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245 lines
7.2 KiB
245 lines
7.2 KiB
// <copyright file="ThreadQueue.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://mathnet.opensourcedotnet.info
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//
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// Copyright (c) 2009 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.Threading
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{
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using System;
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using System.Collections.Generic;
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using System.Threading;
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/// <summary>
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/// Internal Parallel Thread Queue.
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/// </summary>
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internal static class ThreadQueue
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{
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/// <summary>
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/// Sync Object for the thread queue state.
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/// </summary>
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private static readonly object _stateSync = new object();
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/// <summary>
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/// Sync Object for queue access (to be sure it's used by us only).
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/// </summary>
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private static readonly object _queueSync = new object();
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/// <summary>
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/// Queue holding the pending jobs.
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/// </summary>
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private static readonly Queue<Task> _queue = new Queue<Task>();
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/// <summary>
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/// Maximum number of jobs that can be in the queue at the same time.
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/// </summary>
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private const int MaximumQueueLength = 1024;
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/// <summary>
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/// Counting Semaphore to make the worker thread wait for jobs
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/// </summary>
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private static Semaphore _tasksAvailableSemaphore;
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/// <summary>
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/// Running flag, used to signal worker threads to stop cleanly.
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/// </summary>
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private static bool _running = true;
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/// <summary>
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/// Worker threads
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/// </summary>
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private static Thread[] _threads;
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/// <summary>
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/// Gets the number of worker threads.
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/// </summary>
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internal static int ThreadCount { get; private set; }
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/// <summary>
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/// Initializes static members of the ThreadQueue class.
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/// </summary>
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static ThreadQueue()
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{
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// TODO: Control.ThreadCount instead of Environment.ProcessorCount
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Start(Environment.ProcessorCount);
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}
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/// <summary>
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/// Add a job to the queue.
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/// </summary>
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/// <param name="task">The job to run.</param>
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internal static void Enqueue(Task task)
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{
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if (!_running)
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{
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Start();
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}
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lock (_queueSync)
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{
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_queue.Enqueue(task);
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}
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_tasksAvailableSemaphore.Release();
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}
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/// <summary>
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/// Add a set of jobs to the queue.
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/// </summary>
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/// <param name="tasks">The jobs to run.</param>
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internal static void Enqueue(IList<Task> tasks)
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{
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if (!_running)
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{
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Start();
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}
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lock (_queueSync)
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{
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foreach (var task in tasks)
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{
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_queue.Enqueue(task);
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}
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}
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_tasksAvailableSemaphore.Release(tasks.Count);
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}
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/// <summary>
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/// Worker Thread Program
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/// </summary>
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private static void WorkerThreadStart()
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{
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while (_running)
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{
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// Wait until a job is available, or we should shut down
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_tasksAvailableSemaphore.WaitOne();
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// Check whether we should shut down
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if (!_running)
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{
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_tasksAvailableSemaphore.Release();
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break;
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}
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// Get the job...
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Task task = null;
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lock (_queueSync)
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{
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if (_queue.Count > 0)
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{
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task = _queue.Dequeue();
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}
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}
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// ...and run it
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if (task != null)
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{
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task.Compute();
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task.Set();
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}
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}
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}
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/// <summary>
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/// Start or restart the queue with the specified number of worker threads.
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/// </summary>
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/// <param name="numberOfThreads">Number of worker threads.</param>
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internal static void Start(int numberOfThreads)
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{
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lock (_stateSync)
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{
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if (_threads != null)
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{
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if (_threads.Length == numberOfThreads)
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{
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return;
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}
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Shutdown();
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}
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ThreadCount = numberOfThreads;
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Start();
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}
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}
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/// <summary>
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/// Start the thread queue, if it is not already running.
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/// </summary>
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internal static void Start()
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{
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lock (_stateSync)
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{
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if (_threads != null)
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{
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return;
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}
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_tasksAvailableSemaphore = new Semaphore(_queue.Count, MaximumQueueLength);
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_running = true;
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_threads = new Thread[ThreadCount];
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for (var i = 0; i < _threads.Length; i++)
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{
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_threads[i] = new Thread(WorkerThreadStart)
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{
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IsBackground = true
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};
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_threads[i].Start();
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}
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}
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}
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/// <summary>
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/// Stop the thread queue, if it is running.
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/// </summary>
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internal static void Shutdown()
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{
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lock (_stateSync)
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{
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if (_threads == null)
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{
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return;
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}
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// try to stop the worker threads cleanly
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_running = false;
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_tasksAvailableSemaphore.Release();
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// wait until all threads have stopped
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foreach (var thread in _threads)
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{
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thread.Join();
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}
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_tasksAvailableSemaphore.Close();
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_tasksAvailableSemaphore = null;
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_threads = null;
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}
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}
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}
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}
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