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interpolation: rational pole-free, linear spline

Signed-off-by: Christoph Ruegg <git@cdrnet.ch>
pull/2/head
Christoph Ruegg 17 years ago
parent
commit
9a57ff4894
  1. 226
      src/Managed/Interpolation/Algorithms/BarycentricInterpolation.cs
  2. 177
      src/Managed/Interpolation/Algorithms/LinearSplineInterpolation.cs
  3. 248
      src/Managed/Interpolation/Algorithms/RationalPoleFreeInterpolation.cs
  4. 249
      src/Managed/Interpolation/Algorithms/SplineInterpolation.cs
  5. 13
      src/Managed/Interpolation/Interpolation.cs
  6. 4
      src/Managed/Managed.csproj
  7. 12
      src/Native/Native.csproj

226
src/Managed/Interpolation/Algorithms/BarycentricInterpolation.cs

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// <copyright file="BarycentricInterpolation.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://mathnet.opensourcedotnet.info
//
// Copyright (c) 2009 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.Interpolation.Algorithms
{
using System;
using System.Collections.Generic;
/// <summary>
/// Barycentric Interpolation Algorithm.
/// </summary>
/// <remarks>
/// This algorithm neither supports differentiation nor integration.
/// </remarks>
public class BarycentricInterpolation : IInterpolation
{
/// <summary>
/// Sample Points t.
/// </summary>
private IList<double> points;
/// <summary>
/// Sample Values x(t).
/// </summary>
private IList<double> values;
/// <summary>
/// Barycentric Weights w(t).
/// </summary>
private IList<double> weights;
/// <summary>
/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
/// </summary>
/// <seealso cref="IInterpolation.Differentiate(double)"/>
/// <seealso cref="IInterpolation.Differentiate(double, out double, out double)"/>
bool IInterpolation.SupportsDifferentiation
{
get { return false; }
}
/// <summary>
/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
/// </summary>
/// <seealso cref="IInterpolation.Integrate"/>
bool IInterpolation.SupportsIntegration
{
get { return false; }
}
/// <summary>
/// Initialize the interpolation method with the given sample set.
/// </summary>
/// <param name="samplePoints">Sample Points t</param>
/// <param name="sampleValues">Sample Values x(t)</param>
/// <param name="barycentricWeights">Barycentric weights w(t)</param>
public
void
Initialize(
IList<double> samplePoints,
IList<double> sampleValues,
IList<double> barycentricWeights)
{
if (null == samplePoints)
{
throw new ArgumentNullException("samplePoints");
}
if (null == sampleValues)
{
throw new ArgumentNullException("sampleValues");
}
if (null == barycentricWeights)
{
throw new ArgumentNullException("barycentricWeights");
}
if (samplePoints.Count < 1)
{
throw new ArgumentOutOfRangeException("samplePoints");
}
if (samplePoints.Count != sampleValues.Count)
{
throw new ArgumentException(Properties.Resources.ArgumentVectorsSameLengths);
}
if (samplePoints.Count != barycentricWeights.Count)
{
throw new ArgumentException(Properties.Resources.ArgumentVectorsSameLengths);
}
this.points = samplePoints;
this.values = sampleValues;
this.weights = barycentricWeights;
}
/// <summary>
/// Interpolate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated value x(t).</returns>
public
double
Interpolate(double t)
{
// trivial case: only one sample?
if (this.points.Count == 1)
{
return this.values[0];
}
// evaluate closest point and offset from that point
int closestPoint = 0;
double offset = t - this.points[0];
for (int i = 1; i < this.points.Count; i++)
{
if (Math.Abs(t - this.points[i]) < Math.Abs(offset))
{
offset = t - this.points[i];
closestPoint = i;
}
}
// trivial case: on a known sample point?
// TODO: Number.AlmostZero(offset) instead of ==
if (offset == 0.0)
{
return this.values[closestPoint];
}
if (Math.Abs(offset) > 1e-150)
{
// no need to guard against overflow, so use fast formula
closestPoint = -1;
offset = 1.0;
}
double s1 = 0.0;
double s2 = 0.0;
for (int i = 0; i < this.points.Count; i++)
{
if (i != closestPoint)
{
double v = offset * this.weights[i] / (t - this.points[i]);
s1 = s1 + (v * this.values[i]);
s2 = s2 + v;
}
else
{
double v = this.weights[i];
s1 = s1 + (v * this.values[i]);
s2 = s2 + v;
}
}
return s1 / s2;
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="IInterpolation.Differentiate(double, out double, out double)"/>
double IInterpolation.Differentiate(double t)
{
throw new NotSupportedException();
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <param name="interpolatedValue">Interpolated value x(t)</param>
/// <param name="secondDerivative">Interpolated second derivative at point t.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="IInterpolation.Differentiate(double)"/>
double IInterpolation.Differentiate(
double t,
out double interpolatedValue,
out double secondDerivative)
{
throw new NotSupportedException();
}
/// <summary>
/// Integrate up to point t.
/// </summary>
/// <param name="t">Right bound of the integration interval [a,t].</param>
/// <returns>Interpolated definite integral over the interval [a,t].</returns>
/// <seealso cref="IInterpolation.SupportsIntegration"/>
double IInterpolation.Integrate(double t)
{
throw new NotSupportedException();
}
}
}

