Math.NET Numerics
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// <copyright file="ManagedLinearAlgebraProvider.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.Algorithms.LinearAlgebra
{
using System;
using System.Linq;
using System.Numerics;
using Properties;
using Threading;
/// <summary>
/// The managed linear algebra provider.
/// </summary>
public class ManagedLinearAlgebraProvider : ILinearAlgebraProvider
{
#region ILinearAlgebraProvider<double> Members
/// <summary>
/// Adds a scaled vector to another: <c>y += alpha*x</c>.
/// </summary>
/// <param name="y">The vector to update.</param>
/// <param name="alpha">The value to scale <paramref name="x"/> by.</param>
/// <param name="x">The vector to add to <paramref name="y"/>.</param>
/// <remarks>This equivalent to the AXPY BLAS routine.</remarks>
public void AddVectorToScaledVector(double[] y, double alpha, double[] x)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (alpha == 0.0)
{
return;
}
if (alpha == 1.0)
{
CommonParallel.For(0, y.Length, index => { y[index] += x[index]; });
}
else
{
CommonParallel.For(0, y.Length, index => { y[index] += alpha * x[index]; });
}
}
/// <summary>
/// Scales an array. Can be used to scale a vector and a matrix.
/// </summary>
/// <param name="alpha">The scalar.</param>
/// <param name="x">The values to scale.</param>
/// <remarks>This is equivalent to the SCAL BLAS routine.</remarks>
public void ScaleArray(double alpha, double[] x)
{
if (x == null)
{
throw new ArgumentNullException("x");
}
if (alpha == 1.0)
{
return;
}
CommonParallel.For(0, x.Length, index => { x[index] = alpha * x[index]; });
}
/// <summary>
/// Computes the dot product of x and y.
/// </summary>
/// <param name="x">The vector x.</param>
/// <param name="y">The vector y.</param>
/// <returns>The dot product of x and y.</returns>
/// <remarks>This is equivalent to the DOT BLAS routine.</remarks>
public double DotProduct(double[] x, double[] y)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
return CommonParallel.Aggregate(0, y.Length, index => y[index] * x[index]);
}
/// <summary>
/// Does a point wise add of two arrays <c>z = x + y</c>. This can be used
/// to add vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the addition.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void AddArrays(double[] x, double[] y, double[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, index => { result[index] = x[index] + y[index]; });
}
/// <summary>
/// Does a point wise subtraction of two arrays <c>z = x - y</c>. This can be used
/// to subtract vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the subtraction.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void SubtractArrays(double[] x, double[] y, double[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, index => { result[index] = x[index] - y[index]; });
}
/// <summary>
/// Does a point wise multiplication of two arrays <c>z = x * y</c>. This can be used
/// to multiple elements of vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the point wise multiplication.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void PointWiseMultiplyArrays(double[] x, double[] y, double[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, index => { result[index] = x[index] * y[index]; });
}
public double MatrixNorm(Norm norm, double[] matrix)
{
throw new NotImplementedException();
}
public double MatrixNorm(Norm norm, double[] matrix, double[] work)
{
throw new NotImplementedException();
}
/// <summary>
/// Multiples two matrices. <c>result = x * y</c>
/// </summary>
/// <param name="x">The x matrix.</param>
/// <param name="xRows">The number of rows in the x matrix.</param>
/// <param name="xColumns">The number of columns in the x matrix.</param>
/// <param name="y">The y matrix.</param>
/// <param name="yRows">The number of rows in the y matrix.</param>
/// <param name="yColumns">The number of columns in the y matrix.</param>
/// <param name="result">Where to store the result of the multiplication.</param>
/// <remarks>This is a simplified version of the BLAS GEMM routine with alpha
/// set to 1.0 and beta set to 0.0, and x and y are not transposed.</remarks>
public void MatrixMultiply(double[] x, int xRows, int xColumns, double[] y, int yRows, int yColumns, double[] result)
{
// First check some basic requirement on the parameters of the matrix multiplication.
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y == null)
{
throw new ArgumentNullException("y");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (xRows * xColumns != x.Length)
{
throw new ArgumentException("x.Length != xRows * xColumns");
}
if (yRows * yColumns != y.Length)
{
throw new ArgumentException("y.Length != yRows * yColumns");
}
if (xColumns != yRows)
{
throw new ArgumentException("xColumns != yRows");
}
if (xRows * yColumns != result.Length)
{
throw new ArgumentException("xRows * yColumns != result.Length");
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
double[] xdata;
if (ReferenceEquals(x, result))
{
xdata = (double[])x.Clone();
}
else
{
xdata = x;
}
double[] ydata;
if (ReferenceEquals(y, result))
{
ydata = (double[])y.Clone();
}
else
{
ydata = y;
}
// Start the actual matrix multiplication.
// TODO - For small matrices we should get rid of the parallelism because of startup costs.
// Perhaps the following implementations would be a good one
// http://blog.feradz.com/2009/01/cache-efficient-matrix-multiplication/
MatrixMultiplyWithUpdate(Transpose.DontTranspose, Transpose.DontTranspose, 1.0, xdata, xRows, xColumns, ydata, yRows, yColumns, 0.0, result);
}
/// <summary>
/// Multiplies two matrices and updates another with the result. <c>c = alpha*op(a)*op(b) + beta*c</c>
/// </summary>
/// <param name="transposeA">How to transpose the <paramref name="a"/> matrix.</param>
/// <param name="transposeB">How to transpose the <paramref name="b"/> matrix.</param>
/// <param name="alpha">The value to scale <paramref name="a"/> matrix.</param>
/// <param name="a">The a matrix.</param>
/// <param name="aRows">The number of rows in the <paramref name="a"/> matrix.</param>
/// <param name="aColumns">The number of columns in the <paramref name="a"/> matrix.</param>
/// <param name="b">The b matrix</param>
/// <param name="bRows">The number of rows in the <paramref name="b"/> matrix.</param>
/// <param name="bColumns">The number of columns in the <paramref name="b"/> matrix.</param>
/// <param name="beta">The value to scale the <paramref name="c"/> matrix.</param>
/// <param name="c">The c matrix.</param>
public void MatrixMultiplyWithUpdate(Transpose transposeA, Transpose transposeB, double alpha, double[] a,
int aRows, int aColumns, double[] b, int bRows, int bColumns, double beta, double[] c)
{
// Choose nonsensical values for the number of rows in c; fill them in depending
// on the operations on a and b.
var cRows = -1;
// First check some basic requirement on the parameters of the matrix multiplication.
if (a == null)
{
throw new ArgumentNullException("a");
}
if (b == null)
{
throw new ArgumentNullException("b");
}
if ((int)transposeA > 111 && (int)transposeB > 111)
{
if (aRows != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
}
else if ((int)transposeA > 111)
{
if (aRows != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
}
else if ((int)transposeB > 111)
{
if (aColumns != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
}
else
{
if (aColumns != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
}
if (alpha == 0.0 && beta == 0.0)
{
Array.Clear(c, 0, c.Length);
return;
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
double[] adata;
if (ReferenceEquals(a, c))
{
adata = (double[])a.Clone();
}
else
{
adata = a;
}
double[] bdata;
if (ReferenceEquals(b, c))
{
bdata = (double[])b.Clone();
}
else
{
bdata = b;
}
if (alpha == 1.0)
{
if (beta == 0.0)
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns,
j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
double s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns,
j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
double s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows,
j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
double s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else
{
CommonParallel.For(0, bColumns,
j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
double s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns,
j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
double s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns,
j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
double s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows,
j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
double s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns,
j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
double s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns,
j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
double s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + alpha * s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns,
j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
double s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows,
j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
double s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = alpha * s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns,
j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
double s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
}
}
/// <summary>
/// Computes the LUP factorization of A. P*A = L*U.
