Math.NET Numerics
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

349 lines
12 KiB

// <copyright file="IlutpTest.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
//
// Copyright (c) 2009-2016 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Reflection;
using MathNet.Numerics.LinearAlgebra;
using MathNet.Numerics.LinearAlgebra.Double;
using MathNet.Numerics.LinearAlgebra.Double.Solvers;
using MathNet.Numerics.LinearAlgebra.Solvers;
using NUnit.Framework;
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Solvers.Preconditioners
{
/// <summary>
/// Incomplete LU with tpPreconditioner test with drop tolerance and partial pivoting.
/// </summary>
[TestFixture, Category("LASolver")]
public sealed class IlutpPreconditionerTest : PreconditionerTest
{
/// <summary>
/// The drop tolerance.
/// </summary>
double _dropTolerance = 0.1;
/// <summary>
/// The fill level.
/// </summary>
double _fillLevel = 1.0;
/// <summary>
/// The pivot tolerance.
/// </summary>
double _pivotTolerance = 1.0;
/// <summary>
/// Setup default parameters.
/// </summary>
[SetUp]
public void Setup()
{
_dropTolerance = 0.1;
_fillLevel = 1.0;
_pivotTolerance = 1.0;
}
/// <summary>
/// Invoke method from Ilutp class.
/// </summary>
/// <typeparam name="T">Type of the return value.</typeparam>
/// <param name="ilutp">Ilutp instance.</param>
/// <param name="methodName">Method name.</param>
/// <returns>Result of the method invocation.</returns>
static T GetMethod<T>(ILUTPPreconditioner ilutp, string methodName)
{
var type = ilutp.GetType();
var methodInfo = type.GetMethod(
methodName,
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static,
null,
CallingConventions.Standard,
new Type[0],
null);
var obj = methodInfo.Invoke(ilutp, null);
return (T) obj;
}
/// <summary>
/// Get upper triangle.
/// </summary>
/// <param name="ilutp">Ilutp instance.</param>
/// <returns>Upper triangle.</returns>
static SparseMatrix GetUpperTriangle(ILUTPPreconditioner ilutp)
{
return GetMethod<SparseMatrix>(ilutp, "UpperTriangle");
}
/// <summary>
/// Get lower triangle.
/// </summary>
/// <param name="ilutp">Ilutp instance.</param>
/// <returns>Lower triangle.</returns>
static SparseMatrix GetLowerTriangle(ILUTPPreconditioner ilutp)
{
return GetMethod<SparseMatrix>(ilutp, "LowerTriangle");
}
/// <summary>
/// Get pivots.
/// </summary>
/// <param name="ilutp">Ilutp instance.</param>
/// <returns>Pivots array.</returns>
static int[] GetPivots(ILUTPPreconditioner ilutp)
{
return GetMethod<int[]>(ilutp, "Pivots");
}
/// <summary>
/// Create reverse unit matrix.
/// </summary>
/// <param name="size">Matrix order.</param>
/// <returns>Reverse Unit matrix.</returns>
static SparseMatrix CreateReverseUnitMatrix(int size)
{
var matrix = new SparseMatrix(size);
for (var i = 0; i < size; i++)
{
matrix[i, size - 1 - i] = 2;
}
return matrix;
}
/// <summary>
/// Create preconditioner (internal)
/// </summary>
/// <returns>Ilutp instance.</returns>
ILUTPPreconditioner InternalCreatePreconditioner()
{
var result = new ILUTPPreconditioner
{
DropTolerance = _dropTolerance,
FillLevel = _fillLevel,
PivotTolerance = _pivotTolerance
};
return result;
}
/// <summary>
/// Create preconditioner.
/// </summary>
/// <returns>New preconditioner instance.</returns>
internal override IPreconditioner<double> CreatePreconditioner()
{
_pivotTolerance = 0;
_dropTolerance = 0.0;
_fillLevel = 100;
return InternalCreatePreconditioner();
}
/// <summary>
/// Check the result.
/// </summary>
/// <param name="preconditioner">Specific preconditioner.</param>
/// <param name="matrix">Source matrix.</param>
/// <param name="vector">Initial vector.</param>
/// <param name="result">Result vector.</param>
protected override void CheckResult(IPreconditioner<double> preconditioner, SparseMatrix matrix, Vector<double> vector, Vector<double> result)
{
Assert.AreEqual(typeof (ILUTPPreconditioner), preconditioner.GetType(), "#01");
// Compute M * result = product
// compare vector and product. Should be equal
var product = new DenseVector(result.Count);
matrix.Multiply(result, product);
for (var i = 0; i < product.Count; i++)
{
Assert.IsTrue(vector[i].AlmostEqualNumbersBetween(product[i], -Epsilon.Magnitude()), "#02-" + i);
}
}
/// <summary>
/// Solve returning old vector without pivoting.