177
src/Managed/Interpolation/Algorithms/LinearSplineInterpolation.cs

@ -0,0 +1,177 @@
// <copyright file="LinearSplineInterpolation.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://mathnet.opensourcedotnet.info
//
// Copyright (c) 2009 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.Interpolation.Algorithms
{
using System;
using System.Collections.Generic;
/// <summary>
/// Linear Spline Interpolation Algorithm.
/// </summary>
/// <remarks>
/// This algorithm supports both differentiation and integration.
/// </remarks>
public class LinearSplineInterpolation : IInterpolation
{
/// <summary>
/// Internal Spline Interpolation
/// </summary>
private readonly SplineInterpolation spline;
/// <summary>
/// Initializes a new instance of the LinearSplineInterpolation class.
/// </summary>
public
LinearSplineInterpolation()
{
this.spline = new SplineInterpolation();
}
/// <summary>
/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
/// </summary>
/// <seealso cref="Differentiate(double)"/>
/// <seealso cref="Differentiate(double, out double, out double)"/>
bool IInterpolation.SupportsDifferentiation
{
get { return true; }
}
/// <summary>
/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
/// </summary>
/// <seealso cref="Integrate"/>
bool IInterpolation.SupportsIntegration
{
get { return true; }
}
/// <summary>
/// Initialize the interpolation method with the given spline coefficients.
/// </summary>
/// <param name="samplePoints">Sample Points t</param>
/// <param name="sampleValues">Sample Values x(samplePoints)</param>
public
void
Initialize(
IList<double> samplePoints,
IList<double> sampleValues)
{
if (null == samplePoints)
{
throw new ArgumentNullException("samplePoints");
}
if (null == sampleValues)
{
throw new ArgumentNullException("sampleValues");
}
if (samplePoints.Count < 2)
{
throw new ArgumentOutOfRangeException("samplePoints");
}
if (samplePoints.Count != sampleValues.Count)
{
throw new ArgumentException(Properties.Resources.ArgumentVectorsSameLengths);
}
double[] coefficients = new double[4 * (samplePoints.Count - 1)];
double[] sortedPoints = new double[samplePoints.Count];
samplePoints.CopyTo(sortedPoints, 0);
double[] sortedValues = new double[sampleValues.Count];
sampleValues.CopyTo(sortedValues, 0);
// TODO: Sorting.Sort(sortedPoints, sortedValues);
for (int i = 0, j = 0; i < sortedPoints.Length - 1; i++, j += 4)
{
coefficients[j] = sortedValues[i];
coefficients[j + 1] = (sortedValues[i + 1] - sortedValues[i]) / (sortedPoints[i + 1] - sortedPoints[i]);
coefficients[j + 2] = 0;
coefficients[j + 3] = 0;
}
this.spline.Initialize(sortedPoints, coefficients);
}
/// <summary>
/// Interpolate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated value x(t).</returns>
public
double
Interpolate(double t)
{
return this.spline.Interpolate(t);
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="Differentiate(double, out double, out double)"/>
public double Differentiate(double t)
{
return this.spline.Differentiate(t);
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <param name="interpolatedValue">Interpolated value x(t)</param>
/// <param name="secondDerivative">Interpolated second derivative at point t.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="Differentiate(double)"/>
public double Differentiate(
double t,
out double interpolatedValue,
out double secondDerivative)
{
return this.spline.Differentiate(t, out interpolatedValue, out secondDerivative);
}
/// <summary>
/// Integrate up to point t.
/// </summary>
/// <param name="t">Right bound of the integration interval [a,t].</param>
/// <returns>Interpolated definite integral over the interval [a,t].</returns>
/// <seealso cref="IInterpolation.SupportsIntegration"/>
public double Integrate(double t)
{
return this.spline.Integrate(t);
}
}
}

