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185 lines
6.9 KiB
185 lines
6.9 KiB
// <copyright file="LinearSplineInterpolation.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://mathnet.opensourcedotnet.info
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//
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// Copyright (c) 2009 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.Interpolation.Algorithms
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{
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using System;
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using System.Collections.Generic;
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/// <summary>
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/// Linear Spline Interpolation Algorithm.
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/// </summary>
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/// <remarks>
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/// This algorithm supports both differentiation and integration.
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/// </remarks>
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public class LinearSplineInterpolation : IInterpolation
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{
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/// <summary>
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/// Internal Spline Interpolation
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/// </summary>
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private readonly SplineInterpolation spline;
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/// <summary>
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/// Initializes a new instance of the LinearSplineInterpolation class.
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/// </summary>
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public LinearSplineInterpolation()
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{
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this.spline = new SplineInterpolation();
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}
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/// <summary>
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/// Initializes a new instance of the LinearSplineInterpolation class.
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/// </summary>
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/// <param name="samplePoints">Sample Points t</param>
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/// <param name="sampleValues">Sample Values x(samplePoints)</param>
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public LinearSplineInterpolation(
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IList<double> samplePoints,
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IList<double> sampleValues)
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{
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this.spline = new SplineInterpolation();
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this.Initialize(samplePoints, sampleValues);
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}
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/// <summary>
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/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
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/// </summary>
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/// <seealso cref="Differentiate(double)"/>
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/// <seealso cref="Differentiate(double, out double, out double)"/>
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bool IInterpolation.SupportsDifferentiation
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{
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get { return true; }
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}
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/// <summary>
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/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
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/// </summary>
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/// <seealso cref="Integrate"/>
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bool IInterpolation.SupportsIntegration
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{
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get { return true; }
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}
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/// <summary>
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/// Initialize the interpolation method with the given spline coefficients.
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/// </summary>
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/// <param name="samplePoints">Sample Points t</param>
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/// <param name="sampleValues">Sample Values x(t)</param>
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public void Initialize(
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IList<double> samplePoints,
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IList<double> sampleValues)
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{
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if (null == samplePoints)
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{
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throw new ArgumentNullException("samplePoints");
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}
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if (null == sampleValues)
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{
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throw new ArgumentNullException("sampleValues");
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}
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if (samplePoints.Count < 2)
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{
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throw new ArgumentOutOfRangeException("samplePoints");
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}
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if (samplePoints.Count != sampleValues.Count)
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{
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throw new ArgumentException(Properties.Resources.ArgumentVectorsSameLengths);
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}
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double[] coefficients = new double[4 * (samplePoints.Count - 1)];
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double[] sortedPoints = new double[samplePoints.Count];
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samplePoints.CopyTo(sortedPoints, 0);
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double[] sortedValues = new double[sampleValues.Count];
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sampleValues.CopyTo(sortedValues, 0);
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// TODO: Sorting.Sort(sortedPoints, sortedValues);
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for (int i = 0, j = 0; i < sortedPoints.Length - 1; i++, j += 4)
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{
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coefficients[j] = sortedValues[i];
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coefficients[j + 1] = (sortedValues[i + 1] - sortedValues[i]) / (sortedPoints[i + 1] - sortedPoints[i]);
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coefficients[j + 2] = 0;
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coefficients[j + 3] = 0;
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}
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this.spline.Initialize(sortedPoints, coefficients);
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}
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/// <summary>
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/// Interpolate at point t.
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/// </summary>
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/// <param name="t">Point t to interpolate at.</param>
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/// <returns>Interpolated value x(t).</returns>
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public double Interpolate(double t)
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{
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return this.spline.Interpolate(t);
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}
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/// <summary>
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/// Differentiate at point t.
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/// </summary>
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/// <param name="t">Point t to interpolate at.</param>
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/// <returns>Interpolated first derivative at point t.</returns>
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/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
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/// <seealso cref="Differentiate(double, out double, out double)"/>
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public double Differentiate(double t)
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{
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return this.spline.Differentiate(t);
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}
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/// <summary>
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/// Differentiate at point t.
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/// </summary>
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/// <param name="t">Point t to interpolate at.</param>
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/// <param name="interpolatedValue">Interpolated value x(t)</param>
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/// <param name="secondDerivative">Interpolated second derivative at point t.</param>
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/// <returns>Interpolated first derivative at point t.</returns>
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/// <seealso cref="IInterpolation.SupportsDifferentiation"/>
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/// <seealso cref="Differentiate(double)"/>
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public double Differentiate(
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double t,
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out double interpolatedValue,
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out double secondDerivative)
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{
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return this.spline.Differentiate(t, out interpolatedValue, out secondDerivative);
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}
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/// <summary>
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/// Integrate up to point t.
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/// </summary>
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/// <param name="t">Right bound of the integration interval [a,t].</param>
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/// <returns>Interpolated definite integral over the interval [a,t].</returns>
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/// <seealso cref="IInterpolation.SupportsIntegration"/>
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public double Integrate(double t)
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{
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return this.spline.Integrate(t);
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}
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}
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}
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