
{
// In case of real return regulart transpose
if ((typeof(T) == typeof(double)) || ((typeof(T) == typeof(float))))
{
return Transpose();
}
var ret = CreateMatrix(ColumnCount, RowCount);
for (var j = 0; j < ColumnCount; j++)
{
for (var i = 0; i < RowCount; i++)
{
ret.At(j, i, ConjugateT(At(i, j)));
}
}
return ret;
}
/// <summary>
/// Permute the rows of a matrix according to a permutation.
@ -1866,19 +1884,80 @@ namespace MathNet.Numerics.LinearAlgebra.Generic
/// <returns>Result of divide</returns>
protected abstract T DivideT(T val1, T val2);
/// <summary>
/// Take absolute value
/// </summary>
/// <param name="val1">Source alue</param>
/// <returns>True if one; otherwise false</returns>
protected abstract double AbsoluteT(T val1);
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected abstract bool IsOneT(T val1);
private static bool IsOneT(T val1)
{
if (typeof(T) == typeof(Complex))
{
object obj1 = val1;
return Complex.One.AlmostEqual((Complex)obj1);
}
if (typeof(T) == typeof(Complex32))
{
object obj1 = val1;
return Complex32.One.AlmostEqual((Complex32)obj1);
}
if (typeof(T) == typeof(double))
{
object obj1 = val1;
return 1.0.AlmostEqualInDecimalPlaces((double)obj1, 15);
}
if (typeof(T) == typeof(float))
{
object obj1 = val1;
return 1.0f.AlmostEqualInDecimalPlaces((float)obj1, 7);
}
throw new NotSupportedException();
}
/// <summary>
/// Take absolute value
/// Conjugate complex value. In real case the same value is returned
/// </summary>
/// <param name="val1">Source alue</param>
/// <returns>True if one; otherwise false</returns>
protected abstract double AbsoluteT(T val1);
/// <param name="val1">Value to conjugate</param>
/// <returns>Conjugated value (complex) or the same (real)</returns>
private static T ConjugateT(T val1)
{
if (typeof(T) == typeof(Complex))
{
object obj = val1;
object conj = Complex.Conjugate((Complex)obj);
return (T)(conj);
}
if (typeof(T) == typeof(Complex32))
{
object obj = val1;
object conj = ((Complex32)obj).Conjugate();
return (T)(conj);
}
if (typeof(T) == typeof(double))
{
return val1;
}
if (typeof(T) == typeof(float))
{
return val1;
}
throw new NotSupportedException();
}
#endregion
}
}

103
src/Numerics/LinearAlgebra/Generic/Vector.cs

@ -1121,7 +1121,37 @@ namespace MathNet.Numerics.LinearAlgebra.Generic
/// Conjugates vector and save result to <paramref name="target"/>
/// </summary>
/// <param name="target">Target vector</param>
public abstract void Conjugate(Vector<T> target);
public virtual void Conjugate(Vector<T> target)
{
// In case of real return copy of vector
if ((typeof(T) == typeof(double)) || ((typeof(T) == typeof(float))))
{
CopyTo(target);
return;
}
if (target == null)
{
throw new ArgumentNullException("target");
}
if (Count != target.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "target");
}
if (ReferenceEquals(this, target))
{
var tmp = CreateVector(Count);
Conjugate(tmp);
tmp.CopyTo(target);
}
CommonParallel.For(
0,
Count,
index => target[index] = ConjugateT(this[index]));
}
#region Copying and Conversion
@ -1607,19 +1637,80 @@ namespace MathNet.Numerics.LinearAlgebra.Generic
/// <returns>Result of divide</returns>
protected abstract T DivideT(T val1, T val2);
/// <summary>
/// Take absolute value
/// </summary>
/// <param name="val1">Source alue</param>
/// <returns>True if one; otherwise false</returns>
protected abstract double AbsoluteT(T val1);
/// <summary>
/// Is equal to one?
/// </summary>
/// <param name="val1">Value to check</param>
/// <returns>True if one; otherwise false</returns>
protected abstract bool IsOneT(T val1);
private static bool IsOneT(T val1)
{
if (typeof(T) == typeof(Complex))
{
object obj1 = val1;
return Complex.One.AlmostEqual((Complex)obj1);
}
if (typeof(T) == typeof(Complex32))
{
object obj1 = val1;
return Complex32.One.AlmostEqual((Complex32)obj1);
}
if (typeof(T) == typeof(double))
{
object obj1 = val1;
return 1.0.AlmostEqualInDecimalPlaces((double)obj1, 15);
}
if (typeof(T) == typeof(float))
{
object obj1 = val1;
return 1.0f.AlmostEqualInDecimalPlaces((float)obj1, 7);
}
throw new NotSupportedException();
}
/// <summary>
/// Take absolute value
/// Conjugate complex value. In real case the same value is returned
/// </summary>
/// <param name="val1">Source alue</param>
/// <returns>True if one; otherwise false</returns>
protected abstract double AbsoluteT(T val1);
/// <param name="val1">Value to conjugate</param>
/// <returns>Conjugated value (complex) or the same (real)</returns>
private static T ConjugateT(T val1)
{
if (typeof(T) == typeof(Complex))
{
object obj = val1;
object conj = Complex.Conjugate((Complex)obj);
return (T)(conj);
}
if (typeof(T) == typeof(Complex32))
{
object obj = val1;
object conj = ((Complex32)obj).Conjugate();
return (T)(conj);
}
if (typeof(T) == typeof(double))
{
return val1;
}
if (typeof(T) == typeof(float))
{
return val1;
}
throw new NotSupportedException();
}
#endregion
}
}

710
src/Numerics/LinearAlgebra/Single/DenseMatrix.cs

@ -0,0 +1,710 @@
// <copyright file="DenseMatrix.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single
{
using System;
using Distributions;
using Generic;
using Properties;
using Threading;
/// <summary>
/// A Matrix class with dense storage. The underlying storage is a one dimensional array in column-major order.
/// </summary>
public class DenseMatrix : Matrix<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="DenseMatrix"/> class. This matrix is square with a given size.
/// </summary>
/// <param name="order">the size of the square matrix.</param>
/// <exception cref="ArgumentException">
/// If <paramref name="order"/> is less than one.
/// </exception>
public DenseMatrix(int order)
: base(order)
{
Data = new float[order * order];
}
/// <summary>
/// Initializes a new instance of the <see cref="DenseMatrix"/> class.
/// </summary>
/// <param name="rows">
/// The number of rows.
/// </param>
/// <param name="columns">
/// The number of columns.
/// </param>
public DenseMatrix(int rows, int columns)
: base(rows, columns)
{
Data = new float[rows * columns];
}
/// <summary>
/// Initializes a new instance of the <see cref="DenseMatrix"/> class with all entries set to a particular value.
/// </summary>
/// <param name="rows">
/// The number of rows.
/// </param>
/// <param name="columns">
/// The number of columns.
/// </param>
/// <param name="value">The value which we assign to each element of the matrix.</param>
public DenseMatrix(int rows, int columns, float value)
: base(rows, columns)
{
Data = new float[rows * columns];
for (var i = 0; i < Data.Length; i++)
{
Data[i] = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="DenseMatrix"/> class from a one dimensional array. This constructor
/// will reference the one dimensional array and not copy it.
/// </summary>
/// <param name="rows">The number of rows.</param>
/// <param name="columns">The number of columns.</param>
/// <param name="array">The one dimensional array to create this matrix from. This array should store the matrix in column-major order. <seealso cref="http://en.wikipedia.org/wiki/Row-major_order"/></param>
public DenseMatrix(int rows, int columns, float[] array)
: base(rows, columns)
{
Data = array;
}
/// <summary>
/// Initializes a new instance of the <see cref="DenseMatrix"/> class from a 2D array. This constructor
/// will allocate a completely new memory block for storing the dense matrix.
/// </summary>
/// <param name="array">The 2D array to create this matrix from.</param>
public DenseMatrix(float[,] array)
: base(array.GetLength(0), array.GetLength(1))
{
var rows = array.GetLength(0);
var columns = array.GetLength(1);
Data = new float[rows * columns];
for (var i = 0; i < rows; i++)
{
for (var j = 0; j < columns; j++)
{
Data[(j * rows) + i] = array[i, j];
}
}
}
/// <summary>
/// Gets the matrix's data.
/// </summary>
/// <value>The matrix's data.</value>
internal float[] Data
{
get;
private set;
}
/// <summary>
/// Creates a <c>DenseMatrix</c> for the given number of rows and columns.
/// </summary>
/// <param name="numberOfRows">
/// The number of rows.
/// </param>
/// <param name="numberOfColumns">
/// The number of columns.
/// </param>
/// <returns>
/// A <c>DenseMatrix</c> with the given dimensions.
/// </returns>
public override Matrix<float> CreateMatrix(int numberOfRows, int numberOfColumns)
{
return new DenseMatrix(numberOfRows, numberOfColumns);
}
/// <summary>
/// Creates a <see cref="Vector{T}"/> with a the given dimension.
/// </summary>
/// <param name="size">The size of the vector.</param>
/// <returns>
/// A <see cref="Vector{T}"/> with the given dimension.
/// </returns>
public override Vector<float> CreateVector(int size)
{
return new DenseVector(size);
}
/// <summary>
/// Retrieves the requested element without range checking.
/// </summary>
/// <param name="row">
/// The row of the element.
/// </param>
/// <param name="column">
/// The column of the element.
/// </param>
/// <returns>
/// The requested element.
/// </returns>
public override float At(int row, int column)
{
return Data[(column * RowCount) + row];
}
/// <summary>
/// Sets the value of the given element.
/// </summary>
/// <param name="row">
/// The row of the element.
/// </param>
/// <param name="column">
/// The column of the element.
/// </param>
/// <param name="value">
/// The value to set the element to.
/// </param>
public override void At(int row, int column, float value)
{
Data[(column * RowCount) + row] = value;
}
/// <summary>
/// Sets all values to zero.
/// </summary>
public override void Clear()
{
Array.Clear(Data, 0, Data.Length);
}
/// <summary>
/// Returns the transpose of this matrix.
/// </summary>
/// <returns>The transpose of this matrix.</returns>
public override Matrix<float> Transpose()
{
var ret = new DenseMatrix(ColumnCount, RowCount);
for (var j = 0; j < ColumnCount; j++)
{
var index = j * RowCount;
for (var i = 0; i < RowCount; i++)
{
ret.Data[(i * ColumnCount) + j] = Data[index + i];
}
}
return ret;
}
/// <summary>Calculates the L1 norm.</summary>
/// <returns>The L1 norm of the matrix.</returns>
public override double L1Norm()
{
var norm = 0.0;
for (var j = 0; j < ColumnCount; j++)
{
var s = 0.0;
for (var i = 0; i < RowCount; i++)
{
s += Math.Abs(Data[(j * RowCount) + i]);
}
norm = Math.Max(norm, s);
}
return norm;
}
/// <summary>Calculates the Frobenius norm of this matrix.</summary>
/// <returns>The Frobenius norm of this matrix.</returns>
public override double FrobeniusNorm()
{
var transpose = (DenseMatrix)Transpose();
var aat = this * transpose;
var norm = 0.0;
for (var i = 0; i < RowCount; i++)
{
norm += Math.Abs(aat.Data[(i * RowCount) + i]);
}
norm = Math.Sqrt(norm);
return norm;
}
/// <summary>Calculates the infinity norm of this matrix.</summary>
/// <returns>The infinity norm of this matrix.</returns>
public override double InfinityNorm()
{
var norm = 0.0;
for (var i = 0; i < RowCount; i++)
{
var s = 0.0;
for (var j = 0; j < ColumnCount; j++)
{
s += Math.Abs(Data[(j * RowCount) + i]);
}
norm = Math.Max(norm, s);
}
return norm;
}
#region Elementary operations
/// <summary>
/// Adds another matrix to this matrix. The result will be written into this matrix.
/// </summary>
/// <param name="other">The matrix to add to this matrix.</param>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentOutOfRangeException">If the two matrices don't have the same dimensions.</exception>
public override void Add(Matrix<float> other)
{
var m = other as DenseMatrix;
if (m == null)
{
base.Add(other);
}
else
{
Add(m);
}
}
/// <summary>
/// Adds another <see cref="DenseMatrix"/> to this matrix. The result will be written into this matrix.
/// </summary>
/// <param name="other">The <see cref="DenseMatrix"/> to add to this matrix.</param>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentOutOfRangeException">If the two matrices don't have the same dimensions.</exception>
public void Add(DenseMatrix other)
{
if (other == null)
{
throw new ArgumentNullException("other");
}
if (other.RowCount != RowCount || other.ColumnCount != ColumnCount)
{
throw new ArgumentOutOfRangeException(Resources.ArgumentMatrixDimensions);
}
Control.LinearAlgebraProvider.AddArrays(Data, other.Data, Data);
}
/// <summary>
/// Subtracts another matrix from this matrix. The result will be written into this matrix.
/// </summary>
/// <param name="other">The matrix to subtract.</param>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentOutOfRangeException">If the two matrices don't have the same dimensions.</exception>
public override void Subtract(Matrix<float> other)
{
var m = other as DenseMatrix;
if (m == null)
{
base.Subtract(other);
}
else
{
Subtract(m);
}
}
/// <summary>
/// Subtracts another <see cref="DenseMatrix"/> from this matrix. The result will be written into this matrix.
/// </summary>
/// <param name="other">The <see cref="DenseMatrix"/> to subtract.</param>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentOutOfRangeException">If the two matrices don't have the same dimensions.</exception>
public void Subtract(DenseMatrix other)
{
if (other == null)
{
throw new ArgumentNullException("other");
}
if (other.RowCount != RowCount || other.ColumnCount != ColumnCount)
{
throw new ArgumentOutOfRangeException(Resources.ArgumentMatrixDimensions);
}
Control.LinearAlgebraProvider.SubtractArrays(Data, other.Data, Data);
}
/// <summary>
/// Multiplies each element of this matrix with a scalar.
/// </summary>
/// <param name="scalar">The scalar to multiply with.</param>
public override void Multiply(float scalar)
{
Control.LinearAlgebraProvider.ScaleArray(scalar, Data);
}
/// <summary>
/// Multiplies this dense matrix with another dense matrix and places the results into the result dense matrix.
/// </summary>
/// <param name="other">The matrix to multiply with.</param>
/// <param name="result">The result of the multiplication.</param>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentNullException">If the result matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentException">If <strong>this.Columns != other.Rows</strong>.</exception>
/// <exception cref="ArgumentException">If the result matrix's dimensions are not the this.Rows x other.Columns.</exception>
public override void Multiply(Matrix<float> other, Matrix<float> result)
{
if (other == null)
{
throw new ArgumentNullException("other");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (ColumnCount != other.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
if (result.RowCount != RowCount || result.ColumnCount != other.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var m = other as DenseMatrix;
var r = result as DenseMatrix;
if (m == null || r == null)
{
base.Multiply(other, result);
}
else
{
Control.LinearAlgebraProvider.MatrixMultiply(
Data,
RowCount,
ColumnCount,
m.Data,
m.RowCount,
m.ColumnCount,
r.Data);
}
}
/// <summary>
/// Multiplies this matrix with another matrix and returns the result.
/// </summary>
/// <param name="other">The matrix to multiply with.</param>
/// <exception cref="ArgumentException">If <strong>this.Columns != other.Rows</strong>.</exception>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <returns>The result of multiplication.</returns>
public override Matrix<float> Multiply(Matrix<float> other)
{
if (other == null)
{
throw new ArgumentNullException("other");
}
if (ColumnCount != other.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var m = other as DenseMatrix;
if (m == null)
{
return base.Multiply(other);
}
var result = (DenseMatrix)CreateMatrix(RowCount, other.ColumnCount);
Multiply(other, result);
return result;
}
/// <summary>
/// Multiplies this dense matrix with transpose of another dense matrix and places the results into the result dense matrix.
/// </summary>
/// <param name="other">The matrix to multiply with.</param>
/// <param name="result">The result of the multiplication.</param>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentNullException">If the result matrix is <see langword="null" />.</exception>
/// <exception cref="ArgumentException">If <strong>this.Columns != other.Rows</strong>.</exception>
/// <exception cref="ArgumentException">If the result matrix's dimensions are not the this.Rows x other.Columns.</exception>
public override void TransposeAndMultiply(Matrix<float> other, Matrix<float> result)
{
var otherDense = other as DenseMatrix;
var resultDense = result as DenseMatrix;
if (otherDense == null || resultDense == null)
{
base.TransposeAndMultiply(other, result);
return;
}
if (ColumnCount != otherDense.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
if ((resultDense.RowCount != RowCount) || (resultDense.ColumnCount != otherDense.RowCount))
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
Control.LinearAlgebraProvider.MatrixMultiplyWithUpdate(
Algorithms.LinearAlgebra.Transpose.DontTranspose,
Algorithms.LinearAlgebra.Transpose.Transpose,
1.0f,
Data,
RowCount,
ColumnCount,
otherDense.Data,
otherDense.RowCount,
otherDense.ColumnCount,
1.0f,
resultDense.Data);
}
/// <summary>
/// Multiplies this matrix with transpose of another matrix and returns the result.
/// </summary>
/// <param name="other">The matrix to multiply with.</param>
/// <exception cref="ArgumentException">If <strong>this.Columns != other.Rows</strong>.</exception>
/// <exception cref="ArgumentNullException">If the other matrix is <see langword="null" />.</exception>
/// <returns>The result of multiplication.</returns>
public override Matrix<float> TransposeAndMultiply(Matrix<float> other)
{
var otherDense = other as DenseMatrix;
if (otherDense == null)
{
return base.TransposeAndMultiply(other);
}
if (ColumnCount != otherDense.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var result = (DenseMatrix)CreateMatrix(RowCount, other.RowCount);
TransposeAndMultiply(other, result);
return result;
}
/// <summary>
/// Multiplies two dense matrices.
/// </summary>
/// <param name="leftSide">The left matrix to multiply.</param>
/// <param name="rightSide">The right matrix to multiply.</param>
/// <returns>The result of multiplication.</returns>
/// <exception cref="ArgumentNullException">If <paramref name="leftSide"/> or <paramref name="rightSide"/> is <see langword="null" />.</exception>
/// <exception cref="ArgumentException">If the dimensions of <paramref name="leftSide"/> or <paramref name="rightSide"/> don't conform.</exception>
public static DenseMatrix operator *(DenseMatrix leftSide, DenseMatrix rightSide)
{
if (leftSide == null)
{
throw new ArgumentNullException("leftSide");
}
if (rightSide == null)
{
throw new ArgumentNullException("rightSide");
}
if (leftSide.ColumnCount != rightSide.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
return (DenseMatrix)leftSide.Multiply(rightSide);
}
#endregion
#region Static constructors for special matrices.
/// <summary>
/// Initializes a square <see cref="DenseMatrix"/> with all zero's except for ones on the diagonal.
/// </summary>
/// <param name="order">the size of the square matrix.</param>
/// <returns>A dense identity matrix.</returns>
/// <exception cref="ArgumentException">
/// If <paramref name="order"/> is less than one.
/// </exception>
public static DenseMatrix Identity(int order)
{
var m = new DenseMatrix(order);
for (var i = 0; i < order; i++)
{
m[i, i] = 1.0f;
}
return m;
}
#endregion
/// <summary>
/// Negates each element of this matrix.
/// </summary>
public override void Negate()
{
Multiply(-1);
}
/// <summary>
/// Generates matrix with random elements.
/// </summary>
/// <param name="numberOfRows">Number of rows.</param>
/// <param name="numberOfColumns">Number of columns.</param>
/// <param name="distribution">Continuous Random Distribution or Source</param>
/// <returns>
/// An <c>numberOfRows</c>-by-<c>numberOfColumns</c> matrix with elements distributed according to the provided distribution.
/// </returns>
/// <exception cref="ArgumentException">If the parameter <paramref name="numberOfRows"/> is not positive.</exception>
/// <exception cref="ArgumentException">If the parameter <paramref name="numberOfColumns"/> is not positive.</exception>
public override Matrix<float> Random(int numberOfRows, int numberOfColumns, IContinuousDistribution distribution)
{
if (numberOfRows < 1)
{
throw new ArgumentException(Resources.ArgumentMustBePositive, "numberOfRows");
}
if (numberOfColumns < 1)
{
throw new ArgumentException(Resources.ArgumentMustBePositive, "numberOfColumns");
}
var matrix = CreateMatrix(numberOfRows, numberOfColumns);
CommonParallel.For(
0,
ColumnCount,
j =>
{
for (var i = 0; i < matrix.RowCount; i++)
{
matrix[i, j] = (float)distribution.Sample();
}
});
return matrix;
}
/// <summary>
/// Generates matrix with random elements.
/// </summary>
/// <param name="numberOfRows">Number of rows.</param>
/// <param name="numberOfColumns">Number of columns.</param>
/// <param name="distribution">Continuous Random Distribution or Source</param>
/// <returns>
/// An <c>numberOfRows</c>-by-<c>numberOfColumns</c> matrix with elements distributed according to the provided distribution.
/// </returns>
/// <exception cref="ArgumentException">If the parameter <paramref name="numberOfRows"/> is not positive.</exception>
/// <exception cref="ArgumentException">If the parameter <paramref name="numberOfColumns"/> is not positive.</exception>
public override Matrix<float> Random(int numberOfRows, int numberOfColumns, IDiscreteDistribution distribution)
{
if (numberOfRows < 1)
{
throw new ArgumentException(Resources.ArgumentMustBePositive, "numberOfRows");
}
if (numberOfColumns < 1)
{
throw new ArgumentException(Resources.ArgumentMustBePositive, "numberOfColumns");
}
var matrix = CreateMatrix(numberOfRows, numberOfColumns);
CommonParallel.For(
0,
ColumnCount,
j =>
{
for (var i = 0; i < matrix.RowCount; i++)
{
matrix[i, j] = distribution.Sample();
}
});
return matrix;
}
#region Simple arithmetic of type T
/// <summary>
/// Add two values T+T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of addition</returns>
protected sealed override float AddT(float val1, float val2)
{
return val1 + val2;
}
/// <summary>
/// Subtract two values T-T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of subtract</returns>
protected sealed override float SubtractT(float val1, float val2)
{
return val1 - val2;
}
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Divide two values T/T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of divide</returns>
protected sealed override float DivideT(float val1, float val2)
{
return val1 / val2;
}
/// <summary>
/// Take absolute value
/// </summary>
/// <param name="val1">Source alue</param>
/// <returns>True if one; otherwise false</returns>
protected sealed override double AbsoluteT(float val1)
{
return Math.Abs(val1);
}
#endregion
}
}

1557
src/Numerics/LinearAlgebra/Single/DenseVector.cs

File diff suppressed because it is too large

1723
src/Numerics/LinearAlgebra/Single/DiagonalMatrix.cs

File diff suppressed because it is too large

212
src/Numerics/LinearAlgebra/Single/Factorization/DenseCholesky.cs

@ -0,0 +1,212 @@
// <copyright file="DenseCholesky.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of a Cholesky factorization for dense matrices.</para>
/// <para>For a symmetric, positive definite matrix A, the Cholesky factorization
/// is an lower triangular matrix L so that A = L*L'.</para>
/// </summary>
/// <remarks>
/// The computation of the Cholesky factorization is done at construction time. If the matrix is not symmetric
/// or positive definite, the constructor will throw an exception.
/// </remarks>
public class DenseCholesky : Cholesky<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="DenseCholesky"/> class. This object will compute the
/// Cholesky factorization when the constructor is called and cache it's factorization.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not positive definite.</exception>
public DenseCholesky(DenseMatrix matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare);
}
// Create a new matrix for the Cholesky factor, then perform factorization (while overwriting).
var factor = (DenseMatrix)matrix.Clone();
Control.LinearAlgebraProvider.CholeskyFactor(factor.Data, factor.RowCount);
CholeskyFactor = factor;
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A Cholesky factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (result.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
if (result.ColumnCount != input.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
if (input.RowCount != CholeskyFactor.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var dinput = input as DenseMatrix;
if (dinput == null)
{
throw new NotImplementedException("Can only do Cholesky factorization for dense matrices at the moment.");
}
var dresult = result as DenseMatrix;
if (dresult == null)
{
throw new NotImplementedException("Can only do Cholesky factorization for dense matrices at the moment.");
}
// Copy the contents of input to result.
Buffer.BlockCopy(dinput.Data, 0, dresult.Data, 0, dinput.Data.Length * Constants.SizeOfFloat);
// Cholesky solve by overwriting result.
var dfactor = (DenseMatrix)CholeskyFactor;
Control.LinearAlgebraProvider.CholeskySolveFactored(dfactor.Data, dfactor.RowCount, dresult.Data, dresult.RowCount, dresult.ColumnCount);
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A Cholesky factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (input.Count != result.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (input.Count != CholeskyFactor.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var dinput = input as DenseVector;
if (dinput == null)
{
throw new NotImplementedException("Can only do Cholesky factorization for dense vectors at the moment.");
}
var dresult = result as DenseVector;
if (dresult == null)
{
throw new NotImplementedException("Can only do Cholesky factorization for dense vectors at the moment.");
}
// Copy the contents of input to result.
Buffer.BlockCopy(dinput.Data, 0, dresult.Data, 0, dinput.Data.Length * Constants.SizeOfFloat);
// Cholesky solve by overwriting result.
var dfactor = (DenseMatrix)CholeskyFactor;
Control.LinearAlgebraProvider.CholeskySolveFactored(dfactor.Data, dfactor.RowCount, dresult.Data, dresult.Count, 1);
}
#region Simple arithmetic of type T
/// <summary>
/// Add two values T+T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of addition</returns>
protected sealed override float AddT(float val1, float val2)
{
return val1 + val2;
}
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Returns the natural (base e) logarithm of a specified number.
/// </summary>
/// <param name="val1"> A number whose logarithm is to be found</param>
/// <returns>Natural (base e) logarithm </returns>
protected sealed override float LogT(float val1)
{
return (float)Math.Log(val1);
}
#endregion
}
}

204
src/Numerics/LinearAlgebra/Single/Factorization/DenseLU.cs

@ -0,0 +1,204 @@
// <copyright file="DenseLU.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of an LU factorization.</para>
/// <para>For a matrix A, the LU factorization is a pair of lower triangular matrix L and
/// upper triangular matrix U so that A = L*U.</para>
/// </summary>
/// <remarks>
/// The computation of the LU factorization is done at construction time.
/// </remarks>
public class DenseLU : LU<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="DenseLU"/> class. This object will compute the
/// LU factorization when the constructor is called and cache it's factorization.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
public DenseLU(DenseMatrix matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare);
}
// Create an array for the pivot indices.
Pivots = new int[matrix.RowCount];
// Create a new matrix for the LU factors, then perform factorization (while overwriting).
var factors = (DenseMatrix)matrix.Clone();
Control.LinearAlgebraProvider.LUFactor(factors.Data, factors.RowCount, Pivots);
Factors = factors;
}
/// <summary>
/// Solves a system of linear equations, <c>AX = B</c>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <c>B</c>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <c>X</c>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (result.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
if (result.ColumnCount != input.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
if (input.RowCount != Factors.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var dinput = input as DenseMatrix;
if (dinput == null)
{
throw new NotImplementedException("Can only do LU factorization for dense matrices at the moment.");
}
var dresult = result as DenseMatrix;
if (dresult == null)
{
throw new NotImplementedException("Can only do LU factorization for dense matrices at the moment.");
}
// Copy the contents of input to result.
Buffer.BlockCopy(dinput.Data, 0, dresult.Data, 0, dinput.Data.Length * Constants.SizeOfFloat);
// LU solve by overwriting result.
var dfactors = (DenseMatrix)Factors;
Control.LinearAlgebraProvider.LUSolveFactored(input.ColumnCount, dfactors.Data, dfactors.RowCount, Pivots, dresult.Data);
}
/// <summary>
/// Solves a system of linear equations, <c>Ax = b</c>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side vector, <c>b</c>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <c>x</c>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (input.Count != result.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (input.Count != Factors.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var dinput = input as DenseVector;
if (dinput == null)
{
throw new NotImplementedException("Can only do LU factorization for dense vectors at the moment.");
}
var dresult = result as DenseVector;
if (dresult == null)
{
throw new NotImplementedException("Can only do LU factorization for dense vectors at the moment.");
}
// Copy the contents of input to result.
Buffer.BlockCopy(dinput.Data, 0, dresult.Data, 0, dinput.Data.Length * Constants.SizeOfFloat);
// LU solve by overwriting result.
var dfactors = (DenseMatrix)Factors;
Control.LinearAlgebraProvider.LUSolveFactored(1, dfactors.Data, dfactors.RowCount, Pivots, dresult.Data);
}
/// <summary>
/// Returns the inverse of this matrix. The inverse is calculated using LU decomposition.
/// </summary>
/// <returns>The inverse of this matrix.</returns>
public override Matrix<float> Inverse()
{
var result = (DenseMatrix)Factors.Clone();
Control.LinearAlgebraProvider.LUInverseFactored(result.Data, result.RowCount, Pivots);
return result;
}
#region Simple arithmetic of type T
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
#endregion
}
}

194
src/Numerics/LinearAlgebra/Single/Factorization/DenseQR.cs

@ -0,0 +1,194 @@
// <copyright file="DenseQR.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of the QR decomposition.</para>
/// <para>Any real square matrix A may be decomposed as A = QR where Q is an orthogonal matrix
/// (its columns are orthogonal unit vectors meaning QTQ = I) and R is an upper triangular matrix
/// (also called right triangular matrix).</para>
/// </summary>
/// <remarks>
/// The computation of the QR decomposition is done at construction time by Householder transformation.
/// </remarks>
public class DenseQR : QR<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="DenseQR"/> class. This object will compute the
/// QR factorization when the constructor is called and cache it's factorization.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> row count is less then column count</exception>
public DenseQR(DenseMatrix matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount < matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
MatrixR = matrix.Clone();
MatrixQ = new DenseMatrix(matrix.RowCount);
Control.LinearAlgebraProvider.QRFactor(((DenseMatrix)MatrixR).Data, matrix.RowCount, matrix.ColumnCount, ((DenseMatrix)MatrixQ).Data);
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// The solution X should have the same number of columns as B
if (input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
if (MatrixR.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
// The solution X row dimension is equal to the column dimension of A
if (MatrixR.ColumnCount != result.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
var dinput = input as DenseMatrix;
if (dinput == null)
{
throw new NotImplementedException("Can only do QR factorization for dense matrices at the moment.");
}
var dresult = result as DenseMatrix;
if (dresult == null)
{
throw new NotImplementedException("Can only do QR factorization for dense matrices at the moment.");
}
Control.LinearAlgebraProvider.QRSolveFactored(((DenseMatrix)MatrixQ).Data, ((DenseMatrix)MatrixR).Data, MatrixR.RowCount, MatrixR.ColumnCount, dinput.Data, input.ColumnCount, dresult.Data);
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Ax=b where A is an m x n matrix
// Check that b is a column vector with m entries
if (MatrixR.RowCount != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Check that x is a column vector with n entries
if (MatrixR.ColumnCount != result.Count)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var dinput = input as DenseVector;
if (dinput == null)
{
throw new NotImplementedException("Can only do QR factorization for dense vectors at the moment.");
}
var dresult = result as DenseVector;
if (dresult == null)
{
throw new NotImplementedException("Can only do QR factorization for dense vectors at the moment.");
}
Control.LinearAlgebraProvider.QRSolveFactored(((DenseMatrix)MatrixQ).Data, ((DenseMatrix)MatrixR).Data, MatrixR.RowCount, MatrixR.ColumnCount, dinput.Data, 1, dresult.Data);
}
#region Simple arithmetic of type T
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Returns the absolute value of a specified number.
/// </summary>
/// <param name="val1"> A number whose absolute is to be found</param>
/// <returns>Absolute value </returns>
protected sealed override double AbsoluteT(float val1)
{
return Math.Abs(val1);
}
#endregion
}
}

206
src/Numerics/LinearAlgebra/Single/Factorization/DenseSvd.cs

@ -0,0 +1,206 @@
// <copyright file="DenseSvd.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of the singular value decomposition (SVD) for <see cref="DenseMatrix"/>.</para>
/// <para>Suppose M is an m-by-n matrix whose entries are real numbers.
/// Then there exists a factorization of the form M = UΣVT where:
/// - U is an m-by-m unitary matrix;
/// - Σ is m-by-n diagonal matrix with nonnegative real numbers on the diagonal;
/// - VT denotes transpose of V, an n-by-n unitary matrix;
/// Such a factorization is called a singular-value decomposition of M. A common convention is to order the diagonal
/// entries Σ(i,i) in descending order. In this case, the diagonal matrix Σ is uniquely determined
/// by M (though the matrices U and V are not). The diagonal entries of Σ are known as the singular values of M.</para>
/// </summary>
/// <remarks>
/// The computation of the singular value decomposition is done at construction time.
/// </remarks>
public class DenseSvd : Svd<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="DenseSvd"/> class. This object will compute the
/// the singular value decomposition when the constructor is called and cache it's decomposition.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <param name="computeVectors">Compute the singular U and VT vectors or not.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <b>null</b>.</exception>
/// <exception cref="ArgumentException">If SVD algorithm failed to converge with matrix <paramref name="matrix"/>.</exception>
public DenseSvd(DenseMatrix matrix, bool computeVectors)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
ComputeVectors = computeVectors;
var nm = Math.Min(matrix.RowCount, matrix.ColumnCount);
VectorS = new DenseVector(nm);
MatrixU = new DenseMatrix(matrix.RowCount);
MatrixVT = new DenseMatrix(matrix.ColumnCount);
Control.LinearAlgebraProvider.SingularValueDecomposition(computeVectors, ((DenseMatrix)matrix.Clone()).Data, matrix.RowCount, matrix.ColumnCount, ((DenseVector)VectorS).Data, ((DenseMatrix)MatrixU).Data, ((DenseMatrix)MatrixVT).Data);
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A SVD factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (!ComputeVectors)
{
throw new InvalidOperationException(Resources.SingularVectorsNotComputed);
}
// The solution X should have the same number of columns as B
if (input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
if (MatrixU.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
// The solution X row dimension is equal to the column dimension of A
if (MatrixVT.ColumnCount != result.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
var dinput = input as DenseMatrix;
if (dinput == null)
{
throw new NotImplementedException("Can only do SVD factorization for dense matrices at the moment.");
}
var dresult = result as DenseMatrix;
if (dresult == null)
{
throw new NotImplementedException("Can only do SVD factorization for dense matrices at the moment.");
}
Control.LinearAlgebraProvider.SvdSolveFactored(MatrixU.RowCount, MatrixVT.ColumnCount, ((DenseVector)VectorS).Data, ((DenseMatrix)MatrixU).Data, ((DenseMatrix)MatrixVT).Data, dinput.Data, input.ColumnCount, dresult.Data);
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A SVD factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (!ComputeVectors)
{
throw new InvalidOperationException(Resources.SingularVectorsNotComputed);
}
// Ax=b where A is an m x n matrix
// Check that b is a column vector with m entries
if (MatrixU.RowCount != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Check that x is a column vector with n entries
if (MatrixVT.ColumnCount != result.Count)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var dinput = input as DenseVector;
if (dinput == null)
{
throw new NotImplementedException("Can only do SVD factorization for dense vectors at the moment.");
}
var dresult = result as DenseVector;
if (dresult == null)
{
throw new NotImplementedException("Can only do SVD factorization for dense vectors at the moment.");
}
Control.LinearAlgebraProvider.SvdSolveFactored(MatrixU.RowCount, MatrixVT.ColumnCount, ((DenseVector)VectorS).Data, ((DenseMatrix)MatrixU).Data, ((DenseMatrix)MatrixVT).Data, dinput.Data, 1, dresult.Data);
}
#region Simple arithmetic of type T
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Returns the absolute value of a specified number.
/// </summary>
/// <param name="val1"> A number whose absolute is to be found</param>
/// <returns>Absolute value </returns>
protected sealed override double AbsoluteT(float val1)
{
return Math.Abs(val1);
}
#endregion
}
}

311
src/Numerics/LinearAlgebra/Single/Factorization/GramSchmidt.cs

@ -0,0 +1,311 @@
// <copyright file="GramSchmidt.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of the QR decomposition Modified Gram-Schmidt Orthogonalization.</para>
/// <para>Any real square matrix A may be decomposed as A = QR where Q is an orthogonal mxn matrix and R is an nxn upper triangular matrix.</para>
/// </summary>
/// <remarks>
/// The computation of the QR decomposition is done at construction time by modified Gram-Schmidt Orthogonalization.
/// </remarks>
public class GramSchmidt : QR<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="GramSchmidt"/> class. This object creates an orthogonal matrix
/// using the modified Gram-Schmidt method.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> row count is less then column count</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is rank deficient</exception>
public GramSchmidt(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount < matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
MatrixQ = matrix.Clone();
MatrixR = matrix.CreateMatrix(matrix.ColumnCount, matrix.ColumnCount);
for (var k = 0; k < MatrixQ.ColumnCount; k++)
{
var norm = (float)MatrixQ.Column(k).Norm(2);
if (norm == 0.0)
{
throw new ArgumentException(Resources.ArgumentMatrixNotRankDeficient);
}
MatrixR.At(k, k, norm);
for (var i = 0; i < MatrixQ.RowCount; i++)
{
MatrixQ.At(i, k, MatrixQ.At(i, k) / norm);
}
for (var j = k + 1; j < MatrixQ.ColumnCount; j++)
{
var dot = MatrixQ.Column(k).DotProduct(MatrixQ.Column(j));
MatrixR.At(k, j, dot);
for (var i = 0; i < MatrixQ.RowCount; i++)
{
var value = MatrixQ.At(i, j) - (MatrixQ.At(i, k) * dot);
MatrixQ.At(i, j, value);
}
}
}
}
/// <summary>
/// Gets a value indicating whether the matrix is full rank or not.
/// </summary>
/// <value><c>true</c> if the matrix is full rank; otherwise <c>false</c>.</value>
public override bool IsFullRank
{
get
{
return true;
}
}
/// <summary>
/// Gets the determinant of the matrix for which the QR matrix was computed.
/// </summary>
public override double Determinant
{
get
{
if (MatrixQ.RowCount != MatrixQ.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare);
}
var det = 1.0;
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
det *= MatrixR.At(i, i);
if (Math.Abs(MatrixR.At(i, i)).AlmostEqualInDecimalPlaces(0.0f, 7))
{
return 0;
}
}
return Math.Abs(det);
}
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// The solution X should have the same number of columns as B
if (input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
if (MatrixQ.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
// The solution X row dimension is equal to the column dimension of A
if (MatrixQ.ColumnCount != result.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
var inputCopy = input.Clone();
// Compute Y = transpose(Q)*B
var column = new float[MatrixQ.RowCount];
for (var j = 0; j < input.ColumnCount; j++)
{
for (var k = 0; k < MatrixQ.RowCount; k++)
{
column[k] = inputCopy.At(k, j);
}
for (var i = 0; i < MatrixQ.ColumnCount; i++)
{
float s = 0;
for (var k = 0; k < MatrixQ.RowCount; k++)
{
s += MatrixQ.At(k, i) * column[k];
}
inputCopy.At(i, j, s);
}
}
// Solve R*X = Y;
for (var k = MatrixQ.ColumnCount - 1; k >= 0; k--)
{
for (var j = 0; j < input.ColumnCount; j++)
{
inputCopy.At(k, j, inputCopy.At(k, j) / MatrixR.At(k, k));
}
for (var i = 0; i < k; i++)
{
for (var j = 0; j < input.ColumnCount; j++)
{
inputCopy.At(i, j, inputCopy.At(i, j) - (inputCopy.At(k, j) * MatrixR.At(i, k)));
}
}
}
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
for (var j = 0; j < input.ColumnCount; j++)
{
result.At(i, j, inputCopy.At(i, j));
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Ax=b where A is an m x n matrix
// Check that b is a column vector with m entries
if (MatrixQ.RowCount != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Check that x is a column vector with n entries
if (MatrixQ.ColumnCount != result.Count)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var inputCopy = input.Clone();
// Compute Y = transpose(Q)*B
var column = new float[MatrixQ.RowCount];
for (var k = 0; k < MatrixQ.RowCount; k++)
{
column[k] = inputCopy[k];
}
for (var i = 0; i < MatrixQ.ColumnCount; i++)
{
float s = 0;
for (var k = 0; k < MatrixQ.RowCount; k++)
{
s += MatrixQ.At(k, i) * column[k];
}
inputCopy[i] = s;
}
// Solve R*X = Y;
for (var k = MatrixQ.ColumnCount - 1; k >= 0; k--)
{
inputCopy[k] /= MatrixR.At(k, k);
for (var i = 0; i < k; i++)
{
inputCopy[i] -= inputCopy[k] * MatrixR.At(i, k);
}
}
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
result[i] = inputCopy[i];
}
}
#region Simple arithmetic of type T
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Returns the absolute value of a specified number.
/// </summary>
/// <param name="val1"> A number whose absolute is to be found</param>
/// <returns>Absolute value </returns>
protected sealed override double AbsoluteT(float val1)
{
return Math.Abs(val1);
}
#endregion
}
}