248
src/Managed/Interpolation/Algorithms/RationalPoleFreeInterpolation.cs

@ -0,0 +1,248 @@
// <copyright file="RationalPoleFreeInterpolation.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://mathnet.opensourcedotnet.info
//
// Copyright (c) 2009 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.Interpolation.Algorithms
{
using System;
using System.Collections.Generic;
/// <summary>
/// Barycentric Rational Interpolation without poles, using Floater and Hormann's Algorithm.
/// </summary>
/// <remarks>
/// This algorithm neither supports differentiation nor integration.
/// </remarks>
public class RationalPoleFreeInterpolation : IInterpolation
{
/// <summary>
/// Internal Barycentric Interpolation
/// </summary>
private readonly BarycentricInterpolation barycentric;
/// <summary>
/// Initializes a new instance of the RationalPoleFreeInterpolation class.
/// </summary>
public
RationalPoleFreeInterpolation()
{
this.barycentric = new BarycentricInterpolation();
}
/// <summary>
/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
/// </summary>
/// <seealso cref="IInterpolation.Differentiate(double)"/>
/// <seealso cref="IInterpolation.Differentiate(double, out double, out double)"/>
bool IInterpolation.SupportsDifferentiation
{
get { return false; }
}
/// <summary>
/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
/// </summary>
/// <seealso cref="IInterpolation.Integrate"/>
bool IInterpolation.SupportsIntegration
{
get { return false; }
}
/// <summary>
/// Initialize the interpolation method with the given sample set.
/// </summary>
/// <remarks>
/// The interpolation scheme order will be set to 3.
/// </remarks>
/// <param name="samplePoints">Sample Points t</param>
/// <param name="sampleValues">Sample Values x(t)</param>
public
void
Initialize(
IList<double> samplePoints,
IList<double> sampleValues)
{
this.Initialize(samplePoints, sampleValues, Math.Min(3, samplePoints.Count - 1));
}
/// <summary>
/// Initialize the interpolation method with the given sample set.
/// </summary>
/// <param name="samplePoints">Sample Points t</param>
/// <param name="sampleValues">Sample Values x(t)</param>
/// <param name="order">
/// Order of the interpolation scheme, 0 &lt;= order &lt;= N.
/// In most cases a value between 3 and 8 gives good results.
/// </param>
public
void
Initialize(
IList<double> samplePoints,
IList<double> sampleValues,
int order)
{
if (null == samplePoints)
{
throw new ArgumentNullException("samplePoints");
}
if (null == sampleValues)
{
throw new ArgumentNullException("sampleValues");
}
if (samplePoints.Count < 1)
{
throw new ArgumentOutOfRangeException("samplePoints");
}
if (samplePoints.Count != sampleValues.Count)
{
throw new ArgumentException(Properties.Resources.ArgumentVectorsSameLengths);
}
if (0 > order || samplePoints.Count <= order)
{
throw new ArgumentOutOfRangeException("order");
}
double[] sortedWeights = new double[sampleValues.Count];
double[] sortedPoints = new double[samplePoints.Count];
samplePoints.CopyTo(sortedPoints, 0);
// order: odd -> negative, even -> positive
double sign = ((order & 0x1) == 0x1) ? -1.0 : 1.0;
// init permutation vector
int[] perm = new int[sortedWeights.Length];
for (int i = 0; i < perm.Length; i++)
{
perm[i] = i;
}
// sort and update permutation vector
for (int i = 0; i < perm.Length - 1; i++)
{
for (int j = i + 1; j < perm.Length; j++)
{
if (sortedPoints[j] < sortedPoints[i])
{
double s = sortedPoints[i];
sortedPoints[i] = sortedPoints[j];
sortedPoints[j] = s;
int k = perm[i];
perm[i] = perm[j];
perm[j] = k;
}
}
}
// compute barycentric weights
for (int k = 0; k < sortedWeights.Length; k++)
{
double s = 0;
for (int i = Math.Max(k - order, 0); i <= Math.Min(k, sortedWeights.Length - 1 - order); i++)
{
double v = 1;
for (int j = i; j <= i + order; j++)
{
if (j != k)
{
v = v / Math.Abs(sortedPoints[k] - sortedPoints[j]);
}
}
s = s + v;
}
sortedWeights[k] = sign * s;
sign = -sign;
}
// reorder back to original order, based on the permutation vector.
double[] weights = new double[sortedWeights.Length];
for (int i = 0; i < weights.Length; i++)
{
weights[perm[i]] = sortedWeights[i];
}
this.barycentric.Initialize(samplePoints, sampleValues, weights);
}
/// <summary>
/// Interpolate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated value x(t).</returns>
public
double
Interpolate(double t)
{
return this.barycentric.Interpolate(t);
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="IInterpolation.Differentiate(double, out double, out double)"/>
double IInterpolation.Differentiate(double t)
{
throw new NotSupportedException();
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <param name="interpolatedValue">Interpolated value x(t)</param>
/// <param name="secondDerivative">Interpolated second derivative at point t.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="IInterpolation.Differentiate(double)"/>
double IInterpolation.Differentiate(
double t,
out double interpolatedValue,
out double secondDerivative)
{
throw new NotSupportedException();
}
/// <summary>
/// Integrate up to point t.
/// </summary>
/// <param name="t">Right bound of the integration interval [a,t].</param>
/// <returns>Interpolated definite integral over the interval [a,t].</returns>
/// <seealso cref="IInterpolation.SupportsIntegration"/>
double IInterpolation.Integrate(double t)
{
throw new NotSupportedException();
}
}
}

