// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // Copyright (c) 2009-2010 Math.NET // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // namespace MathNet.Numerics.UnitTests { using System; using System.Collections.Generic; using NUnit.Framework; /// /// Sorting tests. /// [TestFixture] public class SortingTests { /// /// Test random tuple array sorting. /// [Test] public void TestRandomTupleArraySorting() { const int Len = 0x1 << 10; var random = new System.Random(); var keys = new int[Len]; var items = new int[Len]; var keysCopy = new int[Len]; for (var i = 0; i < keys.Length; i++) { keys[i] = random.Next(); keysCopy[i] = keys[i]; items[i] = -keys[i]; } Sorting.Sort(keys, items); for (var i = 1; i < keys.Length; i++) { Assert.IsTrue(keys[i] >= keys[i - 1], "Sort Order - " + i); Assert.AreEqual(items[i], -keys[i], "Items Permutation - " + i); } for (var i = 0; i < keysCopy.Length; i++) { Assert.IsTrue(Array.IndexOf(keys, keysCopy[i]) >= 0, "All keys still there - " + i); } } /// /// Test random tuple list sorting. /// [Test] public void TestRandomTupleListSorting() { const int Len = 0x1 << 10; var random = new System.Random(); var keys = new List(Len); var items = new List(Len); var keysCopy = new int[Len]; for (var i = 0; i < Len; i++) { var value = random.Next(); keys.Add(value); keysCopy[i] = value; items.Add(-value); } Sorting.Sort(keys, items); for (var i = 1; i < Len; i++) { Assert.IsTrue(keys[i] >= keys[i - 1], "Sort Order - " + i); Assert.AreEqual(items[i], -keys[i], "Items Permutation - " + i); } for (var i = 0; i < keysCopy.Length; i++) { Assert.IsTrue(keys.IndexOf(keysCopy[i]) >= 0, "All keys still there - " + i); } } /// /// Test random triple array sorting. /// [Test] public void TestRandomTripleArraySorting() { const int Len = 0x1 << 10; var random = new System.Random(); var keys = new int[Len]; var items1 = new int[Len]; var items2 = new int[Len]; var keysCopy = new int[Len]; for (var i = 0; i < keys.Length; i++) { keys[i] = random.Next(); keysCopy[i] = keys[i]; items1[i] = -keys[i]; items2[i] = keys[i] >> 2; } Sorting.Sort(keys, items1, items2); for (var i = 1; i < keys.Length; i++) { Assert.IsTrue(keys[i] >= keys[i - 1], "Sort Order - " + i); Assert.AreEqual(items1[i], -keys[i], "Items1 Permutation - " + i); Assert.AreEqual(items2[i], keys[i] >> 2, "Items2 Permutation - " + i); } for (var i = 0; i < keysCopy.Length; i++) { Assert.IsTrue(Array.IndexOf(keys, keysCopy[i]) >= 0, "All keys still there - " + i); } } /// /// Test applied list sorting. /// [Test] public void TestAppliedListSorting() { const int Len = 0x1 << 10; var random = new System.Random(); var list = new List(); for (var i = 0; i < Len; i++) { list.Add(random.Next()); } // default sorting (Ascending) list.Sort(); // just check that the order is as expected, not that the items are correct for (var i = 1; i < list.Count; i++) { Assert.IsTrue(list[i] >= list[i - 1], "Sort Order - " + i); } } } }