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349 lines
12 KiB
349 lines
12 KiB
// <copyright file="IlutpTest.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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//
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// Copyright (c) 2009-2016 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System;
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using System.Reflection;
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using MathNet.Numerics.LinearAlgebra;
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using MathNet.Numerics.LinearAlgebra.Double;
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using MathNet.Numerics.LinearAlgebra.Double.Solvers;
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using MathNet.Numerics.LinearAlgebra.Solvers;
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using NUnit.Framework;
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namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Preconditioners
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{
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/// <summary>
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/// Incomplete LU with tpPreconditioner test with drop tolerance and partial pivoting.
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/// </summary>
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[TestFixture, Category("LASolver")]
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public sealed class IlutpPreconditionerTest : PreconditionerTest
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{
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/// <summary>
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/// The drop tolerance.
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/// </summary>
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double _dropTolerance = 0.1;
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/// <summary>
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/// The fill level.
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/// </summary>
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double _fillLevel = 1.0;
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/// <summary>
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/// The pivot tolerance.
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/// </summary>
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double _pivotTolerance = 1.0;
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/// <summary>
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/// Setup default parameters.
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/// </summary>
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[SetUp]
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public void Setup()
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{
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_dropTolerance = 0.1;
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_fillLevel = 1.0;
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_pivotTolerance = 1.0;
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}
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/// <summary>
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/// Invoke method from Ilutp class.
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/// </summary>
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/// <typeparam name="T">Type of the return value.</typeparam>
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/// <param name="ilutp">Ilutp instance.</param>
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/// <param name="methodName">Method name.</param>
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/// <returns>Result of the method invocation.</returns>
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static T GetMethod<T>(ILUTPPreconditioner ilutp, string methodName)
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{
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var type = ilutp.GetType();
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var methodInfo = type.GetMethod(
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methodName,
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static,
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null,
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CallingConventions.Standard,
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new Type[0],
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null);
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var obj = methodInfo.Invoke(ilutp, null);
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return (T) obj;
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}
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/// <summary>
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/// Get upper triangle.
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/// </summary>
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/// <param name="ilutp">Ilutp instance.</param>
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/// <returns>Upper triangle.</returns>
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static SparseMatrix GetUpperTriangle(ILUTPPreconditioner ilutp)
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{
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return GetMethod<SparseMatrix>(ilutp, "UpperTriangle");
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}
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/// <summary>
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/// Get lower triangle.
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/// </summary>
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/// <param name="ilutp">Ilutp instance.</param>
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/// <returns>Lower triangle.</returns>
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static SparseMatrix GetLowerTriangle(ILUTPPreconditioner ilutp)
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{
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return GetMethod<SparseMatrix>(ilutp, "LowerTriangle");
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}
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/// <summary>
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/// Get pivots.
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/// </summary>
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/// <param name="ilutp">Ilutp instance.</param>
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/// <returns>Pivots array.</returns>
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static int[] GetPivots(ILUTPPreconditioner ilutp)
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{
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return GetMethod<int[]>(ilutp, "Pivots");
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}
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/// <summary>
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/// Create reverse unit matrix.
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/// </summary>
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/// <param name="size">Matrix order.</param>
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/// <returns>Reverse Unit matrix.</returns>
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static SparseMatrix CreateReverseUnitMatrix(int size)
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{
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var matrix = new SparseMatrix(size);
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for (var i = 0; i < size; i++)
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{
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matrix[i, size - 1 - i] = 2;
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}
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return matrix;
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}
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/// <summary>
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/// Create preconditioner (internal)
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/// </summary>
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/// <returns>Ilutp instance.</returns>
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ILUTPPreconditioner InternalCreatePreconditioner()
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{
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var result = new ILUTPPreconditioner
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{
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DropTolerance = _dropTolerance,
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FillLevel = _fillLevel,
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PivotTolerance = _pivotTolerance
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};
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return result;
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}
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/// <summary>
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/// Create preconditioner.
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/// </summary>
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/// <returns>New preconditioner instance.</returns>
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internal override IPreconditioner<double> CreatePreconditioner()
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{
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_pivotTolerance = 0;
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_dropTolerance = 0.0;
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_fillLevel = 100;
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return InternalCreatePreconditioner();
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}
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/// <summary>
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/// Check the result.
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/// </summary>
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/// <param name="preconditioner">Specific preconditioner.</param>
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/// <param name="matrix">Source matrix.</param>
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/// <param name="vector">Initial vector.</param>
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/// <param name="result">Result vector.</param>
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protected override void CheckResult(IPreconditioner<double> preconditioner, SparseMatrix matrix, Vector<double> vector, Vector<double> result)
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{
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Assert.AreEqual(typeof (ILUTPPreconditioner), preconditioner.GetType(), "#01");
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// Compute M * result = product
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// compare vector and product. Should be equal
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var product = new DenseVector(result.Count);
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matrix.Multiply(result, product);
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for (var i = 0; i < product.Count; i++)
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{
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Assert.IsTrue(vector[i].AlmostEqualNumbersBetween(product[i], -Epsilon.Magnitude()), "#02-" + i);
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}
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}
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/// <summary>
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/// Solve returning old vector without pivoting.
