// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Complex32 { using System.Collections.Generic; using Distributions; using LinearAlgebra.Complex32; using LinearAlgebra.Generic; using Numerics.Random; using NUnit.Framework; using Complex32 = Numerics.Complex32; /// /// Base class for matrix tests. /// public abstract class MatrixLoader { /// /// Gets or sets test matrices values to use. /// protected Dictionary TestData2D { get; set; } /// /// Gets or sets test matrices instances to use. /// protected Dictionary TestMatrices { get; set; } /// /// Creates a matrix for the given number of rows and columns. /// /// The number of rows. /// The number of columns. /// A matrix with the given dimensions. protected abstract Matrix CreateMatrix(int rows, int columns); /// /// Creates a matrix from a 2D array. /// /// The 2D array to create this matrix from. /// A matrix with the given values. protected abstract Matrix CreateMatrix(Complex32[,] data); /// /// Creates a vector of the given size. /// /// The size of the vector to create. /// /// The new vector. protected abstract Vector CreateVector(int size); /// /// Creates a vector from an array. /// /// The array to create this vector from. /// The new vector. protected abstract Vector CreateVector(Complex32[] data); /// /// Setup test matrices. /// [SetUp] public virtual void SetupMatrices() { TestData2D = new Dictionary { {"Singular3x3", new[,] {{new Complex32(1.0f, 1), new Complex32(1.0f, 1), new Complex32(2.0f, 1)}, {new Complex32(1.0f, 1), new Complex32(1.0f, 1), new Complex32(2.0f, 1)}, {new Complex32(1.0f, 1), new Complex32(1.0f, 1), new Complex32(2.0f, 1)}}}, {"Square3x3", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1), new Complex32(2.2f, 1)}, {new Complex32(-4.4f, 1), new Complex32(5.5f, 1), new Complex32(6.6f, 1)}}}, {"Square4x4", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1), new Complex32(2.2f, 1), new Complex32(3.3f, 1)}, {new Complex32(1.0f, 1), new Complex32(2.1f, 1), new Complex32(6.2f, 1), new Complex32(4.3f, 1)}, {new Complex32(-4.4f, 1), new Complex32(5.5f, 1), new Complex32(6.6f, 1), new Complex32(-7.7f, 1)}}}, {"Singular4x4", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}, {new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1), new Complex32(-4.4f, 1)}}}, {"Tall3x2", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1)}, {new Complex32(-4.4f, 1), new Complex32(5.5f, 1)}}}, {"Wide2x3", new[,] {{new Complex32(-1.1f, 1), new Complex32(-2.2f, 1), new Complex32(-3.3f, 1)}, {Complex32.Zero, new Complex32(1.1f, 1), new Complex32(2.2f, 1)}}}, {"Symmetric3x3", new[,] {{Complex32.One, 2.0f, 3.0f}, {2.0f, 2.0f, 0.0f}, {3.0f, 0.0f, 3.0f}}} }; TestMatrices = new Dictionary(); foreach (var name in TestData2D.Keys) { TestMatrices.Add(name, CreateMatrix(TestData2D[name])); } } /// /// Creates a DenseMatrix with random values. /// /// The number of rows. /// The number of columns. /// A DenseMatrix with the given dimensions and random values. public static Matrix GenerateRandomDenseMatrix(int row, int col) { // Fill a matrix with standard random numbers. var normal = new Normal { RandomSource = new MersenneTwister(1) }; var matrixA = new DenseMatrix(row, col); for (var i = 0; i < row; i++) { for (var j = 0; j < col; j++) { matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample()); } } return matrixA; } /// /// Creates a positive definite DenseMatrix with random values. /// /// The order of the matrix. /// A positive definite DenseMatrix with the given order and random values. public static Matrix GenerateRandomPositiveDefiniteHermitianDenseMatrix(int order) { // Fill a matrix with standard random numbers. var normal = new Normal { RandomSource = new MersenneTwister(1) }; var matrixA = new DenseMatrix(order); for (var i = 0; i < order; i++) { for (var j = 0; j < order; j++) { matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample()); } } // Generate a Hermitian matrix which is positive definite. return matrixA.ConjugateTranspose()*matrixA; } /// /// Creates a DenseVector with random values. /// /// The size of the vector. /// A DenseVector with the given dimension and random values. public static Vector GenerateRandomDenseVector(int order) { // Fill a matrix with standard random numbers. var normal = new Normal { RandomSource = new MersenneTwister(1) }; var v = new DenseVector(order); for (var i = 0; i < order; i++) { v[i] = new Complex32((float) normal.Sample(), (float) normal.Sample()); } return v; } /// /// Creates a UserDefinedMatrix with random values. /// /// The number of rows. /// The number of columns. /// A UserDefinedMatrix with the given dimensions and random values. public static Matrix GenerateRandomUserDefinedMatrix(int row, int col) { // Fill a matrix with standard random numbers. var normal = new Normal { RandomSource = new MersenneTwister(1) }; var matrixA = new UserDefinedMatrix(row, col); for (var i = 0; i < row; i++) { for (var j = 0; j < col; j++) { matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample()); } } return matrixA; } /// /// Creates a positive definite UserDefinedMatrix with random values. /// /// The order of the matrix. /// A positive definite UserDefinedMatrix with the given order and random values. public static Matrix GenerateRandomPositiveDefiniteHermitianUserDefinedMatrix(int order) { // Fill a matrix with standard random numbers. var normal = new Normal { RandomSource = new MersenneTwister(1) }; var matrixA = new UserDefinedMatrix(order); for (var i = 0; i < order; i++) { for (var j = 0; j < order; j++) { matrixA[i, j] = new Complex32((float) normal.Sample(), (float) normal.Sample()); } } // Generate a Hermitian matrix which is positive definite. return matrixA.ConjugateTranspose()*matrixA; } /// /// Creates a UserDefinedVector with random values. /// /// The size of the vector. /// A UserDefinedVector with the given dimension and random values. public static Vector GenerateRandomUserDefinedVector(int order) { // Fill a matrix with standard random numbers. var normal = new Normal { RandomSource = new MersenneTwister(1) }; var v = new UserDefinedVector(order); for (var i = 0; i < order; i++) { v[i] = new Complex32((float) normal.Sample(), (float) normal.Sample()); } // Generate a matrix which is positive definite. return v; } } }