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171 lines
6.7 KiB
171 lines
6.7 KiB
// <copyright file="MatrixLoader.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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//
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// Copyright (c) 2009-2010 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double
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{
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using System.Collections.Generic;
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using LinearAlgebra.Double;
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using LinearAlgebra.Generic;
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using MbUnit.Framework;
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public abstract class MatrixLoader
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{
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protected Dictionary<string, double[,]> TestData2D;
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protected Dictionary<string, Matrix<double>> TestMatrices;
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protected abstract Matrix<double> CreateMatrix(int rows, int columns);
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protected abstract Matrix<double> CreateMatrix(double[,] data);
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protected abstract Vector<double> CreateVector(int size);
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protected abstract Vector<double> CreateVector(double[] data);
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[SetUp]
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public virtual void SetupMatrices()
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{
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TestData2D = new Dictionary<string, double[,]>
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{
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{ "Singular3x3", new [,] { { 1.0, 1.0, 2.0 }, { 1.0, 1.0, 2.0 }, { 1.0, 1.0, 2.0 } } },
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{ "Square3x3", new[,] { { -1.1, -2.2, -3.3 }, { 0.0, 1.1, 2.2 }, { -4.4, 5.5, 6.6 } } },
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{ "Square4x4", new[,] { { -1.1, -2.2, -3.3, -4.4 }, { 0.0, 1.1, 2.2, 3.3 }, { 1.0, 2.1, 6.2, 4.3 }, { -4.4, 5.5, 6.6, -7.7 } } },
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{ "Singular4x4", new[,] { { -1.1, -2.2, -3.3, -4.4 }, { -1.1, -2.2, -3.3, -4.4 }, { -1.1, -2.2, -3.3, -4.4 }, { -1.1, -2.2, -3.3, -4.4 } } },
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{ "Tall3x2", new[,] { { -1.1, -2.2 }, { 0.0, 1.1 }, { -4.4, 5.5 } } },
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{ "Wide2x3", new[,] { { -1.1, -2.2, -3.3 }, { 0.0, 1.1, 2.2 } } },
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};
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TestMatrices = new Dictionary<string, Matrix<double>>();
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foreach (var name in TestData2D.Keys)
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{
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TestMatrices.Add(name, CreateMatrix(TestData2D[name]));
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}
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}
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public static Matrix<double> GenerateRandomDenseMatrix(int row, int col)
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{
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// Fill a matrix with standard random numbers.
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var normal = new Distributions.Normal();
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normal.RandomSource = new Random.MersenneTwister(1);
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var matrixA = new DenseMatrix(row, col);
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for (int i = 0; i < row; i++)
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{
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for (int j = 0; j < col; j++)
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{
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matrixA[i, j] = normal.Sample();
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}
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}
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// Generate a matrix which is positive definite.
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return matrixA;
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}
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public static Matrix<double> GenerateRandomPositiveDefiniteDenseMatrix(int order)
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{
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// Fill a matrix with standard random numbers.
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var normal = new Distributions.Normal();
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normal.RandomSource = new Random.MersenneTwister(1);
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var matrixA = new DenseMatrix(order);
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for (int i = 0; i < order; i++)
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{
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for (int j = 0; j < order; j++)
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{
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matrixA[i, j] = normal.Sample();
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}
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}
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// Generate a matrix which is positive definite.
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return matrixA.Transpose() * matrixA;
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}
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public static Vector<double> GenerateRandomDenseVector(int order)
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{
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// Fill a matrix with standard random numbers.
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var normal = new Distributions.Normal();
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normal.RandomSource = new Random.MersenneTwister(1);
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var v = new DenseVector(order);
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for (int i = 0; i < order; i++)
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{
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v[i] = normal.Sample();
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}
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// Generate a matrix which is positive definite.
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return v;
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}
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public static Matrix<double> GenerateRandomUserDefinedMatrix(int row, int col)
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{
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// Fill a matrix with standard random numbers.
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var normal = new Distributions.Normal();
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normal.RandomSource = new Random.MersenneTwister(1);
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var matrixA = new UserDefinedMatrix(row, col);
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for (int i = 0; i < row; i++)
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{
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for (int j = 0; j < col; j++)
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{
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matrixA[i, j] = normal.Sample();
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}
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}
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// Generate a matrix which is positive definite.
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return matrixA;
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}
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public static Matrix<double> GenerateRandomPositiveDefiniteUserDefinedMatrix(int order)
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{
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// Fill a matrix with standard random numbers.
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var normal = new Distributions.Normal();
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normal.RandomSource = new Random.MersenneTwister(1);
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var matrixA = new UserDefinedMatrix(order);
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for (int i = 0; i < order; i++)
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{
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for (int j = 0; j < order; j++)
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{
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matrixA[i, j] = normal.Sample();
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}
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}
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// Generate a matrix which is positive definite.
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return matrixA.Transpose() * matrixA;
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}
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public static Vector<double> GenerateRandomUserDefinedVector(int order)
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{
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// Fill a matrix with standard random numbers.
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var normal = new Distributions.Normal();
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normal.RandomSource = new Random.MersenneTwister(1);
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var v = new UserDefinedVector(order);
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for (int i = 0; i < order; i++)
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{
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v[i] = normal.Sample();
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}
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// Generate a matrix which is positive definite.
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return v;
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}
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}
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}
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