// // Math.NET Numerics, part of the Math.NET Project // http://mathnet.opensourcedotnet.info // // Copyright (c) 2009 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // namespace MathNet.Numerics.Distributions { using System; using System.Collections.Generic; using Properties; /// /// Implements the Beta distribution. For details about this distribution, see /// Wikipedia - Beta distribution. /// /// The distribution will use the by default. /// Users can get/set the random number generator by using the property. /// The statistics classes will check all the incoming parameters whether they are in the allowed /// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters /// to false, all parameter checks can be turned off. public class Beta : IContinuousDistribution { /// /// Beta shape parameter a. /// private double _shapeA; /// /// Beta shape parameter b. /// private double _shapeB; /// /// The distribution's random number generator. /// private Random _random; /// /// Initializes a new instance of the Beta class. /// /// The a shape parameter of the Beta distribution. /// The b shape parameter of the Beta distribution. /// If any of the Beta parameters are negative. public Beta(double a, double b) { SetParameters(a, b); RandomSource = new Random(); } /// /// A string representation of the distribution. /// /// A string representation of the Beta distribution. public override string ToString() { return "Beta(A = " + _shapeA + ", B = " + _shapeB + ")"; } /// /// Checks whether the parameters of the distribution are valid. /// /// The a shape parameter of the Beta distribution. /// The b shape parameter of the Beta distribution. /// True when the parameters are valid, false otherwise. private static bool IsValidParameterSet(double a, double b) { if (a < 0.0 || b < 0.0 || Double.IsNaN(a) || Double.IsNaN(b)) { return false; } return true; } /// /// Sets the parameters of the distribution after checking their validity. /// /// The a shape parameter of the Beta distribution. /// The b shape parameter of the Beta distribution. /// When the parameters don't pass the function. private void SetParameters(double a, double b) { if (Control.CheckDistributionParameters && !IsValidParameterSet(a, b)) { throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters); } _shapeA = a; _shapeB = b; } /// /// Gets or sets the A shape parameter of the Beta distribution. /// public double A { get { return _shapeA; } set { SetParameters(value, _shapeB); } } /// /// Gets or sets the B shape parameter of the Beta distribution. /// public double B { get { return _shapeB; } set { SetParameters(_shapeA, value); } } #region IDistribution implementation /// /// Gets or sets the random number generator which is used to draw random samples. /// public Random RandomSource { get { return _random; } set { if (value == null) { throw new ArgumentNullException(); } _random = value; } } /// /// Gets the mean of the Beta distribution. /// public double Mean { get { if(_shapeA == 0.0 && _shapeB == 0.0) { return 0.5; } else if(_shapeA == 0.0) { return 0.0; } else if(_shapeB == 0.0) { return 1.0; } else if(Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB)) { return 0.5; } else if (Double.IsPositiveInfinity(_shapeA)) { return 1.0; } else if (Double.IsPositiveInfinity(_shapeB)) { return 0.0; } else { return _shapeA / (_shapeA + _shapeB); } } } /// /// Gets the variance of the Beta distribution. /// public double Variance { get { return (_shapeA * _shapeB) / ((_shapeA + _shapeB) * (_shapeA + _shapeB) * (_shapeA + _shapeB + 1.0)); } } /// /// Gets the standard deviation of the Beta distribution. /// public double StdDev { get { return Math.Sqrt((_shapeA * _shapeB) / ((_shapeA + _shapeB) * (_shapeA + _shapeB) * (_shapeA + _shapeB + 1.0))); } } /// /// Gets the entropy of the Beta distribution. /// public double Entropy { get { return SpecialFunctions.BetaLn(_shapeA, _shapeB) - ((_shapeA - 1.0) * SpecialFunctions.DiGamma(_shapeA)) - ((_shapeB - 1.0) * SpecialFunctions.DiGamma(_shapeB)) + ((_shapeA + _shapeB - 2.0) * SpecialFunctions.DiGamma(_shapeA + _shapeB)); } } /// /// Gets the skewness of the Beta distribution. /// public double Skewness { get { if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB)) { return 0.0; } else if (Double.IsPositiveInfinity(_shapeA)) { return -2.0; } else if (Double.IsPositiveInfinity(_shapeB)) { return 2.0; } else if (_shapeA == 0.0 && _shapeB == 0.0) { return 0.0; } else if (_shapeA == 0.0) { return 2.0; } else if (_shapeB == 0.0) { return -2.0; } else { return 2.0 * (_shapeB - _shapeA) * Math.Sqrt(_shapeA + _shapeB + 1.0) / ((_shapeA + _shapeB + 2.0) * Math.Sqrt(_shapeA * _shapeB)); } } } #endregion #region IContinuousDistribution implementation /// /// Gets the mode of the Beta distribution; when there are multiple answers, this routine will return 0.5. /// public double Mode { get { if (_shapeA == 0.0 && _shapeB == 0.0) { return 0.5; } else if (_shapeA == 0.0) { return 0.0; } else if (_shapeB == 0.0) { return 1.0; } else if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB)) { return 0.5; } else if (Double.IsPositiveInfinity(_shapeA)) { return 1.0; } else if (Double.IsPositiveInfinity(_shapeB)) { return 0.0; } else if(_shapeA == 1.0 && _shapeB == 