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537 lines
20 KiB
537 lines
20 KiB
// <copyright file="Beta.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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//
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// Copyright (c) 2009-2013 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System;
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using System.Collections.Generic;
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using MathNet.Numerics.Properties;
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namespace MathNet.Numerics.Distributions
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{
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/// <summary>
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/// Continuous Univariate Beta distribution.
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/// For details about this distribution, see
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/// <a href="http://en.wikipedia.org/wiki/Beta_distribution">Wikipedia - Beta distribution</a>.
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/// </summary>
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/// <remarks>
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/// <para>There are a few special cases for the parameterization of the Beta distribution. When both
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/// shape parameters are positive infinity, the Beta distribution degenerates to a point distribution
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/// at 0.5. When one of the shape parameters is positive infinity, the distribution degenerates to a point
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/// distribution at the positive infinity. When both shape parameters are 0.0, the Beta distribution
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/// degenerates to a Bernoulli distribution with parameter 0.5. When one shape parameter is 0.0, the
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/// distribution degenerates to a point distribution at the non-zero shape parameter.</para>
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/// <para>The distribution will use the <see cref="System.Random"/> by default.
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/// Users can get/set the random number generator by using the <see cref="RandomSource"/> property.</para>
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/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
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/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
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/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
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public class Beta : IContinuousDistribution
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{
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System.Random _random;
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double _shapeA;
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double _shapeB;
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/// <summary>
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/// Initializes a new instance of the Beta class.
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/// </summary>
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/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
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/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
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public Beta(double a, double b)
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{
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_random = new System.Random(Random.RandomSeed.Guid());
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SetParameters(a, b);
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}
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/// <summary>
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/// Initializes a new instance of the Beta class.
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/// </summary>
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/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
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/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
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/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
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public Beta(double a, double b, System.Random randomSource)
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{
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_random = randomSource ?? new System.Random(Random.RandomSeed.Guid());
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SetParameters(a, b);
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}
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/// <summary>
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/// A string representation of the distribution.
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/// </summary>
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/// <returns>A string representation of the Beta distribution.</returns>
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public override string ToString()
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{
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return "Beta(α = " + _shapeA + ", β = " + _shapeB + ")";
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}
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/// <summary>
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/// Sets the parameters of the distribution after checking their validity.
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/// </summary>
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/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
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/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
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/// <exception cref="ArgumentOutOfRangeException">When the parameters are out of range.</exception>
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void SetParameters(double a, double b)
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{
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if (a < 0.0 || b < 0.0 || Double.IsNaN(a) || Double.IsNaN(b))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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_shapeA = a;
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_shapeB = b;
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}
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/// <summary>
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/// Gets or sets the α shape parameter of the Beta distribution. Range: α ≥ 0.
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/// </summary>
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public double A
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{
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get { return _shapeA; }
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set { SetParameters(value, _shapeB); }
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}
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/// <summary>
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/// Gets or sets the β shape parameter of the Beta distribution. Range: β ≥ 0.
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/// </summary>
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public double B
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{
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get { return _shapeB; }
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set { SetParameters(_shapeA, value); }
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}
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/// <summary>
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/// Gets or sets the random number generator which is used to draw random samples.
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/// </summary>
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public System.Random RandomSource
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{
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get { return _random; }
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set { _random = value ?? new System.Random(Random.RandomSeed.Guid()); }
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}
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/// <summary>
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/// Gets the mean of the Beta distribution.
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/// </summary>
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public double Mean
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{
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get
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{
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if (_shapeA == 0.0 && _shapeB == 0.0) return 0.5;
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if (_shapeA == 0.0) return 0.0;
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if (_shapeB == 0.0) return 1.0;
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if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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return 0.5;
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}
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if (Double.IsPositiveInfinity(_shapeA))
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{
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return 1.0;
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}
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if (Double.IsPositiveInfinity(_shapeB))
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{
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return 0.0;
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}
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return _shapeA/(_shapeA + _shapeB);
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}
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}
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/// <summary>
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/// Gets the variance of the Beta distribution.
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/// </summary>
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public double Variance
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{
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get { return (_shapeA*_shapeB)/((_shapeA + _shapeB)*(_shapeA + _shapeB)*(_shapeA + _shapeB + 1.0)); }
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}
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/// <summary>
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/// Gets the standard deviation of the Beta distribution.
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/// </summary>
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public double StdDev
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{
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get { return Math.Sqrt((_shapeA*_shapeB)/((_shapeA + _shapeB)*(_shapeA + _shapeB)*(_shapeA + _shapeB + 1.0))); }
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}
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/// <summary>
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/// Gets the entropy of the Beta distribution.