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/// </summary>
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[Test]
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public void SolveReturningOldVectorWithoutPivoting()
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{
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const int Size = 10;
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var newMatrix = CreateUnitMatrix(Size);
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var vector = CreateStandardBcVector(Size);
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// set the pivot tolerance to zero so we don't pivot
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_pivotTolerance = 0.0;
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_dropTolerance = 0.0;
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_fillLevel = 100;
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var preconditioner = CreatePreconditioner();
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preconditioner.Initialize(newMatrix);
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var result = new DenseVector(vector.Count);
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preconditioner.Approximate(vector, result);
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CheckResult(preconditioner, newMatrix, vector, result);
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}
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/// <summary>
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/// Solve returning old vector with pivoting.
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/// </summary>
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[Test]
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public void SolveReturningOldVectorWithPivoting()
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{
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const int Size = 10;
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var newMatrix = CreateUnitMatrix(Size);
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var vector = CreateStandardBcVector(Size);
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// Set the pivot tolerance to 1 so we always pivot (if necessary)
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_pivotTolerance = 1.0;
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_dropTolerance = 0.0;
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_fillLevel = 100;
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var preconditioner = CreatePreconditioner();
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preconditioner.Initialize(newMatrix);
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var result = new DenseVector(vector.Count);
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preconditioner.Approximate(vector, result);
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CheckResult(preconditioner, newMatrix, vector, result);
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}
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/// <summary>
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/// Compare with original dense matrix without pivoting.
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/// </summary>
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[Test]
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public void CompareWithOriginalDenseMatrixWithoutPivoting()
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{
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var sparseMatrix = new SparseMatrix(3);
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sparseMatrix[0, 0] = -1;
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sparseMatrix[0, 1] = 5;
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sparseMatrix[0, 2] = 6;
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sparseMatrix[1, 0] = 3;
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sparseMatrix[1, 1] = -6;
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sparseMatrix[1, 2] = 1;
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sparseMatrix[2, 0] = 6;
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sparseMatrix[2, 1] = 8;
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sparseMatrix[2, 2] = 9;
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var ilu = new ILUTPPreconditioner
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{
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PivotTolerance = 0.0,
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DropTolerance = 0,
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FillLevel = 10
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};
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ilu.Initialize(sparseMatrix);
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var l = GetLowerTriangle(ilu);
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// Assert l is lower triagonal
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for (var i = 0; i < l.RowCount; i++)
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{
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for (var j = i + 1; j < l.RowCount; j++)
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{
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Assert.IsTrue(0.0.AlmostEqualNumbersBetween(l[i, j], -Epsilon.Magnitude()), "#01-" + i + "-" + j);
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}
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}
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var u = GetUpperTriangle(ilu);
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// Assert u is upper triagonal
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for (var i = 0; i < u.RowCount; i++)
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{
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for (var j = 0; j < i; j++)
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{
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Assert.IsTrue(0.0.AlmostEqualNumbersBetween(u[i, j], -Epsilon.Magnitude()), "#02-" + i + "-" + j);
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}
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}
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var original = l.Multiply(u);
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for (var i = 0; i < sparseMatrix.RowCount; i++)
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{
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for (var j = 0; j < sparseMatrix.ColumnCount; j++)
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{
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Assert.IsTrue(sparseMatrix[i, j].AlmostEqualNumbersBetween(original[i, j], -Epsilon.Magnitude()), "#03-" + i + "-" + j);
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}
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}
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}
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/// <summary>
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/// Compare with original dense matrix with pivoting.
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/// </summary>
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[Test]
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public void CompareWithOriginalDenseMatrixWithPivoting()
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{
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var sparseMatrix = new SparseMatrix(3);
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sparseMatrix[0, 0] = -1;
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sparseMatrix[0, 1] = 5;
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sparseMatrix[0, 2] = 6;
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sparseMatrix[1, 0] = 3;
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sparseMatrix[1, 1] = -6;
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sparseMatrix[1, 2] = 1;
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sparseMatrix[2, 0] = 6;
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sparseMatrix[2, 1] = 8;
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sparseMatrix[2, 2] = 9;
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var ilu = new ILUTPPreconditioner
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{
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PivotTolerance = 1.0,
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DropTolerance = 0,
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FillLevel = 10
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};
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ilu.Initialize(sparseMatrix);
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var l = GetLowerTriangle(ilu);
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var u = GetUpperTriangle(ilu);
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var pivots = GetPivots(ilu);
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var p = new SparseMatrix(l.RowCount);
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for (var i = 0; i < p.RowCount; i++)
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{
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p[i, pivots[i]] = 1.0;
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}
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var temp = l.Multiply(u);
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var original = temp.Multiply(p);
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for (var i = 0; i < sparseMatrix.RowCount; i++)
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{
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for (var j = 0; j < sparseMatrix.ColumnCount; j++)
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{
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Assert.IsTrue(sparseMatrix[i, j].AlmostEqualNumbersBetween(original[i, j], -Epsilon.Magnitude()), "#01-" + i + "-" + j);
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}
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}
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}
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/// <summary>
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/// Solve with pivoting.
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/// </summary>
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[Test]
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public void SolveWithPivoting()
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{
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const int Size = 10;
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var newMatrix = CreateReverseUnitMatrix(Size);
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var vector = CreateStandardBcVector(Size);
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var preconditioner = new ILUTPPreconditioner
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{
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PivotTolerance = 1.0,
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DropTolerance = 0,
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FillLevel = 10
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};
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preconditioner.Initialize(newMatrix);
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var result = new DenseVector(vector.Count);
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preconditioner.Approximate(vector, result);
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CheckResult(preconditioner, newMatrix, vector, result);
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}
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}
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}
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