Math.NET Numerics
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// <copyright file="ResidualStopCriterium.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Diagnostics;
using MathNet.Numerics.LinearAlgebra.Solvers;
using MathNet.Numerics.Properties;
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers
{
/// <summary>
/// Defines an <see cref="IIterationStopCriterium{T}"/> that monitors residuals as stop criterium.
/// </summary>
public sealed class ResidualStopCriterium : IIterationStopCriterium<float>
{
/// <summary>
/// The default value for the maximum value of the residual.
/// </summary>
public const float DefaultMaximumResidual = 1e-6f;
/// <summary>
/// The default value for the minimum number of iterations.
/// </summary>
public const int DefaultMinimumIterationsBelowMaximum = 0;
/// <summary>
/// Defines the default last iteration number. Set to -1 because iterations normally start at 0.
/// </summary>
const int DefaultLastIterationNumber = -1;
/// <summary>
/// The maximum value for the residual below which the calculation is considered converged.
/// </summary>
float _maximum;
/// <summary>
/// The minimum number of iterations for which the residual has to be below the maximum before
/// the calculation is considered converged.
/// </summary>
int _minimumIterationsBelowMaximum;
/// <summary>
/// The status of the calculation
/// </summary>
IterationStatus _status = IterationStatus.Continue;
/// <summary>
/// The number of iterations since the residuals got below the maximum.
/// </summary>
int _iterationCount;
/// <summary>
/// The iteration number of the last iteration.
/// </summary>
int _lastIteration = DefaultLastIterationNumber;
/// <summary>
/// Initializes a new instance of the <see cref="ResidualStopCriterium"/> class with the specified
/// maximum residual and minimum number of iterations.
/// </summary>
/// <param name="maximum">
/// The maximum value for the residual below which the calculation is considered converged.
/// </param>
/// <param name="minimumIterationsBelowMaximum">
/// The minimum number of iterations for which the residual has to be below the maximum before
/// the calculation is considered converged.
/// </param>
public ResidualStopCriterium(float maximum = DefaultMaximumResidual, int minimumIterationsBelowMaximum = DefaultMinimumIterationsBelowMaximum)
{
if (maximum < 0)
{
throw new ArgumentOutOfRangeException("maximum");
}
if (minimumIterationsBelowMaximum < 0)
{
throw new ArgumentOutOfRangeException("minimumIterationsBelowMaximum");
}
_maximum = maximum;
_minimumIterationsBelowMaximum = minimumIterationsBelowMaximum;
}
/// <summary>
/// Gets or sets the maximum value for the residual below which the calculation is considered
/// converged.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the <c>Maximum</c> is set to a negative value.</exception>
public float Maximum
{
[DebuggerStepThrough]
get
{
return _maximum;
}
[DebuggerStepThrough]
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("value");
}
_maximum = value;
}
}
/// <summary>
/// Returns the maximum residual to the default.
/// </summary>
public void ResetMaximumResidualToDefault()
{
_maximum = DefaultMaximumResidual;
}
/// <summary>
/// Gets or sets the minimum number of iterations for which the residual has to be
/// below the maximum before the calculation is considered converged.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the <c>BelowMaximumFor</c> is set to a value less than 1.</exception>
public int MinimumIterationsBelowMaximum
{
[DebuggerStepThrough]
get
{
return _minimumIterationsBelowMaximum;
}
[DebuggerStepThrough]
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("value");
}
_minimumIterationsBelowMaximum = value;
}
}
/// <summary>
/// Returns the minimum number of iterations to the default.
/// </summary>
public void ResetMinimumIterationsBelowMaximumToDefault()
{
_minimumIterationsBelowMaximum = DefaultMinimumIterationsBelowMaximum;
}
/// <summary>
/// Determines the status of the iterative calculation based on the stop criteria stored
/// by the current <see cref="IIterationStopCriterium{T}"/>. Result is set into <c>Status</c> field.
/// </summary>
/// <param name="iterationNumber">The number of iterations that have passed so far.</param>
/// <param name="solutionVector">The vector containing the current solution values.</param>
/// <param name="sourceVector">The right hand side vector.</param>
/// <param name="residualVector">The vector containing the current residual vectors.</param>
/// <remarks>
/// The individual stop criteria may internally track the progress of the calculation based
/// on the invocation of this method. Therefore this method should only be called if the
/// calculation has moved forwards at least one step.
/// </remarks>
public IterationStatus DetermineStatus(int iterationNumber, Vector<float> solutionVector, Vector<float> sourceVector, Vector<float> residualVector)
{
if (iterationNumber < 0)
{
throw new ArgumentOutOfRangeException("iterationNumber");
}
if (solutionVector.Count != sourceVector.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "sourceVector");
}
if (solutionVector.Count != residualVector.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "residualVector");
}
// Store the infinity norms of both the solution and residual vectors
// These values will be used to calculate the relative drop in residuals
// later on.
var residualNorm = (float) residualVector.InfinityNorm();
// Check the residuals by calculating:
// ||r_i|| <= stop_tol * ||b||
var stopCriterium = ComputeStopCriterium((float) sourceVector.InfinityNorm());
// First check that we have real numbers not NaN's.
// NaN's can occur when the iterative process diverges so we
// stop if that is the case.
if (float.IsNaN(stopCriterium) || float.IsNaN(residualNorm))
{
_iterationCount = 0;
_status = IterationStatus.Diverged;
return _status;
}
// ||r_i|| <= stop_tol * ||b||
// Stop the calculation if it's clearly smaller than the tolerance
var decimalMagnitude = Math.Abs(stopCriterium.Magnitude()) + 1;
if (residualNorm.IsSmallerWithDecimalPlaces(stopCriterium, decimalMagnitude))
{
if (_lastIteration <= iterationNumber)
{
_iterationCount = iterationNumber - _lastIteration;
_status = _iterationCount >= _minimumIterationsBelowMaximum ? IterationStatus.Converged : IterationStatus.Continue;
}
}
else
{
_iterationCount = 0;
_status = IterationStatus.Continue;
}
_lastIteration = iterationNumber;
return _status;
}
/// <summary>
/// Calculate stop criterium
/// </summary>
/// <param name="solutionNorm">Solution vector norm</param>
/// <returns>Criterium value</returns>
float ComputeStopCriterium(float solutionNorm)
{
// This is criterium 1 from Templates for the solution of linear systems.
// The problem with this criterium is that it's not limiting enough. For now
// we won't use it. Later on we might get back to it.
// return mMaximumResidual * (System.Math.Abs(mMatrixNorm) * System.Math.Abs(solutionNorm) + System.Math.Abs(mVectorNorm));
// For now use criterium 2 from Templates for the solution of linear systems. See page 60.
return _maximum*Math.Abs(solutionNorm);
}
/// <summary>
/// Gets the current calculation status.
/// </summary>
public IterationStatus Status
{
[DebuggerStepThrough]
get
{
return _status;
}
}
/// <summary>
/// Resets the <see cref="IIterationStopCriterium{T}"/> to the pre-calculation state.
/// </summary>
public void Reset()
{
_status = IterationStatus.Continue;
_iterationCount = 0;
_lastIteration = DefaultLastIterationNumber;
}
/// <summary>
/// Clones the current <see cref="ResidualStopCriterium"/> and its settings.
/// </summary>
/// <returns>A new instance of the <see cref="ResidualStopCriterium"/> class.</returns>
public IIterationStopCriterium<float> Clone()
{
return new ResidualStopCriterium(_maximum, _minimumIterationsBelowMaximum);
}
}
}