/// </summary>
/// <param name="data">An <paramref name="order"/> by <paramref name="order"/> matrix. The matrix is overwritten with the
/// the LU factorization on exit. The lower triangular factor L is stored in under the diagonal of <paramref name="data"/> (the diagonal is always 1.0
/// for the L factor). The upper triangular factor U is stored on and above the diagonal of <paramref name="data"/>.</param>
/// <param name="order">The order of the square matrix <paramref name="data"/>.</param>
/// <param name="ipiv">On exit, it contains the pivot indices. The size of the array must be <paramref name="order"/>.</param>
/// <remarks>This is equivalent to the GETRF LAPACK routine.</remarks>
public void LUFactor(double[] data, int order, int[] ipiv)
{
// Initialize the pivot matrix to the identity permutation.
for (var i = 0; i < order; i++)
{
ipiv[i] = i;
}
var LUcolj = new double[order];
// Outer loop.
for (var j = 0; j < order; j++)
{
var indexj = j * order;
var indexjj = indexj + j;
// Make a copy of the j-th column to localize references.
for (var i = 0; i < order; i++)
{
LUcolj[i] = data[indexj + i];
}
// Apply previous transformations.
for (var i = 0; i < order; i++)
{
// Most of the time is spent in the following dot product.
var kmax = Math.Min(i, j);
var s = 0.0;
for (var k = 0; k < kmax; k++)
{
s += data[k * order + i] * LUcolj[k];
}
data[indexj + i] = LUcolj[i] -= s;
}
// Find pivot and exchange if necessary.
var p = j;
for (var i = j + 1; i < order; i++)
{
if (Math.Abs(LUcolj[i]) > Math.Abs(LUcolj[p]))
{
p = i;
}
}
if (p != j)
{
for (var k = 0; k < order; k++)
{
var indexk = k * order;
var indexkp = indexk + p;
var indexkj = indexk + j;
var temp = data[indexkp];
data[indexkp] = data[indexkj];
data[indexkj] = temp;
}
ipiv[j] = p;
}
// Compute multipliers.
if (j < order & data[indexjj] != 0.0)
{
for (var i = j + 1; i < order; i++)
{
data[indexj + i] /= data[indexjj];
}
}
}
}
public void LUInverse(double[] a)
{
throw new NotImplementedException();
}
public void LUInverseFactored(double[] a, int[] ipiv)
{
throw new NotImplementedException();
}
public void LUInverse(double[] a, double[] work)
{
throw new NotImplementedException();
}
public void LUInverseFactored(double[] a, int[] ipiv, double[] work)
{
throw new NotImplementedException();
}
public void LUSolve(int columnsOfB, double[] a, double[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(int columnsOfB, double[] a, int ipiv, double[] b)
{
throw new NotImplementedException();
}
public void LUSolve(Transpose transposeA, int columnsOfB, double[] a, double[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(Transpose transposeA, int columnsOfB, double[] a, int ipiv, double[] b)
{
throw new NotImplementedException();
}
/// <summary>
/// Computes the Cholesky factorization of A.
/// </summary>
/// <param name="a">On entry, a square, positive definite matrix. On exit, the matrix is overwritten with the
/// the Cholesky factorization.</param>
/// <param name="order">The number of rows or columns in the matrix.</param>
/// <remarks>This is equivalent to the POTRF LAPACK routine.</remarks>
public void CholeskyFactor(double[] a, int order)
{
if (a == null)
{
throw new ArgumentNullException("a");
}
for (var j = 0; j < order; j++)
{
var d = 0.0;
int index;
for (var k = 0; k < j; k++)
{
var s = 0.0;
int i;
for (i = 0; i < k; i++)
{
s += a[i * order + k] * a[i * order + j];
}
var tmp = k * order;
index = tmp + j;
a[index] = s = (a[index] - s) / a[tmp + k];
d += s * s;
}
index = j * order + j;
d = a[index] - d;
if (d <= 0.0)
{
throw new ArgumentException(Resources.ArgumentMatrixPositiveDefinite);
}
a[index] = Math.Sqrt(d);
for (var k = j + 1; k < order; k++)
{
a[k * order + j] = 0.0;
}
}
}
/// <summary>
/// Solves A*X=B for X using Cholesky factorization.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRF add POTRS LAPACK routines.</remarks>
public void CholeskySolve(double[] a, int aOrder, double[] b, int bRows, int bColumns)
{
throw new NotImplementedException();
}
/// <summary>
/// Solves A*X=B for X using a previously factored A matrix.
/// </summary>
/// <param name="a">The square, positive definite matrix A. Has to be different than <paramref name="B"/>.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix. Has to be different than <paramref name="A"/>.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRS LAPACK routine.</remarks>
public void CholeskySolveFactored(double[] a, int aOrder, double[] b, int bRows, int bColumns)
{
if (a == null)
{
throw new ArgumentNullException("a");
}
if (b == null)
{
throw new ArgumentNullException("b");
}
if (aOrder != bRows)
{
throw new ArgumentException(Resources.ArgumentMatrixDimensions);
}
if (ReferenceEquals(a, b))
{
throw new ArgumentException(Resources.ArgumentReferenceDifferent);
}
CommonParallel.For(0, bColumns, c =>
{
var cindex = c * aOrder;
// Solve L*Y = B;
double sum;
for (var i = 0; i < aOrder; i++)
{
sum = b[cindex + i];
for (var k = i - 1; k >= 0; k--)
{
sum -= a[k * aOrder + i] * b[cindex + k];
}
b[cindex + i] = sum / a[i * aOrder + i];
}
// Solve L'*X = Y;
for (var i = aOrder - 1; i >= 0; i--)
{
sum = b[cindex + i];
var iindex = i * aOrder;
for (var k = i + 1; k < aOrder; k++)
{
sum -= a[iindex + k] * b[cindex + k];
}
b[cindex + i] = sum / a[iindex + i];
}
});
}
/// <summary>
/// Computes the QR factorization of A.
