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598 lines
20 KiB
598 lines
20 KiB
// <copyright file="Beta.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://mathnet.opensourcedotnet.info
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//
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// Copyright (c) 2009 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.Distributions
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{
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using System;
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using System.Collections.Generic;
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using Properties;
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/// <summary>
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/// Implements the Beta distribution. For details about this distribution, see
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/// <a href="http://en.wikipedia.org/wiki/Beta_distribution">Wikipedia - Beta distribution</a>.
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/// </summary>
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/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
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/// Users can get/set the random number generator by using the <see cref="RandomSource"/> property.</para>
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/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
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/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
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/// to false, all parameter checks can be turned off.</para></remarks>
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public class Beta : IContinuousDistribution
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{
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/// <summary>
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/// Beta shape parameter a.
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/// </summary>
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private double _shapeA;
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/// <summary>
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/// Beta shape parameter b.
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/// </summary>
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private double _shapeB;
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/// <summary>
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/// The distribution's random number generator.
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/// </summary>
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private Random _random;
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/// <summary>
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/// Initializes a new instance of the Beta class.
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/// </summary>
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/// <param name="a">The a shape parameter of the Beta distribution.</param>
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/// <param name="b">The b shape parameter of the Beta distribution.</param>
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/// <exception cref="ArgumentOutOfRangeException">If any of the Beta parameters are negative.</exception>
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public Beta(double a, double b)
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{
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SetParameters(a, b);
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RandomSource = new Random();
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}
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/// <summary>
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/// A string representation of the distribution.
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/// </summary>
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/// <returns>A string representation of the Beta distribution.</returns>
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public override string ToString()
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{
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return "Beta(A = " + _shapeA + ", B = " + _shapeB + ")";
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}
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/// <summary>
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/// Checks whether the parameters of the distribution are valid.
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/// </summary>
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/// <param name="a">The a shape parameter of the Beta distribution.</param>
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/// <param name="b">The b shape parameter of the Beta distribution.</param>
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/// <returns>True when the parameters are valid, false otherwise.</returns>
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private static bool IsValidParameterSet(double a, double b)
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{
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if (a < 0.0 || b < 0.0 || Double.IsNaN(a) || Double.IsNaN(b))
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Sets the parameters of the distribution after checking their validity.
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/// </summary>
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/// <param name="a">The a shape parameter of the Beta distribution.</param>
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/// <param name="b">The b shape parameter of the Beta distribution.</param>
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/// <exception cref="ArgumentOutOfRangeException">When the parameters don't pass the <see cref="IsValidParameterSet"/> function.</exception>
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private void SetParameters(double a, double b)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(a, b))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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_shapeA = a;
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_shapeB = b;
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}
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/// <summary>
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/// Gets or sets the A shape parameter of the Beta distribution.
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/// </summary>
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public double A
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{
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get { return _shapeA; }
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set { SetParameters(value, _shapeB); }
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}
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/// <summary>
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/// Gets or sets the B shape parameter of the Beta distribution.
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/// </summary>
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public double B
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{
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get { return _shapeB; }
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set { SetParameters(_shapeA, value); }
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}
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#region IDistribution implementation
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/// <summary>
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/// Gets or sets the random number generator which is used to draw random samples.
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/// </summary>
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public Random RandomSource
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{
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get
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{
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return _random;
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}
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set
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{
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if (value == null)
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{
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throw new ArgumentNullException();
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}
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_random = value;
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}
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}
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/// <summary>
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/// Gets the mean of the Beta distribution.
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/// </summary>
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public double Mean
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{
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get
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{
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if(_shapeA == 0.0 && _shapeB == 0.0)
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{
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return 0.5;
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}
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else if(_shapeA == 0.0)
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{
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return 0.0;
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}
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else if(_shapeB == 0.0)
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{
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return 1.0;
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}
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else if(Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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return 0.5;
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}
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else if (Double.IsPositiveInfinity(_shapeA))
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{
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return 1.0;
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}
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else if (Double.IsPositiveInfinity(_shapeB))
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{
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return 0.0;
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}
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else
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{
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return _shapeA / (_shapeA + _shapeB);
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}
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}
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}
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/// <summary>
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/// Gets the variance of the Beta distribution.
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/// </summary>
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public double Variance
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{
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get
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{
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return (_shapeA * _shapeB) / ((_shapeA + _shapeB) * (_shapeA + _shapeB) * (_shapeA + _shapeB + 1.0));
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}
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}
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/// <summary>
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/// Gets the standard deviation of the Beta distribution.
