//
// Math.NET Numerics, part of the Math.NET Project
// http://mathnet.opensourcedotnet.info
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namespace MathNet.Numerics.Distributions
{
using System;
using System.Collections.Generic;
using Properties;
///
/// Implements the univariate Gamma distribution. For details about this distribution, see
/// Wikipedia - Gamma distribution.
///
///
/// The Gamma distribution is parametrized by a shape and inverse scale parameter. When we want
/// to specify a Gamma distribution which is a point distribution we set the shape parameter to be the
/// location of the point distribution and the inverse scale as positive infinity. The distribution
/// with shape and inverse scale both zero is undefined.
/// Random number generation for the Gamma distribution is based on the algorithm in:
/// "A Simple Method for Generating Gamma Variables" - Marsaglia & Tsang
/// ACM Transactions on Mathematical Software, Vol. 26, No. 3, September 2000, Pages 363–372.
/// The distribution will use the by default.
/// Users can get/set the random number generator by using the property.
/// The statistics classes will check all the incoming parameters whether they are in the allowed
/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
/// to false, all parameter checks can be turned off.
public class Gamma : IContinuousDistribution
{
///
/// Gamma shape parameter.
///
private double _shape;
///
/// Gamma inverse scale parameter.
///
private double _invScale;
///
/// The distribution's random number generator.
///
private Random _random;
///
/// Initializes a new instance of the Gamma class.
///
/// The shape of the Gamma distribution.
/// The inverse scale of the Gamma distribution.
public Gamma(double shape, double invScale)
{
SetParameters(shape, invScale);
RandomSource = new Random();
}
///
/// Constructs a Gamma distribution from a shape and scale parameter. The distribution will
/// be initialized with the default random number generator.
///
/// The shape of the Gamma distribution.
/// The scale of the Gamma distribution.
/// a normal distribution.
public static Gamma WithShapeScale(double shape, double scale)
{
return new Gamma(shape, 1.0/scale);
}
///
/// Constructs a Gamma distribution from a shape and inverse scale parameter. The distribution will
/// be initialized with the default random number generator.
///
/// The shape of the Gamma distribution.
/// The inverse scale of the Gamma distribution.
/// a normal distribution.
public static Gamma WithShapeInvScale(double shape, double invScale)
{
return new Gamma(shape, invScale);
}
///
/// A string representation of the distribution.
///
/// a string representation of the distribution.
public override string ToString()
{
return "Gamma(Shape = " + _shape + ", Inverse Scale = " + _invScale + ")";
}
///
/// Checks whether the parameters of the distribution are valid.
///
/// The shape of the Gamma distribution.
/// The inverse scale of the Gamma distribution.
/// True when the parameters are valid, false otherwise.
private static bool IsValidParameterSet(double shape, double invScale)
{
if (shape < 0.0 || invScale < 0.0 || Double.IsNaN(shape) || Double.IsNaN(invScale))
{
return false;
}
return true;
}
///
/// Sets the parameters of the distribution after checking their validity.
///
/// The shape of the Gamma distribution.
/// The inverse scale of the Gamma distribution.
/// When the parameters don't pass the function.
private void SetParameters(double shape, double invScale)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(shape, invScale))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
_shape = shape;
_invScale = invScale;
}
///
/// Gets or sets the shape of the Gamma distribution.
///
public double Shape
{
get
{
return _shape;
}
set
{
SetParameters(value, _invScale);
}
}
///
/// Gets or sets the scale of the Gamma distribution.
///
public double Scale
{
get
{
return 1.0 / _invScale;
}
set
{
double invScale = 1.0/value;
if(Double.IsNegativeInfinity(invScale))
{
invScale = - invScale;
}
SetParameters(_shape, invScale);
}
}
///
/// Gets or sets the inverse scale of the Gamma distribution.
///
public double InvScale
{
get
{
return _invScale;
}
set
{
SetParameters(_shape, value);
}
}
#region IDistribution implementation
///
/// Gets or sets the random number generator which is used to draw random samples.
///
public Random RandomSource
{
get
{
return _random;
}
set
{
if (value == null)
{
throw new ArgumentNullException();
}
_random = value;
}
}
///
/// Gets the mean of the Gamma distribution.
///
public double Mean
{
get
{
if (Double.IsPositiveInfinity(_invScale))
{
return _shape;
}
else if(_invScale == 0.0 && _shape == 0.0)
{
return Double.NaN;
}
else
{
return _shape / _invScale;
}
}
}
///
/// Gets the variance of the Gamma distribution.
///
public double Variance
{
get
{
if (Double.IsPositiveInfinity(_invScale))
{
return 0.0;
}
else if (_invScale == 0.0 && _shape == 0.0)
{
return Double.NaN;
}
else
{
return _shape / (_invScale * _invScale);
}
}
}
///
/// Gets the standard deviation of the Gamma distribution.
///
public double StdDev
{
get
{
if (Double.IsPositiveInfinity(_invScale))
{
return 0.0;
}
else if (_invScale == 0.0 && _shape == 0.0)
{
return Double.NaN;
}
else
{
return Math.Sqrt(_shape / (_invScale * _invScale));
}
}
}
///
/// Gets the entropy of the Gamma distribution.
///
public double Entropy
{
get
{
if (Double.IsPositiveInfinity(_invScale))
{
return 0.0;
}
else if (_invScale == 0.0 && _shape == 0.0)
{
return Double.NaN;
}
else
{
return _shape - Math.Log(_invScale) + SpecialFunctions.GammaLn(_shape) + ((1.0 - _shape) * SpecialFunctions.DiGamma(_shape));
}
}
}
///
/// Gets the skewness of the Gamma distribution.
