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343 lines
11 KiB
343 lines
11 KiB
// <copyright file="Bernoulli.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://mathnet.opensourcedotnet.info
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//
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// Copyright (c) 2009 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.Distributions
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{
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using System;
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using System.Collections.Generic;
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using Properties;
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/// <summary>
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/// The Bernoulli distribution is a distribution over bits. The parameter
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/// p specifies the probability that a 1 is generated.
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/// </summary>
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/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
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/// Users can set the random number generator by using the <see cref="RandomNumberGenerator"/> property.</para>
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/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
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/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
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/// to false, all parameter checks can be turned off.</para></remarks>
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public class Bernoulli : IDiscreteDistribution
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{
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/// <summary>
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/// The probability of generating a one.
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/// </summary>
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private double _p;
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/// <summary>
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/// The distribution's random number generator.
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/// </summary>
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private Random _random;
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/// <summary>
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/// Construct a new Bernoulli distribution.
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/// </summary>
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/// <param name="p">The probability of generating one.</param>
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/// <exception cref="ArgumentOutOfRangeException">If the Bernoulli parameter is not in the range [0,1].</exception>
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public Bernoulli(double p)
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{
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SetParameters(p);
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RandomSource = new System.Random();
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}
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/// <summary>
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/// A string representation of the distribution.
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/// </summary>
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public override string ToString()
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{
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return "Bernoulli(P = " + _p + ")";
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}
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/// <summary>
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/// Checks whether the parameters of the distribution are valid.
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/// </summary>
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/// <param name="p">The probability of generating a one.</param>
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/// <returns>True when the parameters are valid, false otherwise.</returns>
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private static bool IsValidParameterSet(double p)
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{
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if (p >= 0.0 && p <= 1.0)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Sets the parameters of the distribution after checking their validity.
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/// </summary>
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/// <param name="p">The probability of generating a one.</param>
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/// <exception cref="ArgumentOutOfRangeException">When the parameters don't pass the <see cref="IsValidParameterSet"/> function.</exception>
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private void SetParameters(double p)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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_p = p;
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}
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/// <summary>
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/// Gets or sets the probability of generating a one.
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/// </summary>
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public double P
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{
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get
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{
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return _p;
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}
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set
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{
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SetParameters(value);
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}
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}
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#region IDistribution Members
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/// <summary>
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/// Gets or sets the random number generator which is used to draw random samples.
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/// </summary>
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public Random RandomSource
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{
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get
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{
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return _random;
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}
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set
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{
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if (value == null)
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{
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throw new ArgumentNullException();
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}
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_random = value;
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}
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}
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/// <summary>
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/// Gets the mean of the distribution.
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/// </summary>
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public double Mean
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{
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get { return _p; }
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}
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/// <summary>
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/// Gets the standard deviation of the distribution.
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/// </summary>
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public double StdDev
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{
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get { return Math.Sqrt(_p * (1.0 - _p)); }
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}
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/// <summary>
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/// Gets the variance of the distribution.
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/// </summary>
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public double Variance
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{
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get { return _p * (1.0 - _p); }
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}
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/// <summary>
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/// Gets the entropy of the distribution.
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/// </summary>
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public double Entropy
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{
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get { return -_p * Math.Log(_p) - (1.0 - _p) * Math.Log(1.0 - _p); }
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}
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/// <summary>
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/// Gets the skewness of the distribution.
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/// </summary>
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public double Skewness
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{
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get { return (1.0 - 2.0 * _p) / Math.Sqrt(_p * (1.0 - _p)); }
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}
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/// <summary>
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/// Gets the smallest element in the domain of the distributions which can be represented by an integer.
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/// </summary>
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public int Minimum { get { return 0; } }
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/// <summary>
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/// Gets the largest element in the domain of the distributions which can be represented by an integer.
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/// </summary>
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public int Maximum { get { return 1; } }
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/// <summary>
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/// Computes the cumulative distribution function of the Bernoulli distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative density.</param>
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/// <returns>the cumulative density at <paramref name="x"/>.</returns>
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public double CumulativeDistribution(double x)
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{
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if (x < 0)
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{
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return 0.0;
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}
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if (x == 0)
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{
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return 1.0 - _p;
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}
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return 1.0;
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}
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#endregion
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#region IDiscreteDistribution Members
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/// <summary>
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/// The mode of the distribution.
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/// </summary>
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public int Mode
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{
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get { return _p > 0.5 ? 1 : 0; }
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}
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/// <summary>
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/// The median of the distribution.
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/// </summary>
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public int Median
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{
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get { throw new Exception("The median of the Bernoulli distribution is undefined."); }
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}
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/// <summary>
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/// Computes the probability of a specific value.
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/// </summary>
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public double Probability(int val)
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{
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if (val == 0)
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{
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return 1.0 - _p;
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}
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if (val == 1)
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{
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return _p;
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}
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return 0.0;
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}
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/// <summary>
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/// Computes the probability of a specific value.
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/// </summary>
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public double ProbabilityLn(int val)
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{
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if (val == 0)
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{
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return Math.Log(1.0 - _p);
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}
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if (val == 1)
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{
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return Math.Log(_p);
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}
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return Double.NegativeInfinity;
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}
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/// <summary>
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/// Samples a Bernoulli distributed random variable.
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/// </summary>
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/// <returns>A sample from the Bernoulli distribution.</returns>
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public int Sample()
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{
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return DoSample(RandomSource, _p);
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}
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/// <summary>
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/// Samples an array of Bernoulli distributed random variables.
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/// </summary>
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/// <returns>a sequence of samples from the distribution.</returns>
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public IEnumerable<int> Samples()
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{
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while (true)
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{
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yield return DoSample(RandomSource, _p);
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}
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}
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#endregion
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/// <summary>
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/// Samples a Bernoulli distributed random variable.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The probability of generating a 1.</param>
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/// <returns>A sample from the Bernoulli distribution.</returns>
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public static int Sample(System.Random rnd, double p)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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return DoSample(rnd, p);
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}
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/// <summary>
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/// Samples an array of Bernoulli distributed random variables.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The probability of generating a 1.</param>
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/// <returns>a sequence of samples from the distribution.</returns>
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public static IEnumerable<int> Samples(System.Random rnd, double p)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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while (true)
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{
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yield return DoSample(rnd, p);
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}
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}
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/// <summary>
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/// Generates one sample from the Bernoulli distribution.
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/// </summary>
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/// <param name="rnd">The random source to use.</param>
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/// <param name="p">The probability of generating a one.</param>
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/// <returns>A random sample from the Bernoulli distribution.</returns>
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private static int DoSample(System.Random rnd, double p)
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{
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if (rnd.NextDouble() < p)
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{
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return 1;
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}
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return 0;
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}
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}
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}
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