Math.NET Numerics
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// <copyright file="VectorArithmeticOperations.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Globalization;
using MathNet.Numerics.LinearAlgebra.Double;
namespace Examples.LinearAlgebraExamples
{
/// <summary>
/// Basic vector arithmetic operations as "+", "-", "*", "/"
/// </summary>
/// <seealso cref="http://reference.wolfram.com/mathematica/tutorial/VectorsAndMatrices.html"/>
public class VectorArithmeticOperations : IExample
{
/// <summary>
/// Gets the name of this example
/// </summary>
public string Name
{
get
{
return "Vector Arithmetics";
}
}
/// <summary>
/// Gets the description of this example
/// </summary>
public string Description
{
get
{
return "Basic operations between vector/vector and vector/matrix";
}
}
/// <summary>
/// Run example.
/// </summary>
/// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Scalar_multiplication">Multiply vector by scalar</seealso>
/// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Dot_product">Multiply vector by vector (compute the dot product between two vectors)</seealso>
/// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Addition_and_subtraction">Vector addition and subtraction</seealso>
/// <seealso cref="http://en.wikipedia.org/wiki/Outer_product">Outer Product of two vectors</seealso>
public void Run()
{
// Initialize IFormatProvider to print matrix/vector data
var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone();
formatProvider.TextInfo.ListSeparator = " ";
// Create vector "X"
var vectorX = new DenseVector(new[] { 1.0, 2.0, 3.0, 4.0, 5.0 });
Console.WriteLine(@"Vector X");
Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Create vector "Y"
var vectorY = new DenseVector(new[] { 5.0, 4.0, 3.0, 2.0, 1.0 });
Console.WriteLine(@"Vector Y");
Console.WriteLine(vectorY.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Multiply vector by scalar
// 1. Using Multiply method and getting result into different vector instance
var resultV = vectorX.Multiply(3.0);
Console.WriteLine(@"Multiply vector by scalar using method Multiply. (result = X.Multiply(3.0))");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 2. Using operator "*"
resultV = 3.0 * vectorX;
Console.WriteLine(@"Multiply vector by scalar using operator *. (result = 3.0 * X)");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 3. Using Multiply method and updating vector itself
vectorX.Multiply(3.0, vectorX);
Console.WriteLine(@"Multiply vector by scalar using method Multiply. (X.Multiply(3.0, X))");
Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Multiply vector by vector (compute the dot product between two vectors)
// 1. Using operator "*"
var dotProduct = vectorX * vectorY;
Console.WriteLine(@"Dot product between two vectors using operator *. (result = X * Y)");
Console.WriteLine(dotProduct);
Console.WriteLine();
// 2. Using DotProduct method and getting result into different vector instance
dotProduct = vectorX.DotProduct(vectorY);
Console.WriteLine(@"Dot product between two vectors using method DotProduct. (result = X.DotProduct(Y))");
Console.WriteLine(dotProduct.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Pointwise multiplies vector with another vector
// 1. Using PointwiseMultiply method and getting result into different vector instance
resultV = vectorX.PointwiseMultiply(vectorY);
Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (result = X.PointwiseMultiply(Y))");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 2. Using PointwiseMultiply method and updating vector itself
vectorX.PointwiseMultiply(vectorY, vectorX);
Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (X.PointwiseMultiply(Y, X))");
Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Pointwise divide vector with another vector
// 1. Using PointwiseDivide method and getting result into different vector instance
resultV = vectorX.PointwiseDivide(vectorY);
Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (result = X.PointwiseDivide(Y))");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 2. Using PointwiseDivide method and updating vector itself
vectorX.PointwiseDivide(vectorY, vectorX);
Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (X.PointwiseDivide(Y, X))");
Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Addition
// 1. Using operator "+"
resultV = vectorX + vectorY;
Console.WriteLine(@"Add vectors using operator +. (result = X + Y)");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 2. Using Add method and getting result into different vector instance
resultV = vectorX.Add(vectorY);
Console.WriteLine(@"Add vectors using method Add. (result = X.Add(Y))");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 3. Using Add method and updating vector itself
vectorX.Add(vectorY, vectorX);
Console.WriteLine(@"Add vectors using method Add. (X.Add(Y, X))");
Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Subtraction
// 1. Using operator "-"
resultV = vectorX - vectorY;
Console.WriteLine(@"Subtract vectors using operator -. (result = X - Y)");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 2. Using Subtract method and getting result into different vector instance
resultV = vectorX.Subtract(vectorY);
Console.WriteLine(@"Subtract vectors using method Subtract. (result = X.Subtract(Y))");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 3. Using Subtract method and updating vector itself
vectorX.Subtract(vectorY, vectorX);
Console.WriteLine(@"Subtract vectors using method Subtract. (X.Subtract(Y, X))");
Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Divide by scalar
// 1. Using Divide method and getting result into different vector instance
resultV = vectorX.Divide(3.0);
Console.WriteLine(@"Divide vector by scalar using method Divide. (result = A.Divide(3.0))");
Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 2. Using Divide method and updating vector itself
vectorX.Divide(3.0, vectorX);
Console.WriteLine(@"Divide vector by scalar using method Divide. (X.Divide(3.0, X))");
Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// Outer Product of two vectors
// 1. Using instanse method OuterProduct
var resultM = vectorX.OuterProduct(vectorY);
Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (X.OuterProduct(Y))");
Console.WriteLine(resultM.ToString("#0.00\t", formatProvider));
Console.WriteLine();
// 2. Using static method of the Vector class
resultM = Vector.OuterProduct(vectorX, vectorY);
Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (Vector.OuterProduct(X,Y))");
Console.WriteLine(resultM.ToString("#0.00\t", formatProvider));
Console.WriteLine();
}
}
}