/// </summary>
/// <param name="r">On entry, it is the M by N A matrix to factor. On exit,
/// it is overwritten with the R matrix of the QR factorization. </param>
/// <param name="q">On exit, A M by M matrix that holds the Q matrix of the
/// QR factorization.</param>
/// <remarks>This is similar to the GEQRF and ORGQR LAPACK routines.</remarks>
public void QRFactor(double[] r, double[] q)
{
if (r == null)
{
throw new ArgumentNullException("r");
}
if (q == null)
{
throw new ArgumentNullException("q");
}
// Matrix Q is square (m x m), where "m" is number of rows of initial matrix;
var rowCount = (int)Math.Sqrt(q.Length);
var columnCount = r.Length / rowCount;
for (var i = 0; i < rowCount; i++)
{
q[i * rowCount + i] = 1.0;
}
var minmn = Math.Min(rowCount, columnCount);
var u = new double[minmn][];
for (var i = 0; i < minmn; i++)
{
u[i] = GenerateColumn(r, rowCount, i, rowCount - 1, i);
UA(u[i], r, rowCount, i, rowCount - 1, i + 1, columnCount - 1);
}
for (var i = minmn - 1; i >= 0; i--)
{
UA(u[i], q, rowCount, i, rowCount - 1, i, rowCount - 1);
}
}
public void QRFactor(double[] r, double[] q, double[] work)
{
throw new NotImplementedException();
}
#region QR Factor Helper functions
private static void UA(double[] u, double[] A, int rowCount, int rowStart, int rowEnd, int columnStart, int columnEnd)
{
if (rowStart > rowEnd || columnStart > columnEnd)
{
return;
}
var vector = new double[columnEnd - columnStart + 1];
for (var j = columnStart; j <= columnEnd; j++)
{
vector[j - columnStart] = 0.0;
}
for (var i = rowStart; i <= rowEnd; i++)
{
for (var j = columnStart; j <= columnEnd; j++)
{
vector[j - columnStart] = vector[j - columnStart] + u[i - rowStart] * A[j * rowCount + i];
}
}
for (var i = rowStart; i <= rowEnd; i++)
{
for (var j = columnStart; j <= columnEnd; j++)
{
A[j * rowCount + i] = A[j * rowCount + i] - u[i - rowStart] * vector[j - columnStart];
}
}
}
private static double[] GenerateColumn(double[] A, int rowCount, int rowStart, int rowEnd, int column)
{
var u = new double[rowEnd - rowStart + 1];
var tmp = column * rowCount;
var index = tmp + rowStart;
for (var i = rowStart; i <= rowEnd; i++)
{
u[i - rowStart] = A[tmp + i];
A[tmp + i] = 0.0;
}
var norm = u.Sum(t => t * t);
norm = Math.Sqrt(norm);
if (rowStart == rowEnd || norm == 0)
{
A[index] = -u[0];
u[0] = Math.Sqrt(2.0);
return u;
}
var scale = 1.0 / norm;
if (u[0] < 0.0)
{
scale *= -1.0;
}
A[index] = -1.0 / scale;
for (var i = 0; i < u.Length; i++)
{
u[i] *= scale;
}
u[0] += 1.0;
var s = Math.Sqrt(1.0 / u[0]);
for (var i = 0; i < u.Length; i++)
{
u[i] *= s;
}
return u;
}
#endregion
public void QRSolve(int columnsOfB, double[] r, double[] q, double[] b, double[] x)
{
throw new NotImplementedException();
}
public void QRSolve(int columnsOfB, double[] r, double[] q, double[] b, double[] x, double[] work)
{
throw new NotImplementedException();
}
/// <summary>
/// Solves A*X=B for X using a previously QR factored matrix.
/// </summary>
/// <param name="columnsOfB">The number of columns of B.</param>
/// <param name="q">The Q matrix obtained by calling <see cref="QRFactor(T[],T[])"/>.</param>
/// <param name="r">The R matrix obtained by calling <see cref="QRFactor(T[],T[])"/>. </param>
/// <param name="b">The B matrix.</param>
/// <param name="x">On exit, the solution matrix.</param>
public void QRSolveFactored(int columnsOfB, double[] q, double[] r, double[] b, double[] x)
{
if (r == null)
{
throw new ArgumentNullException("r");
}
if (q == null)
{
throw new ArgumentNullException("q");
}
if (b == null)
{
throw new ArgumentNullException("q");
}
if (x == null)
{
throw new ArgumentNullException("q");
}
if (b.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Matrix Q is square (m x m), where "m" is number of rows of initial matrix;
var rowCount = (int)Math.Sqrt(q.Length);
var columnCount = r.Length / rowCount;
// Copy B matrix to result, so B data will not be changed
Buffer.BlockCopy(b, 0, x, 0, b.Length * Constants.SizeOfDouble);
// Compute Y = transpose(Q)*B
var column = new double[rowCount];
for (var j = 0; j < columnsOfB; j++)
{
var jm = j * rowCount;
for (var k = 0; k < rowCount; k++)
{
column[k] = x[jm + k];
}
for (var i = 0; i < rowCount; i++)
{
double s = 0;
var im = i * rowCount;
for (var k = 0; k < rowCount; k++)
{
s += q[im + k] * column[k];
}
x[jm + i] = s;
}
}
// Solve R*X = Y;
for (var k = columnCount - 1; k >= 0; k--)
{
var km = k * rowCount;
for (var j = 0; j < columnsOfB; j++)
{
x[j * rowCount + k] /= r[km + k];
}
for (var i = 0; i < k; i++)
{
for (var j = 0; j < columnsOfB; j++)
{
var jm = j * rowCount;
x[jm + i] -= x[jm + k] * r[km + i];
}
}
}
}
public void SingularValueDecomposition(bool computeVectors, double[] a, double[] s, double[] u, double[] vt)
{
throw new NotImplementedException();
}
public void SingularValueDecomposition(bool computeVectors, double[] a, double[] s, double[] u, double[] vt, double[] work)
{
throw new NotImplementedException();
}
public void SvdSolve(double[] a, double[] s, double[] u, double[] vt, double[] b, double[] x)
{
throw new NotImplementedException();
}
public void SvdSolve(double[] a, double[] s, double[] u, double[] vt, double[] b, double[] x, double[] work)
{
throw new NotImplementedException();
}
public void SvdSolveFactored(int columnsOfB, double[] s, double[] u, double[] vt, double[] b, double[] x)
{
throw new NotImplementedException();
}
#endregion
#region ILinearAlgebraProvider<float> Members
/// <summary>
/// Adds a scaled vector to another: <c>y += alpha*x</c>.
/// </summary>
/// <param name="y">The vector to update.</param>
/// <param name="alpha">The value to scale <paramref name="x"/> by.</param>
/// <param name="x">The vector to add to <paramref name="y"/>.</param>
/// <remarks>This equivalent to the AXPY BLAS routine.</remarks>
public void AddVectorToScaledVector(float[] y, float alpha, float[] x)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (alpha == 0.0)
{
return;
}
if (alpha == 1.0)
{
CommonParallel.For(0, y.Length, i => y[i] += x[i]);
}
else
{
CommonParallel.For(0, y.Length, i => y[i] += alpha * x[i]);
}
}
/// <summary>
/// Scales an array. Can be used to scale a vector and a matrix.
/// </summary>
/// <param name="alpha">The scalar.</param>
/// <param name="x">The values to scale.</param>
/// <remarks>This is equivalent to the SCAL BLAS routine.</remarks>
public void ScaleArray(float alpha, float[] x)
{
if (x == null)
{
throw new ArgumentNullException("x");
}
if (alpha == 1.0)
{
return;
}
CommonParallel.For(0, x.Length, i => x[i] = alpha * x[i]);
}
/// <summary>
/// Computes the dot product of x and y.
