1 changed files with 145 additions and 0 deletions
@ -0,0 +1,145 @@ |
|||
// <copyright file="ContinuousUniformDistribution.cs" company="Math.NET">
|
|||
// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
|||
// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
// Copyright (c) 2009-2010 Math.NET
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
|
|||
using System; |
|||
using MathNet.Numerics.Distributions; |
|||
|
|||
namespace Examples.TriangularExamples |
|||
{ |
|||
/// <summary>
|
|||
/// ContinuousUniform distribution example
|
|||
/// </summary>
|
|||
public class TriangularDistribution : IExample |
|||
{ |
|||
/// <summary>
|
|||
/// Gets the name of this example
|
|||
/// </summary>
|
|||
/// <seealso cref="http://reference.wolfram.com/mathematica/ref/TriangularDistribution.html"/>
|
|||
public string Name |
|||
{ |
|||
get |
|||
{ |
|||
return "Triangular distribution"; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the description of this example
|
|||
/// </summary>
|
|||
public string Description |
|||
{ |
|||
get |
|||
{ |
|||
return "Triangular distribution properties and samples generating examples"; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Run example
|
|||
/// </summary>
|
|||
/// <a href="https://en.wikipedia.org/wiki/Triangular_distribution">Triangular distribution</a>
|
|||
public void Run() |
|||
{ |
|||
// 1. Initialize
|
|||
var triangular = new Triangular(0, 1, 0.3); |
|||
Console.WriteLine(@"1. Initialize the new instance of the Triangular distribution class with parameters Lower = {0}, Upper = {1}, Mode = {2}", triangular.LowerBound, triangular.UpperBound, triangular.Mode); |
|||
Console.WriteLine(); |
|||
|
|||
// 2. Distributuion properties:
|
|||
Console.WriteLine(@"2. {0} distributuion properties:", triangular); |
|||
|
|||
// Cumulative distribution function
|
|||
Console.WriteLine(@"{0} - Сumulative distribution at location '0.3'", triangular.CumulativeDistribution(0.3).ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Probability density
|
|||
Console.WriteLine(@"{0} - Probability density at location '0.3'", triangular.Density(0.3).ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Log probability density
|
|||
Console.WriteLine(@"{0} - Log probability density at location '0.3'", triangular.DensityLn(0.3).ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Entropy
|
|||
Console.WriteLine(@"{0} - Entropy", triangular.Entropy.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Largest element in the domain
|
|||
Console.WriteLine(@"{0} - Largest element in the domain", triangular.Maximum.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Smallest element in the domain
|
|||
Console.WriteLine(@"{0} - Smallest element in the domain", triangular.Minimum.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Mean
|
|||
Console.WriteLine(@"{0} - Mean", triangular.Mean.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Median
|
|||
Console.WriteLine(@"{0} - Median", triangular.Median.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Mode
|
|||
Console.WriteLine(@"{0} - Mode", triangular.Mode.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Variance
|
|||
Console.WriteLine(@"{0} - Variance", triangular.Variance.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Standard deviation
|
|||
Console.WriteLine(@"{0} - Standard deviation", triangular.StdDev.ToString(" #0.00000;-#0.00000")); |
|||
|
|||
// Skewness
|
|||
Console.WriteLine(@"{0} - Skewness", triangular.Skewness.ToString(" #0.00000;-#0.00000")); |
|||
Console.WriteLine(); |
|||
|
|||
// 10 samples
|
|||
Console.WriteLine(@"3. Generate 10 samples of the Triangular distribution"); |
|||
for (var i = 0; i < 10; i++) |
|||
{ |
|||
Console.Write(triangular.Sample().ToString("N05") + @" "); |
|||
} |
|||
|
|||
Console.WriteLine(); |
|||
Console.WriteLine(); |
|||
|
|||
// 10000 samples with starting parameters
|
|||
Console.WriteLine(@"4. Generate 100000 samples of the Triangular({0}, {1}, {2}) distribution and display histogram", triangular.LowerBound, triangular.UpperBound, triangular.Mode); |
|||
var data = new double[100000]; |
|||
for (var i = 0; i < data.Length; i++) |
|||
{ |
|||
data[i] = triangular.Sample(); |
|||
} |
|||
|
|||
ConsoleHelper.DisplayHistogram(data); |
|||
Console.WriteLine(); |
|||
|
|||
// 10000 with different parameters
|
|||
triangular.UpperBound = 10; |
|||
triangular.Mode = 8; |
|||
triangular.LowerBound = 2; |
|||
Console.WriteLine(@"4. Generate 100000 samples of the Triangular({0}, {1}, {2}) distribution and display histogram", triangular.LowerBound, triangular.UpperBound, triangular.Mode); |
|||
for (var i = 0; i < data.Length; i++) |
|||
{ |
|||
data[i] = triangular.Sample(); |
|||
} |
|||
|
|||
ConsoleHelper.DisplayHistogram(data); |
|||
} |
|||
} |
|||
} |
|||
Loading…
Reference in new issue