259
src/Numerics/LinearAlgebra/Single/Factorization/UserCholesky.cs

@ -0,0 +1,259 @@
// <copyright file="UserCholesky.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of a Cholesky factorization for user matrices.</para>
/// <para>For a symmetric, positive definite matrix A, the Cholesky factorization
/// is an lower triangular matrix L so that A = L*L'.</para>
/// </summary>
/// <remarks>
/// The computation of the Cholesky factorization is done at construction time. If the matrix is not symmetric
/// or positive definite, the constructor will throw an exception.
/// </remarks>
public class UserCholesky : Cholesky<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="UserCholesky"/> class. This object will compute the
/// Cholesky factorization when the constructor is called and cache it's factorization.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not positive definite.</exception>
public UserCholesky(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare);
}
// Create a new matrix for the Cholesky factor, then perform factorization (while overwriting).
CholeskyFactor = matrix.Clone();
for (var j = 0; j < CholeskyFactor.RowCount; j++)
{
var d = 0.0;
for (var k = 0; k < j; k++)
{
var s = 0.0f;
for (var i = 0; i < k; i++)
{
s += CholeskyFactor.At(k, i) * CholeskyFactor.At(j, i);
}
s = (matrix.At(j, k) - s) / CholeskyFactor.At(k, k);
CholeskyFactor.At(j, k, s);
d += s * s;
}
d = matrix.At(j, j) - d;
if (d <= 0.0)
{
throw new ArgumentException(Resources.ArgumentMatrixPositiveDefinite);
}
CholeskyFactor.At(j, j, (float)Math.Sqrt(d));
for (var k = j + 1; k < CholeskyFactor.RowCount; k++)
{
CholeskyFactor.At(j, k, 0.0f);
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A Cholesky factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (result.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
if (result.ColumnCount != input.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
if (input.RowCount != CholeskyFactor.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
input.CopyTo(result);
var order = CholeskyFactor.RowCount;
for (var c = 0; c < result.ColumnCount; c++)
{
// Solve L*Y = B;
float sum;
for (var i = 0; i < order; i++)
{
sum = result.At(i, c);
for (var k = i - 1; k >= 0; k--)
{
sum -= CholeskyFactor.At(i, k) * result.At(k, c);
}
result.At(i, c, sum / CholeskyFactor.At(i, i));
}
// Solve L'*X = Y;
for (var i = order - 1; i >= 0; i--)
{
sum = result.At(i, c);
for (var k = i + 1; k < order; k++)
{
sum -= CholeskyFactor.At(k, i) * result.At(k, c);
}
result.At(i, c, sum / CholeskyFactor.At(i, i));
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A Cholesky factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (input.Count != result.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (input.Count != CholeskyFactor.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
input.CopyTo(result);
var order = CholeskyFactor.RowCount;
// Solve L*Y = B;
float sum;
for (var i = 0; i < order; i++)
{
sum = result[i];
for (var k = i - 1; k >= 0; k--)
{
sum -= CholeskyFactor.At(i, k) * result[k];
}
result[i] = sum / CholeskyFactor.At(i, i);
}
// Solve L'*X = Y;
for (var i = order - 1; i >= 0; i--)
{
sum = result[i];
for (var k = i + 1; k < order; k++)
{
sum -= CholeskyFactor.At(k, i) * result[k];
}
result[i] = sum / CholeskyFactor.At(i, i);
}
}
#region Simple T Mathematics
/// <summary>
/// Add two values T+T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of addition</returns>
protected sealed override float AddT(float val1, float val2)
{
return val1 + val2;
}
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Returns the natural (base e) logarithm of a specified number.
/// </summary>
/// <param name="val1"> A number whose logarithm is to be found</param>
/// <returns>Natural (base e) logarithm </returns>
protected sealed override float LogT(float val1)
{
return (float)Math.Log(val1);
}
#endregion
}
}

316
src/Numerics/LinearAlgebra/Single/Factorization/UserLU.cs

@ -0,0 +1,316 @@
// <copyright file="UserLU.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of an LU factorization.</para>
/// <para>For a matrix A, the LU factorization is a pair of lower triangular matrix L and
/// upper triangular matrix U so that A = L*U.</para>
/// </summary>
/// <remarks>
/// The computation of the LU factorization is done at construction time.
/// </remarks>
public class UserLU : LU<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="UserLU"/> class. This object will compute the
/// LU factorization when the constructor is called and cache it's factorization.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
public UserLU(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare);
}
// Create an array for the pivot indices.
var order = matrix.RowCount;
Factors = matrix.Clone();
Pivots = new int[order];
// Initialize the pivot matrix to the identity permutation.
for (var i = 0; i < order; i++)
{
Pivots[i] = i;
}
var vectorLUcolj = new float[order];
for (var j = 0; j < order; j++)
{
// Make a copy of the j-th column to localize references.
for (var i = 0; i < order; i++)
{
vectorLUcolj[i] = Factors.At(i, j);
}
// Apply previous transformations.
for (var i = 0; i < order; i++)
{
var kmax = Math.Min(i, j);
var s = 0.0f;
for (var k = 0; k < kmax; k++)
{
s += Factors.At(i, k) * vectorLUcolj[k];
}
vectorLUcolj[i] -= s;
Factors.At(i, j, vectorLUcolj[i]);
}
// Find pivot and exchange if necessary.
var p = j;
for (var i = j + 1; i < order; i++)
{
if (Math.Abs(vectorLUcolj[i]) > Math.Abs(vectorLUcolj[p]))
{
p = i;
}
}
if (p != j)
{
for (var k = 0; k < order; k++)
{
var temp = Factors.At(p, k);
Factors.At(p, k, Factors.At(j, k));
Factors.At(j, k, temp);
}
Pivots[j] = p;
}
// Compute multipliers.
if (j < order & Factors.At(j, j) != 0.0)
{
for (var i = j + 1; i < order; i++)
{
Factors.At(i, j, (Factors.At(i, j) / Factors.At(j, j)));
}
}
}
}
/// <summary>
/// Solves a system of linear equations, <c>AX = B</c>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <c>B</c>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <c>X</c>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (result.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
if (result.ColumnCount != input.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
if (input.RowCount != Factors.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
// Copy the contents of input to result.
input.CopyTo(result);
for (var i = 0; i < Pivots.Length; i++)
{
if (Pivots[i] == i)
{
continue;
}
var p = Pivots[i];
for (var j = 0; j < result.ColumnCount; j++)
{
var temp = result.At(p, j);
result.At(p, j, result.At(i, j));
result.At(i, j, temp);
}
}
var order = Factors.RowCount;
// Solve L*Y = P*B
for (var k = 0; k < order; k++)
{
for (var i = k + 1; i < order; i++)
{
for (var j = 0; j < result.ColumnCount; j++)
{
var temp = result.At(k, j) * Factors.At(i, k);
result.At(i, j, result.At(i, j) - temp);
}
}
}
// Solve U*X = Y;
for (var k = order - 1; k >= 0; k--)
{
for (var j = 0; j < result.ColumnCount; j++)
{
result.At(k, j, (result.At(k, j) / Factors.At(k, k)));
}
for (var i = 0; i < k; i++)
{
for (var j = 0; j < result.ColumnCount; j++)
{
var temp = result.At(k, j) * Factors.At(i, k);
result.At(i, j, result.At(i, j) - temp);
}
}
}
}
/// <summary>
/// Solves a system of linear equations, <c>Ax = b</c>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side vector, <c>b</c>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <c>x</c>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Check for proper dimensions.
if (input.Count != result.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (input.Count != Factors.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
// Copy the contents of input to result.
input.CopyTo(result);
for (var i = 0; i < Pivots.Length; i++)
{
if (Pivots[i] == i)
{
continue;
}
var p = Pivots[i];
var temp = result[p];
result[p] = result[i];
result[i] = temp;
}
var order = Factors.RowCount;
// Solve L*Y = P*B
for (var k = 0; k < order; k++)
{
for (var i = k + 1; i < order; i++)
{
result[i] -= result[k] * Factors.At(i, k);
}
}
// Solve U*X = Y;
for (var k = order - 1; k >= 0; k--)
{
result[k] /= Factors.At(k, k);
for (var i = 0; i < k; i++)
{
result[i] -= result[k] * Factors.At(i, k);
}
}
}
/// <summary>
/// Returns the inverse of this matrix. The inverse is calculated using LU decomposition.
/// </summary>
/// <returns>The inverse of this matrix.</returns>
public override Matrix<float> Inverse()
{
var order = Factors.RowCount;
var inverse = Factors.CreateMatrix(order, order);
for (var i = 0; i < order; i++)
{
inverse.At(i, i, 1.0f);
}
return Solve(inverse);
}
#region Simple arithmetic of type T
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
#endregion
}
}

357
src/Numerics/LinearAlgebra/Single/Factorization/UserQR.cs

@ -0,0 +1,357 @@
// <copyright file="UserQR.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using System.Linq;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of the QR decomposition.</para>
/// <para>Any real square matrix A may be decomposed as A = QR where Q is an orthogonal matrix
/// (its columns are orthogonal unit vectors meaning QTQ = I) and R is an upper triangular matrix
/// (also called right triangular matrix).</para>
/// </summary>
/// <remarks>
/// The computation of the QR decomposition is done at construction time by Householder transformation.
/// </remarks>
public class UserQR : QR<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="UserQR"/> class. This object will compute the
/// QR factorization when the constructor is called and cache it's factorization.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
public UserQR(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount < matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
MatrixR = matrix.Clone();
MatrixQ = matrix.CreateMatrix(matrix.RowCount, matrix.RowCount);
for (var i = 0; i < matrix.RowCount; i++)
{
MatrixQ.At(i, i, 1.0f);
}
var minmn = Math.Min(matrix.RowCount, matrix.ColumnCount);
var u = new float[minmn][];
for (var i = 0; i < minmn; i++)
{
u[i] = GenerateColumn(MatrixR, i, matrix.RowCount - 1, i);
ComputeQR(u[i], MatrixR, i, matrix.RowCount - 1, i + 1, matrix.ColumnCount - 1);
}
for (var i = minmn - 1; i >= 0; i--)
{
ComputeQR(u[i], MatrixQ, i, matrix.RowCount - 1, i, matrix.RowCount - 1);
}
}
/// <summary>
/// Generate column from initial matrix to work array
/// </summary>
/// <param name="a">Initial matrix</param>
/// <param name="rowStart">The firts row</param>
/// <param name="rowEnd">The last row</param>
/// <param name="column">Column index</param>
/// <returns>Generated vector</returns>
private static float[] GenerateColumn(Matrix<float> a, int rowStart, int rowEnd, int column)
{
var ru = rowEnd - rowStart + 1;
var u = new float[ru];
for (var i = rowStart; i <= rowEnd; i++)
{
u[i - rowStart] = a.At(i, rowStart);
a.At(i, rowStart, 0.0f);
}
var norm = u.Sum(t => t * t);
norm = (float)Math.Sqrt(norm);
if (rowStart == rowEnd || norm == 0)
{
a.At(rowStart, column, -u[0]);
u[0] = (float)Math.Sqrt(2.0);
return u;
}
var scale = 1.0f / norm;
if (u[0] < 0.0)
{
scale *= -1.0f;
}
a.At(rowStart, column, -1.0f / scale);
for (var i = 0; i < ru; i++)
{
u[i] *= scale;
}
u[0] += 1.0f;
var s = (float)Math.Sqrt(1.0 / u[0]);
for (var i = 0; i < ru; i++)
{
u[i] *= s;
}
return u;
}
/// <summary>
/// Perform calculation of Q or R
/// </summary>
/// <param name="u">Work array</param>
/// <param name="a">Q or R matrices</param>
/// <param name="rowStart">The first row</param>
/// <param name="rowEnd">The last row</param>
/// <param name="columnStart">The first column</param>
/// <param name="columnEnd">The last column</param>
private static void ComputeQR(float[] u, Matrix<float> a, int rowStart, int rowEnd, int columnStart, int columnEnd)
{
if (rowEnd < rowStart || columnEnd < columnStart)
{
return;
}
var v = new float[columnEnd - columnStart + 1];
for (var j = columnStart; j <= columnEnd; j++)
{
v[j - columnStart] = 0.0f;
}
for (var i = rowStart; i <= rowEnd; i++)
{
for (var j = columnStart; j <= columnEnd; j++)
{
v[j - columnStart] = v[j - columnStart] + (u[i - rowStart] * a.At(i, j));
}
}
for (var i = rowStart; i <= rowEnd; i++)
{
for (var j = columnStart; j <= columnEnd; j++)
{
a.At(i, j, a.At(i, j) - (u[i - rowStart] * v[j - columnStart]));
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// The solution X should have the same number of columns as B
if (input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
if (MatrixR.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
// The solution X row dimension is equal to the column dimension of A
if (MatrixR.ColumnCount != result.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
var inputCopy = input.Clone();
// Compute Y = transpose(Q)*B
var column = new float[MatrixR.RowCount];
for (var j = 0; j < input.ColumnCount; j++)
{
for (var k = 0; k < MatrixR.RowCount; k++)
{
column[k] = inputCopy.At(k, j);
}
for (var i = 0; i < MatrixR.RowCount; i++)
{
float s = 0;
for (var k = 0; k < MatrixR.RowCount; k++)
{
s += MatrixQ.At(k, i) * column[k];
}
inputCopy.At(i, j, s);
}
}
// Solve R*X = Y;
for (var k = MatrixR.ColumnCount - 1; k >= 0; k--)
{
for (var j = 0; j < input.ColumnCount; j++)
{
inputCopy.At(k, j, inputCopy.At(k, j) / MatrixR.At(k, k));
}
for (var i = 0; i < k; i++)
{
for (var j = 0; j < input.ColumnCount; j++)
{
inputCopy.At(i, j, inputCopy.At(i, j) - (inputCopy.At(k, j) * MatrixR.At(i, k)));
}
}
}
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
for (var j = 0; j < inputCopy.ColumnCount; j++)
{
result.At(i, j, inputCopy.At(i, j));
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Ax=b where A is an m x n matrix
// Check that b is a column vector with m entries
if (MatrixR.RowCount != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Check that x is a column vector with n entries
if (MatrixR.ColumnCount != result.Count)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var inputCopy = input.Clone();
// Compute Y = transpose(Q)*B
var column = new float[MatrixR.RowCount];
for (var k = 0; k < MatrixR.RowCount; k++)
{
column[k] = inputCopy[k];
}
for (var i = 0; i < MatrixR.RowCount; i++)
{
float s = 0;
for (var k = 0; k < MatrixR.RowCount; k++)
{
s += MatrixQ.At(k, i) * column[k];
}
inputCopy[i] = s;
}
// Solve R*X = Y;
for (var k = MatrixR.ColumnCount - 1; k >= 0; k--)
{
inputCopy[k] /= MatrixR.At(k, k);
for (var i = 0; i < k; i++)
{
inputCopy[i] -= inputCopy[k] * MatrixR.At(i, k);
}
}
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
result[i] = inputCopy[i];
}
}
#region Simple arithmetic of type T
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Returns the absolute value of a specified number.
/// </summary>
/// <param name="val1"> A number whose absolute is to be found</param>
/// <returns>Absolute value </returns>
protected sealed override double AbsoluteT(float val1)
{
return Math.Abs(val1);
}
#endregion
}
}

950
src/Numerics/LinearAlgebra/Single/Factorization/UserSvd.cs

@ -0,0 +1,950 @@
// <copyright file="UserSvd.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Factorization
{
using System;
using Generic;
using Generic.Factorization;
using Properties;
/// <summary>
/// <para>A class which encapsulates the functionality of the singular value decomposition (SVD) for <see cref="Matrix{T}"/>.</para>
/// <para>Suppose M is an m-by-n matrix whose entries are real numbers.
/// Then there exists a factorization of the form M = UΣVT where:
/// - U is an m-by-m unitary matrix;
/// - Σ is m-by-n diagonal matrix with nonnegative real numbers on the diagonal;
/// - VT denotes transpose of V, an n-by-n unitary matrix;
/// Such a factorization is called a singular-value decomposition of M. A common convention is to order the diagonal
/// entries Σ(i,i) in descending order. In this case, the diagonal matrix Σ is uniquely determined
/// by M (though the matrices U and V are not). The diagonal entries of Σ are known as the singular values of M.</para>
/// </summary>
/// <remarks>
/// The computation of the singular value decomposition is done at construction time.
/// </remarks>
public class UserSvd : Svd<float>
{
/// <summary>
/// Initializes a new instance of the <see cref="UserSvd"/> class. This object will compute the
/// the singular value decomposition when the constructor is called and cache it's decomposition.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <param name="computeVectors">Compute the singular U and VT vectors or not.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <b>null</b>.</exception>
/// <exception cref="ArgumentException">If SVD algorithm failed to converge with matrix <paramref name="matrix"/>.</exception>
public UserSvd(Matrix<float> matrix, bool computeVectors)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
ComputeVectors = computeVectors;
var nm = Math.Min(matrix.RowCount + 1, matrix.ColumnCount);
var matrixCopy = matrix.Clone();
VectorS = matrixCopy.CreateVector(nm);
MatrixU = matrixCopy.CreateMatrix(matrixCopy.RowCount, matrixCopy.RowCount);
MatrixVT = matrixCopy.CreateMatrix(matrixCopy.ColumnCount, matrixCopy.ColumnCount);
const int Maxiter = 1000;
var e = new float[matrixCopy.ColumnCount];
var work = new float[matrixCopy.RowCount];
int i, j;
int l, lp1;
var cs = 0.0f;
var sn = 0.0f;
float t;
var ncu = matrixCopy.RowCount;
// Reduce matrixCopy to bidiagonal form, storing the diagonal elements
// In s and the super-diagonal elements in e.
var nct = Math.Min(matrixCopy.RowCount - 1, matrixCopy.ColumnCount);
var nrt = Math.Max(0, Math.Min(matrixCopy.ColumnCount - 2, matrixCopy.RowCount));
var lu = Math.Max(nct, nrt);
for (l = 0; l < lu; l++)
{
lp1 = l + 1;
if (l < nct)
{
// Compute the transformation for the l-th column and place the l-th diagonal in VectorS[l].
var xnorm = Dnrm2Column(matrixCopy, matrixCopy.RowCount, l, l);
VectorS[l] = xnorm;
if (VectorS[l] != 0.0)
{
if (matrixCopy.At(l, l) != 0.0)
{
VectorS[l] = Dsign(VectorS[l], matrixCopy.At(l, l));
}
DscalColumn(matrixCopy, matrixCopy.RowCount, l, l, 1.0f / VectorS[l]);
matrixCopy.At(l, l, (1.0f + matrixCopy.At(l, l)));
}
VectorS[l] = -VectorS[l];
}
for (j = lp1; j < matrixCopy.ColumnCount; j++)
{
if (l < nct)
{
if (VectorS[l] != 0.0)
{
// Apply the transformation.
t = -Ddot(matrixCopy, matrixCopy.RowCount, l, j, l) / matrixCopy.At(l, l);
for (var ii = l; ii < matrixCopy.RowCount; ii++)
{
matrixCopy.At(ii, j, matrixCopy.At(ii, j) + (t * matrixCopy.At(ii, l)));
}
}
}
// Place the l-th row of matrixCopy into e for the
// Subsequent calculation of the row transformation.
e[j] = matrixCopy.At(l, j);
}
if (ComputeVectors && l < nct)
{
// Place the transformation in u for subsequent back multiplication.
for (i = l; i < matrixCopy.RowCount; i++)
{
MatrixU.At(i, l, matrixCopy.At(i, l));
}
}
if (l >= nrt)
{
continue;
}
// Compute the l-th row transformation and place the l-th super-diagonal in e(l).
var enorm = Dnrm2Vector(e, lp1);
e[l] = enorm;
if (e[l] != 0.0)
{
if (e[lp1] != 0.0)
{
e[l] = Dsign(e[l], e[lp1]);
}
DscalVector(e, lp1, 1.0f / e[l]);
e[lp1] = 1.0f + e[lp1];
}
e[l] = -e[l];
if (lp1 < matrixCopy.RowCount && e[l] != 0.0)
{
// Apply the transformation.
for (i = lp1; i < matrixCopy.RowCount; i++)
{
work[i] = 0.0f;
}
for (j = lp1; j < matrixCopy.ColumnCount; j++)
{
for (var ii = lp1; ii < matrixCopy.RowCount; ii++)
{
work[ii] += e[j] * matrixCopy.At(ii, j);
}
}
for (j = lp1; j < matrixCopy.ColumnCount; j++)
{
var ww = -e[j] / e[lp1];
for (var ii = lp1; ii < matrixCopy.RowCount; ii++)
{
matrixCopy.At(ii, j, matrixCopy.At(ii, j) + (ww * work[ii]));
}
}
}
if (ComputeVectors)
{
// Place the transformation in v for subsequent back multiplication.
for (i = lp1; i < matrixCopy.ColumnCount; i++)
{
MatrixVT.At(i, l, e[i]);
}
}
}
// Set up the final bidiagonal matrixCopy or order m.
var m = Math.Min(matrixCopy.ColumnCount, matrixCopy.RowCount + 1);
var nctp1 = nct + 1;
var nrtp1 = nrt + 1;
if (nct < matrixCopy.ColumnCount)
{
VectorS[nctp1 - 1] = matrixCopy.At((nctp1 - 1), (nctp1 - 1));
}
if (matrixCopy.RowCount < m)
{
VectorS[m - 1] = 0.0f;
}
if (nrtp1 < m)
{
e[nrtp1 - 1] = matrixCopy.At((nrtp1 - 1), (m - 1));
}
e[m - 1] = 0.0f;
// If required, generate u.
if (ComputeVectors)
{
for (j = nctp1 - 1; j < ncu; j++)
{
for (i = 0; i < matrixCopy.RowCount; i++)
{
MatrixU.At(i, j, 0.0f);
}
MatrixU.At(j, j, 1.0f);
}
for (l = nct - 1; l >= 0; l--)
{
if (VectorS[l] != 0.0)
{
for (j = l + 1; j < ncu; j++)
{
t = -Ddot(MatrixU, matrixCopy.RowCount, l, j, l) / MatrixU.At(l, l);
for (var ii = l; ii < matrixCopy.RowCount; ii++)
{
MatrixU.At(ii, j, MatrixU.At(ii, j) + (t * MatrixU.At(ii, l)));
}
}
DscalColumn(MatrixU, matrixCopy.RowCount, l, l, -1.0f);
MatrixU.At(l, l, 1.0f + MatrixU.At(l, l));
for (i = 0; i < l; i++)
{
MatrixU.At(i, l, 0.0f);
}
}
else
{
for (i = 0; i < matrixCopy.RowCount; i++)
{
MatrixU.At(i, l, 0.0f);
}
MatrixU.At(l, l, 1.0f);
}
}
}
// If it is required, generate v.
if (ComputeVectors)
{
for (l = matrixCopy.ColumnCount - 1; l >= 0; l--)
{
lp1 = l + 1;
if (l < nrt)
{
if (e[l] != 0.0)
{
for (j = lp1; j < matrixCopy.ColumnCount; j++)
{
t = -Ddot(MatrixVT, matrixCopy.ColumnCount, l, j, lp1) / MatrixVT.At(lp1, l);
for (var ii = l; ii < matrixCopy.ColumnCount; ii++)
{
MatrixVT.At(ii, j, MatrixVT.At(ii, j) + (t * MatrixVT.At(ii, l)));
}
}
}
}
for (i = 0; i < matrixCopy.ColumnCount; i++)
{
MatrixVT.At(i, l, 0.0f);
}
MatrixVT.At(l, l, 1.0f);
}
}
// Transform s and e so that they are float .
for (i = 0; i < m; i++)
{
float r;
if (VectorS[i] != 0.0)
{
t = VectorS[i];
r = VectorS[i] / t;
VectorS[i] = t;
if (i < m - 1)
{
e[i] = e[i] / r;
}
if (ComputeVectors)
{
DscalColumn(MatrixU, matrixCopy.RowCount, i, 0, r);
}
}
// Exit
if (i == m - 1)
{
break;
}
if (e[i] != 0.0)
{
t = e[i];
r = t / e[i];
e[i] = t;
VectorS[i + 1] = VectorS[i + 1] * r;
if (ComputeVectors)
{
DscalColumn(MatrixVT, matrixCopy.ColumnCount, i + 1, 0, r);
}
}
}
// Main iteration loop for the singular values.
var mn = m;
var iter = 0;
while (m > 0)
{
// Quit if all the singular values have been found. If too many iterations have been performed,
// throw exception that Convergence Failed
if (iter >= Maxiter)
{
throw new ArgumentException(Resources.ConvergenceFailed);
}
// This section of the program inspects for negligible elements in the s and e arrays. On
// completion the variables kase and l are set as follows.
// Kase = 1 if VectorS[m] and e[l-1] are negligible and l < m
// Kase = 2 if VectorS[l] is negligible and l < m
// Kase = 3 if e[l-1] is negligible, l < m, and VectorS[l, ..., VectorS[m] are not negligible (qr step).
// Лase = 4 if e[m-1] is negligible (convergence).
float ztest;
float test;
for (l = m - 2; l >= 0; l--)
{
test = Math.Abs(VectorS[l]) + Math.Abs(VectorS[l + 1]);
ztest = test + Math.Abs(e[l]);
if (ztest.AlmostEqualInDecimalPlaces(test, 7))
{
e[l] = 0.0f;
break;
}
}
int kase;
if (l == m - 2)
{
kase = 4;
}
else
{
int ls;
for (ls = m - 1; ls > l; ls--)
{
test = 0.0f;
if (ls != m - 1)
{
test = test + Math.Abs(e[ls]);
}
if (ls != l + 1)
{
test = test + Math.Abs(e[ls - 1]);
}
ztest = test + Math.Abs(VectorS[ls]);
if (ztest.AlmostEqualInDecimalPlaces(test, 7))
{
VectorS[ls] = 0.0f;
break;
}
}
if (ls == l)
{
kase = 3;
}
else if (ls == m - 1)
{
kase = 1;
}
else
{
kase = 2;
l = ls;
}
}
l = l + 1;
// Perform the task indicated by kase.
int k;
float f;
switch (kase)
{
// Deflate negligible VectorS[m].
case 1:
f = e[m - 2];
e[m - 2] = 0.0f;
float t1;
for (var kk = l; kk < m - 1; kk++)
{
k = m - 2 - kk + l;
t1 = VectorS[k];
Drotg(ref t1, ref f, ref cs, ref sn);
VectorS[k] = t1;
if (k != l)
{
f = -sn * e[k - 1];
e[k - 1] = cs * e[k - 1];
}
if (ComputeVectors)
{
Drot(MatrixVT, matrixCopy.ColumnCount, k, m - 1, cs, sn);
}
}
break;
// Split at negligible VectorS[l].
case 2:
f = e[l - 1];
e[l - 1] = 0.0f;
for (k = l; k < m; k++)
{
t1 = VectorS[k];
Drotg(ref t1, ref f, ref cs, ref sn);
VectorS[k] = t1;
f = -sn * e[k];
e[k] = cs * e[k];
if (ComputeVectors)
{
Drot(MatrixU, matrixCopy.RowCount, k, l - 1, cs, sn);
}
}
break;
// Perform one qr step.
case 3:
// Calculate the shift.
var scale = 0.0f;
scale = Math.Max(scale, Math.Abs(VectorS[m - 1]));
scale = Math.Max(scale, Math.Abs(VectorS[m - 2]));
scale = Math.Max(scale, Math.Abs(e[m - 2]));
scale = Math.Max(scale, Math.Abs(VectorS[l]));
scale = Math.Max(scale, Math.Abs(e[l]));
var sm = VectorS[m - 1] / scale;
var smm1 = VectorS[m - 2] / scale;
var emm1 = e[m - 2] / scale;
var sl = VectorS[l] / scale;
var el = e[l] / scale;
var b = (((smm1 + sm) * (smm1 - sm)) + (emm1 * emm1)) / 2.0f;
var c = (sm * emm1) * (sm * emm1);
var shift = 0.0f;
if (b != 0.0 || c != 0.0)
{
shift = (float) Math.Sqrt((b * b) + c);
if (b < 0.0)
{
shift = -shift;
}
shift = c / (b + shift);
}
f = ((sl + sm) * (sl - sm)) + shift;
var g = sl * el;
// Chase zeros.
for (k = l; k < m - 1; k++)
{
Drotg(ref f, ref g, ref cs, ref sn);
if (k != l)
{
e[k - 1] = f;
}
f = (cs * VectorS[k]) + (sn * e[k]);
e[k] = (cs * e[k]) - (sn * VectorS[k]);
g = sn * VectorS[k + 1];
VectorS[k + 1] = cs * VectorS[k + 1];
if (ComputeVectors)
{
Drot(MatrixVT, matrixCopy.ColumnCount, k, k + 1, cs, sn);
}
Drotg(ref f, ref g, ref cs, ref sn);
VectorS[k] = f;
f = (cs * e[k]) + (sn * VectorS[k + 1]);
VectorS[k + 1] = (-sn * e[k]) + (cs * VectorS[k + 1]);
g = sn * e[k + 1];
e[k + 1] = cs * e[k + 1];
if (ComputeVectors && k < matrixCopy.RowCount)
{
Drot(MatrixU, matrixCopy.RowCount, k, k + 1, cs, sn);
}
}
e[m - 2] = f;
iter = iter + 1;
break;
// Convergence.
case 4:
// Make the singular value positive
if (VectorS[l] < 0.0)
{
VectorS[l] = -VectorS[l];
if (ComputeVectors)
{
DscalColumn(MatrixVT, matrixCopy.ColumnCount, l, 0, -1.0f);
}
}
// Order the singular value.
while (l != mn - 1)
{
if (VectorS[l] >= VectorS[l + 1])
{
break;
}
t = VectorS[l];
VectorS[l] = VectorS[l + 1];
VectorS[l + 1] = t;
if (ComputeVectors && l < matrixCopy.ColumnCount)
{
Dswap(MatrixVT, matrixCopy.ColumnCount, l, l + 1);
}
if (ComputeVectors && l < matrixCopy.RowCount)
{
Dswap(MatrixU, matrixCopy.RowCount, l, l + 1);
}
l = l + 1;
}
iter = 0;
m = m - 1;
break;
}
}
if (ComputeVectors)
{
MatrixVT = MatrixVT.Transpose();
}
// Adjust the size of s if rows < columns. We are using ported copy of linpack's svd code and it uses
// a singular vector of length mRows+1 when mRows < mColumns. The last element is not used and needs to be removed.
// we should port lapack's svd routine to remove this problem.
if (matrixCopy.RowCount < matrixCopy.ColumnCount)
{
nm--;
var tmp = matrixCopy.CreateVector(nm);
for (i = 0; i < nm; i++)
{
tmp[i] = VectorS[i];
}
VectorS = tmp;
}
}
/// <summary>
/// Calculates absolute value of <paramref name="z1"/> multiplied on signum function of <paramref name="z2"/>
/// </summary>
/// <param name="z1">Double value z1</param>
/// <param name="z2">Double value z2</param>
/// <returns>Result multiplication of signum function and absolute value</returns>
private static float Dsign(float z1, float z2)
{
return Math.Abs(z1) * (z2 / Math.Abs(z2));
}
/// <summary>
/// Swap column <paramref name="columnA"/> and <paramref name="columnB"/>
/// </summary>
/// <param name="a">Source matrix</param>
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
/// <param name="columnA">Column A index to swap</param>
/// <param name="columnB">Column B index to swap</param>
private static void Dswap(Matrix<float> a, int rowCount, int columnA, int columnB)
{
for (var i = 0; i < rowCount; i++)
{
var z = a.At(i, columnA);
a.At(i, columnA, a.At(i, columnB));
a.At(i, columnB, z);
}
}
/// <summary>
/// Scale column <paramref name="column"/> by <paramref name="z"/> starting from row <paramref name="rowStart"/>
/// </summary>
/// <param name="a">Source matrix</param>
/// <param name="rowCount">The number of rows in <paramref name="a"/> </param>
/// <param name="column">Column to scale</param>
/// <param name="rowStart">Row to scale from</param>
/// <param name="z">Scale value</param>
private static void DscalColumn(Matrix<float> a, int rowCount, int column, int rowStart, float z)
{
for (var i = rowStart; i < rowCount; i++)
{
a.At(i, column, a.At(i, column) * z);
}
}
/// <summary>
/// Scale vector <paramref name="a"/> by <paramref name="z"/> starting from index <paramref name="start"/>
/// </summary>
/// <param name="a">Source vector</param>
/// <param name="start">Row to scale from</param>
/// <param name="z">Scale value</param>
private static void DscalVector(float[] a, int start, float z)
{
for (var i = start; i < a.Length; i++)
{
a[i] = a[i] * z;
}
}
/// <summary>
/// Given the Cartesian coordinates (da, db) of a point p, these fucntion return the parameters da, db, c, and s
/// associated with the Givens rotation that zeros the y-coordinate of the point.
/// </summary>
/// <param name="da">Provides the x-coordinate of the point p. On exit contains the parameter r associated with the Givens rotation</param>
/// <param name="db">Provides the y-coordinate of the point p. On exit contains the parameter z associated with the Givens rotation</param>
/// <param name="c">Contains the parameter c associated with the Givens rotation</param>
/// <param name="s">Contains the parameter s associated with the Givens rotation</param>
/// <remarks>This is equivalent to the DROTG LAPACK routine.</remarks>
private static void Drotg(ref float da, ref float db, ref float c, ref float s)
{
float r, z;
var roe = db;
var absda = Math.Abs(da);
var absdb = Math.Abs(db);
if (absda > absdb)
{
roe = da;
}
var scale = absda + absdb;
if (scale == 0.0)
{
c = 1.0f;
s = 0.0f;
r = 0.0f;
z = 0.0f;
}
else
{
var sda = da / scale;
var sdb = db / scale;
r = scale * (float)Math.Sqrt((sda * sda) + (sdb * sdb));
if (roe < 0.0)
{
r = -r;
}
c = da / r;
s = db / r;
z = 1.0f;
if (absda > absdb)
{
z = s;
}
if (absdb >= absda && c != 0.0)
{
z = 1.0f / c;
}
}
da = r;
db = z;
}
/// <summary>dded
/// Calculate Norm 2 of the column <paramref name="column"/> in matrix <paramref name="a"/> starting from row <paramref name="rowStart"/>
/// </summary>
/// <param name="a">Source matrix</param>
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
/// <param name="column">Column index</param>
/// <param name="rowStart">Start row index</param>
/// <returns>Norm2 (Euclidean norm) of trhe column</returns>
private static float Dnrm2Column(Matrix<float> a, int rowCount, int column, int rowStart)
{
float s = 0;
for (var i = rowStart; i < rowCount; i++)
{
s += a.At(i, column) * a.At(i, column);
}
return (float)Math.Sqrt(s);
}
/// <summary>
/// Calculate Norm 2 of the vector <paramref name="a"/> starting from index <paramref name="rowStart"/>
/// </summary>
/// <param name="a">Source vector</param>
/// <param name="rowStart">Start index</param>
/// <returns>Norm2 (Euclidean norm) of the vector</returns>
private static float Dnrm2Vector(float[] a, int rowStart)
{
float s = 0;
for (var i = rowStart; i < a.Length; i++)
{
s += a[i] * a[i];
}
return (float)Math.Sqrt(s);
}
/// <summary>
/// Calculate dot product of <paramref name="columnA"/> and <paramref name="columnB"/>
/// </summary>
/// <param name="a">Source matrix</param>
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
/// <param name="columnA">Index of column A</param>
/// <param name="columnB">Index of column B</param>
/// <param name="rowStart">Starting row index</param>
/// <returns>Dot product value</returns>
private static float Ddot(Matrix<float> a, int rowCount, int columnA, int columnB, int rowStart)
{
var z = 0.0f;
for (var i = rowStart; i < rowCount; i++)
{
z += a.At(i, columnB) * a.At(i, columnA);
}
return z;
}
/// <summary>
/// Performs rotation of points in the plane. Given two vectors x <paramref name="columnA"/> and y <paramref name="columnB"/>,
/// each vector element of these vectors is replaced as follows: x(i) = c*x(i) + s*y(i); y(i) = c*y(i) - s*x(i)
/// </summary>
/// <param name="a">Source matrix</param>
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
/// <param name="columnA">Index of column A</param>
/// <param name="columnB">Index of column B</param>
/// <param name="c">Scalar "c" value</param>
/// <param name="s">Scalar "s" value</param>
private static void Drot(Matrix<float> a, int rowCount, int columnA, int columnB, float c, float s)
{
for (var i = 0; i < rowCount; i++)
{
var z = (c * a.At(i, columnA)) + (s * a.At(i, columnB));
var tmp = (c * a.At(i, columnB)) - (s * a.At(i, columnA));
a.At(i, columnB, tmp);
a.At(i, columnA, z);
}
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A SVD factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<float> input, Matrix<float> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (!ComputeVectors)
{
throw new InvalidOperationException(Resources.SingularVectorsNotComputed);
}
// The solution X should have the same number of columns as B
if (input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
if (MatrixU.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
// The solution X row dimension is equal to the column dimension of A
if (MatrixVT.ColumnCount != result.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
var mn = Math.Min(MatrixU.RowCount, MatrixVT.ColumnCount);
var bn = input.ColumnCount;
var tmp = new float[MatrixVT.ColumnCount];
for (var k = 0; k < bn; k++)
{
for (var j = 0; j < MatrixVT.ColumnCount; j++)
{
float value = 0;
if (j < mn)
{
for (var i = 0; i < MatrixU.RowCount; i++)
{
value += MatrixU.At(i, j) * input.At(i, k);
}
value /= VectorS[j];
}
tmp[j] = value;
}
for (var j = 0; j < MatrixVT.ColumnCount; j++)
{
float value = 0;
for (var i = 0; i < MatrixVT.ColumnCount; i++)
{
value += MatrixVT.At(i, j) * tmp[i];
}
result[j, k] = value;
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A SVD factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<float> input, Vector<float> result)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (!ComputeVectors)
{
throw new InvalidOperationException(Resources.SingularVectorsNotComputed);
}
// Ax=b where A is an m x n matrix
// Check that b is a column vector with m entries
if (MatrixU.RowCount != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Check that x is a column vector with n entries
if (MatrixVT.ColumnCount != result.Count)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
var mn = Math.Min(MatrixU.RowCount, MatrixVT.ColumnCount);
var tmp = new float[MatrixVT.ColumnCount];
float value;
for (var j = 0; j < MatrixVT.ColumnCount; j++)
{
value = 0;
if (j < mn)
{
for (var i = 0; i < MatrixU.RowCount; i++)
{
value += MatrixU.At(i, j) * input[i];
}
value /= VectorS[j];
}
tmp[j] = value;
}
for (var j = 0; j < MatrixVT.ColumnCount; j++)
{
value = 0;
for (int i = 0; i < MatrixVT.ColumnCount; i++)
{
value += MatrixVT.At(i, j) * tmp[i];
}
result[j] = value;
}
}
#region Simple arithmetic of type T
/// <summary>
/// Multiply two values T*T
/// </summary>
/// <param name="val1">Left operand value</param>
/// <param name="val2">Right operand value</param>
/// <returns>Result of multiplication</returns>
protected sealed override float MultiplyT(float val1, float val2)
{
return val1 * val2;
}
/// <summary>
/// Returns the absolute value of a specified number.
/// </summary>
/// <param name="val1"> A number whose absolute is to be found</param>
/// <returns>Absolute value </returns>
protected sealed override double AbsoluteT(float val1)
{
return Math.Abs(val1);
}
#endregion
}
}

197
src/Numerics/LinearAlgebra/Single/IO/DelimitedReader.cs

@ -0,0 +1,197 @@
// <copyright file="DelimitedReader.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.IO
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using Generic;
/// <summary>
/// Creates a <see cref="Matrix{T}"/> from a delimited text file. If the user does not
/// specify a delimiter, then any whitespace is used.
/// </summary>
/// <typeparam name="TMatrix">The type of the matrix to return.</typeparam>
public class DelimitedReader<TMatrix> : MatrixReader<TMatrix>
where TMatrix : Matrix<float>
{
/// <summary>
/// Constructor to create matrix instance.
/// </summary>
private static readonly ConstructorInfo Constructor = typeof(TMatrix).GetConstructor(new[] { typeof(int), typeof(int) });
/// <summary>
/// Whitespace regular expression.
/// </summary>
private static readonly Regex WhiteSpace = new Regex(@"[\s]+");
/// <summary>
/// The delimiter to use.
/// </summary>
private readonly Regex _delimiter;
/// <summary>
/// The <see cref="CultureInfo"/> to use.
/// </summary>
private CultureInfo _cultureInfo = CultureInfo.CurrentCulture;
/// <summary>
/// Initializes a new instance of the <see cref="DelimitedReader{TMatrix}"/> class using
/// any whitespace as the delimiter.
/// </summary>
public DelimitedReader()
{
_delimiter = WhiteSpace;
}
/// <summary>
/// Initializes a new instance of the <see cref="DelimitedReader{TMatrix}"/> class.
/// </summary>
/// <param name="delimiter">The delimiter to use.</param>
public DelimitedReader(char delimiter)
{
_delimiter = new Regex("[" + new string(delimiter, 1) + "]+");
}
/// <summary>
/// Initializes a new instance of the <see cref="DelimitedReader{TMatrix}"/> class.
/// </summary>
/// <param name="delimiter">
/// The delimiter to use.
/// </param>
/// <exception cref="ArgumentNullException">
/// If <paramref name="delimiter"/> is <see langword="null"/>.
/// </exception>
public DelimitedReader(string delimiter)
{
if (delimiter == null)
{
throw new ArgumentNullException("delimiter");
}
_delimiter = new Regex("[" + delimiter + "]+");
}
/// <summary>
/// Gets or sets the <see cref="CultureInfo"/> to use when parsing the numbers.
/// </summary>
/// <value>The culture info.</value>
/// <remarks>Defaults to <c>CultureInfo.CurrentCulture</c>.</remarks>
public CultureInfo CultureInfo
{
get
{
return _cultureInfo;
}
set
{
if (value != null)
{
_cultureInfo = value;
}
}
}
/// <summary>
/// Gets or sets a value indicating whether the files has a header row.
/// </summary>
/// <value>
/// <c>true</c> if this instance has a header row; otherwise, <c>false</c>.
/// </value>
/// <remarks>Defaults to <see langword="false"/>.</remarks>
public bool HasHeaderRow
{
get;
set;
}
/// <summary>
/// Performs the actual reading.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> to read the matrix from.</param>
/// <returns>
/// A matrix containing the data from the <see cref="Stream"/>. <see langword="null"/> is returned if the <see cref="Stream"/> is empty.
/// </returns>
protected override TMatrix DoReadMatrix(Stream stream)
{
var data = new List<string[]>();
// max is used to supports files like:
// 1,2
// 3,4,5,6
// 7
// this creates a 3x4 matrix:
// 1, 2, 0 ,0
// 3, 4, 5, 6
// 7, 0, 0, 0
var max = -1;
var reader = new StreamReader(stream);
var line = reader.ReadLine();
if (HasHeaderRow)
{
line = reader.ReadLine();
}
while (line != null)
{
line = line.Trim();
if (line.Length > 0)
{
var row = _delimiter.Split(line);
max = Math.Max(max, row.Length);
data.Add(row);
}
line = reader.ReadLine();
}
var ret = (TMatrix)Constructor.Invoke(new object[] { data.Count, max });
if (data.Count != 0)
{
for (var i = 0; i < data.Count; i++)
{
var row = data[i];
for (var j = 0; j < row.Length; j++)
{
// strip off quotes
var value = row[j].Replace("'", string.Empty).Replace("\"", string.Empty);
ret[i, j] = float.Parse(value, NumberStyles.Any, _cultureInfo);
}
}
}
reader.Close();
reader.Dispose();
return ret;
}
}
}

