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// http://numerics.mathdotnet.com
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namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex32
{
using System.Collections.Generic;
using Distributions;
using LinearAlgebra.Complex32;
using LinearAlgebra.Generic;
using Numerics.Random;
using NUnit.Framework;
using Complex32 = Numerics.Complex32;
///
/// Base class for matrix tests.
///
public abstract class MatrixLoader
{
///
/// Gets or sets test matrices values to use.
///
protected Dictionary TestData2D { get; set; }
///
/// Gets or sets test matrices instances to use.
///
protected Dictionary TestMatrices { get; set; }
///
/// Creates a matrix for the given number of rows and columns.
///
/// The number of rows.
/// The number of columns.
/// A matrix with the given dimensions.
protected abstract Matrix CreateMatrix(int rows, int columns);
///
/// Creates a matrix from a 2D array.
///
/// The 2D array to create this matrix from.
/// A matrix with the given values.
protected abstract Matrix CreateMatrix(Complex32[,] data);
///
/// Creates a vector of the given size.
///
/// The size of the vector to create.
///
/// The new vector.
protected abstract Vector CreateVector(int size);
///
/// Creates a vector from an array.
///
/// The array to create this vector from.
/// The new vector.
protected abstract Vector CreateVector(Complex32[] data);
///
/// Setup test matrices.
///
[SetUp]
public virtual void SetupMatrices()
{
TestData2D = new Dictionary
{
{"Singular3x3", new[,] {{new Complex32(1.0f, 1), new Complex32(1.0f, 1), new Complex32(2.0f, 1)}, {new Complex32(1.0f, 1), new Complex32(1.0f, 1), new Complex32(2.0f, 1)}, {new Complex32(1.0f, 1), new Complex32(1.0f, 1), new Complex32(2.0f, 1)}}},
{"Square3x3", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1), new Complex32(2.2f, 1)}, {new Complex32(-4.4f, 1), new Complex32(5.5f, 1), new Complex32(6.6f, 1)}}},
{"Square4x4", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1), new Complex32(2.2f, 1), new Complex32(3.3f, 1)}, {new Complex32(1.0f, 1), new Complex32(2.1f, 1), new Complex32(6.2f, 1), new Complex32(4.3f, 1)}, {new Complex32(-4.4f, 1), new Complex32(5.5f, 1), new Complex32(6.6f, 1), new Complex32(-7.7f, 1)}}},
{"Singular4x4", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}}},
{"Tall3x2", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1)}, {new Complex32(-4.4f, 1), new Complex32(5.5f, 1)}}},
{"Wide2x3", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1), new Complex32(2.2f, 1)}}},
{"Symmetric3x3", new[,] {{Complex32.One, 2.0f, 3.0f}, {2.0f, 2.0f, 0.0f}, {3.0f, 0.0f, 3.0f}}}
};
TestMatrices = new Dictionary();
foreach (var name in TestData2D.Keys)
{
TestMatrices.Add(name, CreateMatrix(TestData2D[name]));
}
}
///
/// Creates a DenseMatrix with random values.
///
/// The number of rows.
/// The number of columns.
/// A DenseMatrix with the given dimensions and random values.
public static Matrix GenerateRandomDenseMatrix(int row, int col)
{
// Fill a matrix with standard random numbers.
var normal = new Normal
{
RandomSource = new MersenneTwister(1)
};
var matrixA = new DenseMatrix(row, col);
for (var i = 0; i < row; i++)
{
for (var j = 0; j < col; j++)
{
matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample());
}
}
return matrixA;
}
///
/// Creates a positive definite DenseMatrix with random values.
///
/// The order of the matrix.
/// A positive definite DenseMatrix with the given order and random values.
public static Matrix GenerateRandomPositiveDefiniteHermitianDenseMatrix(int order)
{
// Fill a matrix with standard random numbers.
var normal = new Normal
{
RandomSource = new MersenneTwister(1)
};
var matrixA = new DenseMatrix(order);
for (var i = 0; i < order; i++)
{
for (var j = 0; j < order; j++)
{
matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample());
}
}
// Generate a Hermitian matrix which is positive definite.
return matrixA.ConjugateTranspose()*matrixA;
}
///
/// Creates a DenseVector with random values.
///
/// The size of the vector.
/// A DenseVector with the given dimension and random values.
public static Vector GenerateRandomDenseVector(int order)
{
// Fill a matrix with standard random numbers.
var normal = new Normal
{
RandomSource = new MersenneTwister(1)
};
var v = new DenseVector(order);
for (var i = 0; i < order; i++)
{
v[i] = new Complex32((float) normal.Sample(), (float) normal.Sample());
}
return v;
}
///
/// Creates a UserDefinedMatrix with random values.
///
/// The number of rows.
/// The number of columns.
/// A UserDefinedMatrix with the given dimensions and random values.
public static Matrix GenerateRandomUserDefinedMatrix(int row, int col)
{
// Fill a matrix with standard random numbers.
var normal = new Normal
{
RandomSource = new MersenneTwister(1)
};
var matrixA = new UserDefinedMatrix(row, col);
for (var i = 0; i < row; i++)
{
for (var j = 0; j < col; j++)
{
matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample());
}
}
return matrixA;
}
///
/// Creates a positive definite UserDefinedMatrix with random values.
///
/// The order of the matrix.
/// A positive definite UserDefinedMatrix with the given order and random values.
public static Matrix GenerateRandomPositiveDefiniteHermitianUserDefinedMatrix(int order)
{
// Fill a matrix with standard random numbers.
var normal = new Normal
{
RandomSource = new MersenneTwister(1)
};
var matrixA = new UserDefinedMatrix(order);
for (var i = 0; i < order; i++)
{
for (var j = 0; j < order; j++)
{
matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample());
}
}
// Generate a Hermitian matrix which is positive definite.
return matrixA.ConjugateTranspose()*matrixA;
}
///
/// Creates a UserDefinedVector with random values.
///
/// The size of the vector.
/// A UserDefinedVector with the given dimension and random values.
public static Vector GenerateRandomUserDefinedVector(int order)
{
// Fill a matrix with standard random numbers.
var normal = new Normal
{
RandomSource = new MersenneTwister(1)
};
var v = new UserDefinedVector(order);
for (var i = 0; i < order; i++)
{
v[i] = new Complex32((float) normal.Sample(), (float) normal.Sample());
}
// Generate a matrix which is positive definite.
return v;
}
}
}