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/// </summary>
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public double Entropy
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{
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get
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{
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if (Double.IsPositiveInfinity(_shapeA) || Double.IsPositiveInfinity(_shapeB))
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{
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return 0.0;
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}
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if (_shapeA == 0.0 && _shapeB == 0.0)
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{
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return -Math.Log(0.5);
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}
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if (_shapeA == 0.0 || _shapeB == 0.0)
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{
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return 0.0;
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}
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return SpecialFunctions.BetaLn(_shapeA, _shapeB)
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- ((_shapeA - 1.0)*SpecialFunctions.DiGamma(_shapeA))
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- ((_shapeB - 1.0)*SpecialFunctions.DiGamma(_shapeB))
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+ ((_shapeA + _shapeB - 2.0)*SpecialFunctions.DiGamma(_shapeA + _shapeB));
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}
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}
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/// <summary>
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/// Gets the skewness of the Beta distribution.
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/// </summary>
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public double Skewness
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{
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get
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{
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if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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return 0.0;
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}
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if (Double.IsPositiveInfinity(_shapeA))
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{
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return -2.0;
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}
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if (Double.IsPositiveInfinity(_shapeB))
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{
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return 2.0;
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}
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if (_shapeA == 0.0 && _shapeB == 0.0) return 0.0;
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if (_shapeA == 0.0) return 2.0;
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if (_shapeB == 0.0) return -2.0;
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return 2.0*(_shapeB - _shapeA)*Math.Sqrt(_shapeA + _shapeB + 1.0)
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/((_shapeA + _shapeB + 2.0)*Math.Sqrt(_shapeA*_shapeB));
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}
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}
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/// <summary>
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/// Gets the mode of the Beta distribution; when there are multiple answers, this routine will return 0.5.
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/// </summary>
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public double Mode
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{
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get
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{
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if (_shapeA == 0.0 && _shapeB == 0.0) return 0.5;
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if (_shapeA == 0.0) return 0.0;
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if (_shapeB == 0.0) return 1.0;
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if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
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{
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return 0.5;
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}
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if (Double.IsPositiveInfinity(_shapeA))
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{
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return 1.0;
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}
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if (Double.IsPositiveInfinity(_shapeB))
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{
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return 0.0;
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}
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if (_shapeA == 1.0 && _shapeB == 1.0) return 0.5;
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return (_shapeA - 1)/(_shapeA + _shapeB - 2);
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}
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}
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/// <summary>
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/// Gets the median of the Beta distribution.
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/// </summary>
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public double Median
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{
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get { throw new NotSupportedException(); }
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}
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/// <summary>
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/// Gets the minimum of the Beta distribution.
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/// </summary>
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public double Minimum
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{
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get { return 0.0; }
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}
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/// <summary>
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/// Gets the maximum of the Beta distribution.
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/// </summary>
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public double Maximum
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{
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get { return 1.0; }
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}
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/// <summary>
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/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
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/// </summary>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the density at <paramref name="x"/>.</returns>
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/// <seealso cref="PDF"/>
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public double Density(double x)
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{
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return PDF(_shapeA, _shapeB, x);
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}
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/// <summary>
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/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
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/// </summary>
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/// <param name="x">The location at which to compute the log density.</param>
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/// <returns>the log density at <paramref name="x"/>.</returns>
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/// <seealso cref="PDFLn"/>
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public double DensityLn(double x)
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{
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return PDFLn(_shapeA, _shapeB, x);
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}
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/// <summary>
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/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative distribution function.</param>
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/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
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/// <seealso cref="CDF"/>
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public double CumulativeDistribution(double x)
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{
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return CDF(_shapeA, _shapeB, x);
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}
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/// <summary>
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/// Generates a sample from the Beta distribution.
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/// </summary>
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/// <returns>a sample from the distribution.</returns>
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public double Sample()
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{
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return SampleUnchecked(_random, _shapeA, _shapeB);
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}
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/// <summary>
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/// Generates a sequence of samples from the Beta distribution.