168
src/Numerics/LinearAlgebra/Single/IO/DelimitedWriter.cs

@ -0,0 +1,168 @@
// <copyright file="DelimitedWriter.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.IO
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using Generic;
/// <summary>
/// Writes an <see cref="Matrix{T}"/> to delimited text file. If the user does not
/// specify a delimiter, a tab separator is used.
/// </summary>
public class DelimitedWriter : MatrixWriter
{
/// <summary>
/// The delimiter to use.
/// </summary>
private readonly string _delimiter;
/// <summary>
/// The <see cref="CultureInfo"/> to use.
/// </summary>
private CultureInfo _cultureInfo = CultureInfo.CurrentCulture;
/// <summary>
/// Initializes a new instance of the <see cref="DelimitedWriter"/> class using
/// a comma as the delimiter.
/// </summary>
public DelimitedWriter()
{
_delimiter = ",";
}
/// <summary>
/// Initializes a new instance of the <see cref="DelimitedWriter"/> class
/// using the given delimiter.
/// </summary>
/// <param name="delimiter">
/// the delimiter to use.
/// </param>
public DelimitedWriter(char delimiter)
{
_delimiter = new string(delimiter, 1);
}
/// <summary>
/// Initializes a new instance of the <see cref="DelimitedWriter"/> class
/// using the given delimiter.
/// </summary>
/// <param name="delimiter">
/// the delimiter to use.
/// </param>
public DelimitedWriter(string delimiter)
{
_delimiter = delimiter;
}
/// <summary>
/// Gets or sets the column header values.
/// </summary>
/// <value>The column header values.</value>
/// <remarks>Will write the column headers if the list is not empty or <c>null</c>.</remarks>
public IList<string> ColumnHeaders
{
get;
set;
}
/// <summary>
/// Gets or sets the <see cref="CultureInfo"/> to use when parsing the numbers.
/// </summary>
/// <value>The culture info.</value>
/// <remarks>Defaults to <c>CultureInfo.CurrentCulture</c>.</remarks>
public CultureInfo CultureInfo
{
get
{
return _cultureInfo;
}
set
{
if (value != null)
{
_cultureInfo = value;
}
}
}
/// <summary>
/// Writes the given <see cref="Matrix{T}"/> to the given <see cref="TextWriter"/>.
/// </summary>
/// <param name="matrix">The matrix to write.</param>
/// <param name="writer">The <see cref="TextWriter"/> to write the matrix to.</param>
/// <param name="format">The format to use on each element.</param>
/// <exception cref="ArgumentNullException">If either <paramref name="matrix"/> or <paramref name="writer"/> is <c>null</c>.</exception>
protected override void DoWriteMatrix(Matrix<float> matrix, TextWriter writer, string format)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (writer == null)
{
throw new ArgumentNullException("writer");
}
if (ColumnHeaders != null && ColumnHeaders.Count > 0)
{
for (var i = 0; i < ColumnHeaders.Count - 1; i++)
{
writer.Write(ColumnHeaders[i]);
writer.Write(_delimiter);
}
writer.WriteLine(ColumnHeaders[ColumnHeaders.Count - 1]);
}
var cols = matrix.ColumnCount - 1;
var rows = matrix.RowCount - 1;
for (var i = 0; i < matrix.RowCount; i++)
{
for (var j = 0; j < matrix.ColumnCount; j++)
{
writer.Write(matrix[i, j].ToString(format, _cultureInfo));
if (j != cols)
{
writer.Write(_delimiter);
}
}
if (i != rows)
{
writer.Write(Environment.NewLine);
}
}
}
}
}

219
src/Numerics/LinearAlgebra/Single/IO/Matlab/MatlabFile.cs

@ -0,0 +1,219 @@
// <copyright file="MatlabFile.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.IO.Matlab
{
using System.Collections.Generic;
using Generic;
/// <summary>
/// Represents a Matlab file
/// </summary>
internal class MatlabFile
{
/// <summary>
/// Matrices in a matlab file stored as 1-D arrays
/// </summary>
private readonly IDictionary<string, Matrix<float>> _matrices = new SortedList<string, Matrix<float>>();
/// <summary>
/// Gets or sets the header text.
/// </summary>
/// <value>The header text.</value>
public string HeaderText { get; set; }
/// <summary>
/// Gets or sets the first name of the matrix.
/// </summary>
/// <value>The first name of the matrix.</value>
public string FirstMatrixName { get; set; }
/// <summary>
/// Gets the first matrix.
/// </summary>
/// <value>The first matrix.</value>
public Matrix<float> FirstMatrix
{
get
{
if (string.IsNullOrEmpty(FirstMatrixName) || !_matrices.ContainsKey(FirstMatrixName))
{
return null;
}
return _matrices[FirstMatrixName];
}
}
/// <summary>
/// Gets the matrices.
/// </summary>
/// <value>The matrices.</value>
public IDictionary<string, Matrix<float>> Matrices
{
get { return _matrices; }
}
}
/*
/// <summary>
/// An
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="K"></typeparam>
internal class ListDictionary<T, K> : IDictionary<T, K>
{
private readonly IList<T> _keys = new List<T>();
private readonly IList<K> _values = new List<K>();
public void Add(T key, K value)
{
_keys.Add(key);
_values.Add(value);
}
public bool ContainsKey(T key)
{
return _keys.Contains(key);
}
public ICollection<T> Keys
{
get { return _keys; }
}
public bool Remove(T key)
{
if (_keys.Contains(key))
{
int pos = _keys.IndexOf(key);
_values.RemoveAt(pos);
_values.RemoveAt(pos);
return true;
}
return false;
}
public bool TryGetValue(T key, out K value)
{
if (_keys.Contains(key))
{
value = _values[_keys.IndexOf(key)];
return true;
}
value = default(K);
return false;
}
public ICollection<K> Values
{
get { return _values; }
}
public K this[T key]
{
get
{
if (_keys.Contains(key))
{
return _values[_keys.IndexOf(key)];
}
throw new KeyNotFoundException();
}
set
{
if (_keys.Contains(key))
{
_values[_keys.IndexOf(key)] = value;
}
else
{
Add(key, value);
}
}
}
public void Add(KeyValuePair<T, K> item)
{
Add(item.Key, item.Value);
}
public void Clear()
{
_keys.Clear();
_values.Clear();
}
public bool Contains(KeyValuePair<T, K> item)
{
return _keys.Contains(item.Key) && _values[_keys.IndexOf(item.Key)].Equals(item.Value);
}
public void CopyTo(KeyValuePair<T, K>[] array, int arrayIndex)
{
for (int i = 0; i < _keys.Count; i++)
{
array[arrayIndex + i] = new KeyValuePair<T, K>(_keys[i], _values[i]);
}
}
public int Count
{
get { return _keys.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
public bool Remove(KeyValuePair<T, K> item)
{
if (Contains(item))
{
Remove(item.Key);
return true;
}
return false;
}
public IEnumerator<KeyValuePair<T, K>> GetEnumerator()
{
for (int i = 0; i < _keys.Count; i++)
{
yield return new KeyValuePair<T, K>(_keys[i], _values[i]);
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}*/
}

536
src/Numerics/LinearAlgebra/Single/IO/Matlab/MatlabParser.cs

@ -0,0 +1,536 @@
// <copyright file="MatlabParser.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.IO.Matlab
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Common.IO.Matlab;
using Generic;
using Properties;
using zlib;
/// <summary>
/// Parse a Matlab file
/// </summary>
internal class MatlabParser
{
/// <summary>
/// Large Block Size
/// </summary>
private const int LargeBlockSize = 8;
/// <summary>
/// Little Endian Indicator
/// </summary>
private const byte LittleEndianIndicator = 0x49;
/// <summary>
/// Small Block Size
/// </summary>
private const int SmallBlockSize = 4;
/// <summary>
/// Holds the names of the matrices in the file.
/// </summary>
private readonly IList<string> _names = new List<string>();
/// <summary>
/// The stream to read the matlab file from.
/// </summary>
private readonly Stream _stream;
/// <summary>
/// Initializes a new instance of the <see cref="MatlabParser"/> class.
/// </summary>
/// <param name="fileName">Name of the file.</param>
public MatlabParser(string fileName)
: this(fileName, new string[0])
{
}
/// <summary>
/// Initializes a new instance of the <see cref="MatlabParser"/> class.
/// </summary>
/// <param name="stream">The stream to read from.</param>
public MatlabParser(Stream stream)
: this(stream, new string[0])
{
}
/// <summary>
/// Initializes a new instance of the <see cref="MatlabParser"/> class.
/// </summary>
/// <param name="stream">The stream to read from.</param>
/// <param name="objectNames">The name of the objects to retrieve.</param>
public MatlabParser(Stream stream, IEnumerable<string> objectNames)
{
if (stream == null)
{
throw new ArgumentNullException("stream");
}
_stream = stream;
SetNames(objectNames);
}
/// <summary>
/// Initializes a new instance of the <see cref="MatlabParser"/> class.
/// </summary>
/// <param name="fileName">Name of the file.</param>
/// <param name="objectNames">The name of the objects to retrieve.</param>
public MatlabParser(string fileName, IEnumerable<string> objectNames)
{
if (string.IsNullOrEmpty(fileName))
{
throw new ArgumentException(Resources.StringNullOrEmpty, "filename");
}
_stream = File.OpenRead(fileName);
SetNames(objectNames);
}
/// <summary>
/// Copies the names of the objects to retrieve to a local field.
/// </summary>
/// <param name="objectNames">The name of the objects to retrieve.</param>
private void SetNames(IEnumerable<string> objectNames)
{
foreach (var name in objectNames)
{
_names.Add(name);
}
}
/// <summary>
/// Parses the file.
/// </summary>
/// <returns>The parsed Matlab file as a <see cref="MatlabFile"/> object.</returns>
public MatlabFile Parse()
{
var file = new MatlabFile();
using (var reader = new BinaryReader(_stream))
{
file.HeaderText = Encoding.ASCII.GetString(reader.ReadBytes(116));
// skipping subsystem offsets
reader.BaseStream.Position = 126;
if (reader.ReadByte() != LittleEndianIndicator)
{
throw new NotSupportedException(Resources.BigEndianNotSupported);
}
// skip version since it is always 0x0100.
reader.BaseStream.Position = 128;
var length = _stream.Length;
// for each data block add a matlab object to the file.
while (reader.BaseStream.Position < length)
{
var type = (DataType)reader.ReadInt16();
int size = reader.ReadInt16();
var smallBlock = true;
if (size == 0)
{
size = reader.ReadInt32();
smallBlock = false;
}
byte[] data;
if (type == DataType.Compressed)
{
data = DecompressBlock(reader.ReadBytes(size), ref type);
}
else
{
data = new byte[size];
reader.Read(data, 0, size);
AlignData(reader.BaseStream, size, smallBlock);
}
if (type == DataType.Matrix)
{
AddMatrix(data, file);
}
else
{
throw new NotSupportedException(string.Format(Resources.NotSupportedType, type));
}
}
}
return file;
}
/// <summary>
/// Aligns the data.
/// </summary>
/// <param name="stream">The stream.</param>
/// <param name="size">The size of the array.</param>
/// <param name="smallBlock">if set to <c>true</c> if reading from a small block.</param>
private static void AlignData(Stream stream, int size, bool smallBlock)
{
var blockSize = smallBlock ? SmallBlockSize : LargeBlockSize;
var offset = 0;
var mod = size % blockSize;
if (mod != 0)
{
offset = blockSize - mod;
}
stream.Seek(offset, SeekOrigin.Current);
}
/// <summary>
/// Decompresses the block.
/// </summary>
/// <param name="compressed">The compressed data.</param>
/// <param name="type">The type data type contained in the block.</param>
/// <returns>The decompressed block.</returns>
private static byte[] DecompressBlock(byte[] compressed, ref DataType type)
{
byte[] data;
using (var decompressed = new MemoryStream())
{
using (var decompressor = new ZOutputStream(decompressed))
{
decompressor.Write(compressed, 0, compressed.Length);
decompressed.Position = 0;
var buf = new byte[4];
decompressed.Read(buf, 0, 4);
type = (DataType)BitConverter.ToInt32(buf, 0);
decompressed.Read(buf, 0, 4);
var size = BitConverter.ToInt32(buf, 0);
data = new byte[size];
decompressed.Read(data, 0, size);
}
}
return data;
}
/// <summary>
/// Adds a matrix from the actual file into our presentation of a matlab file.
/// </summary>
/// <param name="data">The data of the matrix.</param>
/// <param name="file">The <see cref="MatlabFile"/> instance.</param>
private void AddMatrix(byte[] data, MatlabFile file)
{
using (var ms = new MemoryStream(data))
{
using (var reader = new BinaryReader(ms))
{
// skip tag - doesn't tell us anything we don't already know
reader.BaseStream.Seek(8, SeekOrigin.Current);
var arrayClass = (ArrayClass)reader.ReadByte();
var flags = reader.ReadByte();
var isComplex = (flags & (byte)ArrayFlags.Complex) == (byte)ArrayFlags.Complex;
if (isComplex)
{
throw new NotSupportedException(Resources.ComplexMatricesNotSupported);
}
// skip unneeded bytes
reader.BaseStream.Seek(10, SeekOrigin.Current);
var numDimensions = reader.ReadInt32() / 8;
if (numDimensions > 2)
{
throw new NotSupportedException(Resources.MoreThan2D);
}
var rows = reader.ReadInt32();
var columns = reader.ReadInt32();
// skip unneeded bytes
reader.BaseStream.Seek(2, SeekOrigin.Current);
int size = reader.ReadInt16();
var smallBlock = true;
if (size == 0)
{
size = reader.ReadInt32();
smallBlock = false;
}
var name = Encoding.ASCII.GetString(reader.ReadBytes(size));
AlignData(reader.BaseStream, size, smallBlock);
// only grab wanted objects
if (_names.Count != 0 && !_names.Contains(name))
{
return;
}
var type = (DataType)reader.ReadInt16();
size = reader.ReadInt16();
if (size == 0)
{
size = reader.ReadInt32();
}
Matrix<float> matrix;
switch (arrayClass)
{
case ArrayClass.Sparse:
matrix = PopulateSparseMatrix(reader, rows, columns, size);
break;
case ArrayClass.Function:
case ArrayClass.Character:
case ArrayClass.Object:
case ArrayClass.Structure:
case ArrayClass.Cell:
case ArrayClass.Unknown:
throw new NotImplementedException();
default:
matrix = PopulateDenseMatrix(type, reader, rows, columns);
break;
}
file.Matrices.Add(name, matrix);
if (file.FirstMatrixName == null)
{
file.FirstMatrixName = name;
}
}
}
}
/// <summary>
/// Populates a sparse matrix.
/// </summary>
/// <param name="reader">The reader.</param>
/// <param name="rows">The number of rows.</param>
/// <param name="columns">The number of columns.</param>
/// <param name="size">The size of the block.</param>
/// <returns>A populated sparse matrix.</returns>
private static Matrix<float> PopulateSparseMatrix(BinaryReader reader, int rows, int columns, int size)
{
// populate the row data array
var ir = new int[size / 4];
for (var i = 0; i < ir.Length; i++)
{
ir[i] = reader.ReadInt32();
}
AlignData(reader.BaseStream, size, false);
// skip data type since it will always be int32
reader.BaseStream.Seek(4, SeekOrigin.Current);
// populate the column data array
var jcsize = reader.ReadInt32();
var jc = new int[jcsize / 4];
for (var j = 0; j < jc.Length; j++)
{
jc[j] = reader.ReadInt32();
}
AlignData(reader.BaseStream, jcsize, false);
var type = (DataType)reader.ReadInt32();
// skip length since we already no it for the number of rows
reader.BaseStream.Seek(4, SeekOrigin.Current);
Matrix<float> matrix = new SparseMatrix(rows, columns);
var col = 0;
for (var i = 0; i < ir.Length; i++)
{
var row = ir[i];
if (jc[col + 1] == i)
{
col++;
}
switch (type)
{
case DataType.Int8:
matrix[row, col] = reader.ReadSByte();
break;
case DataType.UInt8:
matrix[row, col] = reader.ReadByte();
break;
case DataType.Int16:
matrix[row, col] = reader.ReadInt16();
break;
case DataType.UInt16:
matrix[row, col] = reader.ReadUInt16();
break;
case DataType.Int32:
matrix[row, col] = reader.ReadInt32();
break;
case DataType.UInt32:
matrix[row, col] = reader.ReadUInt32();
break;
case DataType.Single:
matrix[row, col] = reader.ReadSingle();
break;
case DataType.Int64:
matrix[row, col] = reader.ReadInt64();
break;
case DataType.UInt64:
matrix[row, col] = reader.ReadUInt64();
break;
case DataType.Double:
matrix[row, col] = (float)reader.ReadDouble();
break;
default:
throw new NotSupportedException();
}
}
return matrix;
}
/// <summary>
/// Populates a dense matrix.
/// </summary>
/// <param name="type">The type of data.</param>
/// <param name="reader">The reader.</param>
/// <param name="rows">The number of rows.</param>
/// <param name="columns">The number of columns.</param>
/// <returns>Returns a populated dense matrix.</returns>
private static Matrix<float> PopulateDenseMatrix(DataType type, BinaryReader reader, int rows, int columns)
{
Matrix<float> matrix = new DenseMatrix(rows, columns);
switch (type)
{
case DataType.Int8:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadSByte();
}
}
break;
case DataType.UInt8:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadByte();
}
}
break;
case DataType.Int16:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadInt16();
}
}
break;
case DataType.UInt16:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadUInt16();
}
}
break;
case DataType.Int32:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadInt32();
}
}
break;
case DataType.UInt32:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadUInt32();
}
}
break;
case DataType.Single:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadSingle();
}
}
break;
case DataType.Int64:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadInt64();
}
}
break;
case DataType.UInt64:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = reader.ReadUInt64();
}
}
break;
case DataType.Double:
for (var j = 0; j < columns; j++)
{
for (var i = 0; i < rows; i++)
{
matrix[i, j] = (float)reader.ReadDouble();
}
}
break;
default:
throw new NotSupportedException();
}
return matrix;
}
}
}

190
src/Numerics/LinearAlgebra/Single/IO/MatlabReader.cs

@ -0,0 +1,190 @@
// <copyright file="MatlabReader.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.IO
{
using System;
using System.Collections.Generic;
using System.IO;
using Generic;
using Matlab;
using Properties;
/// <summary>
/// Creates matrices from Matlab files.
/// </summary>
public class MatlabMatrixReader
{
/// <summary>
/// The name of the file to read from.
/// </summary>
private readonly string _filename;
/// <summary>
/// The stream to read from if we are not reading from a file directly.
/// </summary>
private readonly Stream _stream;
/// <summary>
/// Initializes a new instance of the <see cref="MatlabMatrixReader"/> class.
/// </summary>
/// <param name="filename">Name of the file to read matrices from.</param>
public MatlabMatrixReader(string filename)
{
if (string.IsNullOrEmpty(filename))
{
throw new ArgumentException(Resources.StringNullOrEmpty, "filename");
}
if (!File.Exists(filename))
{
throw new FileNotFoundException(Resources.FileDoesNotExist, "filename");
}
_filename = filename;
}
/// <summary>
/// Initializes a new instance of the <see cref="MatlabMatrixReader"/> class.
/// </summary>
/// <param name="stream">The stream to reader matrices from.</param>
public MatlabMatrixReader(Stream stream)
{
if (stream == null)
{
throw new ArgumentNullException("stream");
}
_stream = stream;
}
/// <summary>
/// Reads the first matrix from the file or stream.
/// </summary>
/// <returns>
/// If the matrix is stored as a sparse matrix, then a <see cref="SparseMatrix"/> is returned. Otherwise, a <see cref="DenseMatrix"/>
/// is returned.
/// </returns>
public Matrix<float> ReadMatrix()
{
return ReadMatrix(null);
}
/// <summary>
/// Reads the named matrix from the file or stream.
/// </summary>
/// <param name="matrixName">The name of the matrix to read.</param>
/// <returns>
/// If the matrix is stored as a sparse matrix, then a <see cref="SparseMatrix"/> is returned. Otherwise, a <see cref="DenseMatrix"/>
/// is returned. <see langword="null"/> is returned if a matrix with the requests name doesn't exist.
/// </returns>
public Matrix<float> ReadMatrix(string matrixName)
{
Stream stream;
if (_filename == null)
{
stream = _stream;
_stream.Seek(0, SeekOrigin.Begin);
}
else
{
stream = new FileStream(_filename, FileMode.Open, FileAccess.Read);
}
var names = string.IsNullOrEmpty(matrixName) ? new string[] { } : new[] { matrixName };
var parser = new MatlabParser(stream, names);
var file = parser.Parse();
Matrix<float> matrix = null;
if (string.IsNullOrEmpty(matrixName))
{
matrix = file.FirstMatrix;
}
else if (file.Matrices.ContainsKey(matrixName))
{
matrix = file.Matrices[matrixName];
}
if (_filename != null)
{
stream.Close();
stream.Dispose();
}
return matrix;
}
/// <summary>
/// Reads all matrices from the file or stream.
/// </summary>
/// <returns>All matrices from the file or stream.</returns>
public Matrix<float>[] ReadMatrices()
{
return ReadMatrices(new string[] { });
}
/// <summary>
/// Reads the named matrices from the file or stream.
/// </summary>
/// <param name="names">The names of the matrices to retrieve.</param>
/// <returns>
/// The named matrices from the file or stream.
/// </returns>
public Matrix<float>[] ReadMatrices(IEnumerable<string> names)
{
Stream stream;
if (_filename == null)
{
stream = _stream;
_stream.Seek(0, SeekOrigin.Begin);
}
else
{
stream = new BufferedStream(new FileStream(_filename, FileMode.Open, FileAccess.Read));
}
var parser = new MatlabParser(stream, names);
var file = parser.Parse();
var matrices = new Matrix<float>[file.Matrices.Count];
var i = 0;
foreach (var matrix in file.Matrices.Values)
{
matrices[i++] = matrix;
}
if (_filename != null)
{
stream.Close();
stream.Dispose();
}
return matrices;
}
}
}

84
src/Numerics/LinearAlgebra/Single/IO/MatrixReader.cs

@ -0,0 +1,84 @@
// <copyright file="MatrixReader.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.IO
{
using System;
using System.IO;
using Generic;
using Properties;
/// <summary>
/// Base class to read a single <see cref="Matrix{T}"/> from a file or stream.
/// </summary>
/// <typeparam name="TMatrix">The type of Matrix to return.</typeparam>
public abstract class MatrixReader<TMatrix> where TMatrix : Matrix<float>
{
/// <summary>
/// Reads a <see cref="Matrix{T}"/> from a file.
/// </summary>
/// <param name="file">The file to read the matrix from.</param>
/// <returns>A <see cref="Matrix{T}"/> containing the data from the file. <see langword="null" /> is returned if the file is empty.</returns>
/// <exception cref="ArgumentNullException">If <paramref name="file"/> is <see langword="null" />.</exception>
/// <exception cref="IOException">If the file doesn't exist.</exception>
/// <exception cref="FormatException">If a value is not a number or not in a valid format.</exception>
/// <exception cref="OverflowException">If a value represents a number less than <see cref="Double.MinValue"/> or greater than <see cref="Double.MaxValue"/>.</exception>
public Matrix<float> ReadMatrix(string file)
{
if (file == null)
{
throw new ArgumentNullException("file", Resources.StringNullOrEmpty);
}
return ReadMatrix(File.OpenRead(file));
}
/// <summary>
/// Reads a <see cref="Matrix{T}"/> from a <see cref="Stream"/>.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> to read the matrix from.</param>
/// <returns>A matrix containing the data from the <see cref="Stream"/>. <see langword="null" /> is returned if the <see cref="Stream"/> is empty.</returns>
/// <exception cref="ArgumentNullException">If <paramref name="stream"/> is <see langword="null" />.</exception>
/// <exception cref="FormatException">If a value is not a number or not in a valid format.</exception>
/// <exception cref="OverflowException">If a value represents a number less than <see cref="Double.MinValue"/> or greater than <see cref="Double.MaxValue"/>.</exception>
public TMatrix ReadMatrix(Stream stream)
{
if (stream == null)
{
throw new ArgumentNullException("stream");
}
return DoReadMatrix(stream);
}
/// <summary>
/// Subclasses override this method to do the actual reading.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> to read the matrix from.</param>
/// <returns>A matrix containing the data from the <see cref="Stream"/>. <see langword="null" /> is returned if the <see cref="Stream"/> is empty.</returns>
protected abstract TMatrix DoReadMatrix(Stream stream);
}
}

197
src/Numerics/LinearAlgebra/Single/IO/MatrixWriter.cs

@ -0,0 +1,197 @@
// <copyright file="MatrixWriter.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.IO;
namespace MathNet.Numerics.LinearAlgebra.Single.IO
{
using Generic;
/// <summary>
/// Base class to write a single <see cref="Matrix{T}"/> to a file or stream.
/// </summary>
public abstract class MatrixWriter
{
/// <summary>
/// Writes the given <see cref="Matrix{T}"/> to the given file. If the file already exists,
/// the file will be overwritten.
/// </summary>
/// <param name="matrix">The matrix to write.</param>
/// <param name="file">The file to write the matrix to.</param>
/// <exception cref="ArgumentNullException">If either <paramref name="matrix"/> or <paramref name="file"/> is <c>null</c>.</exception>
public void WriteMatrix(Matrix<float> matrix, string file)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (file == null)
{
throw new ArgumentNullException("file");
}
using (var writer = new StreamWriter(file))
{
DoWriteMatrix(matrix, writer, null);
}
}
/// <summary>
/// Writes the given <see cref="Matrix{T}"/> to the given file. If the file already exists,
/// the file will be overwritten.
/// </summary>
/// <param name="matrix">the matrix to write.</param>
/// <param name="file">The file to write the matrix to.</param>
/// <param name="format">The format to use on each element.</param>
/// <exception cref="ArgumentNullException">If either <paramref name="matrix"/> or <paramref name="file"/> is <c>null</c>.</exception>
public void WriteMatrix(Matrix<float> matrix, string file, string format)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (file == null)
{
throw new ArgumentNullException("file");
}
if (File.Exists(file))
{
File.Delete(file);
}
using (var writer = new StreamWriter(file))
{
DoWriteMatrix(matrix, writer, format);
}
}
/// <summary>
/// Writes the given <see cref="Matrix{T}"/> to the given stream.
/// </summary>
/// <param name="matrix">The matrix to write.</param>
/// <param name="stream">The <see cref="Stream"/> to write the matrix to.</param>
/// <exception cref="ArgumentNullException">If either <paramref name="matrix"/> or <paramref name="stream"/> is <c>null</c>.</exception>
public void WriteMatrix(Matrix<float> matrix, Stream stream)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (stream == null)
{
throw new ArgumentNullException("stream");
}
using (var writer = new StreamWriter(stream))
{
DoWriteMatrix(matrix, writer, null);
}
}
/// <summary>
/// Writes the given <see cref="Matrix{T}"/> to the given stream.
/// </summary>
/// <param name="matrix">The <see cref="TextWriter"/> to write.</param>
/// <param name="stream">The <see cref="Stream"/> to write the matrix to.</param>
/// <param name="format">The format to use on each element.</param>
/// <exception cref="ArgumentNullException">If either <paramref name="matrix"/> or <paramref name="stream"/> is <c>null</c>.</exception>
public void WriteMatrix(Matrix<float> matrix, Stream stream, string format)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (stream == null)
{
throw new ArgumentNullException("stream");
}
using (var writer = new StreamWriter(stream))
{
DoWriteMatrix(matrix, writer, format);
}
}
/// <summary>
/// Writes the given <see cref="Matrix{T}"/> to the given <see cref="TextWriter"/>.
/// </summary>
/// <param name="matrix">The matrix to write.</param>
/// <param name="writer">The <see cref="TextWriter"/> to write the matrix to.</param>
/// <exception cref="ArgumentNullException">If either <paramref name="matrix"/> or <paramref name="writer"/> is <c>null</c>.</exception>
public void WriteMatrix(Matrix<float> matrix, TextWriter writer)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (writer == null)
{
throw new ArgumentNullException("writer");
}
DoWriteMatrix(matrix, writer, null);
}
/// <summary>
/// Writes the given <see cref="Matrix{T}"/> to the given <see cref="TextWriter"/>.
/// </summary>
/// <param name="matrix">The matrix to write.</param>
/// <param name="writer">The <see cref="TextWriter"/> to write the matrix to.</param>
/// <param name="format">The format to use on each element.</param>
/// <exception cref="ArgumentNullException">If either <paramref name="matrix"/> or <paramref name="writer"/> is <c>null</c>.</exception>
public void WriteMatrix(Matrix<float> matrix, TextWriter writer, string format)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (writer == null)
{
throw new ArgumentNullException("writer");
}
DoWriteMatrix(matrix, writer, format);
}
/// <summary>
/// Subclasses must implement this method to do the actually writing.
/// </summary>
/// <param name="matrix">The matrix to serialize.</param>
/// <param name="writer">The <see cref="TextWriter"/> to write the matrix to.</param>
/// <param name="format">The format for the new matrix.</param>
protected abstract void DoWriteMatrix(Matrix<float> matrix, TextWriter writer, string format);
}
}

520
src/Numerics/LinearAlgebra/Single/Solvers/Iterative/BiCgStab.cs

@ -0,0 +1,520 @@
// <copyright file="BiCgStab.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Iterative
{
using System;
using Generic;
using Generic.Solvers;
using Generic.Solvers.Preconditioners;
using Generic.Solvers.Status;
using Preconditioners;
using Properties;
/// <summary>
/// A Bi-Conjugate Gradient stabilized iterative matrix solver.
/// </summary>
/// <remarks>
/// <para>
/// The Bi-Conjugate Gradient Stabilized (BiCGStab) solver is an 'improvement'
/// of the standard Conjugate Gradient (CG) solver. Unlike the CG solver the
/// BiCGStab can be used on non-symmetric matrices. <br/>
/// Note that much of the success of the solver depends on the selection of the
/// proper preconditioner.
/// </para>
/// <para>
/// The Bi-CGSTAB algorithm was taken from: <br/>
/// Templates for the solution of linear systems: Building blocks
/// for iterative methods
/// <br/>
/// Richard Barrett, Michael Berry, Tony F. Chan, James Demmel,
/// June M. Donato, Jack Dongarra, Victor Eijkhout, Roldan Pozo,
/// Charles Romine and Henk van der Vorst
/// <br/>
/// Url: <a href="http://www.netlib.org/templates/Templates.html">http://www.netlib.org/templates/Templates.html</a>
/// <br/>
/// Algorithm is described in Chapter 2, section 2.3.8, page 27
/// </para>
/// <para>
/// The example code below provides an indication of the possible use of the
/// solver.
/// </para>
/// </remarks>
public sealed class BiCgStab : IIterativeSolver<float>
{
/// <summary>
/// The status used if there is no status, i.e. the solver hasn't run yet and there is no
/// iterator.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The preconditioner that will be used. Can be set to <see langword="null" />, in which case the default
/// pre-conditioner will be used.
/// </summary>
private IPreConditioner<float> _preconditioner;
/// <summary>
/// The iterative process controller.
/// </summary>
private IIterator<float> _iterator;
/// <summary>
/// Indicates if the user has stopped the solver.
/// </summary>
private bool _hasBeenStopped;
/// <summary>
/// Initializes a new instance of the <see cref="BiCgStab"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings and a default preconditioner.
/// </remarks>
public BiCgStab() : this(null, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BiCgStab"/> class.
/// </summary>
/// <remarks>
/// <para>
/// When using this constructor the solver will use a default preconditioner.
/// </para>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process. </param>
public BiCgStab(IIterator<float> iterator) : this(null, iterator)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BiCgStab"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings.
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation.</param>
public BiCgStab(IPreConditioner<float> preconditioner) : this(preconditioner, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BiCgStab"/> class.
/// </summary>
/// <remarks>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation. </param>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process. </param>
public BiCgStab(IPreConditioner<float> preconditioner, IIterator<float> iterator)
{
_iterator = iterator;
_preconditioner = preconditioner;
}
/// <summary>
/// Sets the <see cref="IPreConditioner{T}"/> that will be used to precondition the iterative process.
/// </summary>
/// <param name="preconditioner">The preconditioner.</param>
public void SetPreconditioner(IPreConditioner<float> preconditioner)
{
_preconditioner = preconditioner;
}
/// <summary>
/// Sets the <see cref="IIterator{T}"/> that will be used to track the iterative process.
/// </summary>
/// <param name="iterator">The iterator.</param>
public void SetIterator(IIterator<float> iterator)
{
_iterator = iterator;
}
/// <summary>
/// Gets the status of the iteration once the calculation is finished.
/// </summary>
public ICalculationStatus IterationResult
{
get
{
return (_iterator != null) ? _iterator.Status : DefaultStatus;
}
}
/// <summary>
/// Stops the solve process.
/// </summary>
/// <remarks>
/// Note that it may take an indetermined amount of time for the solver to actually stop the process.
/// </remarks>
public void StopSolve()
{
_hasBeenStopped = true;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient <see cref="Matrix{T}"/>, <c>A</c>.</param>
/// <param name="vector">The solution <see cref="Vector{T}"/>, <c>b</c>.</param>
/// <returns>The result <see cref="Vector{T}"/>, <c>x</c>.</returns>
public Vector<float> Solve(Matrix<float> matrix, Vector<float> vector)
{
if (vector == null)
{
throw new ArgumentNullException();
}
Vector<float> result = new DenseVector(matrix.RowCount);
Solve(matrix, vector, result);
return result;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient <see cref="Matrix{T}"/>, <c>A</c>.</param>
/// <param name="input">The solution <see cref="Vector{T}"/>, <c>b</c>.</param>
/// <param name="result">The result <see cref="Vector{T}"/>, <c>x</c>.</param>
public void Solve(Matrix<float> matrix, Vector<float> input, Vector<float> result)
{
// If we were stopped before, we are no longer
// We're doing this at the start of the method to ensure
// that we can use these fields immediately.
_hasBeenStopped = false;
// Parameters checks
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (result.Count != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Initialize the solver fields
// Set the convergence monitor
if (_iterator == null)
{
_iterator = Iterator.CreateDefault();
}
if (_preconditioner == null)
{
_preconditioner = new UnitPreconditioner();
}
_preconditioner.Initialize(matrix);
// Compute r_0 = b - Ax_0 for some initial guess x_0
// In this case we take x_0 = vector
// This is basically a SAXPY so it could be made a lot faster
Vector<float> residuals = new DenseVector(matrix.RowCount);
CalculateTrueResidual(matrix, residuals, result, input);
// Choose r~ (for example, r~ = r_0)
var tempResiduals = residuals.Clone();
var temp = result.Clone();
// create five temporary vectors needed to hold temporary
// coefficients. All vectors are mangled in each iteration.
// These are defined here to prevent stressing the garbage collector
Vector<float> vecP = new DenseVector(residuals.Count);
Vector<float> vecPdash = new DenseVector(residuals.Count);
Vector<float> nu = new DenseVector(residuals.Count);
Vector<float> vecS = new DenseVector(residuals.Count);
Vector<float> vecSdash = new DenseVector(residuals.Count);
Vector<float> t = new DenseVector(residuals.Count);
// create some temporary float variables that are needed
// to hold values in between iterations
float currentRho = 0;
float alpha = 0;
float omega = 0;
var iterationNumber = 0;
while (ShouldContinue(iterationNumber, result, input, residuals))
{
// rho_(i-1) = r~^T r_(i-1) // dotproduct r~ and r_(i-1)
var oldRho = currentRho;
currentRho = tempResiduals.DotProduct(residuals);
// if (rho_(i-1) == 0) // METHOD FAILS
// If rho is only 1 ULP from zero then we fail.
if (currentRho.AlmostEqual(0, 1))
{
// Rho-type breakdown
throw new Exception("Iterative solver experience a numerical break down");
}
if (iterationNumber != 0)
{
// beta_(i-1) = (rho_(i-1)/rho_(i-2))(alpha_(i-1)/omega(i-1))
var beta = (currentRho / oldRho) * (alpha / omega);
// p_i = r_(i-1) + beta_(i-1)(p_(i-1) - omega_(i-1) * nu_(i-1))
vecP.Add(nu.Multiply(-omega), vecP);
vecP.Multiply(beta, vecP);
vecP.Add(residuals, vecP);
}
else
{
// p_i = r_(i-1)
residuals.CopyTo(vecP);
}
// SOLVE Mp~ = p_i // M = preconditioner
_preconditioner.Approximate(vecP, vecPdash);
// nu_i = Ap~
matrix.Multiply(vecPdash, nu);
// alpha_i = rho_(i-1)/ (r~^T nu_i) = rho / dotproduct(r~ and nu_i)
alpha = currentRho * 1 / tempResiduals.DotProduct(nu);
// s = r_(i-1) - alpha_i nu_i
residuals.Add(nu.Multiply(-alpha), vecS);
// Check if we're converged. If so then stop. Otherwise continue;
// Calculate the temporary result.
// Be careful not to change any of the temp vectors, except for
// temp. Others will be used in the calculation later on.
// x_i = x_(i-1) + alpha_i * p^_i + s^_i
vecPdash.Multiply(alpha, temp);
temp.Add(vecSdash, temp);
temp.Add(result, temp);
// Check convergence and stop if we are converged.
if (!ShouldContinue(iterationNumber, temp, input, vecS))
{
temp.CopyTo(result);
// Calculate the true residual
CalculateTrueResidual(matrix, residuals, result, input);
// Now recheck the convergence
if (!ShouldContinue(iterationNumber, result, input, residuals))
{
// We're all good now.
return;
}
// Continue the calculation
iterationNumber++;
continue;
}
// SOLVE Ms~ = s
_preconditioner.Approximate(vecS, vecSdash);
// temp = As~
matrix.Multiply(vecSdash, t);
// omega_i = temp^T s / temp^T temp
omega = t.DotProduct(vecS) / t.DotProduct(t);
// x_i = x_(i-1) + alpha_i p^ + omega_i s^
result.Add(vecSdash.Multiply(omega), result);
result.Add(vecPdash.Multiply(alpha), result);
t.Multiply(-omega, residuals);
residuals.Add(vecS, residuals);
// for continuation it is necessary that omega_i != 0.0
// If omega is only 1 ULP from zero then we fail.
if (omega.AlmostEqual(0, 1))
{
// Omega-type breakdown
throw new Exception("Iterative solver experience a numerical break down");
}
if (!ShouldContinue(iterationNumber, result, input, residuals))
{
// Recalculate the residuals and go round again. This is done to ensure that
// we have the proper residuals.
// The residual calculation based on omega_i * s can be off by a factor 10. So here
// we calculate the real residual (which can be expensive) but we only do it if we're
// sufficiently close to the finish.
CalculateTrueResidual(matrix, residuals, result, input);
}
iterationNumber++;
}
}
/// <summary>
/// Calculates the true residual of the matrix equation Ax = b according to: residual = b - Ax
/// </summary>
/// <param name="matrix">Instance of the <see cref="Matrix{T}"/> A.</param>
/// <param name="residual">Residual values in <see cref="Vector{T}"/>.</param>
/// <param name="x">Instance of the <see cref="Vector{T}"/> x.</param>
/// <param name="b">Instance of the <see cref="Vector{T}"/> b.</param>
private static void CalculateTrueResidual(Matrix<float> matrix, Vector<float> residual, Vector<float> x, Vector<float> b)
{
// -Ax = residual
matrix.Multiply(x, residual);
// Do not use residual = residual.Negate() because it creates another object
residual.Multiply(-1, residual);
// residual + b
residual.Add(b, residual);
}
/// <summary>
/// Determine if calculation should continue
/// </summary>
/// <param name="iterationNumber">Number of iterations passed</param>
/// <param name="result">Result <see cref="Vector{T}"/>.</param>
/// <param name="source">Source <see cref="Vector{T}"/>.</param>
/// <param name="residuals">Residual <see cref="Vector{T}"/>.</param>
/// <returns><c>true</c> if continue, otherwise <c>false</c></returns>
private bool ShouldContinue(int iterationNumber, Vector<float> result, Vector<float> source, Vector<float> residuals)
{
if (_hasBeenStopped)
{
_iterator.IterationCancelled();
return true;
}
_iterator.DetermineStatus(iterationNumber, result, source, residuals);
var status = _iterator.Status;
// We stop if either:
// - the user has stopped the calculation
// - the calculation needs to be stopped from a numerical point of view (divergence, convergence etc.)
return (!status.TerminatesCalculation) && (!_hasBeenStopped);
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient <see cref="Matrix{T}"/>, <c>A</c>.</param>
/// <param name="input">The solution <see cref="Matrix{T}"/>, <c>B</c>.</param>
/// <returns>The result <see cref="Matrix{T}"/>, <c>X</c>.</returns>
public Matrix<float> Solve(Matrix<float> matrix, Matrix<float> input)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
var result = matrix.CreateMatrix(input.RowCount, input.ColumnCount);
Solve(matrix, input, result);
return result;
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient <see cref="Matrix{T}"/>, <c>A</c>.</param>
/// <param name="input">The solution <see cref="Matrix{T}"/>, <c>B</c>.</param>
/// <param name="result">The result <see cref="Matrix{T}"/>, <c>X</c></param>
public void Solve(Matrix<float> matrix, Matrix<float> input, Matrix<float> result)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (matrix.RowCount != input.RowCount || input.RowCount != result.RowCount || input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
for (var column = 0; column < input.ColumnCount; column++)
{
var solution = Solve(matrix, input.Column(column));
foreach (var element in solution.GetIndexedEnumerator())
{
result.At(element.Key, column, element.Value);
}
}
}
}
}