249
src/Managed/Interpolation/Algorithms/SplineInterpolation.cs

@ -0,0 +1,249 @@
// <copyright file="SplineInterpolation.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://mathnet.opensourcedotnet.info
//
// Copyright (c) 2009 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.Interpolation.Algorithms
{
using System;
using System.Collections.Generic;
/// <summary>
/// Third-Degree Spline Interpolation Algorithm.
/// </summary>
/// <remarks>
/// This algorithm supports both differentiation and integration.
/// </remarks>
public class SplineInterpolation : IInterpolation
{
/// <summary>
/// Sample Points t.
/// </summary>
private IList<double> points;
/// <summary>
/// Spline Coefficients c(t).
/// </summary>
private IList<double> coefficients;
/// <summary>
/// Number of samples.
/// </summary>
private int sampleCount;
/// <summary>
/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
/// </summary>
/// <seealso cref="Differentiate(double)"/>
/// <seealso cref="Differentiate(double, out double, out double)"/>
bool IInterpolation.SupportsDifferentiation
{
get { return true; }
}
/// <summary>
/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
/// </summary>
/// <seealso cref="Integrate"/>
bool IInterpolation.SupportsIntegration
{
get { return true; }
}
/// <summary>
/// Initialize the interpolation method with the given spline coefficients.
/// </summary>
/// <param name="samplePoints">Sample Points t (length: N)</param>
/// <param name="splineCoefficients">Spline Coefficients (length: 4*(N-1))</param>
public
void
Initialize(
IList<double> samplePoints,
IList<double> splineCoefficients)
{
if (null == samplePoints)
{
throw new ArgumentNullException("samplePoints");
}
if (null == splineCoefficients)
{
throw new ArgumentNullException("splineCoefficients");
}
if (samplePoints.Count < 1)
{
throw new ArgumentOutOfRangeException("samplePoints");
}
if (splineCoefficients.Count != 4 * (samplePoints.Count - 1))
{
throw new ArgumentOutOfRangeException("splineCoefficients");
}
this.points = samplePoints;
this.coefficients = splineCoefficients;
this.sampleCount = samplePoints.Count;
}
/// <summary>
/// Interpolate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated value x(t).</returns>
public
double
Interpolate(double t)
{
// Binary search in the [ t[0], ..., t[n-2] ] (t[n-1] is not included)
int low = 0;
int high = this.sampleCount - 1;
while (low != high - 1)
{
int middle = (low + high) / 2;
if (this.points[middle] > t)
{
high = middle;
}
else
{
low = middle;
}
}
// Interpolation
t = t - this.points[low];
int k = low << 2;
return this.coefficients[k] + (t * (this.coefficients[k + 1] + (t * (this.coefficients[k + 2] + (t * this.coefficients[k + 3])))));