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/// </summary>
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/// <returns>a sequence of samples from the distribution.</returns>
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public IEnumerable<double> Samples()
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{
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while (true)
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{
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yield return SampleUnchecked(_random, _shapeA, _shapeB);
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}
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}
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/// <summary>
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/// Samples Beta distributed random variables by sampling two Gamma variables and normalizing.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
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/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
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/// <returns>a random number from the Beta distribution.</returns>
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static double SampleUnchecked(System.Random rnd, double a, double b)
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{
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var x = Gamma.SampleUnchecked(rnd, a, 1.0);
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var y = Gamma.SampleUnchecked(rnd, b, 1.0);
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return x / (x + y);
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}
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/// <summary>
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/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
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/// </summary>
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/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
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/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the density at <paramref name="x"/>.</returns>
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/// <seealso cref="Density"/>
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public static double PDF(double a, double b, double x)
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{
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if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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if (x < 0.0 || x > 1.0) return 0.0;
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if (Double.IsPositiveInfinity(a) && Double.IsPositiveInfinity(b))
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{
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return x == 0.5 ? Double.PositiveInfinity : 0.0;
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}
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if (Double.IsPositiveInfinity(a))
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{
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return x == 1.0 ? Double.PositiveInfinity : 0.0;
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}
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if (Double.IsPositiveInfinity(b))
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{
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return x == 0.0 ? Double.PositiveInfinity : 0.0;
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}
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if (a == 0.0 && b == 0.0)
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{
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if (x == 0.0 || x == 1.0)
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{
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return Double.PositiveInfinity;
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}
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return 0.0;
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}
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if (a == 0.0) return x == 0.0 ? Double.PositiveInfinity : 0.0;
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if (b == 0.0) return x == 1.0 ? Double.PositiveInfinity : 0.0;
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if (a == 1.0 && b == 1.0) return 1.0;
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var bb = SpecialFunctions.Gamma(a + b) / (SpecialFunctions.Gamma(a) * SpecialFunctions.Gamma(b));
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return bb * Math.Pow(x, a - 1.0) * Math.Pow(1.0 - x, b - 1.0);
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}
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/// <summary>
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/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
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/// </summary>
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/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
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/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the log density at <paramref name="x"/>.</returns>
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/// <seealso cref="DensityLn"/>
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public static double PDFLn(double a, double b, double x)
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{
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if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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if (x < 0.0 || x > 1.0) return Double.NegativeInfinity;
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if (Double.IsPositiveInfinity(a) && Double.IsPositiveInfinity(b))
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{
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return x == 0.5 ? Double.PositiveInfinity : Double.NegativeInfinity;
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}
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if (Double.IsPositiveInfinity(a))
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{
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return x == 1.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
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}
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if (Double.IsPositiveInfinity(b))
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{
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return x == 0.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
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}
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if (a == 0.0 && b == 0.0)
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{
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return x == 0.0 || x == 1.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
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}
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if (a == 0.0) return x == 0.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
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if (b == 0.0) return x == 1.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
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if (a == 1.0 && b == 1.0) return 0.0;
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var aa = SpecialFunctions.GammaLn(a + b) - SpecialFunctions.GammaLn(a) - SpecialFunctions.GammaLn(b);
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var bb = x == 0.0 ? (a == 1.0 ? 0.0 : Double.NegativeInfinity) : (a - 1.0)*Math.Log(x);
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var cc = x == 1.0 ? (b == 1.0 ? 0.0 : Double.NegativeInfinity) : (b - 1.0)*Math.Log(1.0 - x);
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return aa + bb + cc;
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}
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/// <summary>
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/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative distribution function.</param>
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/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
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/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>>
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/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
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/// <seealso cref="CumulativeDistribution"/>
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public static double CDF(double a, double b, double x)
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{
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if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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if (x < 0.0) return 0.0;
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if (x >= 1.0) return 1.0;
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if (Double.IsPositiveInfinity(a) && Double.IsPositiveInfinity(b))
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{
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return x < 0.5 ? 0.0 : 1.0;
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}
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if (Double.IsPositiveInfinity(a))
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{
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return x < 1.0 ? 0.0 : 1.0;
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}
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if (Double.IsPositiveInfinity(b))
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{
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return x >= 0.0 ? 1.0 : 0.0;
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}
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if (a == 0.0 && b == 0.0)
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{
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if (x >= 0.0 && x < 1.0)
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{
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return 0.5;
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}
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return 1.0;
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}
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if (a == 0.0) return 1.0;
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if (b == 0.0) return x >= 1.0 ? 1.0 : 0.0;
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if (a == 1.0 && b == 1.0) return x;
|
|
|
|
return SpecialFunctions.BetaRegularized(a, b, x);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a sample from the distribution.
|
|
/// </summary>
|
|
/// <param name="rnd">The random number generator to use.</param>
|
|
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
|
|
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
|
|
/// <returns>a sample from the distribution.</returns>
|
|
public static double Sample(System.Random rnd, double a, double b)
|
|
{
|
|
if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
|
|
|
|
return SampleUnchecked(rnd, a, b);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a sequence of samples from the distribution.
|
|
/// </summary>
|
|
/// <param name="rnd">The random number generator to use.</param>
|
|
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
|
|
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
|
|
/// <returns>a sequence of samples from the distribution.</returns>
|
|
public static IEnumerable<double> Samples(System.Random rnd, double a, double b)
|
|
{
|
|
if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
|
|
|
|
while (true)
|
|
{
|
|
yield return SampleUnchecked(rnd, a, b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|