629
src/Numerics/LinearAlgebra/Single/Solvers/Iterative/CompositeSolver.cs

@ -0,0 +1,629 @@
// <copyright file="CompositeSolver.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Iterative
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Generic;
using Generic.Solvers;
using Generic.Solvers.Status;
using Properties;
/// <summary>
/// A composite matrix solver. The actual solver is made by a sequence of
/// matrix solvers.
/// </summary>
/// <remarks>
/// <para>
/// Solver based on:<br />
/// Faster PDE-based simulations using robust composite linear solvers<br />
/// S. Bhowmicka, P. Raghavan a,*, L. McInnes b, B. Norris<br />
/// Future Generation Computer Systems, Vol 20, 2004, pp 373–387<br />
/// </para>
/// <para>
/// Note that if an iterator is passed to this solver it will be used for all the sub-solvers.
/// </para>
/// </remarks>
public sealed class CompositeSolver : IIterativeSolver<float>
{
#region Internal class - DoubleComparer
/// <summary>
/// An <c>IComparer</c> used to compare double precision floating points.
/// </summary>
/// NOTE: The instance of this class is used only in <see cref="SolverSetups"/>. If C# suppports interface inheritence
/// NOTE: and methods in anonymous types, then this class should be deleted and anonymous type implemented with IComaprer support
/// NOTE: in <see cref="SolverSetups"/> constructor
public sealed class DoubleComparer : IComparer<double>
{
/// <summary>
/// Compares two double values based on the selected comparison method.
/// </summary>
/// <param name="x">The first double to compare.</param>
/// <param name="y">The second double to compare.</param>
/// <returns>
/// A 32-bit signed integer that indicates the relative order of the objects being compared. The return
/// value has the following meanings:
/// Value Meaning Less than zero This object is less than the other parameter.
/// Zero This object is equal to other.
/// Greater than zero This object is greater than other.
/// </returns>
public int Compare(double x, double y)
{
return x.CompareTo(y, 1);
}
}
#endregion
/// <summary>
/// The default status used if the solver is not running.
/// </summary>
private static readonly ICalculationStatus NonRunningStatus = new CalculationIndetermined();
/// <summary>
/// The default status used if the solver is running.
/// </summary>
private static readonly ICalculationStatus RunningStatus = new CalculationRunning();
#if SILVERLIGHT
private static readonly Dictionary<double, List<IIterativeSolverSetup<float>>> SolverSetups = new Dictionary<double, List<IIterativeSolverSetup<float>>>();
#else
/// <summary>
/// The collection of iterative solver setups. Stored based on the
/// ratio between the relative speed and relative accuracy.
/// </summary>
private static readonly SortedList<double, List<IIterativeSolverSetup<float>>> SolverSetups = new SortedList<double, List<IIterativeSolverSetup<float>>>(new DoubleComparer());
#endif
#region Solver information loading methods
/// <summary>
/// Loads all the available <see cref="IIterativeSolverSetup{T}"/> objects from the MathNet.Numerics assembly.
/// </summary>
public static void LoadSolverInformation()
{
LoadSolverInformation(new Type[0]);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the MathNet.Numerics assembly.
/// </summary>
/// <param name="typesToExclude">The <see cref="IIterativeSolver{T}"/> types that should not be loaded.</param>
public static void LoadSolverInformation(Type[] typesToExclude)
{
LoadSolverInformationFromAssembly(Assembly.GetExecutingAssembly(), typesToExclude);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the assembly specified by the file location.
/// </summary>
/// <param name="assemblyLocation">The fully qualified path to the assembly.</param>
public static void LoadSolverInformationFromAssembly(string assemblyLocation)
{
LoadSolverInformationFromAssembly(assemblyLocation, new Type[0]);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the assembly specified by the file location.
/// </summary>
/// <param name="assemblyLocation">The fully qualified path to the assembly.</param>
/// <param name="typesToExclude">The <see cref="IIterativeSolver{T}"/> types that should not be loaded. </param>
public static void LoadSolverInformationFromAssembly(string assemblyLocation, params Type[] typesToExclude)
{
if (assemblyLocation == null)
{
throw new ArgumentNullException("assemblyLocation");
}
if (assemblyLocation.Length == 0)
{
throw new ArgumentException();
}
if (!File.Exists(assemblyLocation))
{
throw new FileNotFoundException();
}
// Get the assembly name
var assemblyFileName = Path.GetFileNameWithoutExtension(assemblyLocation);
// Now load the assembly with an AssemblyName
var assemblyName = new AssemblyName(assemblyFileName);
var assembly = Assembly.Load(assemblyName);
// <ay throws:
// ArgumentNullException --> Can't get this because we checked that the file exists.
// FileNotFoundException --> Can't get this because we checked that the file exists.
// FileLoadException
// BadImageFormatException
// Now we can load the solver information.
LoadSolverInformationFromAssembly(assembly, typesToExclude);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the assembly specified by the assembly name.
/// </summary>
/// <param name="assemblyName">The <see cref="AssemblyName"/> of the assembly that should be searched for setup objects. </param>
public static void LoadSolverInformationFromAssembly(AssemblyName assemblyName)
{
LoadSolverInformationFromAssembly(assemblyName, new Type[0]);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the assembly specified by the assembly name.
/// </summary>
/// <param name="assemblyName">The <see cref="AssemblyName"/> of the assembly that should be searched for setup objects.</param>
/// <param name="typesToExclude">The <see cref="IIterativeSolver{T}"/> types that should not be loaded.</param>
public static void LoadSolverInformationFromAssembly(AssemblyName assemblyName, params Type[] typesToExclude)
{
if (assemblyName == null)
{
throw new ArgumentNullException("assemblyName");
}
var assembly = Assembly.Load(assemblyName);
// May throw:
// ArgumentNullException --> Can't get this because we checked it.
// FileNotFoundException
// FileLoadException
// BadImageFormatException
// Now we can load the solver information.
LoadSolverInformationFromAssembly(assembly, typesToExclude);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the assembly specified by the type.
/// </summary>
/// <param name="typeInAssembly">The type in the assembly which should be searched for setup objects.</param>
public static void LoadSolverInformationFromAssembly(Type typeInAssembly)
{
LoadSolverInformationFromAssembly(typeInAssembly, new Type[0]);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the assembly specified by the type.
/// </summary>
/// <param name="typeInAssembly">The type in the assembly which should be searched for setup objects.</param>
/// <param name="typesToExclude">The <see cref="IIterativeSolver{T}"/> types that should not be loaded.</param>
public static void LoadSolverInformationFromAssembly(Type typeInAssembly, params Type[] typesToExclude)
{
if (typeInAssembly == null)
{
throw new ArgumentNullException("typeInAssembly");
}
LoadSolverInformationFromAssembly(typeInAssembly.Assembly, typesToExclude);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the specified assembly.
/// </summary>
/// <param name="assembly">The assembly which will be searched for setup objects.</param>
public static void LoadSolverInformationFromAssembly(Assembly assembly)
{
LoadSolverInformationFromAssembly(assembly, new Type[0]);
}
/// <summary>
/// Loads the available <see cref="IIterativeSolverSetup{T}"/> objects from the specified assembly.
/// </summary>
/// <param name="assembly">The assembly which will be searched for setup objects.</param>
/// <param name="typesToExclude">The <see cref="IIterativeSolver{T}"/> types that should not be loaded.</param>
public static void LoadSolverInformationFromAssembly(Assembly assembly, params Type[] typesToExclude)
{
if (assembly == null)
{
throw new ArgumentNullException("Assembly");
}
if (typesToExclude == null)
{
throw new ArgumentNullException("typesToExclude");
}
var excludedTypes = new List<Type>(typesToExclude);
// Load all the types in the assembly
// Find all the types that implement IIterativeSolverSetup
// Create an object of each of these types
// Get the type of the iterative solver that will be instantiated by the setup object
// Check if it's on the excluding list, if so throw the setup object away otherwise keep it.
var interfaceTypes = new List<Type>();
foreach (var type in assembly.GetTypes().Where(type => (!type.IsAbstract && !type.IsEnum && !type.IsInterface && type.IsVisible)))
{
interfaceTypes.AddRange(type.GetInterfaces());
if (!interfaceTypes.Any(match => typeof(IIterativeSolverSetup<double>).IsAssignableFrom(match)))
{
continue;
}
// See if we actually want this type of iterative solver
IIterativeSolverSetup<float> setup;
try
{
// If something goes wrong we just ignore it and move on with the next type.
// There should probably be a log somewhere indicating that something went wrong?
setup = (IIterativeSolverSetup<float>)Activator.CreateInstance(type);
}
catch (ArgumentException)
{
continue;
}
catch (NotSupportedException)
{
continue;
}
catch (TargetInvocationException)
{
continue;
}
catch (MethodAccessException)
{
continue;
}
catch (MissingMethodException)
{
continue;
}
catch (MemberAccessException)
{
continue;
}
catch (TypeLoadException)
{
continue;
}
if (excludedTypes.Any(match => match.IsAssignableFrom(setup.SolverType) ||
match.IsAssignableFrom(setup.PreconditionerType)))
{
continue;
}
// Ok we want the solver, so store the object
var ratio = setup.SolutionSpeed / setup.Reliability;
if (!SolverSetups.ContainsKey(ratio))
{
SolverSetups.Add(ratio, new List<IIterativeSolverSetup<float>>());
}
var list = SolverSetups[ratio];
list.Add(setup);
}
}
#endregion
/// <summary>
/// The collection of solvers that will be used to
/// </summary>
private readonly List<IIterativeSolver<float>> _solvers = new List<IIterativeSolver<float>>();
/// <summary>
/// The status of the calculation.
/// </summary>
private ICalculationStatus _status = NonRunningStatus;
/// <summary>
/// The iterator that is used to control the iteration process.
/// </summary>
private IIterator<float> _iterator;
/// <summary>
/// A flag indicating if the solver has been stopped or not.
/// </summary>
private bool _hasBeenStopped;
/// <summary>
/// The solver that is currently running. Reference is used to be able to stop the
/// solver if the user cancels the solve process.
/// </summary>
private IIterativeSolver<float> _currentSolver;
/// <summary>
/// Initializes a new instance of the <see cref="CompositeSolver"/> class with the default iterator.
/// </summary>
public CompositeSolver() : this(null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="CompositeSolver"/> class with the specified iterator.
/// </summary>
/// <param name="iterator">The iterator that will be used to control the iteration process. </param>
public CompositeSolver(IIterator<float> iterator)
{
_iterator = iterator;
}
/// <summary>
/// Sets the <see cref="IIterator{T}"/> that will be used to track the iterative process.
/// </summary>
/// <param name="iterator">The iterator.</param>
public void SetIterator(IIterator<float> iterator)
{
_iterator = iterator;
}
/// <summary>
/// Gets the status of the iteration once the calculation is finished.
/// </summary>
public ICalculationStatus IterationResult
{
get
{
return _status;
}
}
/// <summary>
/// Stops the solve process.
/// </summary>
/// <remarks>
/// Note that it may take an indetermined amount of time for the solver to actually stop the process.
/// </remarks>
public void StopSolve()
{
_hasBeenStopped = true;
if (_currentSolver != null)
{
_currentSolver.StopSolve();
}
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="vector">The solution vector, <c>b</c>.</param>
/// <returns>The result vector, <c>x</c>.</returns>
public Vector<float> Solve(Matrix<float> matrix, Vector<float> vector)
{
if (vector == null)
{
throw new ArgumentNullException();
}
Vector<float> result = new DenseVector(matrix.RowCount);
Solve(matrix, vector, result);
return result;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution vector, <c>b</c></param>
/// <param name="result">The result vector, <c>x</c></param>
public void Solve(Matrix<float> matrix, Vector<float> input, Vector<float> result)
{
// If we were stopped before, we are no longer
// We're doing this at the start of the method to ensure
// that we can use these fields immediately.
_hasBeenStopped = false;
_currentSolver = null;
// Error checks
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (result.Count != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Initialize the solver fields
// Set the convergence monitor
if (_iterator == null)
{
_iterator = Iterator.CreateDefault();
}
// Load the solvers into our own internal data structure
// Once we have solvers we can always reuse them.
if (_solvers.Count == 0)
{
LoadSolvers();
}
// Create a copy of the solution and result vectors so we can use them
// later on
var internalInput = input.Clone();
var internalResult = result.Clone();
foreach (var solver in _solvers.TakeWhile(solver => !_hasBeenStopped))
{
// Store a reference to the solver so we can stop it.
_currentSolver = solver;
try
{
// Reset the iterator and pass it to the solver
_iterator.ResetToPrecalculationState();
solver.SetIterator(_iterator);
// Start the solver
solver.Solve(matrix, internalInput, internalResult);
}
catch (Exception)
{
// The solver broke down.
// Log a message about this
// Switch to the next preconditioner.
// Reset the solution vector to the previous solution
input.CopyTo(internalInput);
_status = RunningStatus;
continue;
}
// There was no fatal breakdown so check the status
if (_iterator.Status is CalculationConverged)
{
// We're done
break;
}
// We're not done
// Either:
// - calculation finished without convergence
if (_iterator.Status is CalculationStoppedWithoutConvergence)
{
// Copy the internal result to the result vector and
// continue with the calculation.
internalInput.CopyTo(input);
}
else
{
// - calculation failed --> restart with the original vector
// - calculation diverged --> restart with the original vector
// - Some unknown status occurred --> To be safe restart.
input.CopyTo(internalInput);
}
}
// Inside the loop we already copied the final results (if there are any)
// So no need to do that again.
// Clean up
// No longer need the current solver
_currentSolver = null;
// Set the final status
_status = _iterator.Status;
}
/// <summary>
/// Load solvers
/// </summary>
private void LoadSolvers()
{
if (SolverSetups.Count == 0)
{
throw new Exception("IIterativeSolverSetup objects not found");
}
#if SILVERLIGHT
foreach (var setup in SolverSetups.OrderBy(solver => solver.Key, new DoubleComparer()).Select(pair => pair.Value).SelectMany(setups => setups))
#else
foreach (var setup in SolverSetups.Select(pair => pair.Value).SelectMany(setups => setups))
#endif
{
_solvers.Add(setup.CreateNew());
}
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <returns>The result matrix, <c>X</c>.</returns>
public Matrix<float> Solve(Matrix<float> matrix, Matrix<float> input)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
var result = matrix.CreateMatrix(input.RowCount, input.ColumnCount);
Solve(matrix, input, result);
return result;
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <param name="result">The result matrix, <c>X</c></param>
public void Solve(Matrix<float> matrix, Matrix<float> input, Matrix<float> result)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (matrix.RowCount != input.RowCount || input.RowCount != result.RowCount || input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
for (var column = 0; column < input.ColumnCount; column++)
{
var solution = Solve(matrix, input.Column(column));
foreach (var element in solution.GetIndexedEnumerator())
{
result.At(element.Key, column, element.Value);
}
}
}
}
}

624
src/Numerics/LinearAlgebra/Single/Solvers/Iterative/GpBiCg.cs

@ -0,0 +1,624 @@
// <copyright file="GpBiCg.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Iterative
{
using System;
using Generic;
using Generic.Solvers;
using Generic.Solvers.Preconditioners;
using Generic.Solvers.Status;
using Preconditioners;
using Properties;
/// <summary>
/// A Generalized Product Bi-Conjugate Gradient iterative matrix solver.
/// </summary>
/// <remarks>
/// <para>
/// The Generalized Product Bi-Conjugate Gradient (GPBiCG) solver is an
/// alternative version of the Bi-Conjugate Gradient stabilized (CG) solver.
/// Unlike the CG solver the GPBiCG solver can be used on
/// non-symmetric matrices. <br/>
/// Note that much of the success of the solver depends on the selection of the
/// proper preconditioner.
/// </para>
/// <para>
/// The GPBiCG algorithm was taken from: <br/>
/// GPBiCG(m,l): A hybrid of BiCGSTAB and GPBiCG methods with
/// efficiency and robustness
/// <br/>
/// S. Fujino
/// <br/>
/// Applied Numerical Mathematics, Volume 41, 2002, pp 107 - 117
/// <br/>
/// </para>
/// <para>
/// The example code below provides an indication of the possible use of the
/// solver.
/// </para>
/// </remarks>
public sealed class GpBiCg : IIterativeSolver<float>
{
/// <summary>
/// The status used if there is no status, i.e. the solver hasn't run yet and there is no
/// iterator.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The preconditioner that will be used. Can be set to <c>null</c>, in which case the default
/// pre-conditioner will be used.
/// </summary>
private IPreConditioner<float> _preconditioner;
/// <summary>
/// The iterative process controller.
/// </summary>
private IIterator<float> _iterator;
/// <summary>
/// Indicates the number of <c>BiCGStab</c> steps should be taken
/// before switching.
/// </summary>
private int _numberOfBiCgStabSteps = 1;
/// <summary>
/// Indicates the number of <c>GPBiCG</c> steps should be taken
/// before switching.
/// </summary>
private int _numberOfGpbiCgSteps = 4;
/// <summary>
/// Indicates if the user has stopped the solver.
/// </summary>
private bool _hasBeenStopped;
/// <summary>
/// Initializes a new instance of the <see cref="GpBiCg"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings and a default preconditioner.
/// </remarks>
public GpBiCg() : this(null, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GpBiCg"/> class.
/// </summary>
/// <remarks>
/// <para>
/// When using this constructor the solver will use a default preconditioner.
/// </para>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process.</param>
public GpBiCg(IIterator<float> iterator) : this(null, iterator)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GpBiCg"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings.
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation.</param>
public GpBiCg(IPreConditioner<float> preconditioner) : this(preconditioner, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GpBiCg"/> class.
/// </summary>
/// <remarks>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation.</param>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process.</param>
public GpBiCg(IPreConditioner<float> preconditioner, IIterator<float> iterator)
{
_iterator = iterator;
_preconditioner = preconditioner;
}
/// <summary>
/// Gets or sets the number of steps taken with the <c>BiCgStab</c> algorithm
/// before switching over to the <c>GPBiCG</c> algorithm.
/// </summary>
public int NumberOfBiCgStabSteps
{
get
{
return _numberOfBiCgStabSteps;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("value");
}
_numberOfBiCgStabSteps = value;
}
}
/// <summary>
/// Gets or sets the number of steps taken with the <c>GPBiCG</c> algorithm
/// before switching over to the <c>BiCgStab</c> algorithm.
/// </summary>
public int NumberOfGpBiCgSteps
{
get
{
return _numberOfGpbiCgSteps;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("value");
}
_numberOfGpbiCgSteps = value;
}
}
/// <summary>
/// Sets the <see cref="IPreConditioner{T}"/> that will be used to precondition the iterative process.
/// </summary>
/// <param name="preconditioner">The preconditioner.</param>
public void SetPreconditioner(IPreConditioner<float> preconditioner)
{
_preconditioner = preconditioner;
}
/// <summary>
/// Sets the <see cref="IIterator{T}"/> that will be used to track the iterative process.
/// </summary>
/// <param name="iterator">The iterator.</param>
public void SetIterator(IIterator<float> iterator)
{
_iterator = iterator;
}
/// <summary>
/// Gets the status of the iteration once the calculation is finished.
/// </summary>
public ICalculationStatus IterationResult
{
get
{
return (_iterator != null) ? _iterator.Status : DefaultStatus;
}
}
/// <summary>
/// Stops the solve process.
/// </summary>
/// <remarks>
/// Note that it may take an indetermined amount of time for the solver to actually
/// stop the process.
/// </remarks>
public void StopSolve()
{
_hasBeenStopped = true;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="vector">The solution vector, <c>b</c>.</param>
/// <returns>The result vector, <c>x</c>.</returns>
public Vector<float> Solve(Matrix<float> matrix, Vector<float> vector)
{
if (vector == null)
{
throw new ArgumentNullException();
}
Vector<float> result = new DenseVector(matrix.RowCount);
Solve(matrix, vector, result);
return result;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution vector, <c>b</c></param>
/// <param name="result">The result vector, <c>x</c></param>
public void Solve(Matrix<float> matrix, Vector<float> input, Vector<float> result)
{
// If we were stopped before, we are no longer
// We're doing this at the start of the method to ensure
// that we can use these fields immediately.
_hasBeenStopped = false;
// Error checks
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (result.Count != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Initialize the solver fields
// Set the convergence monitor
if (_iterator == null)
{
_iterator = Iterator.CreateDefault();
}
if (_preconditioner == null)
{
_preconditioner = new UnitPreconditioner();
}
_preconditioner.Initialize(matrix);
// x_0 is initial guess
// Take x_0 = 0
Vector<float> xtemp = new DenseVector(input.Count);
// r_0 = b - Ax_0
// This is basically a SAXPY so it could be made a lot faster
Vector<float> residuals = new DenseVector(matrix.RowCount);
CalculateTrueResidual(matrix, residuals, xtemp, input);
// Define the temporary scalars
float beta = 0;
float sigma;
// Define the temporary vectors
// rDash_0 = r_0
Vector<float> rdash = new DenseVector(residuals);
// t_-1 = 0
Vector<float> t = new DenseVector(residuals.Count);
Vector<float> t0 = new DenseVector(residuals.Count);
// w_-1 = 0
Vector<float> w = new DenseVector(residuals.Count);
// Define the remaining temporary vectors
Vector<float> c = new DenseVector(residuals.Count);
Vector<float> p = new DenseVector(residuals.Count);
Vector<float> s = new DenseVector(residuals.Count);
Vector<float> u = new DenseVector(residuals.Count);
Vector<float> y = new DenseVector(residuals.Count);
Vector<float> z = new DenseVector(residuals.Count);
Vector<float> temp = new DenseVector(residuals.Count);
// for (k = 0, 1, .... )
var iterationNumber = 0;
while (ShouldContinue(iterationNumber, xtemp, input, residuals))
{
// p_k = r_k + beta_(k-1) * (p_(k-1) - u_(k-1))
p.Subtract(u, temp);
residuals.Add(temp.Multiply(beta), p);
// Solve M b_k = p_k
_preconditioner.Approximate(p, temp);
// s_k = A b_k
matrix.Multiply(temp, s);
// alpha_k = (r*_0 * r_k) / (r*_0 * s_k)
var alpha = rdash.DotProduct(residuals) / rdash.DotProduct(s);
// y_k = t_(k-1) - r_k - alpha_k * w_(k-1) + alpha_k s_k
s.Subtract(w, temp);
t.Subtract(residuals, y);
y.Add(temp.Multiply(alpha), y);
// Store the old value of t in t0
t.CopyTo(t0);
// t_k = r_k - alpha_k s_k
residuals.Add(s.Multiply(-alpha), t);
// Solve M d_k = t_k
_preconditioner.Approximate(t, temp);
// c_k = A d_k
matrix.Multiply(temp, c);
var cdot = c.DotProduct(c);
// cDot can only be zero if c is a zero vector
// We'll set cDot to 1 if it is zero to prevent NaN's
// Note that the calculation should continue fine because
// c.DotProduct(t) will be zero and so will c.DotProduct(y)
if (cdot.AlmostEqual(0, 1))
{
cdot = 1.0f;
}
// Even if we don't want to do any BiCGStab steps we'll still have
// to do at least one at the start to initialize the
// system, but we'll only have to take special measures
// if we don't do any so ...
var ctdot = c.DotProduct(t);
float eta;
if (((_numberOfBiCgStabSteps == 0) && (iterationNumber == 0)) || ShouldRunBiCgStabSteps(iterationNumber))
{
// sigma_k = (c_k * t_k) / (c_k * c_k)
sigma = ctdot / cdot;
// eta_k = 0
eta = 0;
}
else
{
var ydot = y.DotProduct(y);
// yDot can only be zero if y is a zero vector
// We'll set yDot to 1 if it is zero to prevent NaN's
// Note that the calculation should continue fine because
// y.DotProduct(t) will be zero and so will c.DotProduct(y)
if (ydot.AlmostEqual(0, 1))
{
ydot = 1.0f;
}
var ytdot = y.DotProduct(t);
var cydot = c.DotProduct(y);
var denom = (cdot * ydot) - (cydot * cydot);
// sigma_k = ((y_k * y_k)(c_k * t_k) - (y_k * t_k)(c_k * y_k)) / ((c_k * c_k)(y_k * y_k) - (y_k * c_k)(c_k * y_k))
sigma = ((ydot * ctdot) - (ytdot * cydot)) / denom;
// eta_k = ((c_k * c_k)(y_k * t_k) - (y_k * c_k)(c_k * t_k)) / ((c_k * c_k)(y_k * y_k) - (y_k * c_k)(c_k * y_k))
eta = ((cdot * ytdot) - (cydot * ctdot)) / denom;
}
// u_k = sigma_k s_k + eta_k (t_(k-1) - r_k + beta_(k-1) u_(k-1))
t0.Add(u.Multiply(beta), temp);
temp.Subtract(residuals, temp);
temp.Multiply(eta, temp);
temp.Add(s.Multiply(sigma), u);
// z_k = sigma_k r_k +_ eta_k z_(k-1) - alpha_k u_k
z.Multiply(eta, z);
z.Add(u.Multiply(-alpha), z);
z.Add(residuals.Multiply(sigma), z);
// x_(k+1) = x_k + alpha_k p_k + z_k
xtemp.Add(p.Multiply(alpha), xtemp);
xtemp.Add(z, xtemp);
// r_(k+1) = t_k - eta_k y_k - sigma_k c_k
// Copy the old residuals to a temp vector because we'll
// need those in the next step
residuals.CopyTo(t0);
t.Add(y.Multiply(-eta), residuals);
residuals.Add(c.Multiply(-sigma), residuals);
// beta_k = alpha_k / sigma_k * (r*_0 * r_(k+1)) / (r*_0 * r_k)
// But first we check if there is a possible NaN. If so just reset beta to zero.
beta = (!sigma.AlmostEqual(0, 1)) ? alpha / sigma * rdash.DotProduct(residuals) / rdash.DotProduct(t0) : 0;
// w_k = c_k + beta_k s_k
c.Add(s.Multiply(beta), w);
// Get the real value
_preconditioner.Approximate(xtemp, result);
// Now check for convergence
if (!ShouldContinue(iterationNumber, result, input, residuals))
{
// Recalculate the residuals and go round again. This is done to ensure that
// we have the proper residuals.
CalculateTrueResidual(matrix, residuals, result, input);
}
// Next iteration.
iterationNumber++;
}
}
/// <summary>
/// Calculates the true residual of the matrix equation Ax = b according to: residual = b - Ax
/// </summary>
/// <param name="matrix">Instance of the <see cref="Matrix{T}"/> A.</param>
/// <param name="residual">Residual values in <see cref="Vector{T}"/>.</param>
/// <param name="x">Instance of the <see cref="Vector{T}"/> x.</param>
/// <param name="b">Instance of the <see cref="Vector{T}"/> b.</param>
private static void CalculateTrueResidual(Matrix<float> matrix, Vector<float> residual, Vector<float> x, Vector<float> b)
{
// -Ax = residual
matrix.Multiply(x, residual);
residual.Multiply(-1, residual);
// residual + b
residual.Add(b, residual);
}
/// <summary>
/// Determine if calculation should continue
/// </summary>
/// <param name="iterationNumber">Number of iterations passed</param>
/// <param name="result">Result <see cref="Vector{T}"/>.</param>
/// <param name="source">Source <see cref="Vector{T}"/>.</param>
/// <param name="residuals">Residual <see cref="Vector{T}"/>.</param>
/// <returns><c>true</c> if continue, otherwise <c>false</c></returns>
private bool ShouldContinue(int iterationNumber, Vector<float> result, Vector<float> source, Vector<float> residuals)
{
if (_hasBeenStopped)
{
_iterator.IterationCancelled();
return true;
}
_iterator.DetermineStatus(iterationNumber, result, source, residuals);
var status = _iterator.Status;
// We stop if either:
// - the user has stopped the calculation
// - the calculation needs to be stopped from a numerical point of view (divergence, convergence etc.)
return (!status.TerminatesCalculation) && (!_hasBeenStopped);
}
/// <summary>
/// Decide if to do steps with BiCgStab
/// </summary>
/// <param name="iterationNumber">Number of iteration</param>
/// <returns><c>true</c> if yes, otherwise <c>false</c></returns>
private bool ShouldRunBiCgStabSteps(int iterationNumber)
{
// Run the first steps as BiCGStab
// The number of steps past a whole iteration set
var difference = iterationNumber % (_numberOfBiCgStabSteps + _numberOfGpbiCgSteps);
// Do steps with BiCGStab if:
// - The difference is zero or more (i.e. we have done zero or more complete cycles)
// - The difference is less than the number of BiCGStab steps that should be taken
return (difference >= 0) && (difference < _numberOfBiCgStabSteps);
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <returns>The result matrix, <c>X</c>.</returns>
public Matrix<float> Solve(Matrix<float> matrix, Matrix<float> input)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
var result = matrix.CreateMatrix(input.RowCount, input.ColumnCount);
Solve(matrix, input, result);
return result;
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <param name="result">The result matrix, <c>X</c></param>
public void Solve(Matrix<float> matrix, Matrix<float> input, Matrix<float> result)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (matrix.RowCount != input.RowCount || input.RowCount != result.RowCount || input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
for (var column = 0; column < input.ColumnCount; column++)
{
var solution = Solve(matrix, input.Column(column));
foreach (var element in solution.GetIndexedEnumerator())
{
result.At(element.Key, column, element.Value);
}
}
}
}
}

779
src/Numerics/LinearAlgebra/Single/Solvers/Iterative/MlkBiCgStab.cs

@ -0,0 +1,779 @@
// <copyright file="MlkBiCgStab.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Iterative
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Distributions;
using Factorization;
using Generic;
using Generic.Solvers;
using Generic.Solvers.Preconditioners;
using Generic.Solvers.Status;
using Preconditioners;
using Properties;
/// <summary>
/// A Multiple-Lanczos Bi-Conjugate Gradient stabilized iterative matrix solver.
/// </summary>
/// <remarks>
/// <para>
/// The Multiple-Lanczos Bi-Conjugate Gradient stabilized (ML(k)-BiCGStab) solver is an 'improvement'
/// of the standard BiCgStab solver.
/// </para>
/// <para>
/// The algorithm was taken from: <br/>
/// ML(k)BiCGSTAB: A BiCGSTAB variant based on multiple Lanczos starting vectors
/// <br/>
/// Man-chung Yeung and Tony F. Chan
/// <br/>
/// SIAM Journal of Scientific Computing
/// <br/>
/// Volume 21, Number 4, pp. 1263 - 1290
/// </para>
/// <para>
/// The example code below provides an indication of the possible use of the
/// solver.
/// </para>
/// </remarks>
public sealed class MlkBiCgStab : IIterativeSolver<float>
{
/// <summary>
/// The default number of starting vectors.
/// </summary>
private const int DefaultNumberOfStartingVectors = 50;
/// <summary>
/// The status used if there is no status, i.e. the solver hasn't run yet and there is no
/// iterator.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The preconditioner that will be used. Can be set to <see langword="null" />, in which case the default
/// pre-conditioner will be used.
/// </summary>
private IPreConditioner<float> _preconditioner;
/// <summary>
/// The iterative process controller.
/// </summary>
private IIterator<float> _iterator;
/// <summary>
/// The collection of starting vectors which are used as the basis for the Krylov sub-space.
/// </summary>
private IList<Vector<float>> _startingVectors;
/// <summary>
/// The number of starting vectors used by the algorithm
/// </summary>
private int _numberOfStartingVectors = DefaultNumberOfStartingVectors;
/// <summary>
/// Indicates if the user has stopped the solver.
/// </summary>
private bool _hasBeenStopped;
/// <summary>
/// Initializes a new instance of the <see cref="MlkBiCgStab"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings and a default preconditioner.
/// </remarks>
public MlkBiCgStab() : this(null, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="MlkBiCgStab"/> class.
/// </summary>
/// <remarks>
/// <para>
/// When using this constructor the solver will use a default preconditioner.
/// </para>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process.</param>
public MlkBiCgStab(IIterator<float> iterator) : this(null, iterator)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="MlkBiCgStab"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings.
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation.</param>
public MlkBiCgStab(IPreConditioner<float> preconditioner) : this(preconditioner, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="MlkBiCgStab"/> class.
/// </summary>
/// <remarks>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation.</param>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process.</param>
public MlkBiCgStab(IPreConditioner<float> preconditioner, IIterator<float> iterator)
{
_iterator = iterator;
_preconditioner = preconditioner;
}
/// <summary>
/// Gets or sets the number of starting vectors.
/// </summary>
/// <remarks>
/// Must be larger than 1 and smaller than the number of variables in the matrix that
/// for which this solver will be used.
/// </remarks>
public int NumberOfStartingVectors
{
[DebuggerStepThrough]
get
{
return _numberOfStartingVectors;
}
[DebuggerStepThrough]
set
{
if (value <= 1)
{
throw new ArgumentOutOfRangeException("value");
}
_numberOfStartingVectors = value;
}
}
/// <summary>
/// Resets the number of starting vectors to the default value.
/// </summary>
public void ResetNumberOfStartingVectors()
{
_numberOfStartingVectors = DefaultNumberOfStartingVectors;
}
/// <summary>
/// Sets the <see cref="IPreConditioner{T}"/> that will be used to precondition the iterative process.
/// </summary>
/// <param name="preconditioner">The preconditioner.</param>
public void SetPreconditioner(IPreConditioner<float> preconditioner)
{
_preconditioner = preconditioner;
}
/// <summary>
/// Sets the <see cref="IIterator{T}"/> that will be used to track the iterative process.
/// </summary>
/// <param name="iterator">The iterator.</param>
public void SetIterator(IIterator<float> iterator)
{
_iterator = iterator;
}
/// <summary>
/// Gets or sets a series of orthonormal vectors which will be used as basis for the
/// Krylov sub-space.
/// </summary>
public IList<Vector<float>> StartingVectors
{
[DebuggerStepThrough]
get
{
return _startingVectors;
}
[DebuggerStepThrough]
set
{
if ((value == null) || (value.Count == 0))
{
_startingVectors = null;
}
else
{
_startingVectors = value;
}
}
}
/// <summary>
/// Gets the status of the iteration once the calculation is finished.
/// </summary>
public ICalculationStatus IterationResult
{
[DebuggerStepThrough]
get
{
return (_iterator != null) ? _iterator.Status : DefaultStatus;
}
}
/// <summary>
/// Stops the solve process.
/// </summary>
/// <remarks>
/// Note that it may take an indetermined amount of time for the solver to actually stop the process.
/// </remarks>
public void StopSolve()
{
_hasBeenStopped = true;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="vector">The solution vector, <c>b</c>.</param>
/// <returns>The result vector, <c>x</c>.</returns>
public Vector<float> Solve(Matrix<float> matrix, Vector<float> vector)
{
if (vector == null)
{
throw new ArgumentNullException();
}
Vector<float> result = new DenseVector(matrix.RowCount);
Solve(matrix, vector, result);
return result;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution vector, <c>b</c></param>
/// <param name="result">The result vector, <c>x</c></param>
public void Solve(Matrix<float> matrix, Vector<float> input, Vector<float> result)
{
// If we were stopped before, we are no longer
// We're doing this at the start of the method to ensure
// that we can use these fields immediately.
_hasBeenStopped = false;
// Error checks
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (result.Count != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Initialize the solver fields
// Set the convergence monitor
if (_iterator == null)
{
_iterator = Iterator.CreateDefault();
}
if (_preconditioner == null)
{
_preconditioner = new UnitPreconditioner();
}
_preconditioner.Initialize(matrix);
// Choose an initial guess x_0
// Take x_0 = 0
Vector<float> xtemp = new DenseVector(input.Count);
// Choose k vectors q_1, q_2, ..., q_k
// Build a new set if:
// a) the stored set doesn't exist (i.e. == null)
// b) Is of an incorrect length (i.e. too long)
// c) The vectors are of an incorrect length (i.e. too long or too short)
var useOld = false;
if (_startingVectors != null)
{
// We don't accept collections with zero starting vectors so ...
if (_startingVectors.Count <= NumberOfStartingVectorsToCreate(_numberOfStartingVectors, input.Count))
{
// Only check the first vector for sizing. If that matches we assume the
// other vectors match too. If they don't the process will crash
if (_startingVectors[0].Count == input.Count)
{
useOld = true;
}
}
}
_startingVectors = useOld ? _startingVectors : CreateStartingVectors(_numberOfStartingVectors, input.Count);
// Store the number of starting vectors. Not really necessary but easier to type :)
var k = _startingVectors.Count;
// r_0 = b - Ax_0
// This is basically a SAXPY so it could be made a lot faster
Vector<float> residuals = new DenseVector(matrix.RowCount);
CalculateTrueResidual(matrix, residuals, xtemp, input);
// Define the temporary scalars
var c = new float[k];
// Define the temporary vectors
Vector<float> gtemp = new DenseVector(residuals.Count);
Vector<float> u = new DenseVector(residuals.Count);
Vector<float> utemp = new DenseVector(residuals.Count);
Vector<float> temp = new DenseVector(residuals.Count);
Vector<float> temp1 = new DenseVector(residuals.Count);
Vector<float> zd = new DenseVector(residuals.Count);
Vector<float> zg = new DenseVector(residuals.Count);
Vector<float> zw = new DenseVector(residuals.Count);
var d = CreateVectorArray(_startingVectors.Count, residuals.Count);
// g_0 = r_0
var g = CreateVectorArray(_startingVectors.Count, residuals.Count);
residuals.CopyTo(g[k - 1]);
var w = CreateVectorArray(_startingVectors.Count, residuals.Count);
// FOR (j = 0, 1, 2 ....)
var iterationNumber = 0;
while (ShouldContinue(iterationNumber, xtemp, input, residuals))
{
// SOLVE M g~_((j-1)k+k) = g_((j-1)k+k)
_preconditioner.Approximate(g[k - 1], gtemp);
// w_((j-1)k+k) = A g~_((j-1)k+k)
matrix.Multiply(gtemp, w[k - 1]);
// c_((j-1)k+k) = q^T_1 w_((j-1)k+k)
c[k - 1] = _startingVectors[0].DotProduct(w[k - 1]);
if (c[k - 1].AlmostEqual(0, 1))
{
throw new Exception("Iterative solver experience a numerical break down");
}
// alpha_(jk+1) = q^T_1 r_((j-1)k+k) / c_((j-1)k+k)
var alpha = _startingVectors[0].DotProduct(residuals) / c[k - 1];
// u_(jk+1) = r_((j-1)k+k) - alpha_(jk+1) w_((j-1)k+k)
residuals.Add(w[k - 1].Multiply(-alpha), u);
// SOLVE M u~_(jk+1) = u_(jk+1)
_preconditioner.Approximate(u, temp1);
temp1.CopyTo(utemp);
// rho_(j+1) = -u^t_(jk+1) A u~_(jk+1) / ||A u~_(jk+1)||^2
matrix.Multiply(temp1, temp);
var rho = temp.DotProduct(temp);
// If rho is zero then temp is a zero vector and we're probably
// about to have zero residuals (i.e. an exact solution).
// So set rho to 1.0 because in the next step it will turn to zero.
if (rho.AlmostEqual(0, 1))
{
rho = 1.0f;
}
rho = -u.DotProduct(temp) / rho;
// x_(jk+1) = x_((j-1)k_k) - rho_(j+1) u~_(jk+1) + alpha_(jk+1) g~_((j-1)k+k)
xtemp.Add(utemp.Multiply(-rho), xtemp);
gtemp.Multiply(alpha, gtemp);
xtemp.Add(gtemp, xtemp);
// r_(jk+1) = rho_(j+1) A u~_(jk+1) + u_(jk+1)
u.CopyTo(residuals);
// Reuse temp
temp.Multiply(rho, temp);
residuals.Add(temp, residuals);
// Check convergence and stop if we are converged.
if (!ShouldContinue(iterationNumber, xtemp, input, residuals))
{
// Calculate the true residual
CalculateTrueResidual(matrix, residuals, xtemp, input);
// Now recheck the convergence
if (!ShouldContinue(iterationNumber, xtemp, input, residuals))
{
// We're all good now.
// Exit from the while loop.
break;
}
}
// FOR (i = 1,2, ...., k)
for (var i = 0; i < k; i++)
{
// z_d = u_(jk+1)
u.CopyTo(zd);
// z_g = r_(jk+i)
residuals.CopyTo(zg);
// z_w = 0
zw.Clear();
// FOR (s = i, ...., k-1) AND j >= 1
float beta;
if (iterationNumber >= 1)
{
for (var s = i; s < k - 1; s++)
{
// beta^(jk+i)_((j-1)k+s) = -q^t_(s+1) z_d / c_((j-1)k+s)
beta = -_startingVectors[s + 1].DotProduct(zd) / c[s];
// z_d = z_d + beta^(jk+i)_((j-1)k+s) d_((j-1)k+s)
zd.Add(d[s].Multiply(beta), zd);
// z_g = z_g + beta^(jk+i)_((j-1)k+s) g_((j-1)k+s)
zg.Add(g[s].Multiply(beta), zg);
// z_w = z_w + beta^(jk+i)_((j-1)k+s) w_((j-1)k+s)
zw.Add(w[s].Multiply(beta), zw);
}
}
beta = rho * c[k - 1];
if (beta.AlmostEqual(0, 1))
{
throw new Exception("Iterative solver experience a numerical break down");
}
// beta^(jk+i)_((j-1)k+k) = -(q^T_1 (r_(jk+1) + rho_(j+1) z_w)) / (rho_(j+1) c_((j-1)k+k))
residuals.Add(zw.Multiply(rho), temp);
beta = -_startingVectors[0].DotProduct(temp) / beta;
// z_g = z_g + beta^(jk+i)_((j-1)k+k) g_((j-1)k+k)
zg.Add(g[k - 1].Multiply(beta), zg);
// z_w = rho_(j+1) (z_w + beta^(jk+i)_((j-1)k+k) w_((j-1)k+k))
zw.Add(w[k - 1].Multiply(beta), zw);
zw.Multiply(rho, zw);
// z_d = r_(jk+i) + z_w
residuals.Add(zw, zd);
// FOR (s = 1, ... i - 1)
for (var s = 0; s < i - 1; s++)
{
// beta^(jk+i)_(jk+s) = -q^T_s+1 z_d / c_(jk+s)
beta = -_startingVectors[s + 1].DotProduct(zd) / c[s];
// z_d = z_d + beta^(jk+i)_(jk+s) * d_(jk+s)
zd.Add(d[s].Multiply(beta), zd);
// z_g = z_g + beta^(jk+i)_(jk+s) * g_(jk+s)
zg.Add(g[s].Multiply(beta), zg);
}
// d_(jk+i) = z_d - u_(jk+i)
zd.Subtract(u, d[i]);
// g_(jk+i) = z_g + z_w
zg.Add(zw, g[i]);
// IF (i < k - 1)
if (i < k - 1)
{
// c_(jk+1) = q^T_i+1 d_(jk+i)
c[i] = _startingVectors[i + 1].DotProduct(d[i]);
if (c[i].AlmostEqual(0, 1))
{
throw new Exception("Iterative solver experience a numerical break down");
}
// alpha_(jk+i+1) = q^T_(i+1) u_(jk+i) / c_(jk+i)
alpha = _startingVectors[i + 1].DotProduct(u) / c[i];
// u_(jk+i+1) = u_(jk+i) - alpha_(jk+i+1) d_(jk+i)
u.Add(d[i].Multiply(-alpha), u);
// SOLVE M g~_(jk+i) = g_(jk+i)
_preconditioner.Approximate(g[i], gtemp);
// x_(jk+i+1) = x_(jk+i) + rho_(j+1) alpha_(jk+i+1) g~_(jk+i)
xtemp.Add(gtemp.Multiply(rho * alpha), xtemp);
// w_(jk+i) = A g~_(jk+i)
matrix.Multiply(gtemp, w[i]);
// r_(jk+i+1) = r_(jk+i) - rho_(j+1) alpha_(jk+i+1) w_(jk+i)
residuals.Add(w[i].Multiply(-rho * alpha), residuals);
// We can check the residuals here if they're close
if (!ShouldContinue(iterationNumber, xtemp, input, residuals))
{
// Recalculate the residuals and go round again. This is done to ensure that
// we have the proper residuals.
CalculateTrueResidual(matrix, residuals, xtemp, input);
}
}
} // END ITERATION OVER i
iterationNumber++;
}
// copy the temporary result to the real result vector
xtemp.CopyTo(result);
}
/// <summary>
/// Gets the number of starting vectors to create
/// </summary>
/// <param name="maximumNumberOfStartingVectors">Maximum number</param>
/// <param name="numberOfVariables">Number of variables</param>
/// <returns>Number of starting vectors to create</returns>
private static int NumberOfStartingVectorsToCreate(int maximumNumberOfStartingVectors, int numberOfVariables)
{
// Create no more starting vectors than the size of the problem - 1
return Math.Min(maximumNumberOfStartingVectors, (numberOfVariables - 1));
}
/// <summary>
/// Returns an array of starting vectors.
/// </summary>
/// <param name="maximumNumberOfStartingVectors">The maximum number of starting vectors that should be created.</param>
/// <param name="numberOfVariables">The number of variables.</param>
/// <returns>
/// An array with starting vectors. The array will never be larger than the
/// <paramref name="maximumNumberOfStartingVectors"/> but it may be smaller if
/// the <paramref name="numberOfVariables"/> is smaller than
/// the <paramref name="maximumNumberOfStartingVectors"/>.
/// </returns>
private static IList<Vector<float>> CreateStartingVectors(int maximumNumberOfStartingVectors, int numberOfVariables)
{
// Create no more starting vectors than the size of the problem - 1
// Get random values and then orthogonalize them with
// modified Gramm - Schmidt
var count = NumberOfStartingVectorsToCreate(maximumNumberOfStartingVectors, numberOfVariables);
// Get a random set of samples based on the standard normal distribution with
// mean = 0 and sd = 1
var distribution = new Normal();
Matrix<float> matrix = new DenseMatrix(numberOfVariables, count);
for (var i = 0; i < matrix.ColumnCount; i++)
{
var samples = new float[matrix.RowCount];
for (var j = 0; j < matrix.RowCount; j++)
{
samples[j] = (float)distribution.Sample();
}
// Set the column
matrix.SetColumn(i, samples);
}
// Compute the orthogonalization.
var gs = new GramSchmidt(matrix);
var orthogonalMatrix = gs.Q;
// Now transfer this to vectors
var result = new List<Vector<float>>();
for (var i = 0; i < orthogonalMatrix.ColumnCount; i++)
{
result.Add(orthogonalMatrix.Column(i));
// Normalize the result vector
result[i].Multiply(1 / (float)result[i].Norm(2), result[i]);
}
return result;
}
/// <summary>
/// Create random vecrors array
/// </summary>
/// <param name="arraySize">Number of vectors</param>
/// <param name="vectorSize">Size of each vector</param>
/// <returns>Array of random vectors</returns>
private static Vector<float>[] CreateVectorArray(int arraySize, int vectorSize)
{
var result = new Vector<float>[arraySize];
for (var i = 0; i < result.Length; i++)
{
result[i] = new DenseVector(vectorSize);
}
return result;
}
/// <summary>
/// Calculates the true residual of the matrix equation Ax = b according to: residual = b - Ax
/// </summary>
/// <param name="matrix">Source <see cref="Matrix{T}"/>A.</param>
/// <param name="residual">Residual <see cref="Vector{T}"/> data.</param>
/// <param name="x">x <see cref="Vector{T}"/> data.</param>
/// <param name="b">b <see cref="Vector{T}"/> data.</param>
private static void CalculateTrueResidual(Matrix<float> matrix, Vector<float> residual, Vector<float> x, Vector<float> b)
{
// -Ax = residual
matrix.Multiply(x, residual);
residual.Multiply(-1, residual);
// residual + b
residual.Add(b, residual);
}
/// <summary>
/// Determine if calculation should continue
/// </summary>
/// <param name="iterationNumber">Number of iterations passed</param>
/// <param name="result">Result <see cref="Vector{T}"/>.</param>
/// <param name="source">Source <see cref="Vector{T}"/>.</param>
/// <param name="residuals">Residual <see cref="Vector{T}"/>.</param>
/// <returns><c>true</c> if continue, otherwise <c>false</c></returns>
private bool ShouldContinue(int iterationNumber, Vector<float> result, Vector<float> source, Vector<float> residuals)
{
if (_hasBeenStopped)
{
_iterator.IterationCancelled();
return true;
}
_iterator.DetermineStatus(iterationNumber, result, source, residuals);
var status = _iterator.Status;
// We stop if either:
// - the user has stopped the calculation
// - the calculation needs to be stopped from a numerical point of view (divergence, convergence etc.)
return (!status.TerminatesCalculation) && (!_hasBeenStopped);
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <returns>The result matrix, <c>X</c>.</returns>
public Matrix<float> Solve(Matrix<float> matrix, Matrix<float> input)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
var result = matrix.CreateMatrix(input.RowCount, input.ColumnCount);
Solve(matrix, input, result);
return result;
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <param name="result">The result matrix, <c>X</c></param>
public void Solve(Matrix<float> matrix, Matrix<float> input, Matrix<float> result)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (matrix.RowCount != input.RowCount || input.RowCount != result.RowCount || input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
for (var column = 0; column < input.ColumnCount; column++)
{
var solution = Solve(matrix, input.Column(column));
foreach (var element in solution.GetIndexedEnumerator())
{
result.At(element.Key, column, element.Value);
}
}
}
}
}