/// </summary>
/// <param name="x">The vector x.</param>
/// <param name="y">The vector y.</param>
/// <returns>The dot product of x and y.</returns>
/// <remarks>This is equivalent to the DOT BLAS routine.</remarks>
public float DotProduct(float[] x, float[] y)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
return y.Select((t, i) => t * x[i]).Sum();
}
/// <summary>
/// Does a point wise add of two arrays <c>z = x + y</c>. This can be used
/// to add vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the addition.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void AddArrays(float[] x, float[] y, float[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] + y[i]);
}
/// <summary>
/// Does a point wise subtraction of two arrays <c>z = x - y</c>. This can be used
/// to subtract vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the subtraction.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void SubtractArrays(float[] x, float[] y, float[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] - y[i]);
}
/// <summary>
/// Does a point wise multiplication of two arrays <c>z = x * y</c>. This can be used
/// to multiple elements of vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the point wise multiplication.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void PointWiseMultiplyArrays(float[] x, float[] y, float[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] * y[i]);
}
public float MatrixNorm(Norm norm, float[] matrix)
{
throw new NotImplementedException();
}
public float MatrixNorm(Norm norm, float[] matrix, float[] work)
{
throw new NotImplementedException();
}
/// <summary>
/// Multiples two matrices. <c>result = x * y</c>
/// </summary>
/// <param name="x">The x matrix.</param>
/// <param name="xRows">The number of rows in the x matrix.</param>
/// <param name="xColumns">The number of columns in the x matrix.</param>
/// <param name="y">The y matrix.</param>
/// <param name="yRows">The number of rows in the y matrix.</param>
/// <param name="yColumns">The number of columns in the y matrix.</param>
/// <param name="result">Where to store the result of the multiplication.</param>
/// <remarks>This is a simplified version of the BLAS GEMM routine with alpha
/// set to 1.0 and beta set to 0.0, and x and y are not transposed.</remarks>
public void MatrixMultiply(float[] x, int xRows, int xColumns, float[] y, int yRows, int yColumns, float[] result)
{
// First check some basic requirement on the parameters of the matrix multiplication.
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y == null)
{
throw new ArgumentNullException("y");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (xRows * xColumns != x.Length)
{
throw new ArgumentException("x.Length != xRows * xColumns");
}
if (yRows * yColumns != y.Length)
{
throw new ArgumentException("y.Length != yRows * yColumns");
}
if (xColumns != yRows)
{
throw new ArgumentException("xColumns != yRows");
}
if (xRows * yColumns != result.Length)
{
throw new ArgumentException("xRows * yColumns != result.Length");
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
float[] xdata;
if (ReferenceEquals(x, result))
{
xdata = (float[])x.Clone();
}
else
{
xdata = x;
}
float[] ydata;
if (ReferenceEquals(y, result))
{
ydata = (float[])y.Clone();
}
else
{
ydata = y;
}
// Start the actual matrix multiplication.
// TODO - For small matrices we should get rid of the parallelism because of startup costs.
// Perhaps the following implementations would be a good one
// http://blog.feradz.com/2009/01/cache-efficient-matrix-multiplication/
MatrixMultiplyWithUpdate(Transpose.DontTranspose, Transpose.DontTranspose, 1.0f, x, xRows, xColumns, y, yRows, yColumns, 0.0f, result);
}
/// <summary>
/// Multiplies two matrices and updates another with the result. <c>c = alpha*op(a)*op(b) + beta*c</c>
/// </summary>
/// <param name="transposeA">How to transpose the <paramref name="a"/> matrix.</param>
/// <param name="transposeB">How to transpose the <paramref name="b"/> matrix.</param>
/// <param name="alpha">The value to scale <paramref name="a"/> matrix.</param>
/// <param name="a">The a matrix.</param>
/// <param name="aRows">The number of rows in the <paramref name="a"/> matrix.</param>
/// <param name="aColumns">The number of columns in the <paramref name="a"/> matrix.</param>
/// <param name="b">The b matrix</param>
/// <param name="bRows">The number of rows in the <paramref name="b"/> matrix.</param>
/// <param name="bColumns">The number of columns in the <paramref name="b"/> matrix.</param>
/// <param name="beta">The value to scale the <paramref name="c"/> matrix.</param>
/// <param name="c">The c matrix.</param>
public void MatrixMultiplyWithUpdate(Transpose transposeA, Transpose transposeB, float alpha, float[] a,
int aRows, int aColumns, float[] b, int bRows, int bColumns, float beta, float[] c)
{
// Choose nonsensical values for the number of rows and columns in c; fill them in depending
// on the operations on a and b.
var cRows = -1;
var cColumns = -1;
// First check some basic requirement on the parameters of the matrix multiplication.
if (a == null)
{
throw new ArgumentNullException("a");
}
if (b == null)
{
throw new ArgumentNullException("b");
}
if ((int)transposeA > 111 && (int)transposeB > 111)
{
if (aRows != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
cColumns = bRows;
}
else if ((int)transposeA > 111)
{
if (aRows != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
cColumns = bColumns;
}
else if ((int)transposeB > 111)
{
if (aColumns != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
cColumns = bRows;
}
else
{
if (aColumns != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
cColumns = bColumns;
}
if (alpha == 0.0 && beta == 0.0)
{
Array.Clear(c, 0, c.Length);
return;
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
float[] adata;
if (ReferenceEquals(a, c))
{
adata = (float[])a.Clone();
}
else
{
adata = a;
}
float[] bdata;
if (ReferenceEquals(b, c))
{
bdata = (float[])b.Clone();
}
else
{
bdata = b;
}
if (alpha == 1.0)
{
if (beta == 0.0)
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
float s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
float s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
float s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
float s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
float s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
float s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
float s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
float s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
float s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + alpha * s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
float s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
float s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = alpha * s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
float s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
}
}
/// <summary>
/// Computes the LUP factorization of A. P*A = L*U.
/// </summary>
/// <param name="data">An <paramref name="order"/> by <paramref name="order"/> matrix. The matrix is overwritten with the
/// the LU factorization on exit. The lower triangular factor L is stored in under the diagonal of <paramref name="data"/> (the diagonal is always 1.0
/// for the L factor). The upper triangular factor U is stored on and above the diagonal of <paramref name="data"/>.</param>
/// <param name="order">The order of the square matrix <paramref name="data"/>.</param>
/// <param name="ipiv">On exit, it contains the pivot indices. The size of the array must be <paramref name="order"/>.</param>
/// <remarks>This is equivalent to the GETRF LAPACK routine.</remarks>
public void LUFactor(float[] data, int order, int[] ipiv)
{
throw new NotImplementedException();
}
public void LUInverse(float[] a)
{
throw new NotImplementedException();
}
public void LUInverseFactored(float[] a, int[] ipiv)
{
throw new NotImplementedException();
}
public void LUInverse(float[] a, float[] work)
{
throw new NotImplementedException();
}
public void LUInverseFactored(float[] a, int[] ipiv, float[] work)
{
throw new NotImplementedException();
}
public void LUSolve(int columnsOfB, float[] a, float[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(int columnsOfB, float[] a, int ipiv, float[] b)
{
throw new NotImplementedException();
}
public void LUSolve(Transpose transposeA, int columnsOfB, float[] a, float[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(Transpose transposeA, int columnsOfB, float[] a, int ipiv, float[] b)
{
throw new NotImplementedException();
}
/// <summary>
/// Computes the Cholesky factorization of A.
