// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // Copyright (c) 2009-2010 Math.NET // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Globalization; using MathNet.Numerics.LinearAlgebra.Double; namespace Examples.LinearAlgebraExamples { /// /// Basic vector arithmetic operations as "+", "-", "*", "/" /// /// public class VectorArithmeticOperations : IExample { /// /// Gets the name of this example /// public string Name { get { return "Vector Arithmetics"; } } /// /// Gets the description of this example /// public string Description { get { return "Basic operations between vector/vector and vector/matrix"; } } /// /// Run example. /// /// Multiply vector by scalar /// Multiply vector by vector (compute the dot product between two vectors) /// Vector addition and subtraction /// Outer Product of two vectors public void Run() { // Initialize IFormatProvider to print matrix/vector data var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); formatProvider.TextInfo.ListSeparator = " "; // Create vector "X" var vectorX = new DenseVector(new[] { 1.0, 2.0, 3.0, 4.0, 5.0 }); Console.WriteLine(@"Vector X"); Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Create vector "Y" var vectorY = new DenseVector(new[] { 5.0, 4.0, 3.0, 2.0, 1.0 }); Console.WriteLine(@"Vector Y"); Console.WriteLine(vectorY.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Multiply vector by scalar // 1. Using Multiply method and getting result into different vector instance var resultV = vectorX.Multiply(3.0); Console.WriteLine(@"Multiply vector by scalar using method Multiply. (result = X.Multiply(3.0))"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Using operator "*" resultV = 3.0 * vectorX; Console.WriteLine(@"Multiply vector by scalar using operator *. (result = 3.0 * X)"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 3. Using Multiply method and updating vector itself vectorX.Multiply(3.0, vectorX); Console.WriteLine(@"Multiply vector by scalar using method Multiply. (X.Multiply(3.0, X))"); Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Multiply vector by vector (compute the dot product between two vectors) // 1. Using operator "*" var dotProduct = vectorX * vectorY; Console.WriteLine(@"Dot product between two vectors using operator *. (result = X * Y)"); Console.WriteLine(dotProduct); Console.WriteLine(); // 2. Using DotProduct method and getting result into different vector instance dotProduct = vectorX.DotProduct(vectorY); Console.WriteLine(@"Dot product between two vectors using method DotProduct. (result = X.DotProduct(Y))"); Console.WriteLine(dotProduct.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Pointwise multiplies vector with another vector // 1. Using PointwiseMultiply method and getting result into different vector instance resultV = vectorX.PointwiseMultiply(vectorY); Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (result = X.PointwiseMultiply(Y))"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Using PointwiseMultiply method and updating vector itself vectorX.PointwiseMultiply(vectorY, vectorX); Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (X.PointwiseMultiply(Y, X))"); Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Pointwise divide vector with another vector // 1. Using PointwiseDivide method and getting result into different vector instance resultV = vectorX.PointwiseDivide(vectorY); Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (result = X.PointwiseDivide(Y))"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Using PointwiseDivide method and updating vector itself vectorX.PointwiseDivide(vectorY, vectorX); Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (X.PointwiseDivide(Y, X))"); Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Addition // 1. Using operator "+" resultV = vectorX + vectorY; Console.WriteLine(@"Add vectors using operator +. (result = X + Y)"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Using Add method and getting result into different vector instance resultV = vectorX.Add(vectorY); Console.WriteLine(@"Add vectors using method Add. (result = X.Add(Y))"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 3. Using Add method and updating vector itself vectorX.Add(vectorY, vectorX); Console.WriteLine(@"Add vectors using method Add. (X.Add(Y, X))"); Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Subtraction // 1. Using operator "-" resultV = vectorX - vectorY; Console.WriteLine(@"Subtract vectors using operator -. (result = X - Y)"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Using Subtract method and getting result into different vector instance resultV = vectorX.Subtract(vectorY); Console.WriteLine(@"Subtract vectors using method Subtract. (result = X.Subtract(Y))"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 3. Using Subtract method and updating vector itself vectorX.Subtract(vectorY, vectorX); Console.WriteLine(@"Subtract vectors using method Subtract. (X.Subtract(Y, X))"); Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Divide by scalar // 1. Using Divide method and getting result into different vector instance resultV = vectorX.Divide(3.0); Console.WriteLine(@"Divide vector by scalar using method Divide. (result = A.Divide(3.0))"); Console.WriteLine(resultV.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Using Divide method and updating vector itself vectorX.Divide(3.0, vectorX); Console.WriteLine(@"Divide vector by scalar using method Divide. (X.Divide(3.0, X))"); Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Outer Product of two vectors // 1. Using instanse method OuterProduct var resultM = vectorX.OuterProduct(vectorY); Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (X.OuterProduct(Y))"); Console.WriteLine(resultM.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Using static method of the Vector class resultM = Vector.OuterProduct(vectorX, vectorY); Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (Vector.OuterProduct(X,Y))"); Console.WriteLine(resultM.ToString("#0.00\t", formatProvider)); Console.WriteLine(); } } }