528
src/Numerics/LinearAlgebra/Single/Solvers/Iterative/TFQMR.cs

@ -0,0 +1,528 @@
// <copyright file="TFQMR.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Iterative
{
using System;
using Generic;
using Generic.Solvers;
using Generic.Solvers.Preconditioners;
using Generic.Solvers.Status;
using Preconditioners;
using Properties;
/// <summary>
/// A Transpose Free Quasi-Minimal Residual (TFQMR) iterative matrix solver.
/// </summary>
/// <remarks>
/// <para>
/// The TFQMR algorithm was taken from: <br/>
/// Iterative methods for sparse linear systems.
/// <br/>
/// Yousef Saad
/// <br/>
/// Algorithm is described in Chapter 7, section 7.4.3, page 219
/// </para>
/// <para>
/// The example code below provides an indication of the possible use of the
/// solver.
/// </para>
/// </remarks>
public sealed class TFQMR : IIterativeSolver<float>
{
/// <summary>
/// The status used if there is no status, i.e. the solver hasn't run yet and there is no
/// iterator.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The preconditioner that will be used. Can be set to <see langword="null" />, in which case the default
/// pre-conditioner will be used.
/// </summary>
private IPreConditioner<float> _preconditioner;
/// <summary>
/// The iterative process controller.
/// </summary>
private IIterator<float> _iterator;
/// <summary>
/// Indicates if the user has stopped the solver.
/// </summary>
private bool _hasBeenStopped;
/// <summary>
/// Initializes a new instance of the <see cref="TFQMR"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings and a default preconditioner.
/// </remarks>
public TFQMR() : this(null, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="TFQMR"/> class.
/// </summary>
/// <remarks>
/// <para>
/// When using this constructor the solver will use a default preconditioner.
/// </para>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process.</param>
public TFQMR(IIterator<float> iterator) : this(null, iterator)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="TFQMR"/> class.
/// </summary>
/// <remarks>
/// When using this constructor the solver will use the <see cref="IIterator{T}"/> with
/// the standard settings.
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation.</param>
public TFQMR(IPreConditioner<float> preconditioner) : this(preconditioner, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="TFQMR"/> class.
/// </summary>
/// <remarks>
/// <para>
/// The main advantages of using a user defined <see cref="IIterator{T}"/> are:
/// <list type="number">
/// <item>It is possible to set the desired convergence limits.</item>
/// <item>
/// It is possible to check the reason for which the solver finished
/// the iterative procedure by calling the <see cref="IIterator{T}.Status"/> property.
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <param name="preconditioner">The <see cref="IPreConditioner{T}"/> that will be used to precondition the matrix equation.</param>
/// <param name="iterator">The <see cref="IIterator{T}"/> that will be used to monitor the iterative process.</param>
public TFQMR(IPreConditioner<float> preconditioner, IIterator<float> iterator)
{
_iterator = iterator;
_preconditioner = preconditioner;
}
/// <summary>
/// Sets the <see cref="IPreConditioner{T}"/> that will be used to precondition the iterative process.
/// </summary>
/// <param name="preconditioner">The preconditioner.</param>
public void SetPreconditioner(IPreConditioner<float> preconditioner)
{
_preconditioner = preconditioner;
}
/// <summary>
/// Sets the <see cref="IIterator{T}"/> that will be used to track the iterative process.
/// </summary>
/// <param name="iterator">The iterator.</param>
public void SetIterator(IIterator<float> iterator)
{
_iterator = iterator;
}
/// <summary>
/// Gets the status of the iteration once the calculation is finished.
/// </summary>
public ICalculationStatus IterationResult
{
get
{
return (_iterator != null) ? _iterator.Status : DefaultStatus;
}
}
/// <summary>
/// Stops the solve process.
/// </summary>
/// <remarks>
/// Note that it may take an indetermined amount of time for the solver to actually stop the process.
/// </remarks>
public void StopSolve()
{
_hasBeenStopped = true;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="vector">The solution vector, <c>b</c>.</param>
/// <returns>The result vector, <c>x</c>.</returns>
public Vector<float> Solve(Matrix<float> matrix, Vector<float> vector)
{
if (vector == null)
{
throw new ArgumentNullException();
}
Vector<float> result = new DenseVector(matrix.RowCount);
Solve(matrix, vector, result);
return result;
}
/// <summary>
/// Solves the matrix equation Ax = b, where A is the coefficient matrix, b is the
/// solution vector and x is the unknown vector.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution vector, <c>b</c></param>
/// <param name="result">The result vector, <c>x</c></param>
public void Solve(Matrix<float> matrix, Vector<float> input, Vector<float> result)
{
// If we were stopped before, we are no longer
// We're doing this at the start of the method to ensure
// that we can use these fields immediately.
_hasBeenStopped = false;
// Error checks
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (result.Count != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Initialize the solver fields
// Set the convergence monitor
if (_iterator == null)
{
_iterator = Iterator.CreateDefault();
}
if (_preconditioner == null)
{
_preconditioner = new UnitPreconditioner();
}
_preconditioner.Initialize(matrix);
var d = new DenseVector(input.Count);
var r = new DenseVector(input);
var uodd = new DenseVector(input.Count);
var ueven = new DenseVector(input.Count);
var v = new DenseVector(input.Count);
var pseudoResiduals = new DenseVector(input);
var x = new DenseVector(input.Count);
var yodd = new DenseVector(input.Count);
var yeven = new DenseVector(input);
// Temp vectors
var temp = new DenseVector(input.Count);
// Initialize
var startNorm = (float)input.Norm(2);
// Define the scalars
float alpha = 0;
float eta = 0;
float theta = 0;
var tau = startNorm;
var rho = tau * tau;
// Calculate the initial values for v
// M temp = yEven
_preconditioner.Approximate(yeven, temp);
// v = A temp
matrix.Multiply(temp, v);
// Set uOdd
v.CopyTo(ueven);
// Start the iteration
var iterationNumber = 0;
while (ShouldContinue(iterationNumber, result, input, pseudoResiduals))
{
// First part of the step, the even bit
if (IsEven(iterationNumber))
{
// sigma = (v, r)
var sigma = v.DotProduct(r);
if (sigma.AlmostEqual(0, 1))
{
// FAIL HERE
_iterator.IterationCancelled();
break;
}
// alpha = rho / sigma
alpha = rho / sigma;
// yOdd = yEven - alpha * v
yeven.Add(v.Multiply(-alpha), yodd);
// Solve M temp = yOdd
_preconditioner.Approximate(yodd, temp);
// uOdd = A temp
matrix.Multiply(temp, uodd);
}
// The intermediate step which is equal for both even and
// odd iteration steps.
// Select the correct vector
var uinternal = IsEven(iterationNumber) ? ueven : uodd;
var yinternal = IsEven(iterationNumber) ? yeven : yodd;
// pseudoResiduals = pseudoResiduals - alpha * uOdd
pseudoResiduals.Add(uinternal.Multiply(-alpha), pseudoResiduals);
// d = yOdd + theta * theta * eta / alpha * d
d.Multiply(theta * theta * eta / alpha, temp);
yinternal.Add(temp, d);
// theta = ||pseudoResiduals||_2 / tau
theta = (float)pseudoResiduals.Norm(2) / tau;
var c = 1 / (float)Math.Sqrt(1 + (theta * theta));
// tau = tau * theta * c
tau *= theta * c;
// eta = c^2 * alpha
eta = c * c * alpha;
// x = x + eta * d
x.Add(d.Multiply(eta), x);
// Check convergence and see if we can bail
if (!ShouldContinue(iterationNumber, result, input, pseudoResiduals))
{
// Calculate the real values
_preconditioner.Approximate(x, result);
// Calculate the true residual. Use the temp vector for that
// so that we don't pollute the pseudoResidual vector for no
// good reason.
CalculateTrueResidual(matrix, temp, result, input);
// Now recheck the convergence
if (!ShouldContinue(iterationNumber, result, input, temp))
{
// We're all good now.
return;
}
}
// The odd step
if (!IsEven(iterationNumber))
{
if (rho.AlmostEqual(0, 1))
{
// FAIL HERE
_iterator.IterationCancelled();
break;
}
var rhoNew = pseudoResiduals.DotProduct(r);
var beta = rhoNew / rho;
// Update rho for the next loop
rho = rhoNew;
// yOdd = pseudoResiduals + beta * yOdd
pseudoResiduals.Add(yodd.Multiply(beta), yeven);
// Solve M temp = yOdd
_preconditioner.Approximate(yeven, temp);
// uOdd = A temp
matrix.Multiply(temp, ueven);
// v = uEven + beta * (uOdd + beta * v)
uodd.Add(v.Multiply(beta), temp);
ueven.Add(temp.Multiply(beta), v);
}
// Calculate the real values
_preconditioner.Approximate(x, result);
iterationNumber++;
}
}
/// <summary>
/// Calculates the true residual of the matrix equation Ax = b according to: residual = b - Ax
/// </summary>
/// <param name="matrix">Instance of the <see cref="Matrix{T}"/> A.</param>
/// <param name="residual">Residual values in <see cref="Vector{T}"/>.</param>
/// <param name="x">Instance of the <see cref="Vector{T}"/> x.</param>
/// <param name="b">Instance of the <see cref="Vector{T}"/> b.</param>
private static void CalculateTrueResidual(Matrix<float> matrix, Vector<float> residual, Vector<float> x, Vector<float> b)
{
// -Ax = residual
matrix.Multiply(x, residual);
residual.Multiply(-1, residual);
// residual + b
residual.Add(b, residual);
}
/// <summary>
/// Determine if calculation should continue
/// </summary>
/// <param name="iterationNumber">Number of iterations passed</param>
/// <param name="result">Result <see cref="Vector{T}"/>.</param>
/// <param name="source">Source <see cref="Vector{T}"/>.</param>
/// <param name="residuals">Residual <see cref="Vector{T}"/>.</param>
/// <returns><c>true</c> if continue, otherwise <c>false</c></returns>
private bool ShouldContinue(int iterationNumber, Vector<float> result, Vector<float> source, Vector<float> residuals)
{
if (_hasBeenStopped)
{
_iterator.IterationCancelled();
return true;
}
_iterator.DetermineStatus(iterationNumber, result, source, residuals);
var status = _iterator.Status;
// We stop if either:
// - the user has stopped the calculation
// - the calculation needs to be stopped from a numerical point of view (divergence, convergence etc.)
return (!status.TerminatesCalculation) && (!_hasBeenStopped);
}
/// <summary>
/// Is <paramref name="number"/> even?
/// </summary>
/// <param name="number">Number to check</param>
/// <returns><c>true</c> if <paramref name="number"/> even, otherwise <c>false</c></returns>
private static bool IsEven(int number)
{
return number % 2 == 0;
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <returns>The result matrix, <c>X</c>.</returns>
public Matrix<float> Solve(Matrix<float> matrix, Matrix<float> input)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
var result = matrix.CreateMatrix(input.RowCount, input.ColumnCount);
Solve(matrix, input, result);
return result;
}
/// <summary>
/// Solves the matrix equation AX = B, where A is the coefficient matrix, B is the
/// solution matrix and X is the unknown matrix.
/// </summary>
/// <param name="matrix">The coefficient matrix, <c>A</c>.</param>
/// <param name="input">The solution matrix, <c>B</c>.</param>
/// <param name="result">The result matrix, <c>X</c></param>
public void Solve(Matrix<float> matrix, Matrix<float> input, Matrix<float> result)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (matrix.RowCount != input.RowCount || input.RowCount != result.RowCount || input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
for (var column = 0; column < input.ColumnCount; column++)
{
var solution = Solve(matrix, input.Column(column));
foreach (var element in solution.GetIndexedEnumerator())
{
result.At(element.Key, column, element.Value);
}
}
}
}
}

328
src/Numerics/LinearAlgebra/Single/Solvers/Iterator.cs

@ -0,0 +1,328 @@
// <copyright file="Iterator.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers
{
using System;
using System.Collections.Generic;
using System.Linq;
using Generic;
using Generic.Solvers;
using Generic.Solvers.Status;
using Generic.Solvers.StopCriterium;
using Properties;
using StopCriterium;
/// <summary>
/// An iterator that is used to check if an iterative calculation should continue or stop.
/// </summary>
public sealed class Iterator : IIterator<float>
{
/// <summary>
/// The default status for the iterator.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// Creates a default iterator with all the <see cref="IIterationStopCriterium{T}"/> objects.
/// </summary>
/// <returns>A new <see cref="IIterator{T}"/> object.</returns>
public static IIterator<float> CreateDefault()
{
var iterator = new Iterator();
iterator.Add(new FailureStopCriterium());
iterator.Add(new DivergenceStopCriterium());
iterator.Add(new IterationCountStopCriterium());
iterator.Add(new ResidualStopCriterium());
return iterator;
}
/// <summary>
/// The collection that holds all the stop criteria and the flag indicating if they should be added
/// to the child iterators.
/// </summary>
private readonly Dictionary<Type, IIterationStopCriterium<float>> _stopCriterias = new Dictionary<Type, IIterationStopCriterium<float>>();
/// <summary>
/// The status of the iterator.
/// </summary>
private ICalculationStatus _status = DefaultStatus;
/// <summary>
/// Indicates if the iteration was cancelled.
/// </summary>
private bool _wasIterationCancelled;
/// <summary>
/// Initializes a new instance of the <see cref="Iterator"/> class.
/// </summary>
public Iterator() : this(null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Iterator"/> class with the specified stop criteria.
/// </summary>
/// <param name="stopCriteria">
/// The specified stop criteria. Only one stop criterium of each type can be passed in. None
/// of the stop criteria will be passed on to child iterators.
/// </param>
/// <exception cref="ArgumentException">Thrown if <paramref name="stopCriteria"/> contains multiple stop criteria of the same type.</exception>
public Iterator(IEnumerable<IIterationStopCriterium<float>> stopCriteria)
{
// Add the stop criteria
if (stopCriteria == null)
{
return;
}
foreach (var stopCriterium in stopCriteria.Where(stopCriterium => stopCriterium != null))
{
Add(stopCriterium);
}
}
/// <summary>
/// Adds an <see cref="IIterationStopCriterium{T}"/> to the internal collection of stop-criteria. Only a
/// single stop criterium of each type can be stored.
/// </summary>
/// <param name="stopCriterium">The stop criterium to add.</param>
/// <exception cref="ArgumentNullException">Thrown if <paramref name="stopCriterium"/> is <see langword="null" />.</exception>
/// <exception cref="ArgumentException">
/// Thrown if <paramref name="stopCriterium"/> is of the same type as an already
/// stored criterium.
/// </exception>
public void Add(IIterationStopCriterium<float> stopCriterium)
{
if (stopCriterium == null)
{
throw new ArgumentNullException("stopCriterium");
}
if (_stopCriterias.ContainsKey(stopCriterium.GetType()))
{
throw new ArgumentException(Resources.StopCriteriumDuplicate);
}
// Store the stop criterium.
_stopCriterias.Add(stopCriterium.GetType(), stopCriterium);
}
/// <summary>
/// Removes the <see cref="IIterationStopCriterium{T}"/> from the internal collection.
/// </summary>
/// <param name="stopCriterium">The stop criterium that must be removed.</param>
public void Remove(IIterationStopCriterium<float> stopCriterium)
{
if (stopCriterium == null)
{
throw new ArgumentNullException("stopCriterium");
}
if (!_stopCriterias.ContainsKey(stopCriterium.GetType()))
{
return;
}
// Remove from the collection
_stopCriterias.Remove(stopCriterium.GetType());
}
/// <summary>
/// Indicates if the specific stop criterium is stored by the <see cref="IIterator{T}"/>.
/// </summary>
/// <param name="stopCriterium">The stop criterium.</param>
/// <returns><c>true</c> if the <see cref="IIterator{T}"/> contains the stop criterium; otherwise <c>false</c>.</returns>
public bool Contains(IIterationStopCriterium<float> stopCriterium)
{
return stopCriterium != null && _stopCriterias.ContainsKey(stopCriterium.GetType());
}
/// <summary>
/// Gets the number of stored stop criteria.
/// </summary>
/// <remarks>Used for testing only.</remarks>
internal int NumberOfCriteria
{
get
{
return _stopCriterias.Count;
}
}
/// <summary>
/// Gets an <c>IEnumerator</c> that enumerates over all the stored stop criteria.
/// </summary>
/// <remarks>Used for testing only.</remarks>
internal IEnumerator<IIterationStopCriterium<float>> StoredStopCriteria
{
get
{
return _stopCriterias.Select(criterium => criterium.Value).GetEnumerator();
}
}
/// <summary>
/// Indicates to the iterator that the iterative process has been cancelled.
/// </summary>
/// <remarks>
/// Does not reset the stop-criteria.
/// </remarks>
public void IterationCancelled()
{
_wasIterationCancelled = true;
_status = new CalculationCancelled();
}
/// <summary>
/// Determines the status of the iterative calculation based on the stop criteria stored
/// by the current <see cref="IIterator{T}"/>. Result is set into <c>Status</c> field.
/// </summary>
/// <param name="iterationNumber">The number of iterations that have passed so far.</param>
/// <param name="solutionVector">The vector containing the current solution values.</param>
/// <param name="sourceVector">The right hand side vector.</param>
/// <param name="residualVector">The vector containing the current residual vectors.</param>
/// <remarks>
/// The individual iterators may internally track the progress of the calculation based
/// on the invocation of this method. Therefore this method should only be called if the
/// calculation has moved forwards at least one step.
/// </remarks>
public void DetermineStatus(int iterationNumber, Vector<float> solutionVector, Vector<float> sourceVector, Vector<float> residualVector)
{
if (_stopCriterias.Count == 0)
{
throw new ArgumentException(Resources.StopCriteriumMissing);
}
if (iterationNumber < 0)
{
throw new ArgumentOutOfRangeException("iterationNumber");
}
if (solutionVector == null)
{
throw new ArgumentNullException("solutionVector");
}
if (sourceVector == null)
{
throw new ArgumentNullException("sourceVector");
}
if (residualVector == null)
{
throw new ArgumentNullException("residualVector");
}
// While we're cancelled we don't call on the stop-criteria.
if (_wasIterationCancelled)
{
return;
}
foreach (var stopCriterium in _stopCriterias.Select(pair => pair.Value))
{
stopCriterium.DetermineStatus(iterationNumber, solutionVector, sourceVector, residualVector);
var status = stopCriterium.Status;
// Check if the status is:
// - Running --> keep going
// - Indetermined --> keep going
// Anything else:
// Stop looping and set that status
if ((status is CalculationRunning) || (status is CalculationIndetermined))
{
continue;
}
_status = status;
return;
}
// Got all the way through
// So we're running because we had vectors passed to us.
if (!(_status is CalculationRunning))
{
_status = new CalculationRunning();
}
}
/// <summary>
/// Gets the current calculation status.
/// </summary>
public ICalculationStatus Status
{
get
{
return _status;
}
}
/// <summary>
/// Resets the <see cref="IIterator{T}"/> to the pre-calculation state.
/// </summary>
public void ResetToPrecalculationState()
{
// Indicate that we're no longer cancelled.
_wasIterationCancelled = false;
// Reset the status.
_status = DefaultStatus;
// Reset the stop-criteria
foreach (var stopCriterium in _stopCriterias.Select(pair => pair.Value))
{
stopCriterium.ResetToPrecalculationState();
}
}
/// <summary>
/// Creates a deep clone of the current iterator.
/// </summary>
/// <returns>The deep clone of the current iterator.</returns>
public IIterator<float> Clone()
{
var stopCriteria = _stopCriterias.Select(pair => pair.Value).Select(stopCriterium => (IIterationStopCriterium<float>)stopCriterium.Clone()).ToList();
return new Iterator(stopCriteria);
}
#if !SILVERLIGHT
/// <summary>
/// Creates a deep clone of the current iterator.
/// </summary>
/// <returns>The deep clone of the current iterator.</returns>
object ICloneable.Clone()
{
return Clone();
}
#endif
}
}

150
src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/Diagonal.cs

@ -0,0 +1,150 @@
// <copyright file="Diagonal.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Preconditioners
{
using System;
using Generic;
using Generic.Solvers.Preconditioners;
using Properties;
/// <summary>
/// A diagonal preconditioner. The preconditioner uses the inverse
/// of the matrix diagonal as preconditioning values.
/// </summary>
public sealed class Diagonal : IPreConditioner<float>
{
/// <summary>
/// The inverse of the matrix diagonal.
/// </summary>
private float[] _inverseDiagonals;
/// <summary>
/// Returns the decomposed matrix diagonal.
/// </summary>
/// <returns>The matrix diagonal.</returns>
internal DiagonalMatrix DiagonalEntries()
{
var result = new DiagonalMatrix(_inverseDiagonals.Length);
for (var i = 0; i < _inverseDiagonals.Length; i++)
{
result[i, i] = 1 / _inverseDiagonals[i];
}
return result;
}
/// <summary>
/// Initializes the preconditioner and loads the internal data structures.
/// </summary>
/// <param name="matrix">
/// The <see cref="Matrix{T}"/> upon which this preconditioner is based.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <see langword="null" />. </exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
public void Initialize(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
_inverseDiagonals = new float[matrix.RowCount];
for (var i = 0; i < matrix.RowCount; i++)
{
_inverseDiagonals[i] = 1 / matrix[i, i];
}
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <returns>The left hand side vector.</returns>
public Vector<float> Approximate(Vector<float> rhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (_inverseDiagonals == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if (rhs.Count != _inverseDiagonals.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "rhs");
}
Vector<float> result = new DenseVector(rhs.Count);
Approximate(rhs, result);
return result;
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <param name="lhs">The left hand side vector. Also known as the result vector.</param>
public void Approximate(Vector<float> rhs, Vector<float> lhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (lhs == null)
{
throw new ArgumentNullException("lhs");
}
if (_inverseDiagonals == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if ((lhs.Count != rhs.Count) || (lhs.Count != _inverseDiagonals.Length))
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "rhs");
}
for (var i = 0; i < _inverseDiagonals.Length; i++)
{
lhs[i] = rhs[i] * _inverseDiagonals[i];
}
}
}
}

729
src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/Ilutp.cs

@ -0,0 +1,729 @@
// <copyright file="Ilutp.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Preconditioners
{
using System;
using System.Collections.Generic;
using Generic;
using Generic.Solvers.Preconditioners;
using Properties;
/// <summary>
/// This class performs an Incomplete LU factorization with drop tolerance
/// and partial pivoting. The drop tolerance indicates which additional entries
/// will be dropped from the factorized LU matrices.
/// </summary>
/// <remarks>
/// The ILUTP-Mem algorithm was taken from: <br/>
/// ILUTP_Mem: a Space-Efficient Incomplete LU Preconditioner
/// <br/>
/// Tzu-Yi Chen, Department of Mathematics and Computer Science, <br/>
/// Pomona College, Claremont CA 91711, USA <br/>
/// Published in: <br/>
/// Lecture Notes in Computer Science <br/>
/// Volume 3046 / 2004 <br/>
/// pp. 20 - 28 <br/>
/// Algorithm is described in Section 2, page 22
/// </remarks>
public sealed class Ilutp : IPreConditioner<float>
{
/// <summary>
/// The default fill level.
/// </summary>
public const double DefaultFillLevel = 200.0;
/// <summary>
/// The default drop tolerance.
/// </summary>
public const double DefaultDropTolerance = 0.0001;
/// <summary>
/// The decomposed upper triangular matrix.
/// </summary>
private SparseMatrix _upper;
/// <summary>
/// The decomposed lower triangular matrix.
/// </summary>
private SparseMatrix _lower;
/// <summary>
/// The array containing the pivot values.
/// </summary>
private int[] _pivots;
/// <summary>
/// The fill level.
/// </summary>
private double _fillLevel = DefaultFillLevel;
/// <summary>
/// The drop tolerance.
/// </summary>
private double _dropTolerance = DefaultDropTolerance;
/// <summary>
/// The pivot tolerance.
/// </summary>
private double _pivotTolerance;
/// <summary>
/// Initializes a new instance of the <see cref="Ilutp"/> class with the default settings.
/// </summary>
public Ilutp()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Ilutp"/> class with the specified settings.
/// </summary>
/// <param name="fillLevel">
/// The amount of fill that is allowed in the matrix. The value is a fraction of
/// the number of non-zero entries in the original matrix. Values should be positive.
/// </param>
/// <param name="dropTolerance">
/// The absolute drop tolerance which indicates below what absolute value an entry
/// will be dropped from the matrix. A drop tolerance of 0.0 means that no values
/// will be dropped. Values should always be positive.
/// </param>
/// <param name="pivotTolerance">
/// The pivot tolerance which indicates at what level pivoting will take place. A
/// value of 0.0 means that no pivoting will take place.
/// </param>
public Ilutp(double fillLevel, double dropTolerance, double pivotTolerance)
{
if (fillLevel < 0)
{
throw new ArgumentOutOfRangeException("fillLevel");
}
if (dropTolerance < 0)
{
throw new ArgumentOutOfRangeException("dropTolerance");
}
if (pivotTolerance < 0)
{
throw new ArgumentOutOfRangeException("pivotTolerance");
}
_fillLevel = fillLevel;
_dropTolerance = dropTolerance;
_pivotTolerance = pivotTolerance;
}
/// <summary>
/// Gets or sets the amount of fill that is allowed in the matrix. The
/// value is a fraction of the number of non-zero entries in the original
/// matrix. The standard value is 200.
/// </summary>
/// <remarks>
/// <para>
/// Values should always be positive and can be higher than 1.0. A value lower
/// than 1.0 means that the eventual preconditioner matrix will have fewer
/// non-zero entries as the original matrix. A value higher than 1.0 means that
/// the eventual preconditioner can have more non-zero values than the original
/// matrix.
/// </para>
/// <para>
/// Note that any changes to the <b>FillLevel</b> after creating the preconditioner
/// will invalidate the created preconditioner and will require a re-initialization of
/// the preconditioner.
/// </para>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">Thrown if a negative value is provided.</exception>
public double FillLevel
{
get
{
return _fillLevel;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("Value");
}
_fillLevel = value;
}
}
/// <summary>
/// Gets or sets the absolute drop tolerance which indicates below what absolute value
/// an entry will be dropped from the matrix. The standard value is 0.0001.
/// </summary>
/// <remarks>
/// <para>
/// The values should always be positive and can be larger than 1.0. A low value will
/// keep more small numbers in the preconditioner matrix. A high value will remove
/// more small numbers from the preconditioner matrix.
/// </para>
/// <para>
/// Note that any changes to the <b>DropTolerance</b> after creating the preconditioner
/// will invalidate the created preconditioner and will require a re-initialization of
/// the preconditioner.
/// </para>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">Thrown if a negative value is provided.</exception>
public double DropTolerance
{
get
{
return _dropTolerance;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("Value");
}
_dropTolerance = value;
}
}
/// <summary>
/// Gets or sets the pivot tolerance which indicates at what level pivoting will
/// take place. The standard value is 0.0 which means pivoting will never take place.
/// </summary>
/// <remarks>
/// <para>
/// The pivot tolerance is used to calculate if pivoting is necessary. Pivoting
/// will take place if any of the values in a row is bigger than the
/// diagonal value of that row divided by the pivot tolerance, i.e. pivoting
/// will take place if <b>row(i,j) > row(i,i) / PivotTolerance</b> for
/// any <b>j</b> that is not equal to <b>i</b>.
/// </para>
/// <para>
/// Note that any changes to the <b>PivotTolerance</b> after creating the preconditioner
/// will invalidate the created preconditioner and will require a re-initialization of
/// the preconditioner.
/// </para>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">Thrown if a negative value is provided.</exception>
public double PivotTolerance
{
get
{
return _pivotTolerance;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("Value");
}
_pivotTolerance = value;
}
}
/// <summary>
/// Returns the upper triagonal matrix that was created during the LU decomposition.
/// </summary>
/// <remarks>
/// This method is used for debugging purposes only and should normally not be used.
/// </remarks>
/// <returns>A new matrix containing the upper triagonal elements.</returns>
internal Matrix<float> UpperTriangle()
{
return _upper.Clone();
}
/// <summary>
/// Returns the lower triagonal matrix that was created during the LU decomposition.
/// </summary>
/// <remarks>
/// This method is used for debugging purposes only and should normally not be used.
/// </remarks>
/// <returns>A new matrix containing the lower triagonal elements.</returns>
internal Matrix<float> LowerTriangle()
{
return _lower.Clone();
}
/// <summary>
/// Returns the pivot array. This array is not needed for normal use because
/// the preconditioner will return the solution vector values in the proper order.
/// </summary>
/// <remarks>
/// This method is used for debugging purposes only and should normally not be used.
/// </remarks>
/// <returns>The pivot array.</returns>
internal int[] Pivots()
{
var result = new int[_pivots.Length];
for (var i = 0; i < _pivots.Length; i++)
{
result[i] = _pivots[i];
}
return result;
}
/// <summary>
/// Initializes the preconditioner and loads the internal data structures.
/// </summary>
/// <param name="matrix">
/// The <see cref="Matrix{T}"/> upon which this preconditioner is based. Note that the
/// method takes a general matrix type. However internally the data is stored
/// as a sparse matrix. Therefore it is not recommended to pass a dense matrix.
/// </param>
/// <exception cref="ArgumentNullException"> If <paramref name="matrix"/> is <see langword="null" />.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
public void Initialize(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
var sparseMatrix = (matrix is SparseMatrix) ? matrix as SparseMatrix : new SparseMatrix(matrix.ToArray());
// The creation of the preconditioner follows the following algorithm.
// spaceLeft = lfilNnz * nnz(A)
// for i = 1, .. , n
// {
// w = a(i,*)
// for j = 1, .. , i - 1
// {
// if (w(j) != 0)
// {
// w(j) = w(j) / a(j,j)
// if (w(j) < dropTol)
// {
// w(j) = 0;
// }
// if (w(j) != 0)
// {
// w = w - w(j) * U(j,*)
// }
// }
// }
//
// for j = i, .. ,n
// {
// if w(j) <= dropTol * ||A(i,*)||
// {
// w(j) = 0
// }
// }
//
// spaceRow = spaceLeft / (n - i + 1) // Determine the space for this row
// lfil = spaceRow / 2 // space for this row of L
// l(i,j) = w(j) for j = 1, .. , i -1 // only the largest lfil elements
//
// lfil = spaceRow - nnz(L(i,:)) // space for this row of U
// u(i,j) = w(j) for j = i, .. , n // only the largest lfil - 1 elements
// w = 0
//
// if max(U(i,i + 1: n)) > U(i,i) / pivTol then // pivot if necessary
// {
// pivot by swapping the max and the diagonal entries
// Update L, U
// Update P
// }
// spaceLeft = spaceLeft - nnz(L(i,:)) - nnz(U(i,:))
// }
// Create the lower triangular matrix
_lower = new SparseMatrix(sparseMatrix.RowCount);
// Create the upper triangular matrix and copy the values
_upper = new SparseMatrix(sparseMatrix.RowCount);
// Create the pivot array
_pivots = new int[sparseMatrix.RowCount];
for (var i = 0; i < _pivots.Length; i++)
{
_pivots[i] = i;
}
Vector<float> workVector = new DenseVector(sparseMatrix.RowCount);
Vector<float> rowVector = new DenseVector(sparseMatrix.ColumnCount);
var indexSorting = new int[sparseMatrix.RowCount];
// spaceLeft = lfilNnz * nnz(A)
var spaceLeft = (int)_fillLevel * sparseMatrix.NonZerosCount;
// for i = 1, .. , n
for (var i = 0; i < sparseMatrix.RowCount; i++)
{
// w = a(i,*)
sparseMatrix.Row(i, workVector);
// pivot the row
PivotRow(workVector);
var vectorNorm = workVector.Norm(Double.PositiveInfinity);
// for j = 1, .. , i - 1)
for (var j = 0; j < i; j++)
{
// if (w(j) != 0)
// {
// w(j) = w(j) / a(j,j)
// if (w(j) < dropTol)
// {
// w(j) = 0;
// }
// if (w(j) != 0)
// {
// w = w - w(j) * U(j,*)
// }
if (workVector[j] != 0.0)
{
// Calculate the multiplication factors that go into the L matrix
workVector[j] = workVector[j] / _upper[j, j];
if (Math.Abs(workVector[j]) < _dropTolerance)
{
workVector[j] = 0.0f;
}
// Calculate the addition factor
if (workVector[j] != 0.0)
{
// vector update all in one go
_upper.Row(j, rowVector);
// zero out columnVector[k] because we don't need that
// one anymore for k = 0 to k = j
for (var k = 0; k <= j; k++)
{
rowVector[k] = 0.0f;
}
rowVector.Multiply(workVector[j], rowVector);
workVector.Subtract(rowVector, workVector);
}
}
}
// for j = i, .. ,n
for (var j = i; j < sparseMatrix.RowCount; j++)
{
// if w(j) <= dropTol * ||A(i,*)||
// {
// w(j) = 0
// }
if (Math.Abs(workVector[j]) <= _dropTolerance * vectorNorm)
{
workVector[j] = 0.0f;
}
}
// spaceRow = spaceLeft / (n - i + 1) // Determine the space for this row
var spaceRow = spaceLeft / (sparseMatrix.RowCount - i + 1);
// lfil = spaceRow / 2 // space for this row of L
var fillLevel = spaceRow / 2;
FindLargestItems(0, i - 1, indexSorting, workVector);
// l(i,j) = w(j) for j = 1, .. , i -1 // only the largest lfil elements
var lowerNonZeroCount = 0;
var count = 0;
for (var j = 0; j < i; j++)
{
if ((count > fillLevel) || (indexSorting[j] == -1))
{
break;
}
_lower[i, indexSorting[j]] = workVector[indexSorting[j]];
count += 1;
lowerNonZeroCount += 1;
}
FindLargestItems(i + 1, sparseMatrix.RowCount - 1, indexSorting, workVector);
// lfil = spaceRow - nnz(L(i,:)) // space for this row of U
fillLevel = spaceRow - lowerNonZeroCount;
// u(i,j) = w(j) for j = i + 1, .. , n // only the largest lfil - 1 elements
var upperNonZeroCount = 0;
count = 0;
for (var j = 0; j < sparseMatrix.RowCount - i; j++)
{
if ((count > fillLevel - 1) || (indexSorting[j] == -1))
{
break;
}
_upper[i, indexSorting[j]] = workVector[indexSorting[j]];
count += 1;
upperNonZeroCount += 1;
}
// Simply copy the diagonal element. Next step is to see if we pivot
_upper[i, i] = workVector[i];
// if max(U(i,i + 1: n)) > U(i,i) / pivTol then // pivot if necessary
// {
// pivot by swapping the max and the diagonal entries
// Update L, U
// Update P
// }
// Check if we really need to pivot. If (i+1) >=(mCoefficientMatrix.Rows -1) then
// we are working on the last row. That means that there is only one number
// And pivoting is useless. Also the indexSorting array will only contain
// -1 values.
if ((i + 1) < (sparseMatrix.RowCount - 1))
{
if (Math.Abs(workVector[i]) < _pivotTolerance * Math.Abs(workVector[indexSorting[0]]))
{
// swap columns of u (which holds the values of A in the
// sections that haven't been partitioned yet.
SwapColumns(_upper, i, indexSorting[0]);
// Update P
var temp = _pivots[i];
_pivots[i] = _pivots[indexSorting[0]];
_pivots[indexSorting[0]] = temp;
}
}
// spaceLeft = spaceLeft - nnz(L(i,:)) - nnz(U(i,:))
spaceLeft -= lowerNonZeroCount + upperNonZeroCount;
}
for (var i = 0; i < _lower.RowCount; i++)
{
_lower[i, i] = 1.0f;
}
}
/// <summary>
/// Pivot elements in the <paramref name="row"/> according to internal pivot array
/// </summary>
/// <param name="row">Row <see cref="Vector{T}"/> to pivot in</param>
private void PivotRow(Vector<float> row)
{
var knownPivots = new Dictionary<int, int>();
// pivot the row
for (var i = 0; i < row.Count; i++)
{
if ((_pivots[i] != i) && (!PivotMapFound(knownPivots, i)))
{
// store the pivots in the hashtable
knownPivots.Add(_pivots[i], i);
var t = row[i];
row[i] = row[_pivots[i]];
row[_pivots[i]] = t;
}
}
}
/// <summary>
/// Was pivoting already performed
/// </summary>
/// <param name="knownPivots">Pivots already done</param>
/// <param name="currentItem">Current item to pivot</param>
/// <returns><c>true</c> if performed, otherwise <c>false</c></returns>
private bool PivotMapFound(Dictionary<int, int> knownPivots, int currentItem)
{
if (knownPivots.ContainsKey(_pivots[currentItem]))
{
if (knownPivots[_pivots[currentItem]].Equals(currentItem))
{
return true;
}
}
if (knownPivots.ContainsKey(currentItem))
{
if (knownPivots[currentItem].Equals(_pivots[currentItem]))
{
return true;
}
}
return false;
}
/// <summary>
/// Swap columns in the <see cref="Matrix{T}"/>
/// </summary>
/// <param name="matrix">Source <see cref="Matrix{T}"/>.</param>
/// <param name="firstColumn">First column index to swap</param>
/// <param name="secondColumn">Second column index to swap</param>
private static void SwapColumns(Matrix<float> matrix, int firstColumn, int secondColumn)
{
for (var i = 0; i < matrix.RowCount; i++)
{
var temp = matrix[i, firstColumn];
matrix[i, firstColumn] = matrix[i, secondColumn];
matrix[i, secondColumn] = temp;
}
}
/// <summary>
/// Sort vector descending, not changing vector but placing sorted indicies to <paramref name="sortedIndices"/>
/// </summary>
/// <param name="lowerBound">Start sort form</param>
/// <param name="upperBound">Sort till upper bound</param>
/// <param name="sortedIndices">Array with sorted vector indicies</param>
/// <param name="values">Source <see cref="Vector{T}"/></param>
private static void FindLargestItems(int lowerBound, int upperBound, int[] sortedIndices, Vector<float> values)
{
// Copy the indices for the values into the array
for (var i = 0; i < upperBound + 1 - lowerBound; i++)
{
sortedIndices[i] = lowerBound + i;
}
for (var i = upperBound + 1 - lowerBound; i < sortedIndices.Length; i++)
{
sortedIndices[i] = -1;
}
// Sort the first set of items.
// Sorting starts at index 0 because the index array
// starts at zero
// and ends at index upperBound - lowerBound
IlutpElementSorter.SortDoubleIndicesDecreasing(0, upperBound - lowerBound, sortedIndices, values);
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <returns>The left hand side vector.</returns>
public Vector<float> Approximate(Vector<float> rhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (_upper == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if (rhs.Count != _upper.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "rhs");
}
Vector<float> result = new DenseVector(rhs.Count);
Approximate(rhs, result);
return result;
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <param name="lhs">The left hand side vector. Also known as the result vector.</param>
public void Approximate(Vector<float> rhs, Vector<float> lhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (lhs == null)
{
throw new ArgumentNullException("lhs");
}
if (_upper == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if ((lhs.Count != rhs.Count) || (lhs.Count != _upper.RowCount))
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "rhs");
}
// Solve equation here
// Pivot(vector, result);
// Solve L*Y = B(piv,:)
Vector<float> rowValues = new DenseVector(_lower.RowCount);
for (var i = 0; i < _lower.RowCount; i++)
{
_lower.Row(i, rowValues);
var sum = 0.0f;
for (var j = 0; j < i; j++)
{
sum += rowValues[j] * lhs[j];
}
lhs[i] = rhs[i] - sum;
}
// Solve U*X = Y;
for (var i = _upper.RowCount - 1; i > -1; i--)
{
_upper.Row(i, rowValues);
var sum = 0.0f;
for (var j = _upper.RowCount - 1; j > i; j--)
{
sum += rowValues[j] * lhs[j];
}
lhs[i] = 1 / rowValues[i] * (lhs[i] - sum);
}
// We have a column pivot so we only need to pivot the
// end result not the incoming right hand side vector
var temp = lhs.Clone();
Pivot(temp, lhs);
}
/// <summary>
/// Pivot elements in <see cref="Vector{T}"/> accoring to internal pivot array
/// </summary>
/// <param name="vector">Source <see cref="Vector{T}"/>.</param>
/// <param name="result">Result <see cref="Vector{T}"/> after pivoting.</param>
private void Pivot(Vector<float> vector, Vector<float> result)
{
for (var i = 0; i < _pivots.Length; i++)
{
result[i] = vector[_pivots[i]];
}
}
}
}

