// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // Copyright (c) 2009-2010 Math.NET // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using MathNet.Numerics.LinearAlgebra; namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single { /// /// Test class for user-defined matrix. /// public class UserDefinedMatrixTests : MatrixTests { /// /// Creates a matrix for the given number of rows and columns. /// /// The number of rows. /// The number of columns. /// A matrix with the given dimensions. protected override Matrix CreateMatrix(int rows, int columns) { return new UserDefinedMatrix(rows, columns); } /// /// Creates a matrix from a 2D array. /// /// The 2D array to create this matrix from. /// A matrix with the given values. protected override Matrix CreateMatrix(float[,] data) { return new UserDefinedMatrix(data); } /// /// Creates a vector of the given size. /// /// The size of the vector to create. /// /// The new vector. protected override Vector CreateVector(int size) { return new UserDefinedVector(size); } /// /// Creates a vector from an array. /// /// The array to create this vector from. /// The new vector. protected override Vector CreateVector(float[] data) { return new UserDefinedVector(data); } } }