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534 lines
17 KiB
534 lines
17 KiB
// <copyright file="Erlang.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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// Copyright (c) 2009-2010 Math.NET
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.Distributions
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{
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using System;
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using System.Collections.Generic;
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using Properties;
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/// <summary>
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/// This class implements functionality for the Erlang distribution. This distribution is
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/// is a continuous probability distribution with wide applicability primarily due to its
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/// relation to the exponential and Gamma distributions.
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/// <a href="http://en.wikipedia.org/wiki/Erlang_distribution">Wikipedia - Erlang distribution</a>.
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/// </summary>
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/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
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/// Users can set the random number generator by using the <see cref="RandomSource"/> property.</para>
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/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
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/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
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/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
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public class Erlang : IContinuousDistribution
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{
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/// <summary>
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/// Erlang shape parameter.
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/// </summary>
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private double _shape;
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/// <summary>
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/// Erlang inverse scale parameter.
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/// </summary>
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private double _invScale;
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/// <summary>
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/// The distribution's random number generator.
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/// </summary>
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private Random _random;
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/// <summary>
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/// Initializes a new instance of the <see cref="Erlang"/> class.
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/// </summary>
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/// <param name="shape">
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/// The shape of the Erlang distribution.
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/// </param>
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/// <param name="invScale">
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/// The inverse scale of the Erlang distribution.
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/// </param>
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public Erlang(int shape, double invScale)
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{
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SetParameters(shape, invScale);
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RandomSource = new Random();
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}
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/// <summary>
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/// Constructs a Erlang distribution from a shape and scale parameter. The distribution will
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/// be initialized with the default <seealso cref="System.Random"/> random number generator.
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/// </summary>
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/// <param name="shape">The shape of the Erlang distribution.</param>
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/// <param name="scale">The scale of the Erlang distribution.</param>
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/// <returns>a normal distribution.</returns>
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public static Erlang WithShapeScale(int shape, double scale)
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{
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return new Erlang(shape, 1.0 / scale);
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}
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/// <summary>
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/// Constructs a Erlang distribution from a shape and inverse scale parameter. The distribution will
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/// be initialized with the default <seealso cref="System.Random"/> random number generator.
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/// </summary>
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/// <param name="shape">The shape of the Erlang distribution.</param>
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/// <param name="invScale">The inverse scale of the Erlang distribution.</param>
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/// <returns>a normal distribution.</returns>
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public static Erlang WithShapeInvScale(int shape, double invScale)
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{
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return new Erlang(shape, invScale);
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}
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/// <summary>
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/// Sets the parameters of the distribution after checking their validity.
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/// </summary>
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/// <param name="shape">The shape of the Erlang distribution.</param>
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/// <param name="invScale">The inverse scale of the Erlang distribution.</param>
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private void SetParameters(double shape, double invScale)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(shape, invScale))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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_shape = shape;
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_invScale = invScale;
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}
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/// <summary>
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/// Checks whether the parameters of the distribution are valid.
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/// </summary>
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/// <param name="shape">The shape of the Erlang distribution.</param>
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/// <param name="invScale">The inverse scale of the Erlang distribution.</param>
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/// <returns><c>true</c> when the parameters are valid, <c>false</c> otherwise.</returns>
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private static bool IsValidParameterSet(double shape, double invScale)
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{
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if (shape < 0.0 || invScale < 0.0 || Double.IsNaN(shape) || Double.IsNaN(invScale))
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Gets or sets the shape of the Erlang distribution.
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/// </summary>
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public int Shape
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{
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get
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{
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return (int)_shape;
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}
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set
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{
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SetParameters(value, _invScale);
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}
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}
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/// <summary>
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/// Gets or sets the scale of the Erlang distribution.
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/// </summary>
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public double Scale
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{
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get
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{
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return 1.0 / _invScale;
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}
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set
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{
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var invScale = 1.0 / value;
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if (Double.IsNegativeInfinity(invScale))
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{
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invScale = -invScale;
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}
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SetParameters(_shape, invScale);
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}
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}
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/// <summary>
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/// Gets or sets the inverse scale of the Erlang distribution.
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/// </summary>
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public double InvScale
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{
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get
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{
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return _invScale;
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}
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set
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{
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SetParameters(_shape, value);
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}
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}
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/// <summary>
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/// A string representation of the distribution.
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/// </summary>
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/// <returns>a string representation of the distribution.</returns>
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public override string ToString()
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{
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return "Erlang(Shape = " + _shape + ", Inverse Scale = " + _invScale + ")";
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}
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#region IDistribution Members
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/// <summary>
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/// Gets or sets the random number generator which is used to draw random samples.
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/// </summary>
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public Random RandomSource
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{
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get
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{
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return _random;
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}
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set
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{
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if (value == null)
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{
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throw new ArgumentNullException();
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}
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_random = value;
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}
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}
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/// <summary>
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/// Gets the mean of the distribution.
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/// </summary>
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public double Mean
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{
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get
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return _shape;
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}
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if (_invScale == 0.0 && _shape == 0.0)
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{
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return Double.NaN;
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}
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return _shape / _invScale;
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}
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}
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/// <summary>
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/// Gets the variance of the distribution.
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/// </summary>
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public double Variance
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{
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get
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return 0.0;
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}
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if (_invScale == 0.0 && _shape == 0.0)
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{
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return Double.NaN;
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}
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return _shape / (_invScale * _invScale);
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}
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}
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/// <summary>
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/// Gets the standard deviation of the distribution.
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/// </summary>
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public double StdDev
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{
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get
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return 0.0;
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}
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if (_invScale == 0.0 && _shape == 0.0)
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{
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return Double.NaN;
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}
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return Math.Sqrt(_shape) / _invScale;
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}
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}
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/// <summary>
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/// Gets the entropy of the distribution.
