Math.NET Numerics
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// <copyright file="WolfeRule.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2015 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using MathNet.Numerics.LinearAlgebra;
namespace MathNet.Numerics.Optimization.LineSearch
{
/// <summary>
/// Performs an inexact line search. This is used as a part of quasi-Newton optimization methods to figure
/// out how far to move along a certain gradient.
/// See http://en.wikipedia.org/wiki/Wolfe_conditions
/// Inspired by implementation: https://github.com/PatWie/CppNumericalSolvers/blob/master/src/linesearch/WolfeRule.h
/// </summary>
internal static class WolfeRule
{
/// <summary>
/// Searches along a line to satisfy the Wolfe conditions (inexact search for minimum)
/// </summary>
/// <param name="x0">Starting point of search</param>
/// <param name="z">Search direction</param>
/// <param name="functionValue">Evaluates the function being minimized</param>
/// <param name="functionGradient">Evaluates the gradient of the function</param>
/// <param name="alphaInit">Initial value for the coefficient of z (distance to travel in z direction)</param>
/// <returns></returns>
public static double LineSearch(
Vector<double> x0,
Vector<double> z,
Func<Vector<double>, double> functionValue,
Func<Vector<double>, Vector<double>> functionGradient,
float alphaInit = 1)
{
Vector<double> x = x0;
// evaluate phi(0)
double phi0 = functionValue(x0);
// evaluate phi'(0)
Vector<double> grad = functionGradient(x);
double phi0_dash = z * grad;
double alpha = alphaInit;
bool decrease_direction = true;
// 200 guesses max
for (int iter = 0; iter < 200; ++iter) {
// new guess for phi(alpha)
Vector<double> x_candidate = x + alpha * z;
double phi = functionValue(x_candidate);
// decrease condition invalid --> shrink interval
if (phi > phi0 + 0.0001 * alpha * phi0_dash)
{
alpha *= 0.5;
decrease_direction = false;
}
else
{
// valid decrease --> test strong wolfe condition
Vector<double> grad2 = functionGradient(x_candidate);
double phi_dash = z * grad2;
// curvature condition invalid ?
if ((phi_dash < 0.9 * phi0_dash) || !decrease_direction) {
// increase interval
alpha *= 4.0;
}
else {
// both condition are valid --> we are happy
x = x_candidate;
grad = grad2;
phi0 = phi;
return alpha;
}
}
}
return alpha;
}
}
}