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209 lines
10 KiB
209 lines
10 KiB
// <copyright file="VectorArithmeticOperations.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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// Copyright (c) 2009-2010 Math.NET
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System;
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using System.Globalization;
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using MathNet.Numerics.LinearAlgebra.Double;
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namespace Examples.LinearAlgebraExamples
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{
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/// <summary>
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/// Basic vector arithmetic operations as "+", "-", "*", "/"
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/// </summary>
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/// <seealso cref="http://reference.wolfram.com/mathematica/tutorial/VectorsAndMatrices.html"/>
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public class VectorArithmeticOperations : IExample
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{
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/// <summary>
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/// Gets the name of this example
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/// </summary>
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public string Name
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{
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get
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{
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return "Vector Arithmetics";
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}
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}
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/// <summary>
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/// Gets the description of this example
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/// </summary>
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public string Description
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{
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get
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{
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return "Basic operations between vector/vector and vector/matrix";
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}
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}
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/// <summary>
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/// Run example.
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/// </summary>
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/// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Scalar_multiplication">Multiply vector by scalar</seealso>
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/// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Dot_product">Multiply vector by vector (compute the dot product between two vectors)</seealso>
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/// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Addition_and_subtraction">Vector addition and subtraction</seealso>
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/// <seealso cref="http://en.wikipedia.org/wiki/Outer_product">Outer Product of two vectors</seealso>
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public void Run()
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{
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// Initialize IFormatProvider to print matrix/vector data
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var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone();
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formatProvider.TextInfo.ListSeparator = " ";
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// Create vector "X"
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var vectorX = new DenseVector(new[] { 1.0, 2.0, 3.0, 4.0, 5.0 });
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Console.WriteLine(@"Vector X");
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Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Create vector "Y"
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var vectorY = new DenseVector(new[] { 5.0, 4.0, 3.0, 2.0, 1.0 });
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Console.WriteLine(@"Vector Y");
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Console.WriteLine(vectorY.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Multiply vector by scalar
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// 1. Using Multiply method and getting result into different vector instance
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var resultV = vectorX.Multiply(3.0);
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Console.WriteLine(@"Multiply vector by scalar using method Multiply. (result = X.Multiply(3.0))");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 2. Using operator "*"
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resultV = 3.0 * vectorX;
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Console.WriteLine(@"Multiply vector by scalar using operator *. (result = 3.0 * X)");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 3. Using Multiply method and updating vector itself
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vectorX.Multiply(3.0, vectorX);
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Console.WriteLine(@"Multiply vector by scalar using method Multiply. (X.Multiply(3.0, X))");
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Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Multiply vector by vector (compute the dot product between two vectors)
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// 1. Using operator "*"
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var dotProduct = vectorX * vectorY;
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Console.WriteLine(@"Dot product between two vectors using operator *. (result = X * Y)");
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Console.WriteLine(dotProduct);
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Console.WriteLine();
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// 2. Using DotProduct method and getting result into different vector instance
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dotProduct = vectorX.DotProduct(vectorY);
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Console.WriteLine(@"Dot product between two vectors using method DotProduct. (result = X.DotProduct(Y))");
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Console.WriteLine(dotProduct.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Pointwise multiplies vector with another vector
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// 1. Using PointwiseMultiply method and getting result into different vector instance
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resultV = vectorX.PointwiseMultiply(vectorY);
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Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (result = X.PointwiseMultiply(Y))");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 2. Using PointwiseMultiply method and updating vector itself
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vectorX.PointwiseMultiply(vectorY, vectorX);
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Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (X.PointwiseMultiply(Y, X))");
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Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Pointwise divide vector with another vector
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// 1. Using PointwiseDivide method and getting result into different vector instance
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resultV = vectorX.PointwiseDivide(vectorY);
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Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (result = X.PointwiseDivide(Y))");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 2. Using PointwiseDivide method and updating vector itself
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vectorX.PointwiseDivide(vectorY, vectorX);
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Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (X.PointwiseDivide(Y, X))");
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Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Addition
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// 1. Using operator "+"
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resultV = vectorX + vectorY;
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Console.WriteLine(@"Add vectors using operator +. (result = X + Y)");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 2. Using Add method and getting result into different vector instance
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resultV = vectorX.Add(vectorY);
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Console.WriteLine(@"Add vectors using method Add. (result = X.Add(Y))");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 3. Using Add method and updating vector itself
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vectorX.Add(vectorY, vectorX);
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Console.WriteLine(@"Add vectors using method Add. (X.Add(Y, X))");
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Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Subtraction
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// 1. Using operator "-"
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resultV = vectorX - vectorY;
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Console.WriteLine(@"Subtract vectors using operator -. (result = X - Y)");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 2. Using Subtract method and getting result into different vector instance
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resultV = vectorX.Subtract(vectorY);
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Console.WriteLine(@"Subtract vectors using method Subtract. (result = X.Subtract(Y))");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 3. Using Subtract method and updating vector itself
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vectorX.Subtract(vectorY, vectorX);
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Console.WriteLine(@"Subtract vectors using method Subtract. (X.Subtract(Y, X))");
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Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Divide by scalar
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// 1. Using Divide method and getting result into different vector instance
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resultV = vectorX.Divide(3.0);
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Console.WriteLine(@"Divide vector by scalar using method Divide. (result = A.Divide(3.0))");
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Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 2. Using Divide method and updating vector itself
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vectorX.Divide(3.0, vectorX);
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Console.WriteLine(@"Divide vector by scalar using method Divide. (X.Divide(3.0, X))");
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Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// Outer Product of two vectors
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// 1. Using instanse method OuterProduct
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var resultM = vectorX.OuterProduct(vectorY);
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Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (X.OuterProduct(Y))");
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Console.WriteLine(resultM.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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// 2. Using static method of the Vector class
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resultM = Vector.OuterProduct(vectorX, vectorY);
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Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (Vector.OuterProduct(X,Y))");
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Console.WriteLine(resultM.ToString("#0.00\t", formatProvider));
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Console.WriteLine();
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}
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}
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}
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