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="Differentiate(double, out double, out double)"/>
public double Differentiate(double t)
{
// Binary search in the [ t[0], ..., t[n-2] ] (t[n-1] is not included)
int low = 0;
int high = this.sampleCount - 1;
while (low != high - 1)
{
int middle = (low + high) / 2;
if (this.points[middle] > t)
{
high = middle;
}
else
{
low = middle;
}
}
// Differentiation
t = t - this.points[low];
int k = low << 2;
return this.coefficients[k + 1] + (2 * t * this.coefficients[k + 2]) + (3 * t * t * this.coefficients[k + 3]);
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <param name="interpolatedValue">Interpolated value x(t)</param>
/// <param name="secondDerivative">Interpolated second derivative at point t.</param>
/// <returns>Interpolated first derivative at point t.</returns>
/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
/// <seealso cref="Differentiate(double)"/>
public double Differentiate(
double t,
out double interpolatedValue,
out double secondDerivative)
{
// Binary search in the [ t[0], ..., t[n-2] ] (t[n-1] is not included)
int low = 0;
int high = this.sampleCount - 1;
while (low != high - 1)
{
int middle = (low + high) / 2;
if (this.points[middle] > t)
{
high = middle;
}
else
{
low = middle;
}
}
// Differentiation
t = t - this.points[low];
int k = low << 2;
interpolatedValue = this.coefficients[k] + (t * (this.coefficients[k + 1] + (t * (this.coefficients[k + 2] + (t * this.coefficients[k + 3])))));
secondDerivative = (2 * this.coefficients[k + 2]) + (6 * t * this.coefficients[k + 3]);
return this.coefficients[k + 1] + (2 * t * this.coefficients[k + 2]) + (3 * t * t * this.coefficients[k + 3]);
}
/// <summary>
/// Integrate up to point t.
/// </summary>
/// <param name="t">Right bound of the integration interval [a,t].</param>
/// <returns>Interpolated definite integral over the interval [a,t].</returns>
/// <seealso cref="IInterpolation.SupportsIntegration"/>
public double Integrate(double t)
{
// Binary search in the [ t[0], ..., t[n-2] ] (t[n-1] is not included)
int low = 0;
int high = this.sampleCount - 1;
while (low != high - 1)
{
int middle = (low + high) / 2;
if (this.points[middle] > t)
{
high = middle;
}
else
{
low = middle;
}
}
// Integration
double result = 0;
for (int i = 0, j = 0; i < low; i++, j += 4)
{
double w = this.points[i + 1] - this.points[i];
result += w * (this.coefficients[j] + ((w * (this.coefficients[j + 1] * 0.5)) + (w * ((this.coefficients[j + 2] / 3) + (w * this.coefficients[j + 3] * 0.25)))));
}
t = t - this.points[low];
int k = low << 2;
return result + (t * (this.coefficients[k] + ((t * (this.coefficients[k + 1] * 0.5)) + (t * (this.coefficients[k + 2] / 3)) + (t * this.coefficients[k + 3] * 0.25))));
}
}
}

