Math.NET Numerics
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// <copyright file="Vector.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Double
{
using System;
using Distributions;
using Generic;
using Properties;
using Storage;
using Threading;
/// <summary>
/// <c>double</c> version of the <see cref="Vector{T}"/> class.
/// </summary>
[Serializable]
public abstract class Vector : Vector<double>
{
/// <summary>
/// Initializes a new instance of the Vector class.
/// </summary>
protected Vector(VectorStorage<double> storage)
: base(storage)
{
}
/// <summary>
/// Adds a scalar to each element of the vector and stores the result in the result vector.
/// </summary>
/// <param name="scalar">
/// The scalar to add.
/// </param>
/// <param name="result">
/// The vector to store the result of the addition.
/// </param>
protected override void DoAdd(double scalar, Vector<double> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) + scalar);
}
}
/// <summary>
/// Adds another vector to this vector and stores the result into the result vector.
/// </summary>
/// <param name="other">
/// The vector to add to this one.
/// </param>
/// <param name="result">
/// The vector to store the result of the addition.
/// </param>
protected override void DoAdd(Vector<double> other, Vector<double> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) + other.At(index));
}
}
/// <summary>
/// Subtracts a scalar from each element of the vector and stores the result in the result vector.
/// </summary>
/// <param name="scalar">
/// The scalar to subtract.
/// </param>
/// <param name="result">
/// The vector to store the result of the subtraction.
/// </param>
protected override void DoSubtract(double scalar, Vector<double> result)
{
DoAdd(-scalar, result);
}
/// <summary>
/// Subtracts another vector to this vector and stores the result into the result vector.
/// </summary>
/// <param name="other">
/// The vector to subtract from this one.
/// </param>
/// <param name="result">
/// The vector to store the result of the subtraction.
/// </param>
protected override void DoSubtract(Vector<double> other, Vector<double> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) - other.At(index));
}
}
/// <summary>
/// Multiplies a scalar to each element of the vector and stores the result in the result vector.
/// </summary>
/// <param name="scalar">
/// The scalar to multiply.
/// </param>
/// <param name="result">
/// The vector to store the result of the multiplication.
/// </param>
protected override void DoMultiply(double scalar, Vector<double> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) * scalar);
}
}
/// <summary>
/// Divides each element of the vector by a scalar and stores the result in the result vector.
/// </summary>
/// <param name="scalar">
/// The scalar to divide with.
/// </param>
/// <param name="result">
/// The vector to store the result of the division.
/// </param>
protected override void DoDivide(double scalar, Vector<double> result)
{
DoMultiply(1 / scalar, result);
}
/// <summary>
/// Pointwise multiplies this vector with another vector and stores the result into the result vector.
/// </summary>
/// <param name="other">The vector to pointwise multiply with this one.</param>
/// <param name="result">The vector to store the result of the pointwise multiplication.</param>
protected override void DoPointwiseMultiply(Vector<double> other, Vector<double> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) * other.At(index));
}
}
/// <summary>
/// Pointwise divide this vector with another vector and stores the result into the result vector.
/// </summary>
/// <param name="other">The vector to pointwise divide this one by.</param>
/// <param name="result">The vector to store the result of the pointwise division.</param>
protected override void DoPointwiseDivide(Vector<double> other, Vector<double> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) / other.At(index));
}
}
/// <summary>
/// Computes the dot product between this vector and another vector.
/// </summary>
/// <param name="other">
/// The other vector to add.
/// </param>
/// <returns>s
/// The result of the addition.
/// </returns>
protected override double DoDotProduct(Vector<double> other)
{
var dot = 0.0;
for (var i = 0; i < Count; i++)
{
dot += At(i) * other.At(i);
}
return dot;
}
/// <summary>
/// Computes the modulus for each element of the vector for the given divisor.
/// </summary>
/// <param name="divisor">The divisor to use.</param>
/// <param name="result">A vector to store the results in.</param>
protected override void DoModulus(double divisor, Vector<double> result)
{
for (var index = 0; index < Count; index++)
{
result[index] = At(index) % divisor;
}
}
/// <summary>
/// Returns the value of the absolute minimum element.
/// </summary>
/// <returns>The value of the absolute minimum element.</returns>
public override double AbsoluteMinimum()
{
return Math.Abs(At(AbsoluteMinimumIndex()));
}
/// <summary>
/// Returns the index of the absolute minimum element.