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/// </summary>
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public double StdDev
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{
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get { return Math.Sqrt((_shapeA * _shapeB) / ((_shapeA + _shapeB) * (_shapeA + _shapeB) * (_shapeA + _shapeB + 1.0))); }
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}
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/// <summary>
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/// Gets the entropy of the Beta distribution.
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/// </summary>
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public double Entropy
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{
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get
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{
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return SpecialFunctions.BetaLn(_shapeA, _shapeB)
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- ((_shapeA - 1.0) * SpecialFunctions.DiGamma(_shapeA))
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- ((_shapeB - 1.0) * SpecialFunctions.DiGamma(_shapeB))
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+ ((_shapeA + _shapeB - 2.0) * SpecialFunctions.DiGamma(_shapeA + _shapeB));
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}
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}
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/// <summary>
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/// Gets the skewness of the Beta distribution.
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/// </summary>
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public double Skewness
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{
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get
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{
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if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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return 0.0;
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}
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else if (Double.IsPositiveInfinity(_shapeA))
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{
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return -2.0;
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}
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else if (Double.IsPositiveInfinity(_shapeB))
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{
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return 2.0;
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}
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else if (_shapeA == 0.0 && _shapeB == 0.0)
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{
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return 0.0;
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}
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else if (_shapeA == 0.0)
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{
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return 2.0;
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}
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else if (_shapeB == 0.0)
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{
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return -2.0;
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}
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else
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{
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return 2.0 * (_shapeB - _shapeA) * Math.Sqrt(_shapeA + _shapeB + 1.0)
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/ ((_shapeA + _shapeB + 2.0) * Math.Sqrt(_shapeA * _shapeB));
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}
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}
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}
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#endregion
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#region IContinuousDistribution implementation
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/// <summary>
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/// Gets the mode of the Beta distribution; when there are multiple answers, this routine will return 0.5.
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/// </summary>
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public double Mode
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{
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get
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{
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if (_shapeA == 0.0 && _shapeB == 0.0)
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{
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return 0.5;
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}
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else if (_shapeA == 0.0)
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{
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return 0.0;
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}
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else if (_shapeB == 0.0)
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{
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return 1.0;
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}
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else if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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return 0.5;
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}
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else if (Double.IsPositiveInfinity(_shapeA))
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{
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return 1.0;
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}
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else if (Double.IsPositiveInfinity(_shapeB))
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{
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return 0.0;
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}
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else if(_shapeA == 1.0 && _shapeB == 1.0)
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{
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return 0.5;
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}
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else
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{
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return (_shapeA - 1) / (_shapeA + _shapeB - 2);
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}
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}
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}
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/// <summary>
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/// Gets the median of the Beta distribution.
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/// </summary>
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public double Median
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{
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get { throw new NotSupportedException(); }
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}
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/// <summary>
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/// Gets the minimum of the Beta distribution.
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/// </summary>
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public double Minimum
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{
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get { return 0.0; }
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}
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/// <summary>
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/// Gets the maximum of the Beta distribution.
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/// </summary>
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public double Maximum
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{
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get { return 1.0; }
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}
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/// <summary>
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/// Computes the density of the Beta distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the density at <paramref name="x"/>.</returns>
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public double Density(double x)
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{
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if (x < 0.0 || x > 1.0)
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{
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return 0.0;
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}
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if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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if (x == 0.5)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return 0.0;
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}
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}
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else if (Double.IsPositiveInfinity(_shapeA))
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{
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if (x == 1.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return 0.0;
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}
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}
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else if (Double.IsPositiveInfinity(_shapeB))
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{
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if (x == 0.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return 0.0;
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}
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}
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else if (_shapeA == 0.0 && _shapeB == 0.0)
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{
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if (x == 0.0 || x == 1.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return 0.0;
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}
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}
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else if (_shapeA == 0.0)
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{
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if (x == 0.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return 0.0;
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}
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}
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else if (_shapeB == 0.0)
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{
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if (x == 1.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return 0.0;
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}
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}