1.0) { return 0.5; } else { return (_shapeA - 1) / (_shapeA + _shapeB - 2); } } } /// /// Gets the median of the Beta distribution. /// public double Median { get { throw new NotSupportedException(); } } /// /// Gets the minimum of the Beta distribution. /// public double Minimum { get { return 0.0; } } /// /// Gets the maximum of the Beta distribution. /// public double Maximum { get { return 1.0; } } /// /// Computes the density of the Beta distribution. /// /// The location at which to compute the density. /// the density at . public double Density(double x) { if (x < 0.0 || x > 1.0) { return 0.0; } if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB)) { if (x == 0.5) { return Double.PositiveInfinity; } else { return 0.0; } } else if (Double.IsPositiveInfinity(_shapeA)) { if (x == 1.0) { return Double.PositiveInfinity; } else { return 0.0; } } else if (Double.IsPositiveInfinity(_shapeB)) { if (x == 0.0) { return Double.PositiveInfinity; } else { return 0.0; } } else if (_shapeA == 0.0 && _shapeB == 0.0) { if (x == 0.0 || x == 1.0) { return Double.PositiveInfinity; } else { return 0.0; } } else if (_shapeA == 0.0) { if (x == 0.0) { return Double.PositiveInfinity; } else { return 0.0; } } else if (_shapeB == 0.0) { if (x == 1.0) { return Double.PositiveInfinity; } else { return 0.0; } } else if (_shapeA == 1.0 && _shapeB == 1.0) { return 1.0; } else { double b = SpecialFunctions.Gamma(_shapeA + _shapeB) / (SpecialFunctions.Gamma(_shapeA) * SpecialFunctions.Gamma(_shapeB)); return b * Math.Pow(x, _shapeA - 1.0) * Math.Pow(1.0 - x, _shapeB - 1.0); } } /// /// Computes the log density of the Beta distribution. /// /// The location at which to compute the log density. /// the log density at . public double DensityLn(double x) { if (x < 0.0 || x > 1.0) { return Double.NegativeInfinity; } if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB)) { if (x == 0.5) { return Double.PositiveInfinity; } else { return Double.NegativeInfinity; } } else if (Double.IsPositiveInfinity(_shapeA)) { if (x == 1.0) { return Double.PositiveInfinity; } else { return Double.NegativeInfinity; } } else if (Double.IsPositiveInfinity(_shapeB)) { if (x == 0.0) { return Double.PositiveInfinity; } else { return Double.NegativeInfinity; } } else if (_shapeA == 0.0 && _shapeB == 0.0) { if (x == 0.0 || x == 1.0) { return Double.PositiveInfinity; } else { return Double.NegativeInfinity; } } else if (_shapeA == 0.0) { if (x == 0.0) { return Double.PositiveInfinity; } else { return Double.NegativeInfinity; } } else if (_shapeB == 0.0) { if (x == 1.0) { return Double.PositiveInfinity; } else { return Double.NegativeInfinity; } } else if (_shapeA == 1.0 && _shapeB == 1.0) { return 0.0; } else { double a = SpecialFunctions.GammaLn(_shapeA + _shapeB) - SpecialFunctions.GammaLn(_shapeA) - SpecialFunctions.GammaLn(_shapeB); double b = x == 0.0 ? (_shapeA == 1.0 ? 0.0 : Double.NegativeInfinity) : (_shapeA - 1.0) * Math.Log(x); double c = x == 1.0 ? (_shapeB == 1.0 ? 0.0 : Double.NegativeInfinity) : (_shapeB - 1.0) * Math.Log(1.0 - x); return a + b + c; } } /// /// Computes the cumulative distribution function of the Beta distribution. /// /// The location at which to compute the cumulative density. /// the cumulative density at . public double CumulativeDistribution(double x) { return SpecialFunctions.BetaRegularized(_shapeA, _shapeB, x); } /// /// Generates a sample from the Beta distribution. /// /// a sample from the distribution. public double Sample() { return SampleBeta(RandomSource, _shapeA, _shapeB); } /// /// Generates a sequence of samples from the Beta distribution. /// /// a sequence of samples from the distribution. public IEnumerable Samples() { while (true) { yield return SampleBeta(RandomSource, _shapeA, _shapeB); } } #endregion /// /// Generates a sample from the normal distribution using the Box-Muller algorithm. /// /// The random number generator to use. /// The a shape parameter of the Beta distribution. /// The b shape parameter of the Beta distribution. /// a sample from the distribution. public static double Sample(Random rng, double a, double b) { if (Control.CheckDistributionParameters && !IsValidParameterSet(a, b)) { throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters); } return SampleBeta(rng, a, b); } /// /// Generates a sequence of samples from the normal distribution using the Box-Muller algorithm. /// /// The random number generator to use. /// The a shape parameter of the Beta distribution. /// The b shape parameter of the Beta distribution. /// a sequence of samples from the distribution. public static IEnumerable Samples(Random rng, double a, double b) { if (Control.CheckDistributionParameters && !IsValidParameterSet(a, b)) { throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters); } while (true) { yield return SampleBeta(rng, a, b); } } /// /// Samples Beta distributed random variables by sampling two Gamma variables and normalizing. /// /// The random number generator to use. /// The A shape parameter. /// The B shape parameter. /// a random number from the Beta distribution. internal static double SampleBeta(Random rnd, double a, double b) { double x = Gamma.SampleGamma(rnd, a, 1.0); double y = Gamma.SampleGamma(rnd, b, 1.0); return x / (x + y); } } }