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445 lines
15 KiB
445 lines
15 KiB
// <copyright file="Vector.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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// Copyright (c) 2009-2010 Math.NET
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.LinearAlgebra.Complex32
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{
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using System;
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using Distributions;
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using Generic;
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using Properties;
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using Threading;
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using Complex32 = Numerics.Complex32;
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/// <summary>
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/// <c>Complex32</c> version of the <see cref="Vector{T}"/> class.
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/// </summary>
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public abstract class Vector : Vector<Complex32>
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{
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/// <summary>
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/// Initializes a new instance of the Vector class.
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/// Constructs a <strong>Vector</strong> with the given size.
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/// </summary>
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/// <param name="size">
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/// The size of the <strong>Vector</strong> to construct.
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/// </param>
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/// <exception cref="ArgumentException">
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/// If <paramref name="size"/> is less than one.
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/// </exception>
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protected Vector(int size) : base(size)
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{
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}
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/// <summary>
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/// Adds a scalar to each element of the vector and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to add.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the addition.
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/// </param>
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protected override void DoAdd(Complex32 scalar, Vector<Complex32> result)
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{
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CommonParallel.For(
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0,
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Count,
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index => result[index] = this[index] + scalar);
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}
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/// <summary>
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/// Adds another vector to this vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">
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/// The vector to add to this one.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the addition.
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/// </param>
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protected override void DoAdd(Vector<Complex32> other, Vector<Complex32> result)
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{
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CommonParallel.For(
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0,
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Count,
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index => result[index] = this[index] + other[index]);
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}
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/// <summary>
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/// Subtracts a scalar from each element of the vector and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to subtract.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the subtraction.
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/// </param>
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protected override void DoSubtract(Complex32 scalar, Vector<Complex32> result)
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{
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DoAdd(-scalar, result);
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}
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/// <summary>
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/// Subtracts another vector to this vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">
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/// The vector to subtract from this one.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the subtraction.
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/// </param>
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protected override void DoSubtract(Vector<Complex32> other, Vector<Complex32> result)
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{
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CommonParallel.For(
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0,
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Count,
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index => result[index] = this[index] - other[index]);
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}
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/// <summary>
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/// Multiplies a scalar to each element of the vector and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to multiply.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the multiplication.
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/// </param>
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protected override void DoMultiply(Complex32 scalar, Vector<Complex32> result)
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{
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CommonParallel.For(
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0,
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Count,
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index => result[index] = this[index] * scalar);
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}
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/// <summary>
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/// Divides each element of the vector by a scalar and stores the result in the result vector.
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/// </summary>
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/// <param name="scalar">
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/// The scalar to divide with.
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/// </param>
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/// <param name="result">
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/// The vector to store the result of the division.
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/// </param>
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protected override void DoDivide(Complex32 scalar, Vector<Complex32> result)
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{
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CommonParallel.For(
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0,
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Count,
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index => result[index] = this[index] / scalar);
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}
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/// <summary>
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/// Pointwise multiplies this vector with another vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">The vector to pointwise multiply with this one.</param>
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/// <param name="result">The vector to store the result of the pointwise multiplication.</param>
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protected override void DoPointwiseMultiply(Vector<Complex32> other, Vector<Complex32> result)
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{
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CommonParallel.For(
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0,
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Count,
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index => result[index] = this[index] * other[index]);
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}
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/// <summary>
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/// Pointwise divide this vector with another vector and stores the result into the result vector.
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/// </summary>
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/// <param name="other">The vector to pointwise divide this one by.</param>
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/// <param name="result">The vector to store the result of the pointwise division.</param>
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protected override void DoPointwiseDivide(Vector<Complex32> other, Vector<Complex32> result)
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{
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CommonParallel.For(
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0,
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Count,
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index => result[index] = this[index] / other[index]);
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}
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/// <summary>
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/// Computes the dot product between this vector and another vector.
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/// </summary>
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/// <param name="other">
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/// The other vector to add.
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/// </param>
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/// <returns>s
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/// The result of the addition.
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/// </returns>
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protected override Complex32 DoDotProduct(Vector<Complex32> other)
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{
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return CommonParallel.Aggregate(
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0,
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Count,
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i => this[i] * other[i]);
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}
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/// <summary>
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/// Returns the value of the absolute minimum element.
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/// </summary>
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/// <returns>The value of the absolute minimum element.</returns>
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public override Complex32 AbsoluteMinimum()
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{
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return this[AbsoluteMinimumIndex()].Magnitude;
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}
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/// <summary>
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/// Returns the index of the absolute minimum element.
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/// </summary>
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/// <returns>The index of absolute minimum element.</returns>
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public override int AbsoluteMinimumIndex()
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{
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var index = 0;
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var min = this[index].Magnitude;
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for (var i = 1; i < Count; i++)
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{
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var test = this[i].Magnitude;
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if (test < min)
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{
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index = i;
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min = test;
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}
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}
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return index;
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}
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/// <summary>
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/// Returns the value of the absolute maximum element.
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/// </summary>
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/// <returns>The value of the absolute maximum element.</returns>
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public override Complex32 AbsoluteMaximum()
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{
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return this[AbsoluteMaximumIndex()].Magnitude;
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}
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/// <summary>
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/// Returns the index of the absolute maximum element.
