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// <copyright file="DiscreteUniformDistribution.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
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// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using MathNet.Numerics.Distributions;
namespace Examples.DiscreteDistributionsExamples
{
/// <summary>
/// DiscreteUniform distribution example
/// </summary>
public class DiscreteUniformDistribution : IExample
{
/// <summary>
/// Gets the name of this example
/// </summary>
/// <seealso cref="http://reference.wolfram.com/mathematica/ref/DiscreteUniformDistribution.html"/>
public string Name
{
get
{
return "DiscreteUniform distribution";
}
}
/// <summary>
/// Gets the description of this example
/// </summary>
public string Description
{
get
{
return "DiscreteUniform distribution properties and samples generating examples";
}
}
/// <summary>
/// Run example
/// </summary>
/// <a href="http://en.wikipedia.org/wiki/Discrete_uniform">DiscreteUniform distribution</a>
public void Run()
{
// 1. Initialize the new instance of the DiscreteUniform distribution class with parameters LowerBound = 2, UpperBound = 10
var discreteUniform = new DiscreteUniform(2, 10);
Console.WriteLine(@"1. Initialize the new instance of the DiscreteUniform distribution class with parameters LowerBound = {0}, UpperBound = {1}", discreteUniform.LowerBound, discreteUniform.UpperBound);
Console.WriteLine();
// 2. Distributuion properties:
Console.WriteLine(@"2. {0} distributuion properties:", discreteUniform);
// Cumulative distribution function
Console.WriteLine(@"{0} - Сumulative distribution at location '3'", discreteUniform.CumulativeDistribution(3).ToString(" #0.00000;-#0.00000"));
// Probability density
Console.WriteLine(@"{0} - Probability mass at location '3'", discreteUniform.Probability(3).ToString(" #0.00000;-#0.00000"));
// Log probability density
Console.WriteLine(@"{0} - Log probability mass at location '3'", discreteUniform.ProbabilityLn(3).ToString(" #0.00000;-#0.00000"));
// Entropy
Console.WriteLine(@"{0} - Entropy", discreteUniform.Entropy.ToString(" #0.00000;-#0.00000"));
// Largest element in the domain
Console.WriteLine(@"{0} - Largest element in the domain", discreteUniform.Maximum.ToString(" #0.00000;-#0.00000"));
// Smallest element in the domain
Console.WriteLine(@"{0} - Smallest element in the domain", discreteUniform.Minimum.ToString(" #0.00000;-#0.00000"));
// Mean
Console.WriteLine(@"{0} - Mean", discreteUniform.Mean.ToString(" #0.00000;-#0.00000"));
// Median
Console.WriteLine(@"{0} - Median", discreteUniform.Median.ToString(" #0.00000;-#0.00000"));
// Mode
Console.WriteLine(@"{0} - Mode", discreteUniform.Mode.ToString(" #0.00000;-#0.00000"));
// Variance
Console.WriteLine(@"{0} - Variance", discreteUniform.Variance.ToString(" #0.00000;-#0.00000"));
// Standard deviation
Console.WriteLine(@"{0} - Standard deviation", discreteUniform.StdDev.ToString(" #0.00000;-#0.00000"));
// Skewness
Console.WriteLine(@"{0} - Skewness", discreteUniform.Skewness.ToString(" #0.00000;-#0.00000"));
Console.WriteLine();
// 3. Generate 10 samples of the DiscreteUniform distribution
Console.WriteLine(@"3. Generate 10 samples of the DiscreteUniform distribution");
for (var i = 0; i < 10; i++)
{
Console.Write(discreteUniform.Sample().ToString("N05") + @" ");
}
Console.WriteLine();
Console.WriteLine();
// 4. Generate 100000 samples of the DiscreteUniform(2, 10) distribution and display histogram
Console.WriteLine(@"4. Generate 100000 samples of the DiscreteUniform(2, 10) distribution and display histogram");
var data = new int[100000];
DiscreteUniform.Samples(data, 2, 10);
ConsoleHelper.DisplayHistogram(data);
Console.WriteLine();
// 5. Generate 100000 samples of the DiscreteUniform(-10, 10) distribution and display histogram
Console.WriteLine(@"5. Generate 100000 samples of the DiscreteUniform(-10, 10) distribution and display histogram");
DiscreteUniform.Samples(data, -10, 10);
ConsoleHelper.DisplayHistogram(data);
Console.WriteLine();
// 6. Generate 100000 samples of the DiscreteUniform(0, 40) distribution and display histogram
Console.WriteLine(@"6. Generate 100000 samples of the DiscreteUniform(0, 40) distribution and display histogram");
DiscreteUniform.Samples(data, 0, 40);
ConsoleHelper.DisplayHistogram(data);
}
}
}