///
public double Skewness
{
get
{
if (Double.IsPositiveInfinity(_invScale))
{
return 0.0;
}
else if (_invScale == 0.0 && _shape == 0.0)
{
return Double.NaN;
}
else
{
return 2.0 / Math.Sqrt(_shape);
}
}
}
#endregion
#region IContinuousDistribution implementation
///
/// Gets the mode of the Gamma distribution.
///
public double Mode
{
get
{
if (Double.IsPositiveInfinity(_invScale))
{
return _shape;
}
else if (_invScale == 0.0 && _shape == 0.0)
{
return Double.NaN;
}
else
{
return (_shape - 1.0) / _invScale;
}
}
}
///
/// Gets the median of the Gamma distribution.
///
public double Median
{
get { throw new NotSupportedException(); }
}
///
/// Gets the minimum of the Gamma distribution.
///
public double Minimum
{
get { return 0.0; }
}
///
/// Gets the maximum of the Gamma distribution.
///
public double Maximum
{
get { return Double.PositiveInfinity; }
}
///
/// Computes the density of the Gamma distribution.
///
/// The location at which to compute the density.
/// the density at .
public double Density(double x)
{
if (Double.IsPositiveInfinity(_invScale))
{
if (x == _shape)
{
return Double.PositiveInfinity;
}
else
{
return 0.0;
}
}
else if (_shape == 0.0 && _invScale == 0.0)
{
return 0.0;
}
else if (_shape == 1.0)
{
return _invScale * Math.Exp(- _invScale * x);
}
else
{
return Math.Pow(_invScale, _shape) * Math.Pow(x, _shape - 1.0) * Math.Exp(-_invScale * x) / SpecialFunctions.Gamma(_shape);
}
}
///
/// Computes the log density of the Gamma distribution.
///
/// The location at which to compute the log density.
/// the log density at .
public double DensityLn(double x)
{
if (Double.IsPositiveInfinity(_invScale))
{
if (x == _shape)
{
return Double.PositiveInfinity;
}
else
{
return Double.NegativeInfinity;
}
}
else if(_shape == 0.0 && _invScale == 0.0)
{
return Double.NegativeInfinity;
}
else if(_shape == 1.0)
{
return Math.Log(_invScale) - (_invScale * x);
}
else
{
return (_shape * Math.Log(_invScale)) + ((_shape - 1.0) * Math.Log(x)) - (_invScale * x) - SpecialFunctions.GammaLn(_shape);
}
}
///
/// Computes the cumulative distribution function of the Gamma distribution.
///
/// The location at which to compute the cumulative density.
/// the cumulative density at .
public double CumulativeDistribution(double x)
{
if (Double.IsPositiveInfinity(_invScale))
{
if (x >= _shape)
{
return 1.0;
}
else
{
return 0.0;
}
}
else
{
return SpecialFunctions.IncompleteGamma(_shape, x * _invScale, true);
}
}
///
/// Generates a sample from the Gamma distribution.
///
/// a sample from the distribution.
public double Sample()
{
return SampleGamma(RandomSource, _shape, _invScale);
}
///
/// Generates a sequence of samples from the Gamma distribution.
///
/// a sequence of samples from the distribution.
public IEnumerable Samples()
{
while (true)
{
yield return SampleGamma(RandomSource, _shape, _invScale);
}
}
#endregion
///
/// Generates a sample from the Gamma distribution.
///
/// The random number generator to use.
/// The shape of the Gamma distribution from which to generate samples.
/// The inverse scale of the Gamma distribution from which to generate samples.
/// a sample from the distribution.
public static double Sample(Random rng, double shape, double invScale)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(shape, invScale))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
return SampleGamma(rng, shape, invScale);
}
///
/// Generates a sequence of samples from the Gamma distribution.
///
/// The random number generator to use.
/// The shape of the Gamma distribution from which to generate samples.
/// The inverse scale of the Gamma distribution from which to generate samples.
/// a sequence of samples from the distribution.
public static IEnumerable Samples(Random rng, double shape, double invScale)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(shape, invScale))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
while (true)
{
yield return SampleGamma(rng, shape, invScale);
}
}
///
/// Sampling implementation based on:
/// "A Simple Method for Generating Gamma Variables" - Marsaglia & Tsang
/// ACM Transactions on Mathematical Software, Vol. 26, No. 3, September 2000, Pages 363–372.
///
/// The random number generator to use.
/// The shape of the Gamma distribution.
/// The inverse scale of the Gamma distribution.
/// A sample from a Gamma distributed random variable.
internal static double SampleGamma(System.Random rnd, double shape, double invScale)
{
if (Double.IsPositiveInfinity(invScale))
{
return shape;
}
else
{
double a = shape;
double alphafix = 1.0;
// Fix when alpha is less than one.
if (shape < 1.0)
{
a = shape + 1.0;
alphafix = System.Math.Pow(rnd.NextDouble(), 1.0 / shape);
}
double d = a - (1.0 / 3.0);
double c = 1.0 / System.Math.Sqrt(9.0 * d);
while (true)
{
double x = Normal.Sample(rnd, 0.0, 1.0);
double v = 1.0 + (c * x);
while (v <= 0.0)
{
x = Normal.Sample(rnd, 0.0, 1.0);
v = 1.0 + (c * x);
}
v = v * v * v;
double u = rnd.NextDouble();
x = x * x;
if (u < 1.0 - (0.0331 * x * x))
{
return alphafix * d * v / invScale;
}
if (System.Math.Log(u) < (0.5 * x) + (d * (1.0 - v + System.Math.Log(v))))
{
return alphafix * d * v / invScale;
}
}
}
}
}
}