Math.NET Numerics
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// <copyright file="Beta.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2013 Math.NET
//
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//
// The above copyright notice and this permission notice shall be
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// </copyright>
using System;
using System.Collections.Generic;
using MathNet.Numerics.Properties;
namespace MathNet.Numerics.Distributions
{
/// <summary>
/// Continuous Univariate Beta distribution.
/// For details about this distribution, see
/// <a href="http://en.wikipedia.org/wiki/Beta_distribution">Wikipedia - Beta distribution</a>.
/// </summary>
/// <remarks>
/// <para>There are a few special cases for the parameterization of the Beta distribution. When both
/// shape parameters are positive infinity, the Beta distribution degenerates to a point distribution
/// at 0.5. When one of the shape parameters is positive infinity, the distribution degenerates to a point
/// distribution at the positive infinity. When both shape parameters are 0.0, the Beta distribution
/// degenerates to a Bernoulli distribution with parameter 0.5. When one shape parameter is 0.0, the
/// distribution degenerates to a point distribution at the non-zero shape parameter.</para>
/// <para>The distribution will use the <see cref="System.Random"/> by default.
/// Users can get/set the random number generator by using the <see cref="RandomSource"/> property.</para>
/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
public class Beta : IContinuousDistribution
{
System.Random _random;
double _shapeA;
double _shapeB;
/// <summary>
/// Initializes a new instance of the Beta class.
/// </summary>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
public Beta(double a, double b)
{
_random = new System.Random(Random.RandomSeed.Guid());
SetParameters(a, b);
}
/// <summary>
/// Initializes a new instance of the Beta class.
/// </summary>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
public Beta(double a, double b, System.Random randomSource)
{
_random = randomSource ?? new System.Random(Random.RandomSeed.Guid());
SetParameters(a, b);
}
/// <summary>
/// A string representation of the distribution.
/// </summary>
/// <returns>A string representation of the Beta distribution.</returns>
public override string ToString()
{
return "Beta(α = " + _shapeA + ", β = " + _shapeB + ")";
}
/// <summary>
/// Sets the parameters of the distribution after checking their validity.
/// </summary>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
/// <exception cref="ArgumentOutOfRangeException">When the parameters are out of range.</exception>
void SetParameters(double a, double b)
{
if (a < 0.0 || b < 0.0 || Double.IsNaN(a) || Double.IsNaN(b))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
_shapeA = a;
_shapeB = b;
}
/// <summary>
/// Gets or sets the α shape parameter of the Beta distribution. Range: α ≥ 0.
/// </summary>
public double A
{
get { return _shapeA; }
set { SetParameters(value, _shapeB); }
}
/// <summary>
/// Gets or sets the β shape parameter of the Beta distribution. Range: β ≥ 0.
/// </summary>
public double B
{
get { return _shapeB; }
set { SetParameters(_shapeA, value); }
}
/// <summary>
/// Gets or sets the random number generator which is used to draw random samples.
/// </summary>
public System.Random RandomSource
{
get { return _random; }
set { _random = value ?? new System.Random(Random.RandomSeed.Guid()); }
}
/// <summary>
/// Gets the mean of the Beta distribution.
/// </summary>
public double Mean
{
get
{
if (_shapeA == 0.0 && _shapeB == 0.0) return 0.5;
if (_shapeA == 0.0) return 0.0;
if (_shapeB == 0.0) return 1.0;
if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
{
return 0.5;
}
if (Double.IsPositiveInfinity(_shapeA))
{
return 1.0;
}
if (Double.IsPositiveInfinity(_shapeB))
{
return 0.0;
}
return _shapeA/(_shapeA + _shapeB);
}
}
/// <summary>
/// Gets the variance of the Beta distribution.
/// </summary>
public double Variance
{
get { return (_shapeA*_shapeB)/((_shapeA + _shapeB)*(_shapeA + _shapeB)*(_shapeA + _shapeB + 1.0)); }
}
/// <summary>
/// Gets the standard deviation of the Beta distribution.
/// </summary>
public double StdDev
{
get { return Math.Sqrt((_shapeA*_shapeB)/((_shapeA + _shapeB)*(_shapeA + _shapeB)*(_shapeA + _shapeB + 1.0))); }
}
/// <summary>
/// Gets the entropy of the Beta distribution.
