// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // Copyright (c) 2009-2010 Math.NET // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Globalization; using MathNet.Numerics.LinearAlgebra.Double; namespace Examples.LinearAlgebraExamples { /// /// Triangular matrices /// /// public class MatrixTriangular : IExample { /// /// Gets the name of this example /// public string Name { get { return "Retrieving special forms of the matrix"; } } /// /// Gets the description of this example /// public string Description { get { return "Retrieving different forms of triangular matrices from existing matrix"; } } /// /// Run example /// /// Triangular matrix public void Run() { // Format matrix output to console var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); formatProvider.TextInfo.ListSeparator = " "; // Create square matrix var matrix = new DenseMatrix(10); var k = 0; for (var i = 0; i < matrix.RowCount; i++) { for (var j = 0; j < matrix.ColumnCount; j++) { matrix[i, j] = k++; } } Console.WriteLine(@"Initial square matrix"); Console.WriteLine(matrix.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 1. Retrieve a new matrix containing the lower triangle of the matrix var lower = matrix.LowerTriangle(); // Puts the lower triangle of the matrix into the result matrix. matrix.LowerTriangle(lower); Console.WriteLine(@"1. Lower triangle of the matrix"); Console.WriteLine(lower.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 2. Retrieve a new matrix containing the upper triangle of the matrix var upper = matrix.UpperTriangle(); // Puts the upper triangle of the matrix into the result matrix. matrix.UpperTriangle(lower); Console.WriteLine(@"2. Upper triangle of the matrix"); Console.WriteLine(upper.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 3. Retrieve a new matrix containing the strictly lower triangle of the matrix var strictlylower = matrix.StrictlyLowerTriangle(); // Puts the strictly lower triangle of the matrix into the result matrix. matrix.StrictlyLowerTriangle(strictlylower); Console.WriteLine(@"3. Strictly lower triangle of the matrix"); Console.WriteLine(strictlylower.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 4. Retrieve a new matrix containing the strictly upper triangle of the matrix var strictlyupper = matrix.StrictlyUpperTriangle(); // Puts the strictly upper triangle of the matrix into the result matrix. matrix.StrictlyUpperTriangle(strictlyupper); Console.WriteLine(@"4. Strictly upper triangle of the matrix"); Console.WriteLine(strictlyupper.ToString("#0.00\t", formatProvider)); Console.WriteLine(); } } }