// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2015 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // // Converted from code relased with a MIT liscense available at https://code.google.com/p/nelder-mead-simplex/ using MathNet.Numerics.LinearAlgebra; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MathNet.Numerics.Optimization { public sealed class NelderMeadSimplex { private static readonly double JITTER = 1e-10d; // a small value used to protect against floating point noise public double ConvergenceTolerance { get; set; } public int MaximumIterations { get; set; } public NelderMeadSimplex(double convergenceTolerance, int maximumIterations) { ConvergenceTolerance = convergenceTolerance; MaximumIterations = maximumIterations; } /// /// Finds the minimum of the objective function /// /// The objective function, no gradient or hessian needed /// The intial guess /// The minimum point public MinimizationResult FindMinimum(IObjectiveFunction objectiveFunction, Vector initialGuess) { // confirm that we are in a position to commence if (objectiveFunction == null) throw new ArgumentNullException("objectiveFunction","ObjectiveFunction must be set to a valid ObjectiveFunctionDelegate"); if (initialGuess == null) throw new ArgumentNullException("initialGuess", "initialGuess must be initialized"); SimplexConstant[] simplexConstants = SimplexConstant.CreateFromVector(initialGuess); // create the initial simplex int numDimensions = simplexConstants.Length; int numVertices = numDimensions + 1; Vector[] vertices = _initializeVertices(simplexConstants); double[] errorValues = new double[numVertices]; int evaluationCount = 0; MinimizationResult.ExitCondition exitCondition = MinimizationResult.ExitCondition.None; ErrorProfile errorProfile; errorValues = _initializeErrorValues(vertices, objectiveFunction); // iterate until we converge, or complete our permitted number of iterations while (true) { errorProfile = _evaluateSimplex(errorValues); // see if the range in point heights is small enough to exit if (_hasConverged(ConvergenceTolerance, errorProfile, errorValues)) { exitCondition = MinimizationResult.ExitCondition.Converged; break; } // attempt a reflection of the simplex double reflectionPointValue = _tryToScaleSimplex(-1.0, ref errorProfile, vertices, errorValues, objectiveFunction); ++evaluationCount; if (reflectionPointValue <= errorValues[errorProfile.LowestIndex]) { // it's better than the best point, so attempt an expansion of the simplex double expansionPointValue = _tryToScaleSimplex(2.0, ref errorProfile, vertices, errorValues, objectiveFunction); ++evaluationCount; } else if (reflectionPointValue >= errorValues[errorProfile.NextHighestIndex]) { // it would be worse than the second best point, so attempt a contraction to look // for an intermediate point double currentWorst = errorValues[errorProfile.HighestIndex]; double contractionPointValue = _tryToScaleSimplex(0.5, ref errorProfile, vertices, errorValues, objectiveFunction); ++evaluationCount; if (contractionPointValue >= currentWorst) { // that would be even worse, so let's try to contract uniformly towards the low point; // don't bother to update the error profile, we'll do it at the start of the // next iteration _shrinkSimplex(errorProfile, vertices, errorValues, objectiveFunction); evaluationCount += numVertices; // that required one function evaluation for each vertex; keep track } } // check to see if we have exceeded our alloted number of evaluations if (evaluationCount >= MaximumIterations) { exitCondition = MinimizationResult.ExitCondition.LackOfProgress; break; } } var regressionResult = new MinimizationResult(objectiveFunction, evaluationCount, exitCondition); return regressionResult; } /// /// Evaluate the objective function at each vertex to create a corresponding /// list of error values for each vertex /// /// /// private static double[] _initializeErrorValues(Vector[] vertices, IObjectiveFunction objectiveFunction) { double[] errorValues = new double[vertices.Length]; for (int i = 0; i < vertices.Length; i++) { objectiveFunction.EvaluateAt(vertices[i]); errorValues[i] = objectiveFunction.Value; } return errorValues; } /// /// Check whether the points in the error profile have so little range that we /// consider ourselves to have converged /// /// /// /// private static bool _hasConverged(double convergenceTolerance, ErrorProfile errorProfile, double[] errorValues) { double range = 2 * Math.Abs(errorValues[errorProfile.HighestIndex] - errorValues[errorProfile.LowestIndex]) / (Math.Abs(errorValues[errorProfile.HighestIndex]) + Math.Abs(errorValues[errorProfile.LowestIndex]) + JITTER); if (range < convergenceTolerance) { return true; } else { return false; } } /// /// Examine all error values to determine the ErrorProfile /// /// /// private static ErrorProfile _evaluateSimplex(double[] errorValues) { ErrorProfile errorProfile = new ErrorProfile(); if (errorValues[0] > errorValues[1]) { errorProfile.HighestIndex = 0; errorProfile.NextHighestIndex = 1; } else { errorProfile.HighestIndex = 1; errorProfile.NextHighestIndex = 0; } for (int index = 0; index < errorValues.Length; index++) { double errorValue = errorValues[index]; if (errorValue <= errorValues[errorProfile.LowestIndex]) { errorProfile.LowestIndex = index; } if (errorValue > errorValues[errorProfile.HighestIndex]) { errorProfile.NextHighestIndex = errorProfile.HighestIndex; // downgrade the current highest to next highest errorProfile.HighestIndex = index; } else if (errorValue > errorValues[errorProfile.NextHighestIndex] && index != errorProfile.HighestIndex) { errorProfile.NextHighestIndex = index; } } return errorProfile; } /// /// Construct an initial simplex, given starting guesses for the constants, and /// initial step sizes for each dimension /// /// /// private static Vector[] _initializeVertices(SimplexConstant[] simplexConstants) { int numDimensions = simplexConstants.Length; Vector[] vertices = new Vector[numDimensions + 1]; // define one point of the simplex as the given initial guesses var p0 = new MathNet.Numerics.LinearAlgebra.Double.DenseVector(numDimensions); for (int i = 0; i < numDimensions; i++) { p0[i] = simplexConstants[i].Value; } // now fill in the vertices, creating the additional points as: // P(i) = P(0) + Scale(i) * UnitVector(i) vertices[0] = p0; for (int i = 0; i < numDimensions; i++) { double scale = simplexConstants[i].InitialPerturbation; Vector unitVector = new MathNet.Numerics.LinearAlgebra.Double.DenseVector(numDimensions); unitVector[i] = 1; vertices[i + 1] = p0.Add(unitVector.Multiply(scale)); } return vertices; } /// /// Test a scaling operation of the high point, and replace it if it is an improvement /// /// /// /// /// /// private static double _tryToScaleSimplex(double scaleFactor, ref ErrorProfile errorProfile, Vector[] vertices, double[] errorValues, IObjectiveFunction objectiveFunction) { // find the centroid through which we will reflect Vector centroid = _computeCentroid(vertices, errorProfile); // define the vector from the centroid to the high point Vector centroidToHighPoint = vertices[errorProfile.HighestIndex].Subtract(centroid); // scale and position the vector to determine the new trial point Vector newPoint = centroidToHighPoint.Multiply(scaleFactor).Add(centroid); // evaluate the new point objectiveFunction.EvaluateAt(newPoint); double newErrorValue = objectiveFunction.Value; // if it's better, replace the old high point if (newErrorValue < errorValues[errorProfile.HighestIndex]) { vertices[errorProfile.HighestIndex] = newPoint; errorValues[errorProfile.HighestIndex] = newErrorValue; } return newErrorValue; } /// /// Contract the simplex uniformly around the lowest point /// /// /// /// private static void _shrinkSimplex(ErrorProfile errorProfile, Vector[] vertices, double[] errorValues, IObjectiveFunction objectiveFunction) { Vector lowestVertex = vertices[errorProfile.LowestIndex]; for (int i = 0; i < vertices.Length; i++) { if (i != errorProfile.LowestIndex) { vertices[i] = (vertices[i].Add(lowestVertex)).Multiply(0.5); objectiveFunction.EvaluateAt(vertices[i]); errorValues[i] = objectiveFunction.Value; } } } /// /// Compute the centroid of all points except the worst /// /// /// /// private static Vector _computeCentroid(Vector[] vertices, ErrorProfile errorProfile) { int numVertices = vertices.Length; // find the centroid of all points except the worst one Vector centroid = new MathNet.Numerics.LinearAlgebra.Double.DenseVector(numVertices - 1); for (int i = 0; i < numVertices; i++) { if (i != errorProfile.HighestIndex) { centroid = centroid.Add(vertices[i]); } } return centroid.Multiply(1.0d / (numVertices - 1)); } private sealed class SimplexConstant { private double _value; private double _initialPerturbation; public SimplexConstant(double value, double initialPerturbation) { _value = value; _initialPerturbation = initialPerturbation; } /// /// The value of the constant /// public double Value { get { return _value; } set { _value = value; } } // The size of the initial perturbation public double InitialPerturbation { get { return _initialPerturbation; } set { _initialPerturbation = value; } } public static SimplexConstant[] CreateFromVector(Vector initialGuess) { var constants = new SimplexConstant[initialGuess.Count]; for (int i = 0; i < constants.Length;i++ ) { double pertubation = initialGuess[i]==0.0 ? 1e-5 : initialGuess[i]*1e-5; constants[i] = new SimplexConstant(initialGuess[i], pertubation); } return constants; } } private sealed class ErrorProfile { private int _highestIndex; private int _nextHighestIndex; private int _lowestIndex; public int HighestIndex { get { return _highestIndex; } set { _highestIndex = value; } } public int NextHighestIndex { get { return _nextHighestIndex; } set { _nextHighestIndex = value; } } public int LowestIndex { get { return _lowestIndex; } set { _lowestIndex = value; } } } } }