/// </summary>
public double Entropy
{
get
{
if (Double.IsPositiveInfinity(_shapeA) || Double.IsPositiveInfinity(_shapeB))
{
return 0.0;
}
if (_shapeA == 0.0 && _shapeB == 0.0)
{
return -Math.Log(0.5);
}
if (_shapeA == 0.0 || _shapeB == 0.0)
{
return 0.0;
}
return SpecialFunctions.BetaLn(_shapeA, _shapeB)
- ((_shapeA - 1.0)*SpecialFunctions.DiGamma(_shapeA))
- ((_shapeB - 1.0)*SpecialFunctions.DiGamma(_shapeB))
+ ((_shapeA + _shapeB - 2.0)*SpecialFunctions.DiGamma(_shapeA + _shapeB));
}
}
/// <summary>
/// Gets the skewness of the Beta distribution.
/// </summary>
public double Skewness
{
get
{
if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
{
return 0.0;
}
if (Double.IsPositiveInfinity(_shapeA))
{
return -2.0;
}
if (Double.IsPositiveInfinity(_shapeB))
{
return 2.0;
}
if (_shapeA == 0.0 && _shapeB == 0.0) return 0.0;
if (_shapeA == 0.0) return 2.0;
if (_shapeB == 0.0) return -2.0;
return 2.0*(_shapeB - _shapeA)*Math.Sqrt(_shapeA + _shapeB + 1.0)
/((_shapeA + _shapeB + 2.0)*Math.Sqrt(_shapeA*_shapeB));
}
}
/// <summary>
/// Gets the mode of the Beta distribution; when there are multiple answers, this routine will return 0.5.
/// </summary>
public double Mode
{
get
{
if (_shapeA == 0.0 && _shapeB == 0.0) return 0.5;
if (_shapeA == 0.0) return 0.0;
if (_shapeB == 0.0) return 1.0;
if (Double.IsPositiveInfinity(_shapeA) && Double.IsPositiveInfinity(_shapeB))
{
return 0.5;
}
if (Double.IsPositiveInfinity(_shapeA))
{
return 1.0;
}
if (Double.IsPositiveInfinity(_shapeB))
{
return 0.0;
}
if (_shapeA == 1.0 && _shapeB == 1.0) return 0.5;
return (_shapeA - 1)/(_shapeA + _shapeB - 2);
}
}
/// <summary>
/// Gets the median of the Beta distribution.
/// </summary>
public double Median
{
get { throw new NotSupportedException(); }
}
/// <summary>
/// Gets the minimum of the Beta distribution.
/// </summary>
public double Minimum
{
get { return 0.0; }
}
/// <summary>
/// Gets the maximum of the Beta distribution.
/// </summary>
public double Maximum
{
get { return 1.0; }
}
/// <summary>
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
/// </summary>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the density at <paramref name="x"/>.</returns>
/// <seealso cref="PDF"/>
public double Density(double x)
{
return PDF(_shapeA, _shapeB, x);
}
/// <summary>
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
/// </summary>
/// <param name="x">The location at which to compute the log density.</param>
/// <returns>the log density at <paramref name="x"/>.</returns>
/// <seealso cref="PDFLn"/>
public double DensityLn(double x)
{
return PDFLn(_shapeA, _shapeB, x);
}
/// <summary>
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
/// </summary>
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
/// <seealso cref="CDF"/>
public double CumulativeDistribution(double x)
{
return CDF(_shapeA, _shapeB, x);
}
/// <summary>
/// Generates a sample from the Beta distribution.
/// </summary>
/// <returns>a sample from the distribution.</returns>
public double Sample()
{
return SampleUnchecked(_random, _shapeA, _shapeB);
}
/// <summary>
/// Generates a sequence of samples from the Beta distribution.