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/// </summary>
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public double Entropy
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{
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get
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return 0.0;
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}
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if (_invScale == 0.0 && _shape == 0.0)
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{
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return Double.NaN;
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}
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return _shape - Math.Log(_invScale) + SpecialFunctions.GammaLn(_shape) + ((1.0 - _shape) * SpecialFunctions.DiGamma(_shape));
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}
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}
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/// <summary>
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/// Gets the skewness of the distribution.
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/// </summary>
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public double Skewness
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{
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get
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return 0.0;
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}
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if (_invScale == 0.0 && _shape == 0.0)
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{
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return Double.NaN;
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}
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return 2.0 / Math.Sqrt(_shape);
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}
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}
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/// <summary>
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/// Computes the cumulative distribution function of the Erlang distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative density.</param>
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/// <returns>the cumulative density at <paramref name="x"/>.</returns>
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public double CumulativeDistribution(double x)
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return x >= _shape ? 1.0 : 0.0;
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}
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if (_shape == 0.0 && _invScale == 0.0)
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{
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return 0.0;
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}
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return SpecialFunctions.GammaLowerRegularized(_shape, x * _invScale);
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}
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#endregion
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#region IContinuousDistribution Members
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/// <summary>
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/// Gets the mode of the distribution.
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/// </summary>
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public double Mode
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{
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get
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{
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if (_shape < 1)
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{
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throw new NotSupportedException();
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}
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if (Double.IsPositiveInfinity(_invScale))
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{
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return _shape;
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}
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if (_invScale == 0.0 && _shape == 0.0)
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{
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return Double.NaN;
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}
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return (_shape - 1.0) / _invScale;
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}
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}
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/// <summary>
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/// Gets the median of the distribution.
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/// </summary>
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public double Median
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{
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get
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{
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throw new NotSupportedException();
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}
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}
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/// <summary>
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/// Gets the minimum value.
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/// </summary>
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public double Minimum
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{
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get
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{
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return 0.0;
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}
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}
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/// <summary>
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/// Gets the Maximum value.
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/// </summary>
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public double Maximum
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{
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get
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{
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return double.PositiveInfinity;
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}
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}
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/// <summary>
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/// Computes the density of the distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the density at <paramref name="x"/>.</returns>
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public double Density(double x)
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return x == _shape ? Double.PositiveInfinity : 0.0;
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}
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if (_shape == 0.0 && _invScale == 0.0)
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{
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return 0.0;
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}
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if (_shape == 1.0)
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{
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return _invScale * Math.Exp(-_invScale * x);
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}
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return Math.Pow(_invScale, _shape) * Math.Pow(x, _shape - 1.0) * Math.Exp(-_invScale * x) / SpecialFunctions.Gamma(_shape);
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}
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/// <summary>
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/// Computes the log density of the distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the density at <paramref name="x"/>.</returns>
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public double DensityLn(double x)
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{
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if (Double.IsPositiveInfinity(_invScale))
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{
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return x == _shape ? Double.PositiveInfinity : Double.NegativeInfinity;
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}
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if (_shape == 0.0 && _invScale == 0.0)
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{
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return Double.NegativeInfinity;
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}
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if (_shape == 1.0)
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{
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return Math.Log(_invScale) - (_invScale * x);
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}
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return (_shape * Math.Log(_invScale)) + ((_shape - 1.0) * Math.Log(x)) - (_invScale * x) - SpecialFunctions.GammaLn(_shape);
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}
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/// <summary>
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/// Generates a sample from the Erlang distribution.
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/// </summary>
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/// <returns>a sample from the distribution.</returns>
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public double Sample()
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{
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return DoSample(RandomSource, _shape, _invScale);
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}
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/// <summary>
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/// Generates a sequence of samples from the Erlang distribution.
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/// </summary>
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/// <returns>a sequence of samples from the distribution.</returns>
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public IEnumerable<double> Samples()
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{
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while (true)
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{
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yield return DoSample(RandomSource, _shape, _invScale);
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}
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}
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#endregion
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/// <summary>
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/// <para>Sampling implementation based on:
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/// "A Simple Method for Generating Erlang Variables" - Marsaglia & Tsang
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/// ACM Transactions on Mathematical Software, Vol. 26, No. 3, September 2000, Pages 363–372.</para>
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/// <para>This method performs no parameter checks.</para>
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="shape">The shape of the Gamma distribution.</param>
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/// <param name="invScale">The inverse scale of the Gamma distribution.</param>
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/// <returns>A sample from a Erlang distributed random variable.</returns>
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private static double DoSample(Random rnd, double shape, double invScale)
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{
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if (Double.IsPositiveInfinity(invScale))
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{
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return shape;
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}
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var a = shape;
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var alphafix = 1.0;
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// Fix when alpha is less than one.
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if (shape < 1.0)
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{
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a = shape + 1.0;
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alphafix = Math.Pow(rnd.NextDouble(), 1.0 / shape);
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}
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var d = a - (1.0 / 3.0);
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var c = 1.0 / Math.Sqrt(9.0 * d);
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while (true)
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{
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var x = Normal.Sample(rnd, 0.0, 1.0);
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var v = 1.0 + (c * x);
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while (v <= 0.0)
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{
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x = Normal.Sample(rnd, 0.0, 1.0);
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v = 1.0 + (c * x);
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}
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v = v * v * v;
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var u = rnd.NextDouble();
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x = x * x;
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if (u < 1.0 - (0.0331 * x * x))
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{
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return alphafix * d * v / invScale;
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}
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if (Math.Log(u) < (0.5 * x) + (d * (1.0 - v + Math.Log(v))))
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{
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return alphafix * d * v / invScale;
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}
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}
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}
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}
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}
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