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434 lines
14 KiB
434 lines
14 KiB
// <copyright file="Vector.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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// Copyright (c) 2009-2010 Math.NET
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.LinearAlgebra.Double
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{
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using System;
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using Distributions;
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using Generic;
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using Properties;
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using Storage;
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using Threading;
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/// <summary>
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/// <c>double</c> version of the <see cref="Vector{T}"/> class.
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/// </summary>
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[Serializable]
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public abstract class Vector : Vector<double>
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{
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/// <summary>
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/// Initializes a new instance of the Vector class.
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/// </summary>
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protected Vector(VectorStorage<double> storage)
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: base(storage)
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{
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}
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/// <summary>
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/// Adds a scalar to each element of the vector and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to add.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the addition.
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/// </param>
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protected override void DoAdd(double scalar, Vector<double> result)
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{
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for (var index = 0; index < Count; index++)
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{
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result.At(index, At(index) + scalar);
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}
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}
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/// <summary>
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/// Adds another vector to this vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">
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/// The vector to add to this one.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the addition.
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/// </param>
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protected override void DoAdd(Vector<double> other, Vector<double> result)
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{
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for (var index = 0; index < Count; index++)
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{
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result.At(index, At(index) + other.At(index));
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}
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}
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/// <summary>
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/// Subtracts a scalar from each element of the vector and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to subtract.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the subtraction.
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/// </param>
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protected override void DoSubtract(double scalar, Vector<double> result)
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{
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DoAdd(-scalar, result);
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}
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/// <summary>
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/// Subtracts another vector to this vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">
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/// The vector to subtract from this one.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the subtraction.
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/// </param>
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protected override void DoSubtract(Vector<double> other, Vector<double> result)
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{
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for (var index = 0; index < Count; index++)
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{
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result.At(index, At(index) - other.At(index));
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}
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}
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/// <summary>
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/// Multiplies a scalar to each element of the vector and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to multiply.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the multiplication.
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/// </param>
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protected override void DoMultiply(double scalar, Vector<double> result)
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{
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for (var index = 0; index < Count; index++)
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{
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result.At(index, At(index) * scalar);
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}
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}
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/// <summary>
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/// Divides each element of the vector by a scalar and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to divide with.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the division.
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/// </param>
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protected override void DoDivide(double scalar, Vector<double> result)
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{
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DoMultiply(1 / scalar, result);
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}
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/// <summary>
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/// Pointwise multiplies this vector with another vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">The vector to pointwise multiply with this one.</param>
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/// <param name="result">The vector to store the result of the pointwise multiplication.</param>
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protected override void DoPointwiseMultiply(Vector<double> other, Vector<double> result)
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{
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for (var index = 0; index < Count; index++)
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{
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result.At(index, At(index) * other.At(index));
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}
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}
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/// <summary>
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/// Pointwise divide this vector with another vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">The vector to pointwise divide this one by.</param>
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/// <param name="result">The vector to store the result of the pointwise division.</param>
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protected override void DoPointwiseDivide(Vector<double> other, Vector<double> result)
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{
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for (var index = 0; index < Count; index++)
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{
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result.At(index, At(index) / other.At(index));
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}
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}
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/// <summary>
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/// Computes the dot product between this vector and another vector.
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/// </summary>
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/// <param name="other">
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/// The other vector to add.
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/// </param>
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/// <returns>s
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/// The result of the addition.
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/// </returns>
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protected override double DoDotProduct(Vector<double> other)
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{
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var dot = 0.0;
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for (var i = 0; i < Count; i++)
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{
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dot += At(i) * other.At(i);
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}
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return dot;
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}
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/// <summary>
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/// Computes the modulus for each element of the vector for the given divisor.
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/// </summary>
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/// <param name="divisor">The divisor to use.</param>
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/// <param name="result">A vector to store the results in.</param>
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protected override void DoModulus(double divisor, Vector<double> result)
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{
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for (var index = 0; index < Count; index++)
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{
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result[index] = At(index) % divisor;
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}
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}
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/// <summary>
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/// Returns the value of the absolute minimum element.
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/// </summary>
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/// <returns>The value of the absolute minimum element.</returns>
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public override double AbsoluteMinimum()
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{
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return Math.Abs(At(AbsoluteMinimumIndex()));
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}
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/// <summary>
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/// Returns the index of the absolute minimum element.