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/// </summary>
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/// <returns>The index of absolute maximum element.</returns>
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public override int AbsoluteMaximumIndex()
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{
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var index = 0;
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var max = this[index].Magnitude;
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for (var i = 1; i < Count; i++)
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{
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var test = this[i].Magnitude;
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if (test > max)
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{
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index = i;
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max = test;
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}
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}
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return index;
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}
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/// <summary>
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/// Computes the sum of the vector's elements.
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/// </summary>
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/// <returns>The sum of the vector's elements.</returns>
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public override Complex32 Sum()
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{
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return CommonParallel.Aggregate(
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0,
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Count,
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i => this[i]);
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}
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/// <summary>
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/// Computes the sum of the absolute value of the vector's elements.
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/// </summary>
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/// <returns>The sum of the absolute value of the vector's elements.</returns>
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public override Complex32 SumMagnitudes()
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{
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return CommonParallel.Aggregate(
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0,
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Count,
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i => this[i].Magnitude);
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}
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/// <summary>
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/// Computes the p-Norm.
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/// </summary>
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/// <param name="p">
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/// The p value.
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/// </param>
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/// <returns>
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/// <c>Scalar ret = (sum(abs(this[i])^p))^(1/p)</c>
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/// </returns>
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public override Complex32 Norm(double p)
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{
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if (p < 0.0)
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{
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throw new ArgumentOutOfRangeException("p");
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}
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if (double.IsPositiveInfinity(p))
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{
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return CommonParallel.Select(
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0,
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Count,
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(index, localData) => Math.Max(localData, this[index].Magnitude),
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Common.Max);
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}
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var sum = CommonParallel.Aggregate(
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0,
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Count,
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index => Math.Pow(this[index].Magnitude, p));
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return (float)Math.Pow(sum, 1.0 / p);
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}
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/// <summary>
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/// Conjugates vector and save result to <paramref name="target"/>
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/// </summary>
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/// <param name="target">Target vector</param>
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protected override void DoConjugate(Vector<Complex32> target)
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{
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CopyTo(target);
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CommonParallel.For(
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0,
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Count,
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index => target[index] = this[index].Conjugate());
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}
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/// <summary>
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/// Returns a negated vector.
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/// </summary>
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/// <returns>
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/// The negated vector.
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/// </returns>
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/// <remarks>
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/// Added as an alternative to the unary negation operator.
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/// </remarks>
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public override Vector<Complex32> Negate()
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{
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var result = CreateVector(Count);
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CommonParallel.For(
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0,
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Count,
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index => result[index] = -this[index]);
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return result;
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}
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/// <summary>
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/// Returns the index of the absolute maximum element.
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/// </summary>
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/// <returns>The index of absolute maximum element.</returns>
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public override int MaximumIndex()
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{
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throw new NotSupportedException();
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}
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/// <summary>
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/// Returns the index of the minimum element.
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/// </summary>
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/// <returns>The index of minimum element.</returns>
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public override int MinimumIndex()
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{
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throw new NotSupportedException();
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}
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/// <summary>
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/// Normalizes this vector to a unit vector with respect to the p-norm.
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/// </summary>
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/// <param name="p">
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/// The p value.
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/// </param>
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/// <returns>
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/// This vector normalized to a unit vector with respect to the p-norm.
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/// </returns>
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public override Vector<Complex32> Normalize(double p)
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{
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if (p < 0.0)
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{
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throw new ArgumentOutOfRangeException("p");
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}
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var norm = Norm(p);
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var clone = Clone();
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if (norm.Real == 0.0f)
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{
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return clone;
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}
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clone.Multiply(1.0f / norm, clone);
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return clone;
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}
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/// <summary>
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/// Generates a vector with random elements
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/// </summary>
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/// <param name="length">Number of elements in the vector.</param>
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/// <param name="randomDistribution">Continuous Random Distribution or Source</param>
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/// <returns>
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/// A vector with n-random elements distributed according
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/// to the specified random distribution.
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/// </returns>
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/// <exception cref="ArgumentException">If the n vector is non-positive.</exception>
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public override Vector<Complex32> Random(int length, IContinuousDistribution randomDistribution)
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{
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if (length < 1)
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{
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throw new ArgumentException(Resources.ArgumentMustBePositive, "length");
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}
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var vector = CreateVector(length);
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for (var index = 0; index < length; index++)
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{
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vector[index] = new Complex32(Convert.ToSingle(randomDistribution.Sample()), Convert.ToSingle(randomDistribution.Sample()));
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}
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return vector;
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}
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/// <summary>
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/// Generates a vector with random elements
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/// </summary>
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/// <param name="length">Number of elements in the vector.</param>
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/// <param name="randomDistribution">Continuous Random Distribution or Source</param>
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/// <returns>
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/// A vector with n-random elements distributed according
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/// to the specified random distribution.
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/// </returns>
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/// <exception cref="ArgumentException">If the n vector is not positive.</exception>
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public override Vector<Complex32> Random(int length, IDiscreteDistribution randomDistribution)
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{
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if (length < 1)
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{
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throw new ArgumentException(Resources.ArgumentMustBePositive, "length");
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}
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var vector = CreateVector(length);
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for (var index = 0; index < length; index++)
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{
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vector[index] = new Complex32(Convert.ToSingle(randomDistribution.Sample()), Convert.ToSingle(randomDistribution.Sample()));
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}
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return vector;
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}
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}
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}
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