/// </summary>
/// <param name="a">On entry, a square, positive definite matrix. On exit, the matrix is overwritten with the
/// the Cholesky factorization.</param>
/// <param name="order">The number of rows or columns in the matrix.</param>
/// <remarks>This is equivalent to the POTRF LAPACK routine.</remarks>
public void CholeskyFactor(float[] a, int order)
{
var factor = new float[a.Length];
for (var j = 0; j < order; j++)
{
var d = 0.0F;
int index;
for (var k = 0; k < j; k++)
{
var s = 0.0F;
int i;
for (i = 0; i < k; i++)
{
s += factor[i * order + k] * factor[i * order + j];
}
var tmp = k * order;
index = tmp + j;
factor[index] = s = (a[index] - s) / factor[tmp + k];
d += s * s;
}
index = j * order + j;
d = a[index] - d;
if (d <= 0.0F)
{
throw new ArgumentException(Resources.ArgumentMatrixPositiveDefinite);
}
factor[index] = (float)Math.Sqrt(d);
for (var k = j + 1; k < order; k++)
{
factor[k * order + j] = 0.0F;
}
}
Buffer.BlockCopy(factor, 0, a, 0, factor.Length * Constants.SizeOfFloat);
}
/// <summary>
/// Solves A*X=B for X using Cholesky factorization.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRF add POTRS LAPACK routines.</remarks>
public void CholeskySolve(float[] a, int aOrder, float[] b, int bRows, int bColumns)
{
throw new NotImplementedException();
}
/// <summary>
/// Solves A*X=B for X using a previously factored A matrix.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRS LAPACK routine.</remarks>
public void CholeskySolveFactored(float[] a, int aOrder, float[] b, int bRows, int bColumns)
{
throw new NotImplementedException();
}
public void QRFactor(float[] r, float[] q)
{
throw new NotImplementedException();
}
public void QRFactor(float[] r, float[] q, float[] work)
{
throw new NotImplementedException();
}
public void QRSolve(int columnsOfB, float[] r, float[] q, float[] b, float[] x)
{
throw new NotImplementedException();
}
public void QRSolve(int columnsOfB, float[] r, float[] q, float[] b, float[] x, float[] work)
{
throw new NotImplementedException();
}
public void QRSolveFactored(int columnsOfB, float[] q, float[] r, float[] b, float[] x)
{
throw new NotImplementedException();
}
public void SingularValueDecomposition(bool computeVectors, float[] a, float[] s, float[] u, float[] vt)
{
throw new NotImplementedException();
}
public void SingularValueDecomposition(bool computeVectors, float[] a, float[] s, float[] u, float[] vt, float[] work)
{
throw new NotImplementedException();
}
public void SvdSolve(float[] a, float[] s, float[] u, float[] vt, float[] b, float[] x)
{
throw new NotImplementedException();
}
public void SvdSolve(float[] a, float[] s, float[] u, float[] vt, float[] b, float[] x, float[] work)
{
throw new NotImplementedException();
}
public void SvdSolveFactored(int columnsOfB, float[] s, float[] u, float[] vt, float[] b, float[] x)
{
throw new NotImplementedException();
}
#endregion
#region ILinearAlgebraProvider<Complex> Members
/// <summary>
/// Adds a scaled vector to another: <c>y += alpha*x</c>.
/// </summary>
/// <param name="y">The vector to update.</param>
/// <param name="alpha">The value to scale <paramref name="x"/> by.</param>
/// <param name="x">The vector to add to <paramref name="y"/>.</param>
/// <remarks>This equivalent to the AXPY BLAS routine.</remarks>
public void AddVectorToScaledVector(Complex[] y, Complex alpha, Complex[] x)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (alpha == 0.0)
{
return;
}
if (alpha == 1.0)
{
CommonParallel.For(0, y.Length, i => y[i] += x[i]);
}
else
{
CommonParallel.For(0, y.Length, i => y[i] += alpha * x[i]);
}
}
/// <summary>
/// Scales an array. Can be used to scale a vector and a matrix.
/// </summary>
/// <param name="alpha">The scalar.</param>
/// <param name="x">The values to scale.</param>
/// <remarks>This is equivalent to the SCAL BLAS routine.</remarks>
public void ScaleArray(Complex alpha, Complex[] x)
{
if (x == null)
{
throw new ArgumentNullException("x");
}
if (alpha == 1.0)
{
return;
}
CommonParallel.For(0, x.Length, i => x[i] = alpha * x[i]);
}
/// <summary>
/// Computes the dot product of x and y.
/// </summary>
/// <param name="x">The vector x.</param>
/// <param name="y">The vector y.</param>
/// <returns>The dot product of x and y.</returns>
/// <remarks>This is equivalent to the DOT BLAS routine.</remarks>
public Complex DotProduct(Complex[] x, Complex[] y)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
var d = new Complex(0.0, 0.0);
for (var i = 0; i < y.Length; i++)
{
d += y[i] * x[i];
}
return d;
}
/// <summary>
/// Does a point wise add of two arrays <c>z = x + y</c>. This can be used
/// to add vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the addition.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void AddArrays(Complex[] x, Complex[] y, Complex[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] + y[i]);
}
/// <summary>
/// Does a point wise subtraction of two arrays <c>z = x - y</c>. This can be used
/// to subtract vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the subtraction.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void SubtractArrays(Complex[] x, Complex[] y, Complex[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] - y[i]);
}
/// <summary>
/// Does a point wise multiplication of two arrays <c>z = x * y</c>. This can be used
/// to multiple elements of vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the point wise multiplication.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void PointWiseMultiplyArrays(Complex[] x, Complex[] y, Complex[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] * y[i]);
}
public Complex MatrixNorm(Norm norm, Complex[] matrix)
{
throw new NotImplementedException();
}
public Complex MatrixNorm(Norm norm, Complex[] matrix, Complex[] work)
{
throw new NotImplementedException();
}
/// <summary>
/// Multiples two matrices. <c>result = x * y</c>
/// </summary>
/// <param name="x">The x matrix.</param>
/// <param name="xRows">The number of rows in the x matrix.</param>
/// <param name="xColumns">The number of columns in the x matrix.</param>
/// <param name="y">The y matrix.</param>
/// <param name="yRows">The number of rows in the y matrix.</param>
/// <param name="yColumns">The number of columns in the y matrix.</param>
/// <param name="result">Where to store the result of the multiplication.</param>
/// <remarks>This is a simplified version of the BLAS GEMM routine with alpha
/// set to 1.0 and beta set to 0.0, and x and y are not transposed.</remarks>
public void MatrixMultiply(Complex[] x, int xRows, int xColumns, Complex[] y, int yRows, int yColumns, Complex[] result)
{
// First check some basic requirement on the parameters of the matrix multiplication.
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y == null)
{
throw new ArgumentNullException("y");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (xRows * xColumns != x.Length)
{
throw new ArgumentException("x.Length != xRows * xColumns");
}
if (yRows * yColumns != y.Length)
{
throw new ArgumentException("y.Length != yRows * yColumns");
}
if (xColumns != yRows)
{
throw new ArgumentException("xColumns != yRows");
}
if (xRows * yColumns != result.Length)
{
throw new ArgumentException("xRows * yColumns != result.Length");
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
Complex[] xdata;
if (ReferenceEquals(x, result))
{
xdata = (Complex[])x.Clone();
}
else
{
xdata = x;
}
Complex[] ydata;
if (ReferenceEquals(y, result))
{
ydata = (Complex[])y.Clone();
}
else
{
ydata = y;
}
// Start the actual matrix multiplication.
// TODO - For small matrices we should get rid of the parallelism because of startup costs.
