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111 lines
4.3 KiB
111 lines
4.3 KiB
// <copyright file="WolfeRule.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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//
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// Copyright (c) 2009-2015 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System;
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using MathNet.Numerics.LinearAlgebra;
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namespace MathNet.Numerics.Optimization.LineSearch
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{
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/// <summary>
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/// Performs an inexact line search. This is used as a part of quasi-Newton optimization methods to figure
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/// out how far to move along a certain gradient.
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/// See http://en.wikipedia.org/wiki/Wolfe_conditions
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/// Inspired by implementation: https://github.com/PatWie/CppNumericalSolvers/blob/master/src/linesearch/WolfeRule.h
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/// </summary>
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internal static class WolfeRule
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{
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/// <summary>
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/// Searches along a line to satisfy the Wolfe conditions (inexact search for minimum)
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/// </summary>
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/// <param name="x0">Starting point of search</param>
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/// <param name="z">Search direction</param>
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/// <param name="functionValue">Evaluates the function being minimized</param>
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/// <param name="functionGradient">Evaluates the gradient of the function</param>
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/// <param name="alphaInit">Initial value for the coefficient of z (distance to travel in z direction)</param>
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/// <returns></returns>
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public static double LineSearch(
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Vector<double> x0,
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Vector<double> z,
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Func<Vector<double>, double> functionValue,
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Func<Vector<double>, Vector<double>> functionGradient,
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float alphaInit = 1)
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{
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Vector<double> x = x0;
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// evaluate phi(0)
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double phi0 = functionValue(x0);
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// evaluate phi'(0)
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Vector<double> grad = functionGradient(x);
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double phi0_dash = z * grad;
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double alpha = alphaInit;
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bool decrease_direction = true;
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// 200 guesses max
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for (int iter = 0; iter < 200; ++iter) {
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// new guess for phi(alpha)
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Vector<double> x_candidate = x + alpha * z;
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double phi = functionValue(x_candidate);
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// decrease condition invalid --> shrink interval
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if (phi > phi0 + 0.0001 * alpha * phi0_dash)
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{
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alpha *= 0.5;
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decrease_direction = false;
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}
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else
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{
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// valid decrease --> test strong wolfe condition
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Vector<double> grad2 = functionGradient(x_candidate);
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double phi_dash = z * grad2;
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// curvature condition invalid ?
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if ((phi_dash < 0.9 * phi0_dash) || !decrease_direction) {
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// increase interval
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alpha *= 4.0;
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}
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else {
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// both condition are valid --> we are happy
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x = x_candidate;
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grad = grad2;
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phi0 = phi;
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return alpha;
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}
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}
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}
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return alpha;
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}
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}
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}
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