227
src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/IlutpElementSorter.cs

@ -0,0 +1,227 @@
// <copyright file="IlutpElementSorter.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Preconditioners
{
using Generic;
/// <summary>
/// An element sort algorithm for the <see cref="Ilutp"/> class.
/// </summary>
/// <remarks>
/// This sort algorithm is used to sort the columns in a sparse matrix based on
/// the value of the element on the diagonal of the matrix.
/// </remarks>
internal class IlutpElementSorter
{
/// <summary>
/// Sorts the elements of the <paramref name="values"/> vector in decreasing
/// fashion. The vector itself is not affected.
/// </summary>
/// <param name="lowerBound">The starting index.</param>
/// <param name="upperBound">The stopping index.</param>
/// <param name="sortedIndices">An array that will contain the sorted indices once the algorithm finishes.</param>
/// <param name="values">The <see cref="Vector{T}"/> that contains the values that need to be sorted.</param>
public static void SortDoubleIndicesDecreasing(int lowerBound, int upperBound, int[] sortedIndices, Vector<float> values)
{
// Move all the indices that we're interested in to the beginning of the
// array. Ignore the rest of the indices.
if (lowerBound > 0)
{
for (var i = 0; i < (upperBound - lowerBound + 1); i++)
{
Exchange(sortedIndices, i, i + lowerBound);
}
upperBound -= lowerBound;
lowerBound = 0;
}
HeapSortDoublesIndices(lowerBound, upperBound, sortedIndices, values);
}
/// <summary>
/// Sorts the elements of the <paramref name="values"/> vector in decreasing
/// fashion using heap sort algorithm. The vector itself is not affected.
/// </summary>
/// <param name="lowerBound">The starting index.</param>
/// <param name="upperBound">The stopping index.</param>
/// <param name="sortedIndices">An array that will contain the sorted indices once the algorithm finishes.</param>
/// <param name="values">The <see cref="Vector{T}"/> that contains the values that need to be sorted.</param>
private static void HeapSortDoublesIndices(int lowerBound, int upperBound, int[] sortedIndices, Vector<float> values)
{
var start = ((upperBound - lowerBound + 1) / 2) - 1 + lowerBound;
var end = (upperBound - lowerBound + 1) - 1 + lowerBound;
BuildDoubleIndexHeap(start, upperBound - lowerBound + 1, sortedIndices, values);
while (end >= lowerBound)
{
Exchange(sortedIndices, end, lowerBound);
SiftDoubleIndices(sortedIndices, values, lowerBound, end);
end -= 1;
}
}
/// <summary>
/// Build heap for double indicies
/// </summary>
/// <param name="start">Root position</param>
/// <param name="count">Lenght of <paramref name="values"/></param>
/// <param name="sortedIndices">Indicies of <paramref name="values"/></param>
/// <param name="values">Target <see cref="Vector{T}"/></param>
private static void BuildDoubleIndexHeap(int start, int count, int[] sortedIndices, Vector<float> values)
{
while (start >= 0)
{
SiftDoubleIndices(sortedIndices, values, start, count);
start -= 1;
}
}
/// <summary>
/// Sift double indicies
/// </summary>
/// <param name="sortedIndices">Indicies of <paramref name="values"/></param>
/// <param name="values">Target <see cref="Vector{T}"/></param>
/// <param name="begin">Root position</param>
/// <param name="count">Lenght of <paramref name="values"/></param>
private static void SiftDoubleIndices(int[] sortedIndices, Vector<float> values, int begin, int count)
{
var root = begin;
int child;
while (root * 2 < count)
{
child = root * 2;
if ((child < count - 1) && (values[sortedIndices[child]] > values[sortedIndices[child + 1]]))
{
child += 1;
}
if (values[sortedIndices[root]] <= values[sortedIndices[child]])
{
return;
}
Exchange(sortedIndices, root, child);
root = child;
}
}
/// <summary>
/// Sorts the given integers in a decreasing fashion.
/// </summary>
/// <param name="values">The values.</param>
public static void SortIntegersDecreasing(int[] values)
{
HeapSortIntegers(values, values.Length);
}
/// <summary>
/// Sort the given integers in a decreasing fashion using heapsort algorithm
/// </summary>
/// <param name="values">Array of values to sort</param>
/// <param name="count">Length of <paramref name="values"/></param>
private static void HeapSortIntegers(int[] values, int count)
{
var start = (count / 2) - 1;
var end = count - 1;
BuildHeap(values, start, count);
while (end >= 0)
{
Exchange(values, end, 0);
Sift(values, 0, end);
end -= 1;
}
}
/// <summary>
/// Build heap
/// </summary>
/// <param name="values">Target values array</param>
/// <param name="start">Root position</param>
/// <param name="count">Lenght of <paramref name="values"/></param>
private static void BuildHeap(int[] values, int start, int count)
{
while (start >= 0)
{
Sift(values, start, count);
start -= 1;
}
}
/// <summary>
/// Sift values
/// </summary>
/// <param name="values">Target value array</param>
/// <param name="start">Root position</param>
/// <param name="count">Lenght of <paramref name="values"/></param>
private static void Sift(int[] values, int start, int count)
{
var root = start;
int child;
while (root * 2 < count)
{
child = root * 2;
if ((child < count - 1) && (values[child] > values[child + 1]))
{
child += 1;
}
if (values[root] > values[child])
{
Exchange(values, root, child);
root = child;
}
else
{
return;
}
}
}
/// <summary>
/// Exchange values in array
/// </summary>
/// <param name="values">Target values array</param>
/// <param name="first">First value to exchanghe</param>
/// <param name="second">Second value to exchanghe</param>
private static void Exchange(int[] values, int first, int second)
{
var t = values[first];
values[first] = values[second];
values[second] = t;
}
}
}

260
src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/IncompleteLU.cs

@ -0,0 +1,260 @@
// <copyright file="IncompleteLU.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Preconditioners
{
using System;
using Generic;
using Generic.Solvers.Preconditioners;
using Properties;
/// <summary>
/// An incomplete, level 0, LU factorization preconditioner.
/// </summary>
/// <remarks>
/// The ILU(0) algorithm was taken from: <br/>
/// Iterative methods for sparse linear systems <br/>
/// Yousef Saad <br/>
/// Algorithm is described in Chapter 10, section 10.3.2, page 275 <br/>
/// </remarks>
public sealed class IncompleteLU : IPreConditioner<float>
{
/// <summary>
/// The matrix holding the lower (L) and upper (U) matrices. The
/// decomposition matrices are combined to reduce storage.
/// </summary>
private SparseMatrix _decompositionLU;
/// <summary>
/// Returns the upper triagonal matrix that was created during the LU decomposition.
/// </summary>
/// <returns>A new matrix containing the upper triagonal elements.</returns>
internal Matrix<float> UpperTriangle()
{
var result = new SparseMatrix(_decompositionLU.RowCount);
for (var i = 0; i < _decompositionLU.RowCount; i++)
{
for (var j = i; j < _decompositionLU.ColumnCount; j++)
{
result[i, j] = _decompositionLU[i, j];
}
}
return result;
}
/// <summary>
/// Returns the lower triagonal matrix that was created during the LU decomposition.
/// </summary>
/// <returns>A new matrix containing the lower triagonal elements.</returns>
internal Matrix<float> LowerTriangle()
{
var result = new SparseMatrix(_decompositionLU.RowCount);
for (var i = 0; i < _decompositionLU.RowCount; i++)
{
for (var j = 0; j <= i; j++)
{
if (i == j)
{
result[i, j] = 1.0f;
}
else
{
result[i, j] = _decompositionLU[i, j];
}
}
}
return result;
}
/// <summary>
/// Initializes the preconditioner and loads the internal data structures.
/// </summary>
/// <param name="matrix">The matrix upon which the preconditioner is based. </param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <see langword="null" />.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
public void Initialize(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
_decompositionLU = new SparseMatrix(matrix.ToArray());
// M == A
// for i = 2, ... , n do
// for k = 1, .... , i - 1 do
// if (i,k) == NZ(Z) then
// compute z(i,k) = z(i,k) / z(k,k);
// for j = k + 1, ...., n do
// if (i,j) == NZ(Z) then
// compute z(i,j) = z(i,j) - z(i,k) * z(k,j)
// end
// end
// end
// end
// end
for (var i = 0; i < _decompositionLU.RowCount; i++)
{
for (var k = 0; k < i; k++)
{
if (_decompositionLU[i, k] != 0.0)
{
var t = _decompositionLU[i, k] / _decompositionLU[k, k];
_decompositionLU[i, k] = t;
if (_decompositionLU[k, i] != 0.0)
{
_decompositionLU[i, i] = _decompositionLU[i, i] - (t * _decompositionLU[k, i]);
}
for (var j = k + 1; j < _decompositionLU.RowCount; j++)
{
if (j == i)
{
continue;
}
if (_decompositionLU[i, j] != 0.0)
{
_decompositionLU[i, j] = _decompositionLU[i, j] - (t * _decompositionLU[k, j]);
}
}
}
}
}
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <returns>The left hand side vector.</returns>
public Vector<float> Approximate(Vector<float> rhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (_decompositionLU == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if (rhs.Count != _decompositionLU.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "rhs");
}
Vector<float> result = new DenseVector(rhs.Count);
Approximate(rhs, result);
return result;
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <param name="lhs">The left hand side vector. Also known as the result vector.</param>
public void Approximate(Vector<float> rhs, Vector<float> lhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (lhs == null)
{
throw new ArgumentNullException("lhs");
}
if (_decompositionLU == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if ((lhs.Count != rhs.Count) || (lhs.Count != _decompositionLU.RowCount))
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Solve:
// Lz = y
// Which gives
// for (int i = 1; i < matrix.RowLength; i++)
// {
// z_i = l_ii^-1 * (y_i - SUM_(j<i) l_ij * z_j)
// }
// NOTE: l_ii should be 1 because u_ii has to be the value
Vector<float> rowValues = new DenseVector(_decompositionLU.RowCount);
for (var i = 0; i < _decompositionLU.RowCount; i++)
{
// Clear the rowValues
rowValues.Clear();
_decompositionLU.Row(i, rowValues);
var sum = 0.0f;
for (var j = 0; j < i; j++)
{
sum += rowValues[j] * lhs[j];
}
lhs[i] = rhs[i] - sum;
}
// Solve:
// Ux = z
// Which gives
// for (int i = matrix.RowLength - 1; i > -1; i--)
// {
// x_i = u_ii^-1 * (z_i - SUM_(j > i) u_ij * x_j)
// }
for (var i = _decompositionLU.RowCount - 1; i > -1; i--)
{
_decompositionLU.Row(i, rowValues);
var sum = 0.0f;
for (var j = _decompositionLU.RowCount - 1; j > i; j--)
{
sum += rowValues[j] * lhs[j];
}
lhs[i] = 1 / rowValues[i] * (lhs[i] - sum);
}
}
}
}

139
src/Numerics/LinearAlgebra/Single/Solvers/Preconditioners/UnitPreconditioner.cs

@ -0,0 +1,139 @@
// <copyright file="UnitPreconditioner.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Preconditioners
{
using System;
using Generic;
using Generic.Solvers;
using Generic.Solvers.Preconditioners;
using Properties;
/// <summary>
/// A unit preconditioner. This preconditioner does not actually do anything
/// it is only used when running an <see cref="IIterativeSolver{T}"/> without
/// a preconditioner.
/// </summary>
internal sealed class UnitPreconditioner : IPreConditioner<float>
{
/// <summary>
/// The coefficient matrix on which this preconditioner operates.
/// Is used to check dimensions on the different vectors that are processed.
/// </summary>
private int _size;
/// <summary>
/// Initializes the preconditioner and loads the internal data structures.
/// </summary>
/// <param name="matrix">
/// The matrix upon which the preconditioner is based.
/// </param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <see langword="null"/>. </exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
public void Initialize(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
_size = matrix.RowCount;
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <param name="lhs">The left hand side vector. Also known as the result vector.</param>
/// <exception cref="ArgumentNullException">If <paramref name="rhs"/> is <see langword="null"/>.</exception>
/// <exception cref="ArgumentNullException">If <paramref name="lhs"/> is <see langword="null"/>. </exception>
/// <exception cref="ArgumentException">
/// <para>
/// If <paramref name="rhs"/> and <paramref name="lhs"/> do not have the same size.
/// </para>
/// <para>
/// - or -
/// </para>
/// <para>
/// If the size of <paramref name="rhs"/> is different the number of rows of the coefficient matrix.
/// </para>
/// </exception>
public void Approximate(Vector<float> rhs, Vector<float> lhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (lhs == null)
{
throw new ArgumentNullException("lhs");
}
if ((lhs.Count != rhs.Count) || (lhs.Count != _size))
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
rhs.CopyTo(lhs);
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <returns>The left hand side vector.</returns>
/// <exception cref="ArgumentNullException">If <paramref name="rhs"/> is <see langword="null"/>. </exception>
/// <exception cref="ArgumentException">
/// If the size of <paramref name="rhs"/> is different the number of rows of the coefficient matrix.
/// </exception>
public Vector<float> Approximate(Vector<float> rhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (rhs.Count != _size)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
Vector<float> result = new DenseVector(rhs.Count);
Approximate(rhs, result);
return result;
}
}
}

393
src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/DivergenceStopCriterium.cs

@ -0,0 +1,393 @@
// <copyright file="DivergenceStopCriterium.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.StopCriterium
{
using System;
using System.Diagnostics;
using Generic;
using Generic.Solvers.Status;
using Generic.Solvers.StopCriterium;
/// <summary>
/// Monitors an iterative calculation for signs of divergence.
/// </summary>
public sealed class DivergenceStopCriterium : IIterationStopCriterium<float>
{
/// <summary>
/// Default value for the maximum relative increase that the
/// residual may experience before a divergence warning is issued.
/// </summary>
public const double DefaultMaximumRelativeIncrease = 0.08;
/// <summary>
/// Default value for the minimum number of iterations over which
/// the residual must grow before a divergence warning is issued.
/// </summary>
public const int DefaultMinimumNumberOfIterations = 10;
/// <summary>
/// Defines the default last iteration number. Set to -1 because iterations normally
/// start at 0.
/// </summary>
private const int DefaultLastIterationNumber = -1;
/// <summary>
/// The default status.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The maximum relative increase the residual may experience without triggering a divergence warning.
/// </summary>
private double _maximumRelativeIncrease;
/// <summary>
/// The number of iterations over which a residual increase should be tracked before issuing a divergence warning.
/// </summary>
private int _minimumNumberOfIterations;
/// <summary>
/// The status of the calculation
/// </summary>
private ICalculationStatus _status = DefaultStatus;
/// <summary>
/// The array that holds the tracking information.
/// </summary>
private double[] _residualHistory;
/// <summary>
/// The iteration number of the last iteration.
/// </summary>
private int _lastIteration = DefaultLastIterationNumber;
/// <summary>
/// Initializes a new instance of the <see cref="DivergenceStopCriterium"/> class with the default maximum
/// relative increase and the default minimum number of tracking iterations.
/// </summary>
public DivergenceStopCriterium() : this(DefaultMaximumRelativeIncrease, DefaultMinimumNumberOfIterations)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DivergenceStopCriterium"/> class with the specified maximum
/// relative increase and the default minimum number of tracking iterations.
/// </summary>
/// <param name="maximumRelativeIncrease">The maximum relative increase that the residual may experience before a divergence warning is issued.</param>
public DivergenceStopCriterium(double maximumRelativeIncrease) : this(maximumRelativeIncrease, DefaultMinimumNumberOfIterations)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DivergenceStopCriterium"/> class with the default maximum
/// relative increase and the specified minimum number of tracking iterations.
/// </summary>
/// <param name="minimumIterations">The minimum number of iterations over which the residual must grow before a divergence warning is issued. </param>
public DivergenceStopCriterium(int minimumIterations) : this(DefaultMinimumNumberOfIterations, minimumIterations)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DivergenceStopCriterium"/> class with the specified maximum
/// relative increase and the specified minimum number of tracking iterations.
/// </summary>
/// <param name="maximumRelativeIncrease">The maximum relative increase that the residual may experience before a divergence warning is issued. </param>
/// <param name="minimumIterations">The minimum number of iterations over which the residual must grow before a divergence warning is issued.</param>
public DivergenceStopCriterium(double maximumRelativeIncrease, int minimumIterations)
{
if (maximumRelativeIncrease <= 0)
{
throw new ArgumentOutOfRangeException("maximumRelativeIncrease");
}
// There must be at least three iterations otherwise we can't calculate the relative increase
if (minimumIterations < 3)
{
throw new ArgumentOutOfRangeException("minimumIterations");
}
_maximumRelativeIncrease = maximumRelativeIncrease;
_minimumNumberOfIterations = minimumIterations;
}
/// <summary>
/// Gets or sets the maximum relative increase that the residual may experience before a divergence warning is issued.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the <c>Maximum</c> is set to zero or below.</exception>
public double MaximumRelativeIncrease
{
[DebuggerStepThrough]
get
{
return _maximumRelativeIncrease;
}
[DebuggerStepThrough]
set
{
if (value <= 0)
{
throw new ArgumentOutOfRangeException("value");
}
_maximumRelativeIncrease = value;
}
}
/// <summary>
/// Returns the maximum relative increase to the default.
/// </summary>
public void ResetMaximumRelativeIncreaseToDefault()
{
_maximumRelativeIncrease = DefaultMaximumRelativeIncrease;
}
/// <summary>
/// Gets or sets the minimum number of iterations over which the residual must grow before
/// issuing a divergence warning.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the <c>value</c> is set to less than one.</exception>
public int MinimumNumberOfIterations
{
[DebuggerStepThrough]
get
{
return _minimumNumberOfIterations;
}
[DebuggerStepThrough]
set
{
// There must be at least three iterations otherwise we can't calculate
// the relative increase
if (value < 3)
{
throw new ArgumentOutOfRangeException("value");
}
_minimumNumberOfIterations = value;
}
}
/// <summary>
/// Returns the minimum number of iterations to the default.
/// </summary>
public void ResetNumberOfIterationsToDefault()
{
_minimumNumberOfIterations = DefaultMinimumNumberOfIterations;
}
/// <summary>
/// Determines the status of the iterative calculation based on the stop criteria stored
/// by the current <see cref="IIterationStopCriterium{T}"/>. Result is set into <c>Status</c> field.
/// </summary>
/// <param name="iterationNumber">The number of iterations that have passed so far.</param>
/// <param name="solutionVector">The vector containing the current solution values.</param>
/// <param name="sourceVector">The right hand side vector.</param>
/// <param name="residualVector">The vector containing the current residual vectors.</param>
/// <remarks>
/// The individual stop criteria may internally track the progress of the calculation based
/// on the invocation of this method. Therefore this method should only be called if the
/// calculation has moved forwards at least one step.
/// </remarks>
public void DetermineStatus(int iterationNumber, Vector<float> solutionVector, Vector<float> sourceVector, Vector<float> residualVector)
{
if (iterationNumber < 0)
{
throw new ArgumentOutOfRangeException("iterationNumber");
}
if (residualVector == null)
{
throw new ArgumentNullException("residualVector");
}
if (_lastIteration >= iterationNumber)
{
// We have already stored the actual last iteration number
// For now do nothing. We only care about the next step.
return;
}
if ((_residualHistory == null) || (_residualHistory.Length != RequiredHistoryLength))
{
_residualHistory = new double[RequiredHistoryLength];
}
// We always track the residual.
// Move the old versions one element up in the array.
for (var i = 1; i < _residualHistory.Length; i++)
{
_residualHistory[i - 1] = _residualHistory[i];
}
// Store the infinity norms of both the solution and residual vectors
// These values will be used to calculate the relative drop in residuals later on.
_residualHistory[_residualHistory.Length - 1] = residualVector.Norm(Double.PositiveInfinity);
// Check if we have NaN's. If so we've gone way beyond normal divergence.
// Stop the iteration.
if (double.IsNaN(_residualHistory[_residualHistory.Length - 1]))
{
SetStatusToDiverged();
return;
}
// Check if we are diverging and if so set the status
if (IsDiverging())
{
SetStatusToDiverged();
}
else
{
SetStatusToRunning();
}
_lastIteration = iterationNumber;
}
/// <summary>
/// Detect if solution is diverging
/// </summary>
/// <returns><c>true</c> if diverging, otherwise <c>false</c></returns>
private bool IsDiverging()
{
// Run for each variable
for (var i = 1; i < _residualHistory.Length; i++)
{
var difference = _residualHistory[i] - _residualHistory[i - 1];
// Divergence is occurring if:
// - the last residual is larger than the previous one
// - the relative increase of the residual is larger than the setting allows
if ((difference < 0) || (_residualHistory[i - 1] * (1 + _maximumRelativeIncrease) >= _residualHistory[i]))
{
// No divergence taking place within the required number of iterations
// So reset and stop the iteration. There is no way we can get to the
// required number of iterations anymore.
return false;
}
}
return true;
}
/// <summary>
/// Gets required history lenght
/// </summary>
private int RequiredHistoryLength
{
[DebuggerStepThrough]
get
{
return _minimumNumberOfIterations + 1;
}
}
/// <summary>
/// Set status to <see cref="CalculationDiverged"/>
/// </summary>
private void SetStatusToDiverged()
{
if (!(_status is CalculationDiverged))
{
_status = new CalculationDiverged();
}
}
/// <summary>
/// Set status to <see cref="CalculationRunning"/>
/// </summary>
private void SetStatusToRunning()
{
if (!(_status is CalculationRunning))
{
_status = new CalculationRunning();
}
}
/// <summary>
/// Gets the current calculation status.
/// </summary>
public ICalculationStatus Status
{
[DebuggerStepThrough]
get
{
return _status;
}
}
/// <summary>
/// Resets the <see cref="IIterationStopCriterium{T}"/> to the pre-calculation state.
/// </summary>
public void ResetToPrecalculationState()
{
_status = DefaultStatus;
_lastIteration = DefaultLastIterationNumber;
_residualHistory = null;
}
/// <summary>
/// Gets the <see cref="StopLevel"/> which indicates what sort of stop criterium this
/// <see cref="IIterationStopCriterium{T}"/> monitors.
/// </summary>
/// <value>Returns <see cref="Generic.Solvers.StopCriterium.StopLevel.Divergence"/>.</value>
public StopLevel StopLevel
{
[DebuggerStepThrough]
get
{
return StopLevel.Divergence;
}
}
/// <summary>
/// Clones the current <see cref="DivergenceStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="DivergenceStopCriterium"/> class.</returns>
public IIterationStopCriterium<float> Clone()
{
return new DivergenceStopCriterium(_maximumRelativeIncrease, _minimumNumberOfIterations);
}
#if !SILVERLIGHT
/// <summary>
/// Clone this object
/// </summary>
/// <returns>Object clone</returns>
object ICloneable.Clone()
{
return Clone();
}
#endif
}
}

201
src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/FailureStopCriterium.cs

@ -0,0 +1,201 @@
// <copyright file="FailureStopCriterium.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.StopCriterium
{
using System;
using System.Diagnostics;
using Generic;
using Generic.Solvers.Status;
using Generic.Solvers.StopCriterium;
using Properties;
/// <summary>
/// Defines an <see cref="IIterationStopCriterium{T}"/> that monitors residuals for NaN's.
/// </summary>
public sealed class FailureStopCriterium : IIterationStopCriterium<float>
{
/// <summary>
/// Defines the default last iteration number. Set to -1 because iterations normally
/// start at 0.
/// </summary>
private const int DefaultLastIterationNumber = -1;
/// <summary>
/// The default status.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The status of the calculation
/// </summary>
private ICalculationStatus _status = DefaultStatus;
/// <summary>
/// The iteration number of the last iteration.
/// </summary>
private int _lastIteration = DefaultLastIterationNumber;
/// <summary>
/// Determines the status of the iterative calculation based on the stop criteria stored
/// by the current <see cref="IIterationStopCriterium{T}"/>. Result is set into <c>Status</c> field.
/// </summary>
/// <param name="iterationNumber">The number of iterations that have passed so far.</param>
/// <param name="solutionVector">The vector containing the current solution values.</param>
/// <param name="sourceVector">The right hand side vector.</param>
/// <param name="residualVector">The vector containing the current residual vectors.</param>
/// <remarks>
/// The individual stop criteria may internally track the progress of the calculation based
/// on the invocation of this method. Therefore this method should only be called if the
/// calculation has moved forwards at least one step.
/// </remarks>
public void DetermineStatus(int iterationNumber, Vector<float> solutionVector, Vector<float> sourceVector, Vector<float> residualVector)
{
if (iterationNumber < 0)
{
throw new ArgumentOutOfRangeException("iterationNumber");
}
if (solutionVector == null)
{
throw new ArgumentNullException("solutionVector");
}
if (residualVector == null)
{
throw new ArgumentNullException("residualVector");
}
if (solutionVector.Count != residualVector.Count)
{
throw new ArgumentException(Resources.ArgumentArraysSameLength);
}
if (_lastIteration >= iterationNumber)
{
// We have already stored the actual last iteration number
// For now do nothing. We only care about the next step.
return;
}
// Store the infinity norms of both the solution and residual vectors
var residualNorm = residualVector.Norm(Double.PositiveInfinity);
var solutionNorm = solutionVector.Norm(Double.PositiveInfinity);
if (Double.IsNaN(solutionNorm) || Double.IsNaN(residualNorm))
{
SetStatusToFailed();
}
else
{
SetStatusToRunning();
}
_lastIteration = iterationNumber;
}
/// <summary>
/// Set status to <see cref="CalculationFailure"/>
/// </summary>
private void SetStatusToFailed()
{
if (!(_status is CalculationFailure))
{
_status = new CalculationFailure();
}
}
/// <summary>
/// Set status to <see cref="CalculationRunning"/>
/// </summary>
private void SetStatusToRunning()
{
if (!(_status is CalculationRunning))
{
_status = new CalculationRunning();
}
}
/// <summary>
/// Gets the current calculation status.
/// </summary>
public ICalculationStatus Status
{
[DebuggerStepThrough]
get
{
return _status;
}
}
/// <summary>
/// Resets the <see cref="IIterationStopCriterium{T}"/> to the pre-calculation state.
/// </summary>
public void ResetToPrecalculationState()
{
_status = DefaultStatus;
_lastIteration = DefaultLastIterationNumber;
}
/// <summary>
/// Gets the <see cref="StopLevel"/>which indicates what sort of stop criterium this
/// <see cref="IIterationStopCriterium{T}"/> monitors.
/// </summary>
/// <value>Returns <see cref="CalculationFailure"/>.</value>
public StopLevel StopLevel
{
[DebuggerStepThrough]
get
{
return StopLevel.CalculationFailure;
}
}
/// <summary>
/// Clones the current <see cref="FailureStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="FailureStopCriterium"/> class.</returns>
public IIterationStopCriterium<float> Clone()
{
return new FailureStopCriterium();
}
#if !SILVERLIGHT
/// <summary>
/// Clones the current <see cref="FailureStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="FailureStopCriterium"/> class.</returns>
object ICloneable.Clone()
{
return Clone();
}
#endif
}
}

227
src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/IterationCountStopCriterium.cs

@ -0,0 +1,227 @@
// <copyright file="IterationCountStopCriterium.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.StopCriterium
{
using System;
using System.Diagnostics;
using Generic;
using Generic.Solvers.Status;
using Generic.Solvers.StopCriterium;
/// <summary>
/// Defines an <see cref="IIterationStopCriterium{T}"/> that monitors the numbers of iteration
/// steps as stop criterium.
/// </summary>
public sealed class IterationCountStopCriterium : IIterationStopCriterium<float>
{
/// <summary>
/// The default value for the maximum number of iterations the process is allowed
/// to perform.
/// </summary>
public const int DefaultMaximumNumberOfIterations = 1000;
/// <summary>
/// The default status.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The maximum number of iterations the calculation is allowed to perform.
/// </summary>
private int _maximumNumberOfIterations;
/// <summary>
/// The status of the calculation
/// </summary>
private ICalculationStatus _status = DefaultStatus;
/// <summary>
/// Initializes a new instance of the <see cref="IterationCountStopCriterium"/> class with the default maximum
/// number of iterations.
/// </summary>
public IterationCountStopCriterium() : this(DefaultMaximumNumberOfIterations)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="IterationCountStopCriterium"/> class with the specified maximum
/// number of iterations.
/// </summary>
/// <param name="maximumNumberOfIterations">The maximum number of iterations the calculation is allowed to perform.</param>
public IterationCountStopCriterium(int maximumNumberOfIterations)
{
if (maximumNumberOfIterations < 1)
{
throw new ArgumentOutOfRangeException("maximumNumberOfIterations");
}
_maximumNumberOfIterations = maximumNumberOfIterations;
}
/// <summary>
/// Gets or sets the maximum number of iterations the calculation is allowed to perform.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the <c>Maximum</c> is set to a negative value.</exception>
public int MaximumNumberOfIterations
{
[DebuggerStepThrough]
get
{
return _maximumNumberOfIterations;
}
[DebuggerStepThrough]
set
{
if (value < 1)
{
throw new ArgumentOutOfRangeException("value");
}
_maximumNumberOfIterations = value;
}
}
/// <summary>
/// Returns the maximum number of iterations to the default.
/// </summary>
public void ResetMaximumNumberOfIterationsToDefault()
{
_maximumNumberOfIterations = DefaultMaximumNumberOfIterations;
}
/// <summary>
/// Determines the status of the iterative calculation based on the stop criteria stored
/// by the current <see cref="IterationCountStopCriterium"/>. Result is set into <c>Status</c> field.
/// </summary>
/// <param name="iterationNumber">The number of iterations that have passed so far.</param>
/// <param name="solutionVector">The vector containing the current solution values.</param>
/// <param name="sourceVector">The right hand side vector.</param>
/// <param name="residualVector">The vector containing the current residual vectors.</param>
/// <remarks>
/// The individual stop criteria may internally track the progress of the calculation based
/// on the invocation of this method. Therefore this method should only be called if the
/// calculation has moved forwards at least one step.
/// </remarks>
public void DetermineStatus(int iterationNumber, Vector<float> solutionVector, Vector<float> sourceVector, Vector<float> residualVector)
{
if (iterationNumber < 0)
{
throw new ArgumentOutOfRangeException("iterationNumber");
}
if (iterationNumber >= _maximumNumberOfIterations)
{
SetStatusToFinished();
}
else
{
SetStatusToRunning();
}
}
/// <summary>
/// Set status to <see cref="CalculationFailure"/>
/// </summary>
private void SetStatusToFinished()
{
if (!(_status is CalculationStoppedWithoutConvergence))
{
_status = new CalculationStoppedWithoutConvergence();
}
}
/// <summary>
/// Set status to <see cref="CalculationRunning"/>
/// </summary>
private void SetStatusToRunning()
{
if (!(_status is CalculationRunning))
{
_status = new CalculationRunning();
}
}
/// <summary>
/// Gets the current calculation status.
/// </summary>
public ICalculationStatus Status
{
[DebuggerStepThrough]
get
{
return _status;
}
}
/// <summary>
/// Resets the <see cref="IterationCountStopCriterium"/> to the pre-calculation state.
/// </summary>
public void ResetToPrecalculationState()
{
_status = DefaultStatus;
}
/// <summary>
/// Gets the <see cref="StopLevel"/> which indicates what sort of stop criterium this
/// <see cref="IterationCountStopCriterium"/> monitors.
/// </summary>
/// <value>Returns <see cref="StopLevel"/>.</value>
public StopLevel StopLevel
{
[DebuggerStepThrough]
get
{
return StopLevel.StoppedWithoutConvergence;
}
}
/// <summary>
/// Clones the current <see cref="IterationCountStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="IterationCountStopCriterium"/> class.</returns>
public IIterationStopCriterium<float> Clone()
{
return new IterationCountStopCriterium(_maximumNumberOfIterations);
}
#if !SILVERLIGHT
/// <summary>
/// Clones the current <see cref="IterationCountStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="IterationCountStopCriterium"/> object.</returns>
object ICloneable.Clone()
{
return Clone();
}
#endif
}
}

409
src/Numerics/LinearAlgebra/Single/Solvers/StopCriterium/ResidualStopCriterium.cs