/// </summary>
[Test]
public void SolveReturningOldVectorWithoutPivoting()
{
const int Size = 10;
var newMatrix = CreateUnitMatrix(Size);
var vector = CreateStandardBcVector(Size);
// set the pivot tolerance to zero so we don't pivot
_pivotTolerance = 0.0;
_dropTolerance = 0.0;
_fillLevel = 100;
var preconditioner = CreatePreconditioner();
preconditioner.Initialize(newMatrix);
var result = new DenseVector(vector.Count);
preconditioner.Approximate(vector, result);
CheckResult(preconditioner, newMatrix, vector, result);
}
/// <summary>
/// Solve returning old vector with pivoting.
/// </summary>
[Test]
public void SolveReturningOldVectorWithPivoting()
{
const int Size = 10;
var newMatrix = CreateUnitMatrix(Size);
var vector = CreateStandardBcVector(Size);
// Set the pivot tolerance to 1 so we always pivot (if necessary)
_pivotTolerance = 1.0;
_dropTolerance = 0.0;
_fillLevel = 100;
var preconditioner = CreatePreconditioner();
preconditioner.Initialize(newMatrix);
var result = new DenseVector(vector.Count);
preconditioner.Approximate(vector, result);
CheckResult(preconditioner, newMatrix, vector, result);
}
/// <summary>
/// Compare with original dense matrix without pivoting.
/// </summary>
[Test]
public void CompareWithOriginalDenseMatrixWithoutPivoting()
{
var sparseMatrix = new SparseMatrix(3);
sparseMatrix[0, 0] = -1;
sparseMatrix[0, 1] = 5;
sparseMatrix[0, 2] = 6;
sparseMatrix[1, 0] = 3;
sparseMatrix[1, 1] = -6;
sparseMatrix[1, 2] = 1;
sparseMatrix[2, 0] = 6;
sparseMatrix[2, 1] = 8;
sparseMatrix[2, 2] = 9;
var ilu = new ILUTPPreconditioner
{
PivotTolerance = 0.0,
DropTolerance = 0,
FillLevel = 10
};
ilu.Initialize(sparseMatrix);
var l = GetLowerTriangle(ilu);
// Assert l is lower triagonal
for (var i = 0; i < l.RowCount; i++)
{
for (var j = i + 1; j < l.RowCount; j++)
{
Assert.IsTrue(0.0.AlmostEqualNumbersBetween(l[i, j], -Epsilon.Magnitude()), "#01-" + i + "-" + j);
}
}
var u = GetUpperTriangle(ilu);
// Assert u is upper triagonal
for (var i = 0; i < u.RowCount; i++)
{
for (var j = 0; j < i; j++)
{
Assert.IsTrue(0.0.AlmostEqualNumbersBetween(u[i, j], -Epsilon.Magnitude()), "#02-" + i + "-" + j);
}
}
var original = l.Multiply(u);
for (var i = 0; i < sparseMatrix.RowCount; i++)
{
for (var j = 0; j < sparseMatrix.ColumnCount; j++)
{
Assert.IsTrue(sparseMatrix[i, j].AlmostEqualNumbersBetween(original[i, j], -Epsilon.Magnitude()), "#03-" + i + "-" + j);
}
}
}
/// <summary>
/// Compare with original dense matrix with pivoting.
/// </summary>
[Test]
public void CompareWithOriginalDenseMatrixWithPivoting()
{
var sparseMatrix = new SparseMatrix(3);
sparseMatrix[0, 0] = -1;
sparseMatrix[0, 1] = 5;
sparseMatrix[0, 2] = 6;
sparseMatrix[1, 0] = 3;
sparseMatrix[1, 1] = -6;
sparseMatrix[1, 2] = 1;
sparseMatrix[2, 0] = 6;
sparseMatrix[2, 1] = 8;
sparseMatrix[2, 2] = 9;
var ilu = new ILUTPPreconditioner
{
PivotTolerance = 1.0,
DropTolerance = 0,
FillLevel = 10
};
ilu.Initialize(sparseMatrix);
var l = GetLowerTriangle(ilu);
var u = GetUpperTriangle(ilu);
var pivots = GetPivots(ilu);
var p = new SparseMatrix(l.RowCount);
for (var i = 0; i < p.RowCount; i++)
{
p[i, pivots[i]] = 1.0;
}
var temp = l.Multiply(u);
var original = temp.Multiply(p);
for (var i = 0; i < sparseMatrix.RowCount; i++)
{
for (var j = 0; j < sparseMatrix.ColumnCount; j++)
{
Assert.IsTrue(sparseMatrix[i, j].AlmostEqualNumbersBetween(original[i, j], -Epsilon.Magnitude()), "#01-" + i + "-" + j);
}
}
}
/// <summary>
/// Solve with pivoting.
/// </summary>
[Test]
public void SolveWithPivoting()
{
const int Size = 10;
var newMatrix = CreateReverseUnitMatrix(Size);
var vector = CreateStandardBcVector(Size);
var preconditioner = new ILUTPPreconditioner
{
PivotTolerance = 1.0,
DropTolerance = 0,
FillLevel = 10
};
preconditioner.Initialize(newMatrix);
var result = new DenseVector(vector.Count);
preconditioner.Approximate(vector, result);
CheckResult(preconditioner, newMatrix, vector, result);
}
}
}