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/// </summary>
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/// <returns>The index of absolute minimum element.</returns>
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public override int AbsoluteMinimumIndex()
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{
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var index = 0;
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var min = Math.Abs(At(index));
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for (var i = 1; i < Count; i++)
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{
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var test = Math.Abs(At(i));
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if (test < min)
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{
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index = i;
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min = test;
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}
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}
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return index;
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}
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/// <summary>
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/// Returns the value of the absolute maximum element.
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/// </summary>
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/// <returns>The value of the absolute maximum element.</returns>
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public override double AbsoluteMaximum()
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{
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return Math.Abs(At(AbsoluteMaximumIndex()));
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}
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/// <summary>
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/// Returns the index of the absolute maximum element.
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/// </summary>
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/// <returns>The index of absolute maximum element.</returns>
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public override int AbsoluteMaximumIndex()
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{
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var index = 0;
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var max = Math.Abs(At(index));
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for (var i = 1; i < Count; i++)
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{
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var test = Math.Abs(At(i));
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if (test > max)
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{
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index = i;
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max = test;
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}
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}
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return index;
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}
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/// <summary>
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/// Computes the sum of the vector's elements.
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/// </summary>
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/// <returns>The sum of the vector's elements.</returns>
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public override double Sum()
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{
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var sum = 0.0;
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for (var i = 0; i < Count; i++)
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{
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sum += At(i);
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}
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return sum;
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}
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/// <summary>
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/// Computes the sum of the absolute value of the vector's elements.
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/// </summary>
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/// <returns>The sum of the absolute value of the vector's elements.</returns>
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public override double SumMagnitudes()
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{
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var sum = 0.0;
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for (var i = 0; i < Count; i++)
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{
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sum += Math.Abs(At(i));
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}
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return sum;
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}
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/// <summary>
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/// Computes the p-Norm.
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/// </summary>
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/// <param name="p">
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/// The p value.
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/// </param>
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/// <returns>
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/// <c>Scalar ret = (sum(abs(this[i])^p))^(1/p)</c>
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/// </returns>
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public override double Norm(double p)
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{
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if (p < 0.0)
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{
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throw new ArgumentOutOfRangeException("p");
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}
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if (Double.IsPositiveInfinity(p))
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{
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return CommonParallel.Aggregate(0, Count, i => Math.Abs(At(i)), Math.Max, 0d);
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}
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var sum = 0.0;
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for (var index = 0; index < Count; index++)
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{
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sum += Math.Pow(Math.Abs(At(index)), p);
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}
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return Math.Pow(sum, 1.0 / p);
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}
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/// <summary>
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/// Conjugates vector and save result to <paramref name="target"/>
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/// </summary>
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/// <param name="target">Target vector</param>
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protected override void DoConjugate(Vector<double> target)
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{
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if (ReferenceEquals(this, target))
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{
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return;
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}
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CopyTo(target);
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}
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/// <summary>
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/// Returns a negated vector.
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/// </summary>
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/// <returns>
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/// The negated vector.
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/// </returns>
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/// <remarks>
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/// Added as an alternative to the unary negation operator.
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/// </remarks>
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public override Vector<double> Negate()
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{
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var result = CreateVector(Count);
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for (var index = 0; index < Count; index++)
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{
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result.At(index, -At(index));
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}
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return result;
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}
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/// <summary>
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/// Returns the index of the absolute maximum element.
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/// </summary>
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/// <returns>The index of absolute maximum element.</returns>
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public override int MaximumIndex()
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{
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var index = 0;
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var max = At(index);
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for (var i = 1; i < Count; i++)
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{
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var test = At(i);
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if (test > max)
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{
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index = i;
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max = test;
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}
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}
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return index;
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}
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/// <summary>
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/// Returns the index of the minimum element.
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/// </summary>
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/// <returns>The index of minimum element.</returns>
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public override int MinimumIndex()
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{
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var index = 0;
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var min = At(index);
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for (var i = 1; i < Count; i++)
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{
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var test = At(i);
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if (test < min)
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{
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index = i;
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min = test;
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}
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}
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return index;
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}
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/// <summary>
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/// Normalizes this vector to a unit vector with respect to the p-norm.
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/// </summary>
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/// <param name="p">
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/// The p value.
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/// </param>
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/// <returns>
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/// This vector normalized to a unit vector with respect to the p-norm.
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/// </returns>
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public override Vector<double> Normalize(double p)
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{
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if (p < 0.0)
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{
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throw new ArgumentOutOfRangeException("p");
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}
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var norm = Norm(p);
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var clone = Clone();
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if (norm == 0.0)
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{
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return clone;
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}
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clone.Multiply(1.0 / norm, clone);
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return clone;
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}
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}
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}
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