// Perhaps the following implementations would be a good one
// http://blog.feradz.com/2009/01/cache-efficient-matrix-multiplication/
MatrixMultiplyWithUpdate(Transpose.DontTranspose, Transpose.DontTranspose, Complex.One, x, xRows, xColumns, y, yRows, yColumns, Complex.Zero, result);
}
/// <summary>
/// Multiplies two matrices and updates another with the result. <c>c = alpha*op(a)*op(b) + beta*c</c>
/// </summary>
/// <param name="transposeA">How to transpose the <paramref name="a"/> matrix.</param>
/// <param name="transposeB">How to transpose the <paramref name="b"/> matrix.</param>
/// <param name="alpha">The value to scale <paramref name="a"/> matrix.</param>
/// <param name="a">The a matrix.</param>
/// <param name="aRows">The number of rows in the <paramref name="a"/> matrix.</param>
/// <param name="aColumns">The number of columns in the <paramref name="a"/> matrix.</param>
/// <param name="b">The b matrix</param>
/// <param name="bRows">The number of rows in the <paramref name="b"/> matrix.</param>
/// <param name="bColumns">The number of columns in the <paramref name="b"/> matrix.</param>
/// <param name="beta">The value to scale the <paramref name="c"/> matrix.</param>
/// <param name="c">The c matrix.</param>
public void MatrixMultiplyWithUpdate(Transpose transposeA, Transpose transposeB, Complex alpha, Complex[] a,
int aRows, int aColumns, Complex[] b, int bRows, int bColumns, Complex beta, Complex[] c)
{
// Choose nonsensical values for the number of rows and columns in c; fill them in depending
// on the operations on a and b.
var cRows = -1;
var cColumns = -1;
// First check some basic requirement on the parameters of the matrix multiplication.
if (a == null)
{
throw new ArgumentNullException("a");
}
if (b == null)
{
throw new ArgumentNullException("b");
}
if ((int)transposeA > 111 && (int)transposeB > 111)
{
if (aRows != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
cColumns = bRows;
}
else if ((int)transposeA > 111)
{
if (aRows != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
cColumns = bColumns;
}
else if ((int)transposeB > 111)
{
if (aColumns != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
cColumns = bRows;
}
else
{
if (aColumns != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
cColumns = bColumns;
}
if (alpha == 0.0 && beta == 0.0)
{
Array.Clear(c, 0, c.Length);
return;
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
Complex[] adata;
if (ReferenceEquals(a, c))
{
adata = (Complex[])a.Clone();
}
else
{
adata = a;
}
Complex[] bdata;
if (ReferenceEquals(b, c))
{
bdata = (Complex[])b.Clone();
}
else
{
bdata = b;
}
if (alpha == 1.0)
{
if (beta == 0.0)
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
Complex s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
Complex s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
Complex s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
Complex s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
Complex s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
Complex s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
Complex s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
Complex s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
Complex s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + alpha * s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
Complex s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
Complex s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = alpha * s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
Complex s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
}
}
/// <summary>
/// Computes the LUP factorization of A. P*A = L*U.
/// </summary>
/// <param name="data">An <paramref name="order"/> by <paramref name="order"/> matrix. The matrix is overwritten with the
/// the LU factorization on exit. The lower triangular factor L is stored in under the diagonal of <paramref name="data"/> (the diagonal is always 1.0
/// for the L factor). The upper triangular factor U is stored on and above the diagonal of <paramref name="data"/>.</param>
/// <param name="order">The order of the square matrix <paramref name="data"/>.</param>
/// <param name="ipiv">On exit, it contains the pivot indices. The size of the array must be <paramref name="order"/>.</param>
/// <remarks>This is equivalent to the GETRF LAPACK routine.</remarks>
public void LUFactor(Complex[] data, int order, int[] ipiv)
{
throw new NotImplementedException();
}
public void LUInverse(Complex[] a)
{
throw new NotImplementedException();
}
public void LUInverseFactored(Complex[] a, int[] ipiv)
{
throw new NotImplementedException();
}
public void LUInverse(Complex[] a, Complex[] work)
{
throw new NotImplementedException();
}
public void LUInverseFactored(Complex[] a, int[] ipiv, Complex[] work)
{
throw new NotImplementedException();
}
public void LUSolve(int columnsOfB, Complex[] a, Complex[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(int columnsOfB, Complex[] a, int ipiv, Complex[] b)
{
throw new NotImplementedException();
}
public void LUSolve(Transpose transposeA, int columnsOfB, Complex[] a, Complex[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(Transpose transposeA, int columnsOfB, Complex[] a, int ipiv, Complex[] b)
{
throw new NotImplementedException();
}
/// <summary>
/// Computes the Cholesky factorization of A.
/// </summary>
/// <param name="a">On entry, a square, positive definite matrix. On exit, the matrix is overwritten with the
/// the Cholesky factorization.</param>
/// <param name="order">The number of rows or columns in the matrix.</param>
/// <remarks>This is equivalent to the POTRF LAPACK routine.</remarks>
public void CholeskyFactor(Complex[] a, int order)
{
throw new NotImplementedException();
}
/// <summary>
/// Solves A*X=B for X using Cholesky factorization.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRF add POTRS LAPACK routines.</remarks>
public void CholeskySolve(Complex[] a, int aOrder, Complex[] b, int bRows, int bColumns)
{
throw new NotImplementedException();
}
/// <summary>
/// Solves A*X=B for X using a previously factored A matrix.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRS LAPACK routine.</remarks>
public void CholeskySolveFactored(Complex[] a, int aOrder, Complex[] b, int bRows, int bColumns)
{
throw new NotImplementedException();
}
public void QRFactor(Complex[] r, Complex[] q)
{
throw new NotImplementedException();
}
public void QRFactor(Complex[] r, Complex[] q, Complex[] work)
{
throw new NotImplementedException();
}
public void QRSolve(int columnsOfB, Complex[] r, Complex[] q, Complex[] b, Complex[] x)
{
throw new NotImplementedException();
}
public void QRSolve(int columnsOfB, Complex[] r, Complex[] q, Complex[] b, Complex[] x, Complex[] work)
{
throw new NotImplementedException();
}
public void QRSolveFactored(int columnsOfB, Complex[] q, Complex[] r, Complex[] b, Complex[] x)
{
throw new NotImplementedException();
}
public void SingularValueDecomposition(bool computeVectors, Complex[] a, Complex[] s, Complex[] u, Complex[] vt)
{
throw new NotImplementedException();
}
public void SingularValueDecomposition(bool computeVectors, Complex[] a, Complex[] s, Complex[] u, Complex[] vt, Complex[] work)
{
throw new NotImplementedException();
}
public void SvdSolve(Complex[] a, Complex[] s, Complex[] u, Complex[] vt, Complex[] b, Complex[] x)
{
throw new NotImplementedException();
}
public void SvdSolve(Complex[] a, Complex[] s, Complex[] u, Complex[] vt, Complex[] b, Complex[] x, Complex[] work)
{
throw new NotImplementedException();
}
public void SvdSolveFactored(int columnsOfB, Complex[] s, Complex[] u, Complex[] vt, Complex[] b, Complex[] x)
{
throw new NotImplementedException();
}
#endregion
#region ILinearAlgebraProvider<Complex32> Members
/// <summary>
/// Adds a scaled vector to another: <c>y += alpha*x</c>.