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else if (_shapeA == 1.0 && _shapeB == 1.0)
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{
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return 1.0;
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}
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else
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{
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double b = SpecialFunctions.Gamma(_shapeA + _shapeB) / (SpecialFunctions.Gamma(_shapeA) * SpecialFunctions.Gamma(_shapeB));
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return b * Math.Pow(x, _shapeA - 1.0) * Math.Pow(1.0 - x, _shapeB - 1.0);
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}
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}
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/// <summary>
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/// Computes the log density of the Beta distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the log density.</param>
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/// <returns>the log density at <paramref name="x"/>.</returns>
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public double DensityLn(double x)
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{
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if (x < 0.0 || x > 1.0)
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{
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return Double.NegativeInfinity;
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}
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if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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if (x == 0.5)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return Double.NegativeInfinity;
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}
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}
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else if (Double.IsPositiveInfinity(_shapeA))
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{
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if (x == 1.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return Double.NegativeInfinity;
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}
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}
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else if (Double.IsPositiveInfinity(_shapeB))
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{
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if (x == 0.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return Double.NegativeInfinity;
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}
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}
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else if (_shapeA == 0.0 && _shapeB == 0.0)
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{
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if (x == 0.0 || x == 1.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return Double.NegativeInfinity;
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}
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}
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else if (_shapeA == 0.0)
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{
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if (x == 0.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return Double.NegativeInfinity;
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}
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}
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else if (_shapeB == 0.0)
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{
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if (x == 1.0)
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{
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return Double.PositiveInfinity;
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}
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else
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{
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return Double.NegativeInfinity;
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}
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}
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else if (_shapeA == 1.0 && _shapeB == 1.0)
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{
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return 0.0;
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}
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else
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{
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double a = SpecialFunctions.GammaLn(_shapeA + _shapeB) - SpecialFunctions.GammaLn(_shapeA) - SpecialFunctions.GammaLn(_shapeB);
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double b = x == 0.0 ? (_shapeA == 1.0 ? 0.0 : Double.NegativeInfinity) : (_shapeA - 1.0) * Math.Log(x);
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double c = x == 1.0 ? (_shapeB == 1.0 ? 0.0 : Double.NegativeInfinity) : (_shapeB - 1.0) * Math.Log(1.0 - x);
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return a + b + c;
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}
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}
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/// <summary>
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/// Computes the cumulative distribution function of the Beta distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative density.</param>
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/// <returns>the cumulative density at <paramref name="x"/>.</returns>
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public double CumulativeDistribution(double x)
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{
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return SpecialFunctions.BetaRegularized(_shapeA, _shapeB, x);
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}
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/// <summary>
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/// Generates a sample from the Beta distribution.
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/// </summary>
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/// <returns>a sample from the distribution.</returns>
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public double Sample()
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{
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return SampleBeta(RandomSource, _shapeA, _shapeB);
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}
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/// <summary>
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/// Generates a sequence of samples from the Beta distribution.
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/// </summary>
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/// <returns>a sequence of samples from the distribution.</returns>
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public IEnumerable<double> Samples()
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{
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while (true)
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{
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yield return SampleBeta(RandomSource, _shapeA, _shapeB);
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}
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}
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#endregion
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/// <summary>
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/// Generates a sample from the normal distribution using the <i>Box-Muller</i> algorithm.
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/// </summary>
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/// <param name="rng">The random number generator to use.</param>
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/// <param name="a">The a shape parameter of the Beta distribution.</param>
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/// <param name="b">The b shape parameter of the Beta distribution.</param>
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/// <returns>a sample from the distribution.</returns>
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public static double Sample(Random rng, double a, double b)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(a, b))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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return SampleBeta(rng, a, b);
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}
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/// <summary>
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/// Generates a sequence of samples from the normal distribution using the <i>Box-Muller</i> algorithm.
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/// </summary>
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/// <param name="rng">The random number generator to use.</param>
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/// <param name="a">The a shape parameter of the Beta distribution.</param>
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/// <param name="b">The b shape parameter of the Beta distribution.</param>
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/// <returns>a sequence of samples from the distribution.</returns>
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public static IEnumerable<double> Samples(Random rng, double a, double b)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(a, b))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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while (true)
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|
{
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yield return SampleBeta(rng, a, b);
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|
}
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|
}
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|
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/// <summary>
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|
/// Samples Beta distributed random variables by sampling two Gamma variables and normalizing.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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|
/// <param name="a">The A shape parameter.</param>
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/// <param name="b">The B shape parameter.</param>
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|
/// <returns>a random number from the Beta distribution.</returns>
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internal static double SampleBeta(Random rnd, double a, double b)
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|
{
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double x = Gamma.SampleGamma(rnd, a, 1.0);
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double y = Gamma.SampleGamma(rnd, b, 1.0);
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|
return x / (x + y);
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|
}
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|
}
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|
}
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|