@ -0,0 +1,409 @@
// <copyright file="ResidualStopCriterium.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.StopCriterium
{
using System;
using System.Diagnostics;
using Generic;
using Generic.Solvers.Status;
using Generic.Solvers.StopCriterium;
using Properties;
/// <summary>
/// Defines an <see cref="IIterationStopCriterium{T}"/> that monitors residuals as stop criterium.
/// </summary>
public sealed class ResidualStopCriterium : IIterationStopCriterium<float>
{
/// <summary>
/// The default value for the maximum value of the residual.
/// </summary>
public const double DefaultMaximumResidual = 1e-6;
/// <summary>
/// The default value for the minimum number of iterations.
/// </summary>
public const int DefaultMinimumIterationsBelowMaximum = 0;
/// <summary>
/// Defines the default last iteration number. Set to -1 because iterations normally start at 0.
/// </summary>
private const int DefaultLastIterationNumber = -1;
/// <summary>
/// The default status.
/// </summary>
private static readonly ICalculationStatus DefaultStatus = new CalculationIndetermined();
/// <summary>
/// The maximum value for the residual below which the calculation is considered converged.
/// </summary>
private double _maximum;
/// <summary>
/// The minimum number of iterations for which the residual has to be below the maximum before
/// the calculation is considered converged.
/// </summary>
private int _minimumIterationsBelowMaximum;
/// <summary>
/// The status of the calculation
/// </summary>
private ICalculationStatus _status = DefaultStatus;
/// <summary>
/// The number of iterations since the residuals got below the maximum.
/// </summary>
private int _iterationCount;
/// <summary>
/// The iteration number of the last iteration.
/// </summary>
private int _lastIteration = DefaultLastIterationNumber;
/// <summary>
/// Initializes a new instance of the <see cref="ResidualStopCriterium"/> class with the default maximum
/// residual and the default minimum number of iterations.
/// </summary>
public ResidualStopCriterium() : this(DefaultMaximumResidual, DefaultMinimumIterationsBelowMaximum)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ResidualStopCriterium"/> class with the specified
/// maximum residual and the default minimum number of iterations.
/// </summary>
/// <param name="maximum">The maximum value for the residual below which the calculation is considered converged.</param>
public ResidualStopCriterium(double maximum) : this(maximum, DefaultMinimumIterationsBelowMaximum)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ResidualStopCriterium"/> class with the default maximum residual
/// and specified minimum number of iterations.
/// </summary>
/// <param name="minimumIterationsBelowMaximum">
/// The minimum number of iterations for which the residual has to be below the maximum before
/// the calculation is considered converged.
/// </param>
public ResidualStopCriterium(int minimumIterationsBelowMaximum) : this(DefaultMaximumResidual, minimumIterationsBelowMaximum)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ResidualStopCriterium"/> class with the specified
/// maximum residual and minimum number of iterations.
/// </summary>
/// <param name="maximum">
/// The maximum value for the residual below which the calculation is considered converged.
/// </param>
/// <param name="minimumIterationsBelowMaximum">
/// The minimum number of iterations for which the residual has to be below the maximum before
/// the calculation is considered converged.
/// </param>
public ResidualStopCriterium(double maximum, int minimumIterationsBelowMaximum)
{
if (maximum < 0)
{
throw new ArgumentOutOfRangeException("maximum");
}
if (minimumIterationsBelowMaximum < 0)
{
throw new ArgumentOutOfRangeException("minimumIterationsBelowMaximum");
}
_maximum = maximum;
_minimumIterationsBelowMaximum = minimumIterationsBelowMaximum;
}
/// <summary>
/// Gets or sets the maximum value for the residual below which the calculation is considered
/// converged.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the <c>Maximum</c> is set to a negative value.</exception>
public double Maximum
{
[DebuggerStepThrough]
get
{
return _maximum;
}
[DebuggerStepThrough]
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("value");
}
_maximum = value;
}
}
/// <summary>
/// Returns the maximum residual to the default.
/// </summary>
public void ResetMaximumResidualToDefault()
{
_maximum = DefaultMaximumResidual;
}
/// <summary>
/// Gets or sets the minimum number of iterations for which the residual has to be
/// below the maximum before the calculation is considered converged.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the <c>BelowMaximumFor</c> is set to a value less than 1.</exception>
public int MinimumIterationsBelowMaximum
{
[DebuggerStepThrough]
get
{
return _minimumIterationsBelowMaximum;
}
[DebuggerStepThrough]
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("value");
}
_minimumIterationsBelowMaximum = value;
}
}
/// <summary>
/// Returns the minimum number of iterations to the default.
/// </summary>
public void ResetMinimumIterationsBelowMaximumToDefault()
{
_minimumIterationsBelowMaximum = DefaultMinimumIterationsBelowMaximum;
}
/// <summary>
/// Determines the status of the iterative calculation based on the stop criteria stored
/// by the current <see cref="IIterationStopCriterium{T}"/>. Result is set into <c>Status</c> field.
/// </summary>
/// <param name="iterationNumber">The number of iterations that have passed so far.</param>
/// <param name="solutionVector">The vector containing the current solution values.</param>
/// <param name="sourceVector">The right hand side vector.</param>
/// <param name="residualVector">The vector containing the current residual vectors.</param>
/// <remarks>
/// The individual stop criteria may internally track the progress of the calculation based
/// on the invocation of this method. Therefore this method should only be called if the
/// calculation has moved forwards at least one step.
/// </remarks>
public void DetermineStatus(int iterationNumber, Vector<float> solutionVector, Vector<float> sourceVector, Vector<float> residualVector)
{
if (iterationNumber < 0)
{
throw new ArgumentOutOfRangeException("iterationNumber");
}
if (solutionVector == null)
{
throw new ArgumentNullException("solutionVector");
}
if (sourceVector == null)
{
throw new ArgumentNullException("sourceVector");
}
if (residualVector == null)
{
throw new ArgumentNullException("residualVector");
}
if (solutionVector.Count != sourceVector.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "sourceVector");
}
if (solutionVector.Count != residualVector.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "residualVector");
}
// Store the infinity norms of both the solution and residual vectors
// These values will be used to calculate the relative drop in residuals
// later on.
var residualNorm = residualVector.Norm(Double.PositiveInfinity);
// Check the residuals by calculating:
// ||r_i|| <= stop_tol * ||b||
var stopCriterium = ComputeStopCriterium(sourceVector.Norm(Double.PositiveInfinity));
// First check that we have real numbers not NaN's.
// NaN's can occur when the iterative process diverges so we
// stop if that is the case.
if (double.IsNaN(stopCriterium) || double.IsNaN(residualNorm))
{
_iterationCount = 0;
SetStatusToDiverged();
return;
}
// ||r_i|| <= stop_tol * ||b||
// Stop the calculation if it's clearly smaller than the tolerance
var decimalMagnitude = Math.Abs(stopCriterium.Magnitude()) + 1;
if (residualNorm.IsSmallerWithDecimalPlaces(stopCriterium, decimalMagnitude))
{
if (_lastIteration <= iterationNumber)
{
_iterationCount = iterationNumber - _lastIteration;
if (_iterationCount >= _minimumIterationsBelowMaximum)
{
SetStatusToConverged();
}
else
{
SetStatusToRunning();
}
}
}
else
{
_iterationCount = 0;
SetStatusToRunning();
}
_lastIteration = iterationNumber;
}
/// <summary>
/// Calculate stop criterium
/// </summary>
/// <param name="solutionNorm">Solution vector norm</param>
/// <returns>Criterium value</returns>
private double ComputeStopCriterium(double solutionNorm)
{
// This is criterium 1 from Templates for the solution of linear systems.
// The problem with this criterium is that it's not limiting enough. For now
// we won't use it. Later on we might get back to it.
// return mMaximumResidual * (System.Math.Abs(mMatrixNorm) * System.Math.Abs(solutionNorm) + System.Math.Abs(mVectorNorm));
// For now use criterium 2 from Templates for the solution of linear systems. See page 60.
return _maximum * Math.Abs(solutionNorm);
}
/// <summary>
/// Set status to <see cref="CalculationDiverged"/>
/// </summary>
private void SetStatusToDiverged()
{
if (!(_status is CalculationDiverged))
{
_status = new CalculationDiverged();
}
}
/// <summary>
/// Set status to <see cref="CalculationConverged"/>
/// </summary>
private void SetStatusToConverged()
{
if (!(_status is CalculationConverged))
{
_status = new CalculationConverged();
}
}
/// <summary>
/// Set status to <see cref="CalculationRunning"/>
/// </summary>
private void SetStatusToRunning()
{
if (!(_status is CalculationRunning))
{
_status = new CalculationRunning();
}
}
/// <summary>
/// Gets the current calculation status.
/// </summary>
public ICalculationStatus Status
{
[DebuggerStepThrough]
get
{
return _status;
}
}
/// <summary>
/// Resets the <see cref="IIterationStopCriterium{T}"/> to the pre-calculation state.
/// </summary>
public void ResetToPrecalculationState()
{
_status = DefaultStatus;
_iterationCount = 0;
_lastIteration = DefaultLastIterationNumber;
}
/// <summary>
/// Gets the <see cref="StopLevel"/> which indicates what sort of stop criterium this
/// <see cref="IIterationStopCriterium{T}"/> monitors.
/// </summary>
/// <value>Returns <see cref="StopLevel"/>.</value>
public StopLevel StopLevel
{
[DebuggerStepThrough]
get
{
return StopLevel.Convergence;
}
}
/// <summary>
/// Clones the current <see cref="ResidualStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="ResidualStopCriterium"/> class.</returns>
public IIterationStopCriterium<float> Clone()
{
return new ResidualStopCriterium(_maximum, _minimumIterationsBelowMaximum);
}
#if !SILVERLIGHT
/// <summary>
/// Clones the current <see cref="ResidualStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="ResidualStopCriterium"/> object.</returns>
object ICloneable.Clone()
{
return Clone();
}
#endif
}
}

1707
src/Numerics/LinearAlgebra/Single/SparseMatrix.cs

File diff suppressed because it is too large

1683
src/Numerics/LinearAlgebra/Single/SparseVector.cs

File diff suppressed because it is too large

36
src/Numerics/Numerics.csproj

@ -139,6 +139,42 @@
<Compile Include="LinearAlgebra\Double\DenseMatrix.cs" />
<Compile Include="LinearAlgebra\Double\DenseVector.cs" />
<Compile Include="LinearAlgebra\Double\DiagonalMatrix.cs" />
<Compile Include="LinearAlgebra\Single\DenseMatrix.cs" />
<Compile Include="LinearAlgebra\Single\DenseVector.cs" />
<Compile Include="LinearAlgebra\Single\DiagonalMatrix.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\DenseCholesky.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\DenseLU.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\DenseQR.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\DenseSvd.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\GramSchmidt.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\UserCholesky.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\UserLU.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\UserQR.cs" />
<Compile Include="LinearAlgebra\Single\Factorization\UserSvd.cs" />
<Compile Include="LinearAlgebra\Single\IO\DelimitedReader.cs" />
<Compile Include="LinearAlgebra\Single\IO\DelimitedWriter.cs" />
<Compile Include="LinearAlgebra\Single\IO\MatlabReader.cs" />
<Compile Include="LinearAlgebra\Single\IO\Matlab\MatlabFile.cs" />
<Compile Include="LinearAlgebra\Single\IO\Matlab\MatlabParser.cs" />
<Compile Include="LinearAlgebra\Single\IO\MatrixReader.cs" />
<Compile Include="LinearAlgebra\Single\IO\MatrixWriter.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Iterative\BiCgStab.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Iterative\CompositeSolver.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Iterative\GpBiCg.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Iterative\MlkBiCgStab.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Iterative\TFQMR.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Iterator.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Preconditioners\Diagonal.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Preconditioners\Ilutp.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Preconditioners\IlutpElementSorter.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Preconditioners\IncompleteLU.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\Preconditioners\UnitPreconditioner.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\StopCriterium\DivergenceStopCriterium.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\StopCriterium\FailureStopCriterium.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\StopCriterium\IterationCountStopCriterium.cs" />
<Compile Include="LinearAlgebra\Single\Solvers\StopCriterium\ResidualStopCriterium.cs" />
<Compile Include="LinearAlgebra\Single\SparseMatrix.cs" />
<Compile Include="LinearAlgebra\Single\SparseVector.cs" />
<Compile Include="LinearAlgebra\Generic\Factorization\Cholesky.cs" />
<Compile Include="LinearAlgebra\Double\Factorization\DenseCholesky.cs" />
<Compile Include="LinearAlgebra\Double\Factorization\DenseLU.cs" />

182
src/Numerics/Precision.cs

@ -250,6 +250,24 @@ namespace MathNet.Numerics
return (result >= 0) ? result : (long.MinValue - result);
}
/// <summary>
/// Returns a 'directional' int value. This is a int value which acts the same as a float,
/// e.g. a negative float value will return a negative int value starting at 0 and going
/// more negative as the float value gets more negative.
/// </summary>
/// <param name="value">The input float value.</param>
/// <returns>An int value which is roughly the equivalent of the double value.</returns>
private static int GetDirectionalIntFromFloat(float value)
{
// Convert in the normal way.
int result = FloatToInt32Bits(value);
// Now find out where we're at in the range
// If the value is larger/equal to zero then we can just return the value
// if the value is negative we subtract int.MinValue from it.
return (result >= 0) ? result : (int.MinValue - result);
}
/// <summary>
/// Increments a floating point number to the next bigger number representable by the data type.
/// </summary>
@ -783,14 +801,14 @@ namespace MathNet.Numerics
}
/// <summary>
/// Compares two doubles and determines if they are equal within
/// Compares two complex and determines if they are equal within
/// the specified maximum error.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
/// <param name="maximumError">The accuracy required for being almost equal.</param>
/// <returns>
/// <see langword="true" /> if both doubles are almost equal up to the
/// <see langword="true" /> if both complex are almost equal up to the
/// specified maximum error, <see langword="false" /> otherwise.
/// </returns>
public static bool AlmostEqualWithError(this Complex a, Complex b, double maximumError)
@ -799,6 +817,22 @@ namespace MathNet.Numerics
return AlmostEqualWithError(a.Norm(), b.Norm(), diff, maximumError);
}
/// <summary>
/// Compares two complex and determines if they are equal within
/// the specified maximum error.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
/// <param name="maximumError">The accuracy required for being almost equal.</param>
/// <returns>
/// <see langword="true" /> if both complex are almost equal up to the
/// specified maximum error, <see langword="false" /> otherwise.
/// </returns>
public static bool AlmostEqualWithError(this float a, float b, double maximumError)
{
return AlmostEqualWithError(a, b, a - b, maximumError);
}
/// <summary>
/// Compares two doubles and determines if they are equal within
/// the specified maximum error.
@ -1150,7 +1184,7 @@ namespace MathNet.Numerics
// If A or B are a NAN, return false. NANs are equal to nothing,
// not even themselves.
if (double.IsNaN(a) || double.IsNaN(b))
if (float.IsNaN(a) || float.IsNaN(b))
{
return false;
}
@ -1158,7 +1192,7 @@ namespace MathNet.Numerics
// If A or B are infinity (positive or negative) then
// only return true if they are exactly equal to each other -
// that is, if they are both infinities of the same sign.
if (double.IsInfinity(a) || double.IsInfinity(b))
if (float.IsInfinity(a) || float.IsInfinity(b))
{
return a == b;
}
@ -1220,6 +1254,48 @@ namespace MathNet.Numerics
}
}
/// <summary>
/// Compares two floats and determines if they are equal to within the specified number of decimal places or not.
/// </summary>
/// <remarks>
/// <para>
/// The values are equal if the difference between the two numbers is smaller than 10^(-numberOfDecimalPlaces). We divide by
/// two so that we have half the range on each side of the numbers, e.g. if <paramref name="decimalPlaces"/> == 2, then 0.01 will equal between
/// 0.005 and 0.015, but not 0.02 and not 0.00
/// </para>
/// </remarks>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
/// <param name="decimalPlaces">The number of decimal places.</param>
/// <returns><see langword="true" /> if both floats are equal to each other within the specified number of decimal places; otherwise <see langword="false" />.</returns>
private static bool AlmostEqualWithRelativeDecimalPlaces(this float a, float b, int decimalPlaces)
{
// If the magnitudes of the two numbers are equal to within one magnitude the numbers could potentially be equal
int magnitudeOfFirst = Magnitude(a);
int magnitudeOfSecond = Magnitude(b);
if (Math.Max(magnitudeOfFirst, magnitudeOfSecond) > (Math.Min(magnitudeOfFirst, magnitudeOfSecond) + 1))
{
return false;
}
// Get the power of the number of decimalPlaces
var decimalPlaceMagnitude = (float)Math.Pow(10, -(decimalPlaces - 1));
// The values are equal if the difference between the two numbers is smaller than
// 10^(-numberOfDecimalPlaces). We divide by two so that we have half the range
// on each side of the numbers, e.g. if decimalPlaces == 2,
// then 0.01 will equal between 0.005 and 0.015, but not 0.02 and not 0.00
float maxDifference = decimalPlaceMagnitude / 2.0f;
if (a > b)
{
return (a * (float)Math.Pow(10, -magnitudeOfFirst)) - maxDifference < (b * (float)Math.Pow(10, -magnitudeOfFirst));
}
else
{
return (b * (float)Math.Pow(10, -magnitudeOfSecond)) - maxDifference < (a * (float)Math.Pow(10, -magnitudeOfSecond));
}
}
/// <summary>
/// Compares two doubles and determines if they are equal to within the specified number of decimal places or not, using the
/// number of decimal places as an absolute measure.
@ -1246,6 +1322,32 @@ namespace MathNet.Numerics
return Math.Abs((a - b)) < decimalPlaceMagnitude / 2.0;
}
/// <summary>
/// Compares two floats and determines if they are equal to within the specified number of decimal places or not, using the
/// number of decimal places as an absolute measure.
/// </summary>
/// <remarks>
/// <para>
/// The values are equal if the difference between the two numbers is smaller than 10^(-numberOfDecimalPlaces). We divide by
/// two so that we have half the range on each side of the numbers, e.g. if <paramref name="decimalPlaces"/> == 2, then 0.01 will equal between
/// 0.005 and 0.015, but not 0.02 and not 0.00
/// </para>
/// </remarks>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
/// <param name="decimalPlaces">The number of decimal places.</param>
/// <returns><see langword="true" /> if both floats are equal to each other within the specified number of decimal places; otherwise <see langword="false" />.</returns>
private static bool AlmostEqualWithAbsoluteDecimalPlaces(this float a, float b, int decimalPlaces)
{
var decimalPlaceMagnitude = (float)Math.Pow(10, -(decimalPlaces - 1));
// The values are equal if the difference between the two numbers is smaller than
// 10^(-numberOfDecimalPlaces). We divide by two so that we have half the range
// on each side of the numbers, e.g. if decimalPlaces == 2,
// then 0.01 will equal between 0.005 and 0.015, but not 0.02 and not 0.00
return Math.Abs((a - b)) < decimalPlaceMagnitude / 2.0f;
}
/// <summary>
/// Compares two doubles and determines if they are equal to within the tolerance or not. Equality comparison is based on the binary representation.
/// </summary>
@ -1305,6 +1407,52 @@ namespace MathNet.Numerics
return (a > b) ? (secondUlong + maxNumbersBetween >= firstUlong) : (firstUlong + maxNumbersBetween >= secondUlong);
}
/// <summary>
/// Compares two floats and determines if they are equal to within the tolerance or not. Equality comparison is based on the binary representation.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
/// <param name="maxNumbersBetween">The maximum number of floating point values between the two values. Must be 1 or larger.</param>
/// <returns><see langword="true" /> if both floats are equal to each other within the specified tolerance; otherwise <see langword="false" />.</returns>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown if <paramref name="maxNumbersBetween"/> is smaller than one.
/// </exception>
public static bool AlmostEqual(this float a, float b, int maxNumbersBetween)
{
// Make sure maxNumbersBetween is non-negative and small enough that the
// default NAN won't compare as equal to anything.
if (maxNumbersBetween < 1)
{
throw new ArgumentOutOfRangeException("maxNumbersBetween");
}
// If A or B are infinity (positive or negative) then
// only return true if they are exactly equal to each other -
// that is, if they are both infinities of the same sign.
if (float.IsInfinity(a) || float.IsInfinity(b))
{
return a == b;
}
// If A or B are a NAN, return false. NANs are equal to nothing,
// not even themselves.
if (float.IsNaN(a) || float.IsNaN(b))
{
return false;
}
// Get the first float and convert it to an integer value (by using the binary representation)
int firstUlong = GetDirectionalIntFromFloat(a);
// Get the second float and convert it to an integer value (by using the binary representation)
int secondUlong = GetDirectionalIntFromFloat(b);
// Now compare the values.
// Note that this comparison can overflow so we'll approach this differently
// Do note that we could overflow this way too. We should probably check that we don't.
return (a > b) ? (secondUlong + maxNumbersBetween >= firstUlong) : (firstUlong + maxNumbersBetween >= secondUlong);
}
/// <summary>
/// Compares two doubles and determines if the <c>first</c> value is larger than the <c>second</c>
/// value to within the tolerance or not. Equality comparison is based on the binary representation.
@ -1375,6 +1523,27 @@ namespace MathNet.Numerics
return CompareTo(a, b, maxNumbersBetween) < 0;
}
/// <summary>
/// Compares two floats and determines if the <c>first</c> value is smaller than the <c>second</c>
/// value to within the tolerance or not. Equality comparison is based on the binary representation.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
/// <param name="maxNumbersBetween">The maximum number of floating point values for which the two values are considered equal. Must be 1 or larger.</param>
/// <returns><c>true</c> if the first value is smaller than the second value; otherwise <c>false</c>.</returns>
public static bool IsSmaller(this float a, float b, long maxNumbersBetween)
{
// If A or B are a NAN, return false. NANs are equal to nothing,
// not even themselves, and thus they're not bigger or
// smaller than anything either
if (float.IsNaN(a) || float.IsNaN(b))
{
return false;
}
return CompareTo(a, b, maxNumbersBetween) < 0;
}
/// <summary>
/// Compares two doubles and determines if the <c>first</c> value is smaller than the <c>second</c>
/// value to within the specified number of decimal places or not.
@ -1572,6 +1741,11 @@ namespace MathNet.Numerics
return 2 * EpsilonOf(value);
}
internal static int FloatToInt32Bits(float value)
{
return BitConverter.ToInt32(BitConverter.GetBytes(value), 0);
}
#if SILVERLIGHT
internal static long DoubleToInt64Bits(double value)
{

24
src/Numerics/SpecialFunctions/Stability.cs

@ -90,6 +90,30 @@ namespace MathNet.Numerics
return 0d;
}
/// <summary>
/// Numerically stable hypotenuse of a right angle triangle, i.e. <code>(a,b) -> sqrt(a^2 + b^2)</code>
/// </summary>
/// <param name="a">The length of side a of the triangle.</param>
/// <param name="b">The length of side b of the triangle.</param>
/// <returns>Returns <code>sqrt(a<sup>2</sup> + b<sup>2</sup>)</code> without underflow/overflow.</returns>
public static float Hypotenuse(float a, float b)
{
if (Math.Abs(a) > Math.Abs(b))
{
float r = b / a;
return Math.Abs(a) * (float)Math.Sqrt(1 + (r * r));
}
if (b != 0.0)
{
// NOTE (ruegg): not "!b.AlmostZero()" to avoid convergence issues (e.g. in SVD algorithm)
float r = a / b;
return Math.Abs(b) * (float)Math.Sqrt(1 + (r * r));
}
return 0f;
}
/// <summary>
/// Numerically stable series summation
/// </summary>

61
src/Numerics/Threading/CommonParallel.cs

@ -140,6 +140,67 @@ namespace MathNet.Numerics.Threading
return sum;
}
/// <summary>
/// Aggregates a function over a loop.
/// </summary>
/// <param name="fromInclusive">Starting index of the loop.</param>
/// <param name="toExclusive">Ending index of the loop</param>
/// <param name="body">The function to aggregate.</param>
/// <returns>The sum of the function over the loop.</returns>
public static float Aggregate(int fromInclusive, int toExclusive, Func<int, float> body)
{
var sync = new object();
var sum = 0.0f;
#if SILVERLIGHT
Parallel.For(
fromInclusive,
toExclusive,
() => 0.0f,
(i, localData) => localData += body(i),
localResult =>
{
lock (sync)
{
sum += localResult;
}
});
#else
if (Control.DisableParallelization || Control.NumberOfParallelWorkerThreads < 2)
{
for (var index = fromInclusive; index < toExclusive; index++)
{
sum += body(index);
}
}
else
{
Parallel.ForEach(
Partitioner.Create(fromInclusive, toExclusive),
new ParallelOptions { MaxDegreeOfParallelism = Control.NumberOfParallelWorkerThreads },
() => 0.0f,
(range, loopState, localData) =>
{
for (var i = range.Item1; i < range.Item2; i++)
{
localData += body(i);
}
return localData;
},
localResult =>
{
lock (sync)
{
sum += localResult;
}
});
}
#endif
return sum;
}
/// <summary>
/// Aggregates a function over a loop for Complex data type.
/// </summary>

87
src/Silverlight/Silverlight.csproj

@ -413,6 +413,93 @@
<Compile Include="..\Numerics\LinearAlgebra\Double\SparseVector.cs">
<Link>LinearAlgebra\Double\SparseVector.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\DenseMatrix.cs">
<Link>LinearAlgebra\Single\DenseMatrix.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\DenseVector.cs">
<Link>LinearAlgebra\Single\DenseVector.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\DiagonalMatrix.cs">
<Link>LinearAlgebra\Single\DiagonalMatrix.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\DenseCholesky.cs">
<Link>LinearAlgebra\Single\Factorization\DenseCholesky.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\DenseLU.cs">
<Link>LinearAlgebra\Single\Factorization\DenseLU.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\DenseQR.cs">
<Link>LinearAlgebra\Single\Factorization\DenseQR.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\DenseSvd.cs">
<Link>LinearAlgebra\Single\Factorization\DenseSvd.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\GramSchmidt.cs">
<Link>LinearAlgebra\Single\Factorization\GramSchmidt.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\UserCholesky.cs">
<Link>LinearAlgebra\Single\Factorization\UserCholesky.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\UserLU.cs">
<Link>LinearAlgebra\Single\Factorization\UserLU.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\UserQR.cs">
<Link>LinearAlgebra\Single\Factorization\UserQR.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Factorization\UserSvd.cs">
<Link>LinearAlgebra\Single\Factorization\UserSvd.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Iterative\BiCgStab.cs">
<Link>LinearAlgebra\Single\Solvers\Iterative\BiCgStab.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Iterative\CompositeSolver.cs">
<Link>LinearAlgebra\Single\Solvers\Iterative\CompositeSolver.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Iterative\GpBiCg.cs">
<Link>LinearAlgebra\Single\Solvers\Iterative\GpBiCg.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Iterative\MlkBiCgStab.cs">
<Link>LinearAlgebra\Single\Solvers\Iterative\MlkBiCgStab.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Iterative\TFQMR.cs">
<Link>LinearAlgebra\Single\Solvers\Iterative\TFQMR.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Iterator.cs">
<Link>LinearAlgebra\Single\Solvers\Iterator.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Preconditioners\Diagonal.cs">
<Link>LinearAlgebra\Single\Solvers\Preconditioners\Diagonal.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Preconditioners\Ilutp.cs">
<Link>LinearAlgebra\Single\Solvers\Preconditioners\Ilutp.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Preconditioners\IlutpElementSorter.cs">
<Link>LinearAlgebra\Single\Solvers\Preconditioners\IlutpElementSorter.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Preconditioners\IncompleteLU.cs">
<Link>LinearAlgebra\Single\Solvers\Preconditioners\IncompleteLU.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\Preconditioners\UnitPreconditioner.cs">
<Link>LinearAlgebra\Single\Solvers\Preconditioners\UnitPreconditioner.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\StopCriterium\DivergenceStopCriterium.cs">
<Link>LinearAlgebra\Single\Solvers\StopCriterium\DivergenceStopCriterium.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\StopCriterium\FailureStopCriterium.cs">
<Link>LinearAlgebra\Single\Solvers\StopCriterium\FailureStopCriterium.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\StopCriterium\IterationCountStopCriterium.cs">
<Link>LinearAlgebra\Single\Solvers\StopCriterium\IterationCountStopCriterium.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\Solvers\StopCriterium\ResidualStopCriterium.cs">
<Link>LinearAlgebra\Single\Solvers\StopCriterium\ResidualStopCriterium.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\SparseMatrix.cs">
<Link>LinearAlgebra\Single\SparseMatrix.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Single\SparseVector.cs">
<Link>LinearAlgebra\Single\SparseVector.cs</Link>
</Compile>
<Compile Include="..\Numerics\LinearAlgebra\Generic\Factorization\Cholesky.cs">
<Link>LinearAlgebra\Generic\Factorization\Cholesky.cs</Link>
</Compile>

42
src/UnitTests/AssertHelpers.cs

@ -83,7 +83,29 @@ namespace MathNet.Numerics.UnitTests
return;
}
bool pass = Precision.AlmostEqualInDecimalPlaces(expected, actual, decimalPlaces);
bool pass = expected.AlmostEqualInDecimalPlaces(actual, decimalPlaces);
if (!pass)
{
// signals Gallio that the test failed.
Assert.Fail("Not equal within {0} places. Expected:{1}; Actual:{2}", decimalPlaces, expected, actual);
}
}
/// <summary>
/// Asserts that the expected value and the actual value are equal up to a certain number of decimal places. If both
/// <paramref name="expected"/> and <paramref name="actual"/> are NaN then no assert is thrown.
/// </summary>
/// <param name="expected">The expected value.</param>
/// <param name="actual">The actual value.</param>
/// <param name="decimalPlaces">The number of decimal places to agree on.</param>
public static void AlmostEqual(float expected, float actual, int decimalPlaces)
{
if (float.IsNaN(expected) && float.IsNaN(actual))
{
return;
}
bool pass = expected.AlmostEqualInDecimalPlaces(actual, decimalPlaces);
if (!pass)
{
// signals Gallio that the test failed.
@ -169,6 +191,24 @@ namespace MathNet.Numerics.UnitTests
}
}
/// <summary>
/// Asserts that the expected value and the actual value are equal up to a certain
/// maximum error.
/// </summary>
/// <param name="expected">The expected value list.</param>
/// <param name="actual">The actual value list.</param>
/// <param name="maximumError">The accuracy required for being almost equal.</param>
public static void AlmostEqualList(IList<float> expected, IList<float> actual, double maximumError)
{
for (int i = 0; i < expected.Count; i++)
{
if (!actual[i].AlmostEqualWithError(expected[i], maximumError))
{
Assert.Fail("Not equal within a maximum error {0}. Expected:{1}; Actual:{2}", maximumError, expected[i], actual[i]);
}
}
}
/// <summary>
/// Asserts that the expected value and the actual value are equal up to a certain
/// maximum error.

18
src/UnitTests/LinearAlgebraTests/Complex/Solvers/Preconditioners/IluptElementSorterTest.cs

@ -4,8 +4,10 @@
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Preconditioners
{
using System.Numerics;
using LinearAlgebra.Complex;
using LinearAlgebra.Complex.Solvers.Preconditioners;
using LinearAlgebra.Generic;
using MbUnit.Framework;
[TestFixture]
@ -140,7 +142,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithIncreasingDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;
@ -168,7 +170,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithDecreasingDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 9;
values[1] = 8;
values[2] = 7;
@ -196,7 +198,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithRandomDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 5;
values[1] = 2;
values[2] = 8;
@ -256,7 +258,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithDuplicateDoubleEntries()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 1;
values[1] = 1;
values[2] = 1;
@ -317,7 +319,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithSpecialConstructedDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 0;
values[1] = 0;
values[2] = 0;
@ -420,7 +422,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithIncreasingDoubleArrayWithLowerBound()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;
@ -448,7 +450,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithIncreasingDoubleArrayWithUpperBound()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;
@ -476,7 +478,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex.Solvers.Precondi
public void HeapSortWithIncreasingDoubleArrayWithLowerAndUpperBound()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<Complex> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;

5
src/UnitTests/LinearAlgebraTests/Complex/UserDefinedMatrixTests.cs

@ -165,11 +165,6 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex
return val1 / val2;
}
protected sealed override bool IsOneT(Complex val1)
{
return Complex.One.AlmostEqual(val1);
}
protected sealed override double AbsoluteT(Complex val1)
{
return val1.Magnitude;

5
src/UnitTests/LinearAlgebraTests/Complex/UserDefinedVectorTests.cs

@ -168,11 +168,6 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex
return val1 / val2;
}
protected sealed override bool IsOneT(Complex val1)
{
return Complex.One.AlmostEqual(val1);
}
protected sealed override double AbsoluteT(Complex val1)
{
return val1.Magnitude;

17
src/UnitTests/LinearAlgebraTests/Double/Solvers/Preconditioners/IluptElementSorterTest.cs

@ -6,6 +6,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
{
using LinearAlgebra.Double;
using LinearAlgebra.Double.Solvers.Preconditioners;
using LinearAlgebra.Generic;
using MbUnit.Framework;
[TestFixture]
@ -140,7 +141,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithIncreasingDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;
@ -168,7 +169,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithDecreasingDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 9;
values[1] = 8;
values[2] = 7;
@ -196,7 +197,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithRandomDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 5;
values[1] = 2;
values[2] = 8;
@ -256,7 +257,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithDuplicateDoubleEntries()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 1;
values[1] = 1;
values[2] = 1;
@ -317,7 +318,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithSpecialConstructedDoubleArray()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 0;
values[1] = 0;
values[2] = 0;
@ -420,7 +421,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithIncreasingDoubleArrayWithLowerBound()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;
@ -448,7 +449,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithIncreasingDoubleArrayWithUpperBound()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;
@ -476,7 +477,7 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Precondit
public void HeapSortWithIncreasingDoubleArrayWithLowerAndUpperBound()
{
var sortedIndices = new int[10];
Vector values = new DenseVector(10);
Vector<double> values = new DenseVector(10);
values[0] = 0;
values[1] = 1;
values[2] = 2;

10
src/UnitTests/LinearAlgebraTests/Double/UserDefinedMatrixTests.cs

@ -165,20 +165,10 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double
return val1 / val2;
}
protected sealed override bool IsOneT(double val1)
{
return 1.0.AlmostEqualInDecimalPlaces(val1, 15);
}
protected sealed override double AbsoluteT(double val1)
{
return Math.Abs(val1);
}
public override Matrix<double> ConjugateTranspose()
{
throw new NotSupportedException();
}
}
public class UserDefinedMatrixTests : MatrixTests

10
src/UnitTests/LinearAlgebraTests/Double/UserDefinedVectorTests.cs

@ -190,20 +190,10 @@ namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double
return val1 / val2;
}
protected sealed override bool IsOneT(double val1)
{
return val1 == 1.0;
}
protected sealed override double AbsoluteT(double val1)
{
return Math.Abs(val1);
}
public override void Conjugate(Vector<double> target)
{
throw new NotSupportedException();
}
}
public class UserDefinedVectorTests : VectorTests

156
src/UnitTests/LinearAlgebraTests/Single/DenseMatrixTests.cs

@ -0,0 +1,156 @@
// <copyright file="DenseMatrixTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single
{
using System.Collections.Generic;
using LinearAlgebra.Generic;
using MbUnit.Framework;
using LinearAlgebra.Single;
public class DenseMatrixTests : MatrixTests
{
protected override Matrix<float> CreateMatrix(int rows, int columns)
{
return new DenseMatrix(rows, columns);
}
protected override Matrix<float> CreateMatrix(float[,] data)
{
return new DenseMatrix(data);
}
protected override Vector<float> CreateVector(int size)
{
return new DenseVector(size);
}
protected override Vector<float> CreateVector(float[] data)
{
return new DenseVector(data);
}
[Test]
public void CanCreateMatrixFrom1DArray()
{
var testData = new Dictionary<string, Matrix<float>>
{
{ "Singular3x3", new DenseMatrix(3, 3, new[] { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f }) },
{ "Square3x3", new DenseMatrix(3, 3, new[] { -1.1f, 0.0f, -4.4f, -2.2f, 1.1f, 5.5f, -3.3f, 2.2f, 6.6f }) },
{ "Square4x4", new DenseMatrix(4, 4, new[] { -1.1f, 0.0f, 1.0f, -4.4f, -2.2f, 1.1f, 2.1f, 5.5f, -3.3f, 2.2f, 6.2f, 6.6f, -4.4f, 3.3f, 4.3f, -7.7f }) },
{ "Tall3x2", new DenseMatrix(3, 2, new[] { -1.1f, 0.0f, -4.4f, -2.2f, 1.1f, 5.5f }) },
{ "Wide2x3", new DenseMatrix(2, 3, new[] { -1.1f, 0.0f, -2.2f, 1.1f, -3.3f, 2.2f }) }
};
foreach (var name in testData.Keys)
{
Assert.AreEqual(TestMatrices[name], testData[name]);
}
}
[Test]
public void MatrixFrom1DArrayIsReference()
{
var data = new float[] { 1, 1, 1, 1, 1, 1, 2, 2, 2 };
var matrix = new DenseMatrix(3, 3, data);
matrix[0, 0] = 10.0f;
Assert.AreEqual(10.0, data[0]);
}
[Test]
public void MatrixFrom2DArrayIsCopy()
{
var matrix = new DenseMatrix(TestData2D["Singular3x3"]);
matrix[0, 0] = 10.0f;
Assert.AreEqual(1.0, TestData2D["Singular3x3"][0, 0]);
}
[Test]
[Row("Singular3x3")]
[Row("Singular3x3")]
[Row("Square3x3")]
[Row("Square4x4")]
[Row("Tall3x2")]
[Row("Wide2x3")]
public void CanCreateMatrixFrom2DArray(string name)
{
var matrix = new DenseMatrix(TestData2D[name]);
for (var i = 0; i < TestData2D[name].GetLength(0); i++)
{
for (var j = 0; j < TestData2D[name].GetLength(1); j++)
{
Assert.AreEqual(TestData2D[name][i, j], matrix[i, j]);
}
}
}
[Test]
public void CanCreateMatrixWithUniformValues()
{
var matrix = new DenseMatrix(10, 10, 10.0f);
for (var i = 0; i < matrix.RowCount; i++)
{
for (var j = 0; j < matrix.ColumnCount; j++)
{
Assert.AreEqual(matrix[i, j], 10.0);
}
}
}
[Test]
public void CanCreateIdentity()
{
var matrix = DenseMatrix.Identity(5);
for (var i = 0; i < matrix.RowCount; i++)
{
for (var j = 0; j < matrix.ColumnCount; j++)
{
if (i == j)
{
Assert.AreEqual(1.0, matrix[i, j]);
}
else
{
Assert.AreEqual(0.0, matrix[i, j]);
}
}
}
}
[Test]
[Row(0)]
[Row(-1)]
[ExpectedArgumentException]
public void IdentityFailsWithZeroOrNegativeOrder(int order)
{
DenseMatrix.Identity(order);
}
}
}

133
src/UnitTests/LinearAlgebraTests/Single/DenseVectorTest.TextHandling.cs

@ -0,0 +1,133 @@
// <copyright file="DenseVectorTest.TextHandling.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single
{
using System;
using System.Globalization;
using LinearAlgebra.Single;
using MbUnit.Framework;
[TestFixture]
public class DenseVectorTextHandlingTest
{
[Test]
[Row("2", "2")]
[Row("(3)", "3")]
[Row("[1,2,3]", "1,2,3")]
[Row(" [ 1 , 2 , 3 ] ", "1,2,3")]
[Row(" [ -1 , 2 , +3 ] ", "-1,2,3")]
[Row(" [1.2,3.4 , 5.6] ", "1.2,3.4,5.6")]
public void CanParseDoubleDenseVectorsWithInvariant(string stringToParse, string expectedToString)
{
var formatProvider = CultureInfo.InvariantCulture;
DenseVector vector = DenseVector.Parse(stringToParse, formatProvider);
Assert.AreEqual(expectedToString, vector.ToString(formatProvider));
}
[Test]
[Row(" 1.2,3.4 , 5.6 ", "1.2,3.4,5.6", "en-US")]
[Row(" 1.2;3.4 ; 5.6 ", "1.2;3.4;5.6", "de-CH")]
[Row(" 1,2;3,4 ; 5,6 ", "1,2;3,4;5,6", "de-DE")]
public void CanParseDoubleDenseVectorsWithCulture(string stringToParse, string expectedToString, string culture)
{
var formatProvider = CultureInfo.GetCultureInfo(culture);
DenseVector vector = DenseVector.Parse(stringToParse, formatProvider);
Assert.AreEqual(expectedToString, vector.ToString(formatProvider));
}
[Test]
[Row("15")]
[Row("1{0}2{1}3{0}4{1}5{0}6")]
public void CanParseDoubleDenseVectors(string vectorAsString)
{
var mappedString = String.Format(
vectorAsString,
CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator,
CultureInfo.CurrentCulture.TextInfo.ListSeparator);
DenseVector vector = DenseVector.Parse(mappedString);
Assert.AreEqual(mappedString, vector.ToString());
}
[Test]
[MultipleAsserts]
public void ParseThrowsFormatExceptionIfMissingClosingParen()
{
Assert.Throws<FormatException>(() => DenseVector.Parse("(1"));
Assert.Throws<FormatException>(() => DenseVector.Parse("[1"));
}
[Test]
public void CanTryParseDoubleDenseVector()
{
var data = new[] { 1.2f, 3.4f, 5.6e-78f };
var text = String.Format(
"{1}{0}{2}{0}{3}",
CultureInfo.CurrentCulture.TextInfo.ListSeparator,
data[0],
data[1],
data[2]);
DenseVector vector;
var ret = DenseVector.TryParse(text, out vector);
Assert.IsTrue(ret);
AssertHelpers.AlmostEqualList(data, vector.Data, 1e-15);
ret = DenseVector.TryParse(text, CultureInfo.CurrentCulture, out vector);
Assert.IsTrue(ret);
AssertHelpers.AlmostEqualList(data, vector.Data, 1e-15);
}
[Test]
[Row(null)]
[Row("")]
[Row(",")]
[Row("1,")]
[Row(",1")]
[Row("1,2,")]
[Row(",1,2,")]
[Row("1,,2,,3")]
[Row("1e+")]
[Row("1e")]
[Row("()")]
[Row("[ ]")]
public void TryParseReturnsFalseWhenGivenBadValueWithInvariant(string str)
{
DenseVector vector;
var ret = DenseVector.TryParse(str, CultureInfo.InvariantCulture, out vector);
Assert.IsFalse(ret);
Assert.IsNull(vector);
}
}
}

290
src/UnitTests/LinearAlgebraTests/Single/DenseVectorTests.cs

@ -0,0 +1,290 @@
// <copyright file="DenseVectorTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single
{
using System;
using System.Collections.Generic;
using LinearAlgebra.Single;
using LinearAlgebra.Generic;
using MbUnit.Framework;
public class DenseVectorTests : VectorTests
{
protected override Vector<float> CreateVector(int size)
{
return new DenseVector(size);
}
protected override Vector<float> CreateVector(IList<float> data)
{
var vector = new DenseVector(data.Count);
for (var index = 0; index < data.Count; index++)
{
vector[index] = data[index];
}
return vector;
}
[Test]
[MultipleAsserts]
public void CanCreateDenseVectorFromArray()
{
var data = new float[Data.Length];
Array.Copy(Data, data, Data.Length);
var vector = new DenseVector(data);
Assert.AreSame(data, vector.Data);
for (var i = 0; i < data.Length; i++)
{
Assert.AreEqual(data[i], vector[i]);
}
vector[0] = 100.0f;
Assert.AreEqual(100.0, data[0]);
}
[Test]
[MultipleAsserts]
public void CanCreateDenseVectorFromAnotherDenseVector()
{
var vector = new DenseVector(Data);
var other = new DenseVector(vector);
Assert.AreNotSame(vector, other);
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(vector[i], other[i]);
}
}
[Test]
[MultipleAsserts]
public void CanCreateDenseVectorFromAnotherVector()
{
var vector = (Vector<float>)new DenseVector(Data);
var other = new DenseVector(vector);
Assert.AreNotSame(vector, other);
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(vector[i], other[i]);
}
}
[Test]
[MultipleAsserts]
public void CanCreateDenseVectorFromUserDefinedVector()
{
var vector = new UserDefinedVector(Data);
var other = new DenseVector(vector);
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(vector[i], other[i]);
}
}
[Test]
public void CanCreateDenseVectorWithConstantValues()
{
var vector = new DenseVector(5, 5);
Assert.ForAll(vector, value => value == 5);
}
[Test]
[MultipleAsserts]
public void CanCreateDenseMatrix()
{
var vector = new DenseVector(3);
var matrix = vector.CreateMatrix(2, 3);
Assert.AreEqual(2, matrix.RowCount);
Assert.AreEqual(3, matrix.ColumnCount);
}
[Test]
[MultipleAsserts]
public void CanConvertDenseVectorToArray()
{
var vector = new DenseVector(Data);
var array = (float[])vector;
Assert.IsInstanceOfType(typeof(float[]), array);
Assert.AreSame(vector.Data, array);
Assert.AreElementsEqual(vector, array);
}
[Test]
[MultipleAsserts]
public void CanConvertArrayToDenseVector()
{
var array = new[] { 0.0f, 1.0f, 2.0f, 3.0f, 4.0f };
var vector = (DenseVector)array;
Assert.IsInstanceOfType(typeof(DenseVector), vector);
Assert.AreElementsEqual(array, array);
}
[Test]
public void CanCallUnaryPlusOperatorOnDenseVector()
{
var vector = new DenseVector(Data);
var other = +vector;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(vector[i], other[i]);
}
}
[Test]
[MultipleAsserts]
public void CanAddTwoDenseVectorsUsingOperator()
{
var vector = new DenseVector(Data);
var other = new DenseVector(Data);
var result = vector + other;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i], vector[i], "Making sure the original vector wasn't modified.");
Assert.AreEqual(Data[i], other[i], "Making sure the original vector wasn't modified.");
Assert.AreEqual(Data[i] * 2.0, result[i]);
}
}
[Test]
public void CanCallUnaryNegationOperatorOnDenseVector()
{
var vector = new DenseVector(Data);
var other = -vector;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(-Data[i], other[i]);
}
}
[Test]
[MultipleAsserts]
public void CanSubtractTwoDenseVectorsUsingOperator()
{
var vector = new DenseVector(Data);
var other = new DenseVector(Data);
var result = vector - other;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i], vector[i], "Making sure the original vector wasn't modified.");
Assert.AreEqual(Data[i], other[i], "Making sure the original vector wasn't modified.");
Assert.AreEqual(0.0, result[i]);
}
}
[Test]
[MultipleAsserts]
public void CanMultiplyDenseVectorByScalarUsingOperators()
{
var vector = new DenseVector(Data);
vector = vector * 2.0f;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i] * 2.0, vector[i]);
}
vector = vector * 1.0f;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i] * 2.0, vector[i]);
}
vector = new DenseVector(Data);
vector = 2.0f * vector;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i] * 2.0, vector[i]);
}
vector = 1.0f * vector;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i] * 2.0, vector[i]);
}
}
[Test]
[MultipleAsserts]
public void CanDivideDenseVectorByScalarUsingOperators()
{
var vector = new DenseVector(Data);
vector = vector / 2.0f;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i] / 2.0, vector[i]);
}
vector = vector / 1.0f;
for (var i = 0; i < Data.Length; i++)
{
Assert.AreEqual(Data[i] / 2.0, vector[i]);
}
}
[Test]
public void CanCalculateOuterProductForDenseVector()
{
var vector1 = CreateVector(Data);
var vector2 = CreateVector(Data);
Matrix<float> m = Vector<float>.OuterProduct(vector1, vector2);
for (var i = 0; i < vector1.Count; i++)
{
for (var j = 0; j < vector2.Count; j++)
{
Assert.AreEqual(m[i, j], vector1[i] * vector2[j]);
}
}
}
[Test]
[ExpectedArgumentNullException]
public void OuterProducForDenseVectortWithFirstParameterNullShouldThrowException()
{
DenseVector vector1 = null;
var vector2 = CreateVector(Data);
Vector<float>.OuterProduct(vector1, vector2);
}
[Test]
[ExpectedArgumentNullException]
public void OuterProductForDenseVectorWithSecondParameterNullShouldThrowException()
{
var vector1 = CreateVector(Data);
DenseVector vector2 = null;
Vector<float>.OuterProduct(vector1, vector2);
}
}
}