/// </summary>
/// <param name="y">The vector to update.</param>
/// <param name="alpha">The value to scale <paramref name="x"/> by.</param>
/// <param name="x">The vector to add to <paramref name="y"/>.</param>
/// <remarks>This equivalent to the AXPY BLAS routine.</remarks>
public void AddVectorToScaledVector(Complex32[] y, Complex32 alpha, Complex32[] x)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
if (alpha == 0.0F)
{
return;
}
if (alpha == 1.0F)
{
CommonParallel.For(0, y.Length, i => y[i] += x[i]);
}
else
{
CommonParallel.For(0, y.Length, i => y[i] += alpha * x[i]);
}
}
/// <summary>
/// Scales an array. Can be used to scale a vector and a matrix.
/// </summary>
/// <param name="alpha">The scalar.</param>
/// <param name="x">The values to scale.</param>
/// <remarks>This is equivalent to the SCAL BLAS routine.</remarks>
public void ScaleArray(Complex32 alpha, Complex32[] x)
{
if (x == null)
{
throw new ArgumentNullException("x");
}
if (alpha.IsOne())
{
return;
}
CommonParallel.For(0, x.Length, i => x[i] = alpha * x[i]);
}
/// <summary>
/// Computes the dot product of x and y.
/// </summary>
/// <param name="x">The vector x.</param>
/// <param name="y">The vector y.</param>
/// <returns>The dot product of x and y.</returns>
/// <remarks>This is equivalent to the DOT BLAS routine.</remarks>
public Complex32 DotProduct(Complex32[] x, Complex32[] y)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y.Length != x.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
var d = new Complex32(0.0F, 0.0F);
for (var i = 0; i < y.Length; i++)
{
d += y[i] * x[i];
}
return d;
}
/// <summary>
/// Does a point wise add of two arrays <c>z = x + y</c>. This can be used
/// to add vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the addition.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void AddArrays(Complex32[] x, Complex32[] y, Complex32[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] + y[i]);
}
/// <summary>
/// Does a point wise subtraction of two arrays <c>z = x - y</c>. This can be used
/// to subtract vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the subtraction.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void SubtractArrays(Complex32[] x, Complex32[] y, Complex32[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] - y[i]);
}
/// <summary>
/// Does a point wise multiplication of two arrays <c>z = x * y</c>. This can be used
/// to multiple elements of vectors or matrices.
/// </summary>
/// <param name="x">The array x.</param>
/// <param name="y">The array y.</param>
/// <param name="result">The result of the point wise multiplication.</param>
/// <remarks>There is no equivalent BLAS routine, but many libraries
/// provide optimized (parallel and/or vectorized) versions of this
/// routine.</remarks>
public void PointWiseMultiplyArrays(Complex32[] x, Complex32[] y, Complex32[] result)
{
if (y == null)
{
throw new ArgumentNullException("y");
}
if (x == null)
{
throw new ArgumentNullException("x");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (y.Length != x.Length || y.Length != result.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
CommonParallel.For(0, y.Length, i => result[i] = x[i] * y[i]);
}
public Complex32 MatrixNorm(Norm norm, Complex32[] matrix)
{
throw new NotImplementedException();
}
public Complex32 MatrixNorm(Norm norm, Complex32[] matrix, Complex32[] work)
{
throw new NotImplementedException();
}
/// <summary>
/// Multiples two matrices. <c>result = x * y</c>
/// </summary>
/// <param name="x">The x matrix.</param>
/// <param name="xRows">The number of rows in the x matrix.</param>
/// <param name="xColumns">The number of columns in the x matrix.</param>
/// <param name="y">The y matrix.</param>
/// <param name="yRows">The number of rows in the y matrix.</param>
/// <param name="yColumns">The number of columns in the y matrix.</param>
/// <param name="result">Where to store the result of the multiplication.</param>
/// <remarks>This is a simplified version of the BLAS GEMM routine with alpha
/// set to 1.0 and beta set to 0.0, and x and y are not transposed.</remarks>
public void MatrixMultiply(Complex32[] x, int xRows, int xColumns, Complex32[] y, int yRows, int yColumns, Complex32[] result)
{
// First check some basic requirement on the parameters of the matrix multiplication.
if (x == null)
{
throw new ArgumentNullException("x");
}
if (y == null)
{
throw new ArgumentNullException("y");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
if (xRows * xColumns != x.Length)
{
throw new ArgumentException("x.Length != xRows * xColumns");
}
if (yRows * yColumns != y.Length)
{
throw new ArgumentException("y.Length != yRows * yColumns");
}
if (xColumns != yRows)
{
throw new ArgumentException("xColumns != yRows");
}
if (xRows * yColumns != result.Length)
{
throw new ArgumentException("xRows * yColumns != result.Length");
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
Complex32[] xdata;
if (ReferenceEquals(x, result))
{
xdata = (Complex32[])x.Clone();
}
else
{
xdata = x;
}
Complex32[] ydata;
if (ReferenceEquals(y, result))
{
ydata = (Complex32[])y.Clone();
}
else
{
ydata = y;
}
// Start the actual matrix multiplication.
// TODO - For small matrices we should get rid of the parallelism because of startup costs.
// Perhaps the following implementations would be a good one
// http://blog.feradz.com/2009/01/cache-efficient-matrix-multiplication/
MatrixMultiplyWithUpdate(Transpose.DontTranspose, Transpose.DontTranspose, Complex32.One, x, xRows, xColumns, y, yRows, yColumns, Complex32.Zero, result);
}
/// <summary>
/// Multiplies two matrices and updates another with the result. <c>c = alpha*op(a)*op(b) + beta*c</c>
/// </summary>
/// <param name="transposeA">How to transpose the <paramref name="a"/> matrix.</param>
/// <param name="transposeB">How to transpose the <paramref name="b"/> matrix.</param>
/// <param name="alpha">The value to scale <paramref name="a"/> matrix.</param>
/// <param name="a">The a matrix.</param>
/// <param name="aRows">The number of rows in the <paramref name="a"/> matrix.</param>
/// <param name="aColumns">The number of columns in the <paramref name="a"/> matrix.</param>
/// <param name="b">The b matrix</param>
/// <param name="bRows">The number of rows in the <paramref name="b"/> matrix.</param>
/// <param name="bColumns">The number of columns in the <paramref name="b"/> matrix.</param>
/// <param name="beta">The value to scale the <paramref name="c"/> matrix.</param>
/// <param name="c">The c matrix.</param>
public void MatrixMultiplyWithUpdate(Transpose transposeA, Transpose transposeB, Complex32 alpha, Complex32[] a,
int aRows, int aColumns, Complex32[] b, int bRows, int bColumns, Complex32 beta, Complex32[] c)
{
// Choose nonsensical values for the number of rows and columns in c; fill them in depending
// on the operations on a and b.
var cRows = -1;
var cColumns = -1;
// First check some basic requirement on the parameters of the matrix multiplication.
if (a == null)
{
throw new ArgumentNullException("a");
}
if (b == null)
{
throw new ArgumentNullException("b");
}
if ((int)transposeA > 111 && (int)transposeB > 111)
{
if (aRows != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
cColumns = bRows;
}
else if ((int)transposeA > 111)
{
if (aRows != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aColumns * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aColumns;
cColumns = bColumns;
}
else if ((int)transposeB > 111)
{
if (aColumns != bColumns)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bRows != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
cColumns = bRows;
}
else
{
if (aColumns != bRows)
{
throw new ArgumentOutOfRangeException();
}
if (aRows * bColumns != c.Length)
{
throw new ArgumentOutOfRangeException();
}
cRows = aRows;
cColumns = bColumns;
}
if (alpha.IsZero() && beta.IsZero())
{
Array.Clear(c, 0, c.Length);
return;
}
// Check whether we will be overwriting any of our inputs and make copies if necessary.