/// </summary>
/// <returns>The index of absolute minimum element.</returns>
public override int AbsoluteMinimumIndex()
{
var index = 0;
var min = Math.Abs(At(index));
for (var i = 1; i < Count; i++)
{
var test = Math.Abs(At(i));
if (test < min)
{
index = i;
min = test;
}
}
return index;
}
/// <summary>
/// Returns the value of the absolute maximum element.
/// </summary>
/// <returns>The value of the absolute maximum element.</returns>
public override double AbsoluteMaximum()
{
return Math.Abs(At(AbsoluteMaximumIndex()));
}
/// <summary>
/// Returns the index of the absolute maximum element.
/// </summary>
/// <returns>The index of absolute maximum element.</returns>
public override int AbsoluteMaximumIndex()
{
var index = 0;
var max = Math.Abs(At(index));
for (var i = 1; i < Count; i++)
{
var test = Math.Abs(At(i));
if (test > max)
{
index = i;
max = test;
}
}
return index;
}
/// <summary>
/// Computes the sum of the vector's elements.
/// </summary>
/// <returns>The sum of the vector's elements.</returns>
public override double Sum()
{
var sum = 0.0;
for (var i = 0; i < Count; i++)
{
sum += At(i);
}
return sum;
}
/// <summary>
/// Computes the sum of the absolute value of the vector's elements.
/// </summary>
/// <returns>The sum of the absolute value of the vector's elements.</returns>
public override double SumMagnitudes()
{
var sum = 0.0;
for (var i = 0; i < Count; i++)
{
sum += Math.Abs(At(i));
}
return sum;
}
/// <summary>
/// Computes the p-Norm.
/// </summary>
/// <param name="p">
/// The p value.
/// </param>
/// <returns>
/// <c>Scalar ret = (sum(abs(this[i])^p))^(1/p)</c>
/// </returns>
public override double Norm(double p)
{
if (p < 0.0)
{
throw new ArgumentOutOfRangeException("p");
}
if (Double.IsPositiveInfinity(p))
{
return CommonParallel.Aggregate(0, Count, i => Math.Abs(At(i)), Math.Max, 0d);
}
var sum = 0.0;
for (var index = 0; index < Count; index++)
{
sum += Math.Pow(Math.Abs(At(index)), p);
}
return Math.Pow(sum, 1.0 / p);
}
/// <summary>
/// Conjugates vector and save result to <paramref name="target"/>
/// </summary>
/// <param name="target">Target vector</param>
protected override void DoConjugate(Vector<double> target)
{
if (ReferenceEquals(this, target))
{
return;
}
CopyTo(target);
}
/// <summary>
/// Returns a negated vector.
/// </summary>
/// <returns>
/// The negated vector.
/// </returns>
/// <remarks>
/// Added as an alternative to the unary negation operator.
/// </remarks>
public override Vector<double> Negate()
{
var result = CreateVector(Count);
for (var index = 0; index < Count; index++)
{
result.At(index, -At(index));
}
return result;
}
/// <summary>
/// Returns the index of the absolute maximum element.
/// </summary>
/// <returns>The index of absolute maximum element.</returns>
public override int MaximumIndex()
{
var index = 0;
var max = At(index);
for (var i = 1; i < Count; i++)
{
var test = At(i);
if (test > max)
{
index = i;
max = test;
}
}
return index;
}
/// <summary>
/// Returns the index of the minimum element.
/// </summary>
/// <returns>The index of minimum element.</returns>
public override int MinimumIndex()
{
var index = 0;
var min = At(index);
for (var i = 1; i < Count; i++)
{
var test = At(i);
if (test < min)
{
index = i;
min = test;
}
}
return index;
}
/// <summary>
/// Normalizes this vector to a unit vector with respect to the p-norm.
/// </summary>
/// <param name="p">
/// The p value.
/// </param>
/// <returns>
/// This vector normalized to a unit vector with respect to the p-norm.
/// </returns>
public override Vector<double> Normalize(double p)
{
if (p < 0.0)
{
throw new ArgumentOutOfRangeException("p");
}
var norm = Norm(p);
var clone = Clone();
if (norm == 0.0)
{
return clone;
}
clone.Multiply(1.0 / norm, clone);
return clone;
}
}
}