2 changed files with 188 additions and 0 deletions
@ -0,0 +1,187 @@ |
|||
// <copyright file="Distance.cs" company="Math.NET">
|
|||
// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
|||
// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
//
|
|||
// Copyright (c) 2009-2013 Math.NET
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
|
|||
using System; |
|||
using MathNet.Numerics.LinearAlgebra; |
|||
using MathNet.Numerics.Properties; |
|||
|
|||
namespace MathNet.Numerics |
|||
{ |
|||
public static class Distance |
|||
{ |
|||
/// <summary>
|
|||
/// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static double SAD(Vector<double> a, Vector<double> b) |
|||
{ |
|||
return (a - b).SumMagnitudes(); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static float SAD(Vector<float> a, Vector<float> b) |
|||
{ |
|||
return (a - b).SumMagnitudes(); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static double SAD(double[] a, double[] b) |
|||
{ |
|||
if (a.Length != b.Length) throw new ArgumentException(Resources.ArgumentVectorsSameLength); |
|||
|
|||
var sum = 0d; |
|||
for (var i = 0; i < a.Length; i++) |
|||
{ |
|||
sum += Math.Abs(a[i] - b[i]); |
|||
} |
|||
return sum; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static float SAD(float[] a, float[] b) |
|||
{ |
|||
if (a.Length != b.Length) throw new ArgumentException(Resources.ArgumentVectorsSameLength); |
|||
|
|||
var sum = 0f; |
|||
for (var i = 0; i < a.Length; i++) |
|||
{ |
|||
sum += Math.Abs(a[i] - b[i]); |
|||
} |
|||
return sum; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static double MAE(Vector<double> a, Vector<double> b) |
|||
{ |
|||
return SAD(a, b)/a.Count; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static float MAE(Vector<float> a, Vector<float> b) |
|||
{ |
|||
return SAD(a, b)/a.Count; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static double MAE(double[] a, double[] b) |
|||
{ |
|||
return SAD(a, b)/a.Length; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
|
|||
/// </summary>
|
|||
public static float MAE(float[] a, float[] b) |
|||
{ |
|||
return SAD(a, b)/a.Length; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static double SSD(Vector<double> a, Vector<double> b) |
|||
{ |
|||
var norm = (a - b).Norm(2d); |
|||
return norm*norm; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static float SSD(Vector<float> a, Vector<float> b) |
|||
{ |
|||
var norm = (a - b).Norm(2d); |
|||
return norm*norm; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static double SSD(double[] a, double[] b) |
|||
{ |
|||
var diff = new double[a.Length]; |
|||
Control.LinearAlgebraProvider.SubtractArrays(a, b, diff); |
|||
return Control.LinearAlgebraProvider.DotProduct(diff, diff); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static float SSD(float[] a, float[] b) |
|||
{ |
|||
var diff = new float[a.Length]; |
|||
Control.LinearAlgebraProvider.SubtractArrays(a, b, diff); |
|||
return Control.LinearAlgebraProvider.DotProduct(diff, diff); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static double MSE(Vector<double> a, Vector<double> b) |
|||
{ |
|||
return SSD(a, b)/a.Count; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static float MSE(Vector<float> a, Vector<float> b) |
|||
{ |
|||
return SSD(a, b)/a.Count; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static double MSE(double[] a, double[] b) |
|||
{ |
|||
return SSD(a, b)/a.Length; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
|
|||
/// </summary>
|
|||
public static float MSE(float[] a, float[] b) |
|||
{ |
|||
return SSD(a, b)/a.Length; |
|||
} |
|||
} |
|||
} |
|||
Loading…
Reference in new issue