/// </summary>
/// <returns>a sequence of samples from the distribution.</returns>
public IEnumerable<double> Samples()
{
while (true)
{
yield return SampleUnchecked(_random, _shapeA, _shapeB);
}
}
/// <summary>
/// Samples Beta distributed random variables by sampling two Gamma variables and normalizing.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
/// <returns>a random number from the Beta distribution.</returns>
static double SampleUnchecked(System.Random rnd, double a, double b)
{
var x = Gamma.SampleUnchecked(rnd, a, 1.0);
var y = Gamma.SampleUnchecked(rnd, b, 1.0);
return x / (x + y);
}
/// <summary>
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
/// </summary>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the density at <paramref name="x"/>.</returns>
/// <seealso cref="Density"/>
public static double PDF(double a, double b, double x)
{
if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
if (x < 0.0 || x > 1.0) return 0.0;
if (Double.IsPositiveInfinity(a) && Double.IsPositiveInfinity(b))
{
return x == 0.5 ? Double.PositiveInfinity : 0.0;
}
if (Double.IsPositiveInfinity(a))
{
return x == 1.0 ? Double.PositiveInfinity : 0.0;
}
if (Double.IsPositiveInfinity(b))
{
return x == 0.0 ? Double.PositiveInfinity : 0.0;
}
if (a == 0.0 && b == 0.0)
{
if (x == 0.0 || x == 1.0)
{
return Double.PositiveInfinity;
}
return 0.0;
}
if (a == 0.0) return x == 0.0 ? Double.PositiveInfinity : 0.0;
if (b == 0.0) return x == 1.0 ? Double.PositiveInfinity : 0.0;
if (a == 1.0 && b == 1.0) return 1.0;
var bb = SpecialFunctions.Gamma(a + b) / (SpecialFunctions.Gamma(a) * SpecialFunctions.Gamma(b));
return bb * Math.Pow(x, a - 1.0) * Math.Pow(1.0 - x, b - 1.0);
}
/// <summary>
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
/// </summary>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the log density at <paramref name="x"/>.</returns>
/// <seealso cref="DensityLn"/>
public static double PDFLn(double a, double b, double x)
{
if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
if (x < 0.0 || x > 1.0) return Double.NegativeInfinity;
if (Double.IsPositiveInfinity(a) && Double.IsPositiveInfinity(b))
{
return x == 0.5 ? Double.PositiveInfinity : Double.NegativeInfinity;
}
if (Double.IsPositiveInfinity(a))
{
return x == 1.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
}
if (Double.IsPositiveInfinity(b))
{
return x == 0.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
}
if (a == 0.0 && b == 0.0)
{
return x == 0.0 || x == 1.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
}
if (a == 0.0) return x == 0.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
if (b == 0.0) return x == 1.0 ? Double.PositiveInfinity : Double.NegativeInfinity;
if (a == 1.0 && b == 1.0) return 0.0;
var aa = SpecialFunctions.GammaLn(a + b) - SpecialFunctions.GammaLn(a) - SpecialFunctions.GammaLn(b);
var bb = x == 0.0 ? (a == 1.0 ? 0.0 : Double.NegativeInfinity) : (a - 1.0)*Math.Log(x);
var cc = x == 1.0 ? (b == 1.0 ? 0.0 : Double.NegativeInfinity) : (b - 1.0)*Math.Log(1.0 - x);
return aa + bb + cc;
}
/// <summary>
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
/// </summary>
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>>
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
/// <seealso cref="CumulativeDistribution"/>
public static double CDF(double a, double b, double x)
{
if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
if (x < 0.0) return 0.0;
if (x >= 1.0) return 1.0;
if (Double.IsPositiveInfinity(a) && Double.IsPositiveInfinity(b))
{
return x < 0.5 ? 0.0 : 1.0;
}
if (Double.IsPositiveInfinity(a))
{
return x < 1.0 ? 0.0 : 1.0;
}
if (Double.IsPositiveInfinity(b))
{
return x >= 0.0 ? 1.0 : 0.0;
}
if (a == 0.0 && b == 0.0)
{
if (x >= 0.0 && x < 1.0)
{
return 0.5;
}
return 1.0;
}
if (a == 0.0) return 1.0;
if (b == 0.0) return x >= 1.0 ? 1.0 : 0.0;
if (a == 1.0 && b == 1.0) return x;
return SpecialFunctions.BetaRegularized(a, b, x);
}
/// <summary>
/// Generates a sample from the distribution.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
/// <returns>a sample from the distribution.</returns>
public static double Sample(System.Random rnd, double a, double b)
{
if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
return SampleUnchecked(rnd, a, b);
}
/// <summary>
/// Generates a sequence of samples from the distribution.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="a">The α shape parameter of the Beta distribution. Range: α ≥ 0.</param>
/// <param name="b">The β shape parameter of the Beta distribution. Range: β ≥ 0.</param>
/// <returns>a sequence of samples from the distribution.</returns>
public static IEnumerable<double> Samples(System.Random rnd, double a, double b)
{
if (a < 0.0 || b < 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
while (true)
{
yield return SampleUnchecked(rnd, a, b);
}
}
}
}