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@ -28,6 +28,7 @@ |
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// </copyright>
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using System; |
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using System.Numerics; |
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using System.Runtime; |
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using System.Runtime.InteropServices; |
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@ -744,6 +745,151 @@ namespace MathNet.Numerics |
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return eps; |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static decimal RoundAboveZero(this decimal number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return Math.Round(number, powerDigits*-1,MidpointRounding.AwayFromZero); |
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return Math.Round(number / (decimal) Math.Pow(10, powerDigits),MidpointRounding.AwayFromZero) * (decimal) Math.Pow(10, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static double RoundAboveZero(this double number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return Math.Round(number, powerDigits*-1,MidpointRounding.AwayFromZero); |
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return Math.Round(number / Math.Pow(10, powerDigits),MidpointRounding.AwayFromZero) * Math.Pow(10, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static int RoundAboveZero(this int number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return number; |
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return (int) RoundAboveZero((decimal) number, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static uint RoundAboveZero(this uint number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return number; |
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return (uint) RoundAboveZero((decimal) number, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static ulong RoundAboveZero(this ulong number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return number; |
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return (ulong) RoundAboveZero((decimal) number, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static long RoundAboveZero(this long number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return number; |
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return (long) RoundAboveZero((decimal) number, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static short RoundAboveZero(this short number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return number; |
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return (short) RoundAboveZero((decimal) number, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static ushort RoundAboveZero(this ushort number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return number; |
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return (ushort) RoundAboveZero((decimal) number, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static float RoundAboveZero(this float number, int powerDigits = 3) |
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{ |
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return (float) RoundAboveZero((decimal) number, powerDigits); |
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} |
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/// <summary>
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/// Round to the number closest to 10^powerDigits.
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/// </summary>
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/// <param name="number">Number to be rounded</param>
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/// <param name="powerDigits">For closest 1000 enter 3, 10^powerDigits. If lower then zero you will get decimal digits.</param>
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/// <example>To round 123456789 to hundreds RoundAboveZero(123456789, 2) = 123456800 </example>
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/// <returns>Rounded number</returns>
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public static BigInteger RoundAboveZero(this BigInteger number, int powerDigits = 3) |
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{ |
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if (powerDigits <= 0) |
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return number; |
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var onelarger = number / BigInteger.Pow(10, powerDigits-1); |
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var divided = onelarger / 10; |
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var lastDigit = onelarger - divided * 10; |
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if (lastDigit >= 5) |
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divided += 1; |
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return divided * BigInteger.Pow(10, powerDigits); |
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} |
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/// <summary>
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/// Calculates the actual positive double precision machine epsilon - the smallest number that can be added to 1, yielding a results different than 1.
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/// This is also known as unit roundoff error. According to the definition of Prof. Higham.
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