450
src/UnitTests/LinearAlgebraTests/Single/DiagonalMatrixTests.cs

@ -0,0 +1,450 @@
// <copyright file="DiagonalMatrixTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single
{
using System;
using System.Collections.Generic;
using System.Linq;
using LinearAlgebra.Generic;
using MbUnit.Framework;
using LinearAlgebra.Single;
public class DiagonalMatrixTests : MatrixTests
{
[SetUp]
public override void SetupMatrices()
{
TestData2D = new Dictionary<string, float[,]>
{
{ "Singular3x3", new [,] { { 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 3.0f } } },
{ "Square3x3", new [,] { { -1.1f, 0.0f, 0.0f }, { 0.0f, 1.1f, 0.0f }, { 0.0f, 0.0f, 6.6f } } },
{ "Square4x4", new [,] { { -1.1f, 0.0f, 0.0f, 0.0f }, { 0.0f, 1.1f, 0.0f, 0.0f }, { 0.0f, 0.0f, 6.2f, 0.0f}, { 0.0f, 0.0f, 0.0f, -7.7f} } },
{ "Singular4x4", new [,] { { -1.1f, 0.0f, 0.0f, 0.0f }, { 0.0f, -2.2f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 0.0f, -4.4f } } },
{ "Tall3x2", new [,] { { -1.1f, 0.0f }, { 0.0f, 1.1f }, { 0.0f, 0.0f } } },
{ "Wide2x3", new [,] { { -1.1f, 0.0f, 0.0f }, { 0.0f, 1.1f, 0.0f } } }
};
TestMatrices = new Dictionary<string, Matrix<float>>();
foreach (var name in TestData2D.Keys)
{
TestMatrices.Add(name, CreateMatrix(TestData2D[name]));
}
}
protected override Matrix<float> CreateMatrix(int rows, int columns)
{
return new DiagonalMatrix(rows, columns);
}
protected override Matrix<float> CreateMatrix(float[,] data)
{
return new DiagonalMatrix(data);
}
protected override Vector<float> CreateVector(int size)
{
return new DenseVector(size);
}
protected override Vector<float> CreateVector(float[] data)
{
return new DenseVector(data);
}
[Test]
public void CanCreateMatrixFromDiagonalArray()
{
var testData = new Dictionary<string, Matrix<float>>
{
{ "Singular3x3", new DiagonalMatrix(3, 3, new[] { 1.0f, 0.0f, 3.0f}) },
{ "Square3x3", new DiagonalMatrix(4, 4, new[] { -1.1f, 1.1f, 6.6f }) },
{ "Square4x4", new DiagonalMatrix(4, 4, new[] { -1.1f, 1.1f, 6.2f, -7.7f }) },
{ "Tall3x2", new DiagonalMatrix(3, 2, new[] { -1.1f, 1.1f }) },
{ "Wide2x3", new DiagonalMatrix(2, 3, new[] { -1.1f, 1.1f }) },
};
foreach (var name in testData.Keys)
{
Assert.AreEqual(TestMatrices[name], testData[name]);
}
}
[Test]
public void MatrixFrom1DArrayIsReference()
{
var data = new float[] { 1, 2, 3, 4, 5};
var matrix = new DiagonalMatrix(5, 5, data);
matrix[0, 0] = 10.0f;
Assert.AreEqual(10.0, data[0]);
}
[Test]
[Row("Singular3x3")]
[Row("Singular3x3")]
[Row("Square3x3")]
[Row("Square4x4")]
[Row("Tall3x2")]
[Row("Wide2x3")]
public void CanCreateMatrixFrom2DArray(string name)
{
var matrix = new DiagonalMatrix(TestData2D[name]);
for (var i = 0; i < TestData2D[name].GetLength(0); i++)
{
for (var j = 0; j < TestData2D[name].GetLength(1); j++)
{
Assert.AreEqual(TestData2D[name][i, j], matrix[i, j]);
}
}
}
[Test]
public void CanCreateMatrixWithUniformValues()
{
var matrix = new DiagonalMatrix(10, 10, 10.0f);
for (var i = 0; i < matrix.RowCount; i++)
{
Assert.AreEqual(matrix[i, i], 10.0);
}
}
[Test]
public void CanCreateIdentity()
{
var matrix = DiagonalMatrix.Identity(5);
for (var i = 0; i < matrix.RowCount; i++)
{
for (var j = 0; j < matrix.ColumnCount; j++)
{
Assert.AreEqual(i == j ? 1.0 : 0.0, matrix[i, j]);
}
}
}
[Test]
[Row(0)]
[Row(-1)]
[ExpectedArgumentException]
public void IdentityFailsWithZeroOrNegativeOrder(int order)
{
DiagonalMatrix.Identity(order);
}
[Test]
public override void CanDiagonallyStackMatricesWithPassingResult()
{
var top = TestMatrices["Tall3x2"];
var bottom = TestMatrices["Wide2x3"];
var result = new SparseMatrix(top.RowCount + bottom.RowCount, top.ColumnCount + bottom.ColumnCount);
top.DiagonalStack(bottom, result);
Assert.AreEqual(top.RowCount + bottom.RowCount, result.RowCount);
Assert.AreEqual(top.ColumnCount + bottom.ColumnCount, result.ColumnCount);
for (var i = 0; i < result.RowCount; i++)
{
for (var j = 0; j < result.ColumnCount; j++)
{
if (i < top.RowCount && j < top.ColumnCount)
{
Assert.AreEqual(top[i, j], result[i, j]);
}
else if (i >= top.RowCount && j >= top.ColumnCount)
{
Assert.AreEqual(bottom[i - top.RowCount, j - top.ColumnCount], result[i, j]);
}
else
{
Assert.AreEqual(0, result[i, j]);
}
}
}
}
public override void CanMultiplyMatrixWithMatrixIntoResult(string nameA, string nameB)
{
var matrixA = TestMatrices[nameA];
var matrixB = TestMatrices[nameB];
var matrixC = new SparseMatrix(matrixA.RowCount, matrixB.ColumnCount);
matrixA.Multiply(matrixB, matrixC);
Assert.AreEqual(matrixC.RowCount, matrixA.RowCount);
Assert.AreEqual(matrixC.ColumnCount, matrixB.ColumnCount);
for (var i = 0; i < matrixC.RowCount; i++)
{
for (var j = 0; j < matrixC.ColumnCount; j++)
{
AssertHelpers.AlmostEqual(matrixA.Row(i) * matrixB.Column(j), matrixC[i, j], 15);
}
}
}
[Test]
[Row("Singular3x3")]
[ExpectedException(typeof(InvalidOperationException))]
public void CanPermuteMatrixRowsThrowException(string name)
{
var matrix = CreateMatrix(TestData2D[name]);
var matrixp = CreateMatrix(TestData2D[name]);
var permutation = new Permutation(new[] { 2, 0, 1 });
matrixp.PermuteRows(permutation);
Assert.AreNotSame(matrix, matrixp);
Assert.AreEqual(matrix.RowCount, matrixp.RowCount);
Assert.AreEqual(matrix.ColumnCount, matrixp.ColumnCount);
for (var i = 0; i < matrix.RowCount; i++)
{
for (var j = 0; j < matrix.ColumnCount; j++)
{
Assert.AreEqual(matrix[i, j], matrixp[permutation[i], j]);
}
}
}
[Test]
[Row("Singular3x3")]
[ExpectedException(typeof(InvalidOperationException))]
public void CanPermuteMatrixColumnsThrowException(string name)
{
var matrix = CreateMatrix(TestData2D[name]);
var matrixp = CreateMatrix(TestData2D[name]);
var permutation = new Permutation(new[] { 2, 0, 1 });
matrixp.PermuteColumns(permutation);
Assert.AreNotSame(matrix, matrixp);
Assert.AreEqual(matrix.RowCount, matrixp.RowCount);
Assert.AreEqual(matrix.ColumnCount, matrixp.ColumnCount);
for (var i = 0; i < matrix.RowCount; i++)
{
for (var j = 0; j < matrix.ColumnCount; j++)
{
Assert.AreEqual(matrix[i, j], matrixp[i, permutation[j]]);
}
}
}
public override void CanPermuteMatrixRows(string name)
{
}
public override void CanPermuteMatrixColumns(string name)
{
}
public override void PointwiseDivideResult()
{
foreach (var data in TestMatrices.Values)
{
var other = data.Clone();
var result = data.Clone();
data.PointwiseDivide(other, result);
var min = Math.Min(data.RowCount, data.ColumnCount);
for (var i = 0; i < min; i++)
{
Assert.AreEqual(data[i, i] / other[i, i], result[i, i]);
}
result = data.PointwiseDivide(other);
for (var i = 0; i < min; i++)
{
Assert.AreEqual(data[i, i] / other[i, i], result[i, i]);
}
}
}
public override void SetColumnWithArray(string name, float[] column)
{
try
{
// Pass all invoke to base
base.SetColumnWithArray(name, column);
}
catch(AggregateException ex)
{
// Supress only IndexOutOfRangeException exceptions due to Diagonal matrix nature
if (ex.InnerExceptions.Any(innerException => !(innerException is IndexOutOfRangeException)))
{
throw;
}
}
}
public override void SetColumnWithVector(string name, float[] column)
{
try
{
// Pass all invoke to base
base.SetColumnWithVector(name, column);
}
catch (AggregateException ex)
{
// Supress only IndexOutOfRangeException exceptions due to Diagonal matrix nature
if (ex.InnerExceptions.Any(innerException => !(innerException is IndexOutOfRangeException)))
{
throw;
}
}
}
public override void SetRowWithArray(string name, float[] row)
{
try
{
// Pass all invoke to base
base.SetRowWithArray(name, row);
}
catch (AggregateException ex)
{
// Supress only IndexOutOfRangeException exceptions due to Diagonal matrix nature
if (ex.InnerExceptions.Any(innerException => !(innerException is IndexOutOfRangeException)))
{
throw;
}
}
}
public override void SetRowWithVector(string name, float[] row)
{
try
{
// Pass all invoke to base
base.SetRowWithVector(name, row);
}
catch (AggregateException ex)
{
// Supress only IndexOutOfRangeException exceptions due to Diagonal matrix nature
if (ex.InnerExceptions.Any(innerException => !(innerException is IndexOutOfRangeException)))
{
throw;
}
}
}
public override void SetSubMatrix(int rowStart, int rowLength, int colStart, int colLength)
{
try
{
// Pass all invoke to base
base.SetSubMatrix(rowStart, rowLength, colStart, colLength);
}
catch (AggregateException ex)
{
// Supress only IndexOutOfRangeException exceptions due to Diagonal matrix nature
if (ex.InnerExceptions.Any(innerException => !(innerException is IndexOutOfRangeException)))
{
throw;
}
}
}
public override void FrobeniusNorm()
{
var matrix = TestMatrices["Square3x3"];
var denseMatrix = new DenseMatrix(TestData2D["Square3x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.FrobeniusNorm(), (float)matrix.FrobeniusNorm(), 7);
matrix = TestMatrices["Wide2x3"];
denseMatrix = new DenseMatrix(TestData2D["Wide2x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.FrobeniusNorm(), (float)matrix.FrobeniusNorm(), 7);
matrix = TestMatrices["Tall3x2"];
denseMatrix = new DenseMatrix(TestData2D["Tall3x2"]);
AssertHelpers.AlmostEqual((float)denseMatrix.FrobeniusNorm(), (float)matrix.FrobeniusNorm(), 7);
}
public override void InfinityNorm()
{
var matrix = TestMatrices["Square3x3"];
var denseMatrix = new DenseMatrix(TestData2D["Square3x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.InfinityNorm(), (float)matrix.InfinityNorm(), 7);
matrix = TestMatrices["Wide2x3"];
denseMatrix = new DenseMatrix(TestData2D["Wide2x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.InfinityNorm(), (float)matrix.InfinityNorm(), 7);
matrix = TestMatrices["Tall3x2"];
denseMatrix = new DenseMatrix(TestData2D["Tall3x2"]);
AssertHelpers.AlmostEqual((float)denseMatrix.InfinityNorm(), (float)matrix.InfinityNorm(), 7);
}
public override void L1Norm()
{
var matrix = TestMatrices["Square3x3"];
var denseMatrix = new DenseMatrix(TestData2D["Square3x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.L1Norm(), (float)matrix.L1Norm(), 7);
matrix = TestMatrices["Wide2x3"];
denseMatrix = new DenseMatrix(TestData2D["Wide2x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.L1Norm(), (float)matrix.L1Norm(), 7);
matrix = TestMatrices["Tall3x2"];
denseMatrix = new DenseMatrix(TestData2D["Tall3x2"]);
AssertHelpers.AlmostEqual((float)denseMatrix.L1Norm(), (float)matrix.L1Norm(), 7);
}
public override void L2Norm()
{
var matrix = TestMatrices["Square3x3"];
var denseMatrix = new DenseMatrix(TestData2D["Square3x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.L2Norm(), (float)matrix.L2Norm(), 7);
matrix = TestMatrices["Wide2x3"];
denseMatrix = new DenseMatrix(TestData2D["Wide2x3"]);
AssertHelpers.AlmostEqual((float)denseMatrix.L2Norm(), (float)matrix.L2Norm(), 7);
matrix = TestMatrices["Tall3x2"];
denseMatrix = new DenseMatrix(TestData2D["Tall3x2"]);
AssertHelpers.AlmostEqual((float)denseMatrix.L2Norm(), (float)matrix.L2Norm(), 7);
}
[Test]
[MultipleAsserts]
public void Determinant()
{
var matrix = TestMatrices["Square3x3"];
var denseMatrix = new DenseMatrix(TestData2D["Square3x3"]);
AssertHelpers.AlmostEqual(denseMatrix.Determinant(), matrix.Determinant(), 7);
matrix = TestMatrices["Square4x4"];
denseMatrix = new DenseMatrix(TestData2D["Square4x4"]);
AssertHelpers.AlmostEqual(denseMatrix.Determinant(), matrix.Determinant(), 7);
}
[Test]
[ExpectedArgumentException]
public void DeterminantNotSquareMatrixThrowException()
{
var matrix = TestMatrices["Tall3x2"];
matrix.Determinant();
}
}
}

300
src/UnitTests/LinearAlgebraTests/Single/Factorization/CholeskyTests.cs

@ -0,0 +1,300 @@
// <copyright file="CholeskyTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single.Factorization
{
using LinearAlgebra.Generic.Factorization;
using MbUnit.Framework;
using LinearAlgebra.Single;
public class CholeskyTests
{
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void CanFactorizeIdentity(int order)
{
var I = DenseMatrix.Identity(order);
var factorC = I.Cholesky();
Assert.AreEqual(I.RowCount, factorC.Factor.RowCount);
Assert.AreEqual(I.ColumnCount, factorC.Factor.ColumnCount);
for (var i = 0; i < factorC.Factor.RowCount; i++)
{
for (var j = 0; j < factorC.Factor.ColumnCount; j++)
{
Assert.AreEqual(i == j ? 1.0 : 0.0, factorC.Factor[i, j]);
}
}
}
[Test]
[ExpectedArgumentException]
public void CholeskyFailsWithDiagonalNonPositiveDefiniteMatrix()
{
var I = DenseMatrix.Identity(10);
I[3, 3] = -4.0f;
I.Cholesky();
}
[Test]
[Row(3,5)]
[Row(5,3)]
[ExpectedArgumentException]
public void CholeskyFailsWithNonSquareMatrix(int row, int col)
{
var I = new DenseMatrix(row, col);
I.Cholesky();
}
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void IdentityDeterminantIsOne(int order)
{
var I = DenseMatrix.Identity(order);
var factorC = I.Cholesky();
Assert.AreEqual(1.0, factorC.Determinant);
Assert.AreEqual(0.0, factorC.DeterminantLn);
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanFactorizeRandomMatrix(int order)
{
var matrixX = MatrixLoader.GenerateRandomPositiveDefiniteDenseMatrix(order);
var chol = matrixX.Cholesky();
var factorC = chol.Factor;
// Make sure the Cholesky factor has the right dimensions.
Assert.AreEqual(order, factorC.RowCount);
Assert.AreEqual(order, factorC.ColumnCount);
// Make sure the Cholesky factor is lower triangular.
for (var i = 0; i < factorC.RowCount; i++)
{
for (var j = i+1; j < factorC.ColumnCount; j++)
{
Assert.AreEqual(0.0, factorC[i, j]);
}
}
// Make sure the cholesky factor times it's transpose is the original matrix.
var matrixXfromC = factorC * factorC.Transpose();
for (var i = 0; i < matrixXfromC.RowCount; i++)
{
for (var j = 0; j < matrixXfromC.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixX[i,j], matrixXfromC[i, j], 10e-3f);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVector(int order)
{
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteDenseMatrix(order);
var matrixACopy = matrixA.Clone();
var chol = matrixA.Cholesky();
var b = MatrixLoader.GenerateRandomDenseVector(order);
var x = chol.Solve(b);
Assert.AreEqual(b.Count, x.Count);
var bReconstruct = matrixA * x;
// Check the reconstruction.
for (var i = 0; i < order; i++)
{
Assert.AreApproximatelyEqual(b[i], bReconstruct[i], 10e-3f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1,1)]
[Row(2,4)]
[Row(5,8)]
[Row(10,3)]
[Row(50,10)]
[Row(100,100)]
[MultipleAsserts]
public void CanSolveForRandomMatrix(int row, int col)
{
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteDenseMatrix(row);
var matrixACopy = matrixA.Clone();
var chol = matrixA.Cholesky();
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(row, col);
var matrixX = chol.Solve(matrixB);
Assert.AreEqual(matrixB.RowCount, matrixX.RowCount);
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-3f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVectorWhenResultVectorGiven(int order)
{
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteDenseMatrix(order);
var matrixACopy = matrixA.Clone();
var chol = matrixA.Cholesky();
var b = MatrixLoader.GenerateRandomDenseVector(order);
var bCopy = b.Clone();
var x = new DenseVector(order);
chol.Solve(b, x);
Assert.AreEqual(b.Count, x.Count);
var bReconstruct = matrixA * x;
// Check the reconstruction.
for (var i = 0; i < order; i++)
{
Assert.AreApproximatelyEqual(b[i], bReconstruct[i], 10e-3f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure b didn't change.
for (var i = 0; i < order; i++)
{
Assert.AreEqual(bCopy[i], b[i]);
}
}
[Test]
[Row(1, 1)]
[Row(2, 4)]
[Row(5, 8)]
[Row(10, 3)]
[Row(50, 10)]
[Row(100, 100)]
[MultipleAsserts]
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int row, int col)
{
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteDenseMatrix(row);
var matrixACopy = matrixA.Clone();
var chol = matrixA.Cholesky();
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(row, col);
var matrixBCopy = matrixB.Clone();
var matrixX = new DenseMatrix(row, col);
chol.Solve(matrixB, matrixX);
Assert.AreEqual(matrixB.RowCount, matrixX.RowCount);
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-3f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure B didn't change.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]);
}
}
}
}
}

331
src/UnitTests/LinearAlgebraTests/Single/Factorization/GramSchmidtTests.cs

@ -0,0 +1,331 @@
// <copyright file="GramSchmidtTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single.Factorization
{
using LinearAlgebra.Generic.Factorization;
using MbUnit.Framework;
using LinearAlgebra.Single.Factorization;
public class GramSchmidtTests
{
[Test]
[ExpectedArgumentNullException]
public void ConstructorNull()
{
new GramSchmidt(null);
}
[Test]
[ExpectedArgumentException]
public void WideMatrixThrowsInvalidMatrixOperationException()
{
new GramSchmidt(new UserDefinedMatrix(3, 4));
}
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void CanFactorizeIdentity(int order)
{
var I = UserDefinedMatrix.Identity(order);
var factorGramSchmidt = I.GramSchmidt();
Assert.AreEqual(I.RowCount, factorGramSchmidt.Q.RowCount);
Assert.AreEqual(I.ColumnCount, factorGramSchmidt.Q.ColumnCount);
for (var i = 0; i < factorGramSchmidt.R.RowCount; i++)
{
for (var j = 0; j < factorGramSchmidt.R.ColumnCount; j++)
{
if (i == j)
{
Assert.AreEqual(1.0, factorGramSchmidt.R[i, j]);
}
else
{
Assert.AreEqual(0.0, factorGramSchmidt.R[i, j]);
}
}
}
for (var i = 0; i < factorGramSchmidt.Q.RowCount; i++)
{
for (var j = 0; j < factorGramSchmidt.Q.ColumnCount; j++)
{
if (i == j)
{
Assert.AreEqual(1.0, factorGramSchmidt.Q[i, j]);
}
else
{
Assert.AreEqual(0.0, factorGramSchmidt.Q[i, j]);
}
}
}
}
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void IdentityDeterminantIsOne(int order)
{
var I = UserDefinedMatrix.Identity(order);
var factorGramSchmidt = I.GramSchmidt();
Assert.AreEqual(1.0, factorGramSchmidt.Determinant);
}
[Test]
[Row(1,1)]
[Row(2,2)]
[Row(5,5)]
[Row(10,6)]
[Row(50,48)]
[Row(100,98)]
[MultipleAsserts]
public void CanFactorizeRandomMatrix(int row, int column)
{
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column);
var factorGramSchmidt = matrixA.GramSchmidt();
// Make sure the Q has the right dimensions.
Assert.AreEqual(row, factorGramSchmidt.Q.RowCount);
Assert.AreEqual(column, factorGramSchmidt.Q.ColumnCount);
// Make sure the R has the right dimensions.
Assert.AreEqual(column, factorGramSchmidt.R.RowCount);
Assert.AreEqual(column, factorGramSchmidt.R.ColumnCount);
// Make sure the R factor is upper triangular.
for (var i = 0; i < factorGramSchmidt.R.RowCount; i++)
{
for (var j = 0; j < factorGramSchmidt.R.ColumnCount; j++)
{
if (i > j)
{
Assert.AreEqual(0.0, factorGramSchmidt.R[i, j]);
}
}
}
// Make sure the Q*R is the original matrix.
var matrixQfromR = factorGramSchmidt.Q * factorGramSchmidt.R;
for (var i = 0; i < matrixQfromR.RowCount; i++)
{
for (var j = 0; j < matrixQfromR.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixA[i, j], matrixQfromR[i, j], 10e-5f);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVector(int order)
{
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorGramSchmidt = matrixA.GramSchmidt();
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(order);
var resultx = factorGramSchmidt.Solve(vectorb);
Assert.AreEqual(matrixA.ColumnCount, resultx.Count);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < order; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(4)]
[Row(8)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomMatrix(int order)
{
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorGramSchmidt = matrixA.GramSchmidt();
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order);
var matrixX = factorGramSchmidt.Solve(matrixB);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVectorWhenResultVectorGiven(int order)
{
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorGramSchmidt = matrixA.GramSchmidt();
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(order);
var vectorbCopy = vectorb.Clone();
var resultx = new UserDefinedVector(order);
factorGramSchmidt.Solve(vectorb,resultx);
Assert.AreEqual(vectorb.Count, resultx.Count);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure b didn't change.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreEqual(vectorbCopy[i], vectorb[i]);
}
}
[Test]
[Row(1)]
[Row(4)]
[Row(8)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int order)
{
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorGramSchmidt = matrixA.GramSchmidt();
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order);
var matrixBCopy = matrixB.Clone();
var matrixX = new UserDefinedMatrix(order, order);
factorGramSchmidt.Solve(matrixB,matrixX);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure B didn't change.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]);
}
}
}
}
}

364
src/UnitTests/LinearAlgebraTests/Single/Factorization/LUTests.cs

@ -0,0 +1,364 @@
// <copyright file="LUTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single.Factorization
{
using LinearAlgebra.Generic.Factorization;
using MbUnit.Framework;
using LinearAlgebra.Single;
public class LUTests
{
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void CanFactorizeIdentity(int order)
{
var matrixI = DenseMatrix.Identity(order);
var factorLU = matrixI.LU();
// Check lower triangular part.
var matrixL = factorLU.L;
Assert.AreEqual(matrixI.RowCount, matrixL.RowCount);
Assert.AreEqual(matrixI.ColumnCount, matrixL.ColumnCount);
for (var i = 0; i < matrixL.RowCount; i++)
{
for (var j = 0; j < matrixL.ColumnCount; j++)
{
Assert.AreEqual(i == j ? 1.0 : 0.0, matrixL[i, j]);
}
}
// Check upper triangular part.
var matrixU = factorLU.U;
Assert.AreEqual(matrixI.RowCount, matrixU.RowCount);
Assert.AreEqual(matrixI.ColumnCount, matrixU.ColumnCount);
for (var i = 0; i < matrixU.RowCount; i++)
{
for (var j = 0; j < matrixU.ColumnCount; j++)
{
Assert.AreEqual(i == j ? 1.0 : 0.0, matrixU[i, j]);
}
}
}
[Test]
[Row(3,5)]
[Row(5,3)]
[ExpectedArgumentException]
public void LUFailsWithNonSquareMatrix(int row, int col)
{
var I = new DenseMatrix(row, col);
I.LU();
}
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void IdentityDeterminantIsOne(int order)
{
var I = DenseMatrix.Identity(order);
var lu = I.LU();
Assert.AreEqual(1.0, lu.Determinant);
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanFactorizeRandomMatrix(int order)
{
var matrixX = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var factorLU = matrixX.LU();
var matrixL = factorLU.L;
var matrixU = factorLU.U;
// Make sure the factors have the right dimensions.
Assert.AreEqual(order, matrixL.RowCount);
Assert.AreEqual(order, matrixL.ColumnCount);
Assert.AreEqual(order, matrixU.RowCount);
Assert.AreEqual(order, matrixU.ColumnCount);
// Make sure the L factor is lower triangular.
for (var i = 0; i < matrixL.RowCount; i++)
{
Assert.AreEqual(1.0, matrixL[i, i]);
for (var j = i+1; j < matrixL.ColumnCount; j++)
{
Assert.AreEqual(0.0, matrixL[i, j]);
}
}
// Make sure the U factor is upper triangular.
for (var i = 0; i < matrixL.RowCount; i++)
{
for (var j = 0; j < i; j++)
{
Assert.AreEqual(0.0, matrixU[i, j]);
}
}
// Make sure the LU factor times it's transpose is the original matrix.
var matrixXfromLU = matrixL * matrixU;
var permutationInverse = factorLU.P.Inverse();
matrixXfromLU.PermuteRows(permutationInverse);
for (var i = 0; i < matrixXfromLU.RowCount; i++)
{
for (var j = 0; j < matrixXfromLU.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixX[i, j], matrixXfromLU[i, j], 10e-5f);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVector(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorLU = matrixA.LU();
var vectorb = MatrixLoader.GenerateRandomDenseVector(order);
var resultx = factorLU.Solve(vectorb);
Assert.AreEqual(matrixA.ColumnCount, resultx.Count);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < order; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(4)]
[Row(8)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomMatrix(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorLU = matrixA.LU();
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixX = factorLU.Solve(matrixB);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVectorWhenResultVectorGiven(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorLU = matrixA.LU();
var vectorb = MatrixLoader.GenerateRandomDenseVector(order);
var vectorbCopy = vectorb.Clone();
var resultx = new DenseVector(order);
factorLU.Solve(vectorb, resultx);
Assert.AreEqual(vectorb.Count, resultx.Count);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure b didn't change.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreEqual(vectorbCopy[i], vectorb[i]);
}
}
[Test]
[Row(1)]
[Row(4)]
[Row(8)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorLU = matrixA.LU();
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixBCopy = matrixB.Clone();
var matrixX = new DenseMatrix(order, order);
factorLU.Solve(matrixB, matrixX);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure B didn't change.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(4)]
[Row(8)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanInverse(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorLU = matrixA.LU();
var matrixAInverse = factorLU.Inverse();
// The inverse dimension is equal A
Assert.AreEqual(matrixAInverse.RowCount, matrixAInverse.RowCount);
Assert.AreEqual(matrixAInverse.ColumnCount, matrixAInverse.ColumnCount);
var matrixIdentity = matrixA * matrixAInverse;
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Check if multiplication of A and AI produced identity matrix.
for (var i = 0; i < matrixIdentity.RowCount; i++)
{
Assert.AreApproximatelyEqual(matrixIdentity[i, i], 1.0f, 10e-5f);
}
}
}
}

318
src/UnitTests/LinearAlgebraTests/Single/Factorization/QRTests.cs

@ -0,0 +1,318 @@
// <copyright file="QRTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single.Factorization
{
using LinearAlgebra.Generic.Factorization;
using MbUnit.Framework;
using LinearAlgebra.Single;
using LinearAlgebra.Single.Factorization;
public class QRTests
{
[Test]
[ExpectedArgumentNullException]
public void ConstructorNull()
{
new DenseQR(null);
}
[Test]
[ExpectedArgumentException]
public void WideMatrixThrowsInvalidMatrixOperationException()
{
new DenseQR(new DenseMatrix(3, 4));
}
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void CanFactorizeIdentity(int order)
{
var I = DenseMatrix.Identity(order);
var factorQR = I.QR();
Assert.AreEqual(I.RowCount, factorQR.R.RowCount);
Assert.AreEqual(I.ColumnCount, factorQR.R.ColumnCount);
for (var i = 0; i < factorQR.R.RowCount; i++)
{
for (var j = 0; j < factorQR.R.ColumnCount; j++)
{
if (i == j)
{
Assert.AreEqual(-1.0, factorQR.R[i, j]);
}
else
{
Assert.AreEqual(0.0, factorQR.R[i, j]);
}
}
}
}
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void IdentityDeterminantIsOne(int order)
{
var I = DenseMatrix.Identity(order);
var factorQR = I.QR();
Assert.AreEqual(1.0, factorQR.Determinant);
}
[Test]
[Row(1,1)]
[Row(2,2)]
[Row(5,5)]
[Row(10,6)]
[Row(50,48)]
[Row(100,98)]
[MultipleAsserts]
public void CanFactorizeRandomMatrix(int row, int column)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(row, column);
var factorQR = matrixA.QR();
// Make sure the R has the right dimensions.
Assert.AreEqual(row, factorQR.R.RowCount);
Assert.AreEqual(column, factorQR.R.ColumnCount);
// Make sure the Q has the right dimensions.
Assert.AreEqual(row, factorQR.Q.RowCount);
Assert.AreEqual(row, factorQR.Q.ColumnCount);
// Make sure the R factor is upper triangular.
for (var i = 0; i < factorQR.R.RowCount; i++)
{
for (var j = 0; j < factorQR.R.ColumnCount; j++)
{
if (i > j)
{
Assert.AreEqual(0.0, factorQR.R[i, j]);
}
}
}
// Make sure the Q*R is the original matrix.
var matrixQfromR = factorQR.Q * factorQR.R;
for (int i = 0; i < matrixQfromR.RowCount; i++)
{
for (int j = 0; j < matrixQfromR.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixA[i, j], matrixQfromR[i, j], 10e-5f);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVector(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorQR = matrixA.QR();
var vectorb = MatrixLoader.GenerateRandomDenseVector(order);
var resultx = factorQR.Solve(vectorb);
Assert.AreEqual(matrixA.ColumnCount, resultx.Count);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < order; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(4)]
[Row(8)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomMatrix(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorQR = matrixA.QR();
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixX = factorQR.Solve(matrixB);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomVectorWhenResultVectorGiven(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorQR = matrixA.QR();
var vectorb = MatrixLoader.GenerateRandomDenseVector(order);
var vectorbCopy = vectorb.Clone();
var resultx = new DenseVector(order);
factorQR.Solve(vectorb,resultx);
Assert.AreEqual(vectorb.Count, resultx.Count);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure b didn't change.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreEqual(vectorbCopy[i], vectorb[i]);
}
}
[Test]
[Row(1)]
[Row(4)]
[Row(8)]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixACopy = matrixA.Clone();
var factorQR = matrixA.QR();
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var matrixBCopy = matrixB.Clone();
var matrixX = new DenseMatrix(order, order);
factorQR.Solve(matrixB,matrixX);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure B didn't change.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]);
}
}
}
}
}

371
src/UnitTests/LinearAlgebraTests/Single/Factorization/SvdTests.cs

@ -0,0 +1,371 @@
// <copyright file="SvdTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single.Factorization
{
using System;
using LinearAlgebra.Generic.Factorization;
using MbUnit.Framework;
using LinearAlgebra.Single;
using LinearAlgebra.Single.Factorization;
public class SvdTests
{
[Test]
[ExpectedArgumentNullException]
public void ConstructorNull()
{
new DenseSvd(null, true);
}
[Test]
[Row(1)]
[Row(10)]
[Row(100)]
public void CanFactorizeIdentity(int order)
{
var I = DenseMatrix.Identity(order);
var factorSvd = I.Svd(true);
Assert.AreEqual(I.RowCount, factorSvd.U().RowCount);
Assert.AreEqual(I.RowCount, factorSvd.U().ColumnCount);
Assert.AreEqual(I.ColumnCount, factorSvd.VT().RowCount);
Assert.AreEqual(I.ColumnCount, factorSvd.VT().ColumnCount);
Assert.AreEqual(I.RowCount, factorSvd.W().RowCount);
Assert.AreEqual(I.ColumnCount, factorSvd.W().ColumnCount);
for (var i = 0; i < factorSvd.W().RowCount; i++)
{
for (var j = 0; j < factorSvd.W().ColumnCount; j++)
{
Assert.AreEqual(i == j ? 1.0 : 0.0, factorSvd.W()[i, j]);
}
}
}
[Test]
[Row(1,1)]
[Row(2,2)]
[Row(5,5)]
[Row(10,6)]
[Row(48,52)]
[Row(100,93)]
[MultipleAsserts]
public void CanFactorizeRandomMatrix(int row, int column)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(row, column);
var factorSvd = matrixA.Svd(true);
// Make sure the U has the right dimensions.
Assert.AreEqual(row, factorSvd.U().RowCount);
Assert.AreEqual(row, factorSvd.U().ColumnCount);
// Make sure the VT has the right dimensions.
Assert.AreEqual(column, factorSvd.VT().RowCount);
Assert.AreEqual(column, factorSvd.VT().ColumnCount);
// Make sure the W has the right dimensions.
Assert.AreEqual(row, factorSvd.W().RowCount);
Assert.AreEqual(column, factorSvd.W().ColumnCount);
// Make sure the U*W*VT is the original matrix.
var matrix = factorSvd.U() * factorSvd.W() * factorSvd.VT();
for (var i = 0; i < matrix.RowCount; i++)
{
for (var j = 0; j < matrix.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixA[i, j], matrix[i, j], 10e-5f);
}
}
}
[Test]
[Row(10, 8)]
[Row(48, 52)]
[Row(100, 93)]
[MultipleAsserts]
public void CheckRankOfNonSquare(int row, int column)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(row, column);
var factorSvd = matrixA.Svd(true);
var mn = Math.Min(row, column);
Assert.AreEqual(factorSvd.Rank, mn);
}
[Test]
[Row(1)]
[Row(2)]
[Row(5)]
[Row(9)]
[Row(50)]
[Row(90)]
[MultipleAsserts]
public void CheckRankSquare(int order)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order);
var factorSvd = matrixA.Svd(true);
if (factorSvd.Determinant != 0)
{
Assert.AreEqual(factorSvd.Rank, order);
}
else
{
Assert.AreEqual(factorSvd.Rank, order - 1);
}
}
[Test]
[Row(10)]
[Row(50)]
[Row(100)]
[MultipleAsserts]
public void CheckRankOfSquareSingular(int order)
{
var matrixA = new DenseMatrix(order, order);
matrixA[0, 0] = 1;
matrixA[order - 1, order - 1] = 1;
for (var i = 1; i < order - 1; i++)
{
matrixA[i, i - 1] = 1;
matrixA[i, i + 1] = 1;
matrixA[i - 1, i] = 1;
matrixA[i + 1, i] = 1;
}
var factorSvd = matrixA.Svd(true);
Assert.AreEqual(factorSvd.Determinant, 0.0);
Assert.AreEqual(factorSvd.Rank, order - 1);
}
[Test]
[ExpectedException(typeof(InvalidOperationException))]
public void CannotSolveMatrixIfVectorsNotComputed()
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(10, 10);
var factorSvd = matrixA.Svd(false);
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(10, 10);
factorSvd.Solve(matrixB);
}
[Test]
[ExpectedException(typeof(InvalidOperationException))]
public void CannotSolveVectorIfVectorsNotComputed()
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(10, 10);
var factorSvd = matrixA.Svd(false);
var vectorb = MatrixLoader.GenerateRandomDenseVector(10);
factorSvd.Solve(vectorb);
}
[Test]
[Row(1, 1)]
[Row(2, 2)]
[Row(5, 5)]
[Row(9, 10)]
[Row(50, 50)]
[Row(90, 100)]
[MultipleAsserts]
public void CanSolveForRandomVector(int row, int column)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(row, column);
var matrixACopy = matrixA.Clone();
var factorSvd = matrixA.Svd(true);
var vectorb = MatrixLoader.GenerateRandomDenseVector(row);
var resultx = factorSvd.Solve(vectorb);
Assert.AreEqual(matrixA.ColumnCount, resultx.Count);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1, 1)]
[Row(4, 4)]
[Row(7, 8)]
[Row(10, 10)]
[Row(45, 50)]
[Row(80, 100)]
[MultipleAsserts]
public void CanSolveForRandomMatrix(int row, int count)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(row, count);
var matrixACopy = matrixA.Clone();
var factorSvd = matrixA.Svd(true);
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(row, count);
var matrixX = factorSvd.Solve(matrixB);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
}
[Test]
[Row(1, 1)]
[Row(2, 2)]
[Row(5, 5)]
[Row(9, 10)]
[Row(50, 50)]
[Row(90, 100)]
[MultipleAsserts]
public void CanSolveForRandomVectorWhenResultVectorGiven(int row, int column)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(row, column);
var matrixACopy = matrixA.Clone();
var factorSvd = matrixA.Svd(true);
var vectorb = MatrixLoader.GenerateRandomDenseVector(row);
var vectorbCopy = vectorb.Clone();
var resultx = new DenseVector(column);
factorSvd.Solve(vectorb,resultx);
var bReconstruct = matrixA * resultx;
// Check the reconstruction.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 10e-5f);
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure b didn't change.
for (var i = 0; i < vectorb.Count; i++)
{
Assert.AreEqual(vectorbCopy[i], vectorb[i]);
}
}
[Test]
[Row(1, 1)]
[Row(4, 4)]
[Row(7, 8)]
[Row(10, 10)]
[Row(45, 50)]
[Row(80, 100)]
[MultipleAsserts]
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int row, int column)
{
var matrixA = MatrixLoader.GenerateRandomDenseMatrix(row, column);
var matrixACopy = matrixA.Clone();
var factorSvd = matrixA.Svd(true);
var matrixB = MatrixLoader.GenerateRandomDenseMatrix(row, column);
var matrixBCopy = matrixB.Clone();
var matrixX = new DenseMatrix(column, column);
factorSvd.Solve(matrixB,matrixX);
// The solution X row dimension is equal to the column dimension of A
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount);
// The solution X has the same number of columns as B
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount);
var matrixBReconstruct = matrixA * matrixX;
// Check the reconstruction.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 10e-5f);
}
}
// Make sure A didn't change.
for (var i = 0; i < matrixA.RowCount; i++)
{
for (var j = 0; j < matrixA.ColumnCount; j++)
{
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]);
}
}
// Make sure B didn't change.
for (var i = 0; i < matrixB.RowCount; i++)
{
for (var j = 0; j < matrixB.ColumnCount; j++)
{
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]);
}
}
}
}
}

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