// TODO - we can don't have to allocate a completely new matrix when x or y point to the same memory
// as result, we can do it on a row wise basis. We should investigate this.
Complex32[] adata;
if (ReferenceEquals(a, c))
{
adata = (Complex32[])a.Clone();
}
else
{
adata = a;
}
Complex32[] bdata;
if (ReferenceEquals(b, c))
{
bdata = (Complex32[])b.Clone();
}
else
{
bdata = b;
}
if (alpha.IsOne())
{
if (beta.IsZero())
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
Complex32 s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
Complex32 s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
Complex32 s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
Complex32 s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s;
}
});
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
Complex32 s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
Complex32 s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
Complex32 s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
Complex32 s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = s + c[jcIndex + i] * beta;
}
});
}
}
}
else
{
if ((int)transposeA > 111 && (int)transposeB > 111)
{
CommonParallel.For(0, aColumns, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != bRows; i++)
{
var iIndex = i * aRows;
Complex32 s = 0;
for (var l = 0; l != bColumns; l++)
{
s += adata[iIndex + l] * bdata[l * bRows + j];
}
c[jIndex + i] = c[jIndex + i] * beta + alpha * s;
}
});
}
else if ((int)transposeA > 111)
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aColumns; i++)
{
var iIndex = i * aRows;
Complex32 s = 0;
for (var l = 0; l != aRows; l++)
{
s += adata[iIndex + l] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
else if ((int)transposeB > 111)
{
CommonParallel.For(0, bRows, j =>
{
var jIndex = j * cRows;
for (var i = 0; i != aRows; i++)
{
Complex32 s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[l * bRows + j];
}
c[jIndex + i] = alpha * s + c[jIndex + i] * beta;
}
});
}
else
{
CommonParallel.For(0, bColumns, j =>
{
var jcIndex = j * cRows;
var jbIndex = j * bRows;
for (var i = 0; i != aRows; i++)
{
Complex32 s = 0;
for (var l = 0; l != aColumns; l++)
{
s += adata[l * aRows + i] * bdata[jbIndex + l];
}
c[jcIndex + i] = alpha * s + c[jcIndex + i] * beta;
}
});
}
}
}
/// <summary>
/// Computes the LUP factorization of A. P*A = L*U.
/// </summary>
/// <param name="data">An <paramref name="order"/> by <paramref name="order"/> matrix. The matrix is overwritten with the
/// the LU factorization on exit. The lower triangular factor L is stored in under the diagonal of <paramref name="data"/> (the diagonal is always 1.0
/// for the L factor). The upper triangular factor U is stored on and above the diagonal of <paramref name="data"/>.</param>
/// <param name="order">The order of the square matrix <paramref name="data"/>.</param>
/// <param name="ipiv">On exit, it contains the pivot indices. The size of the array must be <paramref name="order"/>.</param>
/// <remarks>This is equivalent to the GETRF LAPACK routine.</remarks>
public void LUFactor(Complex32[] data, int order, int[] ipiv)
{
throw new NotImplementedException();
}
public void LUInverse(Complex32[] a)
{
throw new NotImplementedException();
}
public void LUInverseFactored(Complex32[] a, int[] ipiv)
{
throw new NotImplementedException();
}
public void LUInverse(Complex32[] a, Complex32[] work)
{
throw new NotImplementedException();
}
public void LUInverseFactored(Complex32[] a, int[] ipiv, Complex32[] work)
{
throw new NotImplementedException();
}
public void LUSolve(int columnsOfB, Complex32[] a, Complex32[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(int columnsOfB, Complex32[] a, int ipiv, Complex32[] b)
{
throw new NotImplementedException();
}
public void LUSolve(Transpose transposeA, int columnsOfB, Complex32[] a, Complex32[] b)
{
throw new NotImplementedException();
}
public void LUSolveFactored(Transpose transposeA, int columnsOfB, Complex32[] a, int ipiv, Complex32[] b)
{
throw new NotImplementedException();
}
/// <summary>
/// Computes the Cholesky factorization of A.
/// </summary>
/// <param name="a">On entry, a square, positive definite matrix. On exit, the matrix is overwritten with the
/// the Cholesky factorization.</param>
/// <param name="order">The number of rows or columns in the matrix.</param>
/// <remarks>This is equivalent to the POTRF LAPACK routine.</remarks>
public void CholeskyFactor(Complex32[] a, int order)
{
throw new NotImplementedException();
}
/// <summary>
/// Solves A*X=B for X using Cholesky factorization.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRF add POTRS LAPACK routines.</remarks>
public void CholeskySolve(Complex32[] a, int aOrder, Complex32[] b, int bRows, int bColumns)
{
throw new NotImplementedException();
}
/// <summary>
/// Solves A*X=B for X using a previously factored A matrix.
/// </summary>
/// <param name="a">The square, positive definite matrix A.</param>
/// <param name="aOrder">The number of rows and columns in A.</param>
/// <param name="b">The B matrix.</param>
/// <param name="bRows">The number of rows in the B matrix.</param>
/// <param name="bColumns">The number of columns in the B matrix.</param>
/// <remarks>This is equivalent to the POTRS LAPACK routine.</remarks>
public void CholeskySolveFactored(Complex32[] a, int aOrder, Complex32[] b, int bRows, int bColumns)
{
throw new NotImplementedException();
}
public void QRFactor(Complex32[] r, Complex32[] q)
{
throw new NotImplementedException();
}
public void QRFactor(Complex32[] r, Complex32[] q, Complex32[] work)
{
throw new NotImplementedException();
}
public void QRSolve(int columnsOfB, Complex32[] r, Complex32[] q, Complex32[] b, Complex32[] x)
{
throw new NotImplementedException();
}
public void QRSolve(int columnsOfB, Complex32[] r, Complex32[] q, Complex32[] b, Complex32[] x, Complex32[] work)
{
throw new NotImplementedException();
}
public void QRSolveFactored(int columnsOfB, Complex32[] q, Complex32[] r, Complex32[] b, Complex32[] x)
{
throw new NotImplementedException();
}
public void SingularValueDecomposition(bool computeVectors, Complex32[] a, Complex32[] s, Complex32[] u, Complex32[] vt)
{
throw new NotImplementedException();
}
public void SingularValueDecomposition(bool computeVectors, Complex32[] a, Complex32[] s, Complex32[] u, Complex32[] vt, Complex32[] work)
{
throw new NotImplementedException();
}
public void SvdSolve(Complex32[] a, Complex32[] s, Complex32[] u, Complex32[] vt, Complex32[] b, Complex32[] x)
{
throw new NotImplementedException();
}
public void SvdSolve(Complex32[] a, Complex32[] s, Complex32[] u, Complex32[] vt, Complex32[] b, Complex32[] x, Complex32[] work)
{
throw new NotImplementedException();
}
public void SvdSolveFactored(int columnsOfB, Complex32[] s, Complex32[] u, Complex32[] vt, Complex32[] b, Complex32[] x)
{
throw new NotImplementedException();
}
#endregion
}
}