13
src/Managed/Interpolation/Interpolation.cs

@ -30,6 +30,7 @@ namespace MathNet.Numerics.Interpolation
{
using System;
using System.Collections.Generic;
using Algorithms;
/// <summary>
/// Interpolation Factory.
@ -37,7 +38,7 @@ namespace MathNet.Numerics.Interpolation
public static class Interpolation
{
/// <summary>
/// Create a rational pole-free interpolation based on arbitrary points. This is the default interpolation scheme.
/// Creates an interpolation based on arbitrary points.
/// </summary>
/// <param name="points">The sample points t. Supports both lists and arrays.</param>
/// <param name="values">The sample point values x(t). Supports both lists and arrays.</param>
@ -50,7 +51,7 @@ namespace MathNet.Numerics.Interpolation
IList<double> points,
IList<double> values)
{
throw new NotImplementedException();
return CreateRationalPoleFree(points, values);
}
/// <summary>
@ -67,7 +68,9 @@ namespace MathNet.Numerics.Interpolation
IList<double> points,
IList<double> values)
{
throw new NotImplementedException();
LinearSplineInterpolation method = new LinearSplineInterpolation();
method.Initialize(points, values);
return method;
}
/// <summary>
@ -84,7 +87,9 @@ namespace MathNet.Numerics.Interpolation
IList<double> points,
IList<double> values)
{
throw new NotImplementedException();
RationalPoleFreeInterpolation method = new RationalPoleFreeInterpolation();
method.Initialize(points, values);
return method;
}
}
}

4
src/Managed/Managed.csproj

@ -54,6 +54,10 @@
<Compile Include="Distributions\IContinuousDistribution.cs" />
<Compile Include="Distributions\IDiscreteDistribution.cs" />
<Compile Include="Distributions\IDistribution.cs" />
<Compile Include="Interpolation\Algorithms\BarycentricInterpolation.cs" />
<Compile Include="Interpolation\Algorithms\LinearSplineInterpolation.cs" />
<Compile Include="Interpolation\Algorithms\RationalPoleFreeInterpolation.cs" />
<Compile Include="Interpolation\Algorithms\SplineInterpolation.cs" />
<Compile Include="Interpolation\IInterpolation.cs" />
<Compile Include="Interpolation\Interpolation.cs" />
<Compile Include="Precision.cs" />

12
src/Native/Native.csproj

@ -71,6 +71,18 @@
<Compile Include="..\Managed\Distributions\IDistribution.cs">
<Link>Distributions\IDistribution.cs</Link>
</Compile>
<Compile Include="..\Managed\Interpolation\Algorithms\BarycentricInterpolation.cs">
<Link>Interpolation\Algorithms\BarycentricInterpolation.cs</Link>
</Compile>
<Compile Include="..\Managed\Interpolation\Algorithms\LinearSplineInterpolation.cs">
<Link>Interpolation\Algorithms\LinearSplineInterpolation.cs</Link>
</Compile>
<Compile Include="..\Managed\Interpolation\Algorithms\RationalPoleFreeInterpolation.cs">
<Link>Interpolation\Algorithms\RationalPoleFreeInterpolation.cs</Link>
</Compile>
<Compile Include="..\Managed\Interpolation\Algorithms\SplineInterpolation.cs">
<Link>Interpolation\Algorithms\SplineInterpolation.cs</Link>
</Compile>
<Compile Include="..\Managed\Interpolation\IInterpolation.cs">
<Link>Interpolation\IInterpolation.cs</Link>
</Compile>

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