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452 lines
16 KiB
452 lines
16 KiB
// <copyright file="Geometric.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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//
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// Copyright (c) 2009-2014 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MathNet.Numerics.Properties;
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using MathNet.Numerics.Random;
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using MathNet.Numerics.Threading;
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namespace MathNet.Numerics.Distributions
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{
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/// <summary>
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/// Discrete Univariate Geometric distribution.
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/// The Geometric distribution is a distribution over positive integers parameterized by one positive real number.
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/// This implementation of the Geometric distribution will never generate 0's.
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/// <a href="http://en.wikipedia.org/wiki/Geometric_distribution">Wikipedia - geometric distribution</a>.
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/// </summary>
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public class Geometric : IDiscreteDistribution
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{
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System.Random _random;
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readonly double _p;
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/// <summary>
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/// Initializes a new instance of the Geometric class.
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/// </summary>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public Geometric(double p)
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{
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if (!IsValidParameterSet(p))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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_random = SystemRandomSource.Default;
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_p = p;
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}
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/// <summary>
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/// Initializes a new instance of the Geometric class.
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/// </summary>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
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public Geometric(double p, System.Random randomSource)
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{
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if (!IsValidParameterSet(p))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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_random = randomSource ?? SystemRandomSource.Default;
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_p = p;
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <returns>A <see cref="System.String"/> that represents this instance.</returns>
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public override string ToString()
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{
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return "Geometric(p = " + _p + ")";
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}
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/// <summary>
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/// Tests whether the provided values are valid parameters for this distribution.
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/// </summary>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public static bool IsValidParameterSet(double p)
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{
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return p >= 0.0 && p <= 1.0;
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}
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/// <summary>
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/// Gets the probability of generating a one. Range: 0 ≤ p ≤ 1.
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/// </summary>
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public double P
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{
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get { return _p; }
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}
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/// <summary>
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/// Gets or sets the random number generator which is used to draw random samples.
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/// </summary>
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public System.Random RandomSource
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{
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get { return _random; }
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set { _random = value ?? SystemRandomSource.Default; }
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}
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/// <summary>
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/// Gets the mean of the distribution.
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/// </summary>
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public double Mean
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{
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get { return 1.0/_p; }
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}
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/// <summary>
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/// Gets the variance of the distribution.
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/// </summary>
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public double Variance
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{
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get { return (1.0 - _p)/(_p*_p); }
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}
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/// <summary>
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/// Gets the standard deviation of the distribution.
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/// </summary>
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public double StdDev
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{
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get { return Math.Sqrt(1.0 - _p)/_p; }
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}
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/// <summary>
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/// Gets the entropy of the distribution.
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/// </summary>
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public double Entropy
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{
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get { return ((-_p*Math.Log(_p, 2.0)) - ((1.0 - _p)*Math.Log(1.0 - _p, 2.0)))/_p; }
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}
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/// <summary>
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/// Gets the skewness of the distribution.
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/// </summary>
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/// <remarks>Throws a not supported exception.</remarks>
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public double Skewness
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{
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get { return (2.0 - _p)/Math.Sqrt(1.0 - _p); }
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}
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/// <summary>
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/// Gets the mode of the distribution.
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/// </summary>
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public int Mode
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{
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get { return 1; }
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}
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/// <summary>
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/// Gets the median of the distribution.
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/// </summary>
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public double Median
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{
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get { return _p == 0.0 ? double.PositiveInfinity : _p == 1.0 ? 1.0 : Math.Ceiling(-Constants.Ln2/Math.Log(1 - _p)); }
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}
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/// <summary>
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/// Gets the smallest element in the domain of the distributions which can be represented by an integer.
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/// </summary>
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public int Minimum
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{
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get { return 1; }
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}
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/// <summary>
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/// Gets the largest element in the domain of the distributions which can be represented by an integer.
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/// </summary>
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public int Maximum
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{
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get { return int.MaxValue; }
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}
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/// <summary>
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/// Computes the probability mass (PMF) at k, i.e. P(X = k).
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/// </summary>
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/// <param name="k">The location in the domain where we want to evaluate the probability mass function.</param>
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/// <returns>the probability mass at location <paramref name="k"/>.</returns>
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public double Probability(int k)
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{
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if (k <= 0)
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{
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return 0.0;
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}
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return Math.Pow(1.0 - _p, k - 1)*_p;
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}
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/// <summary>
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/// Computes the log probability mass (lnPMF) at k, i.e. ln(P(X = k)).
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/// </summary>
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/// <param name="k">The location in the domain where we want to evaluate the log probability mass function.</param>
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/// <returns>the log probability mass at location <paramref name="k"/>.</returns>
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public double ProbabilityLn(int k)
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{
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if (k <= 0)
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{
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return double.NegativeInfinity;
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}
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return ((k - 1)*Math.Log(1.0 - _p)) + Math.Log(_p);
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}
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/// <summary>
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/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative distribution function.</param>
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/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
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public double CumulativeDistribution(double x)
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{
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return 1.0 - Math.Pow(1.0 - _p, x);
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}
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/// <summary>
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/// Computes the probability mass (PMF) at k, i.e. P(X = k).
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/// </summary>
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/// <param name="k">The location in the domain where we want to evaluate the probability mass function.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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/// <returns>the probability mass at location <paramref name="k"/>.</returns>
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public static double PMF(double p, int k)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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if (k <= 0)
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{
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return 0.0;
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}
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return Math.Pow(1.0 - p, k - 1)*p;
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}
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/// <summary>
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/// Computes the log probability mass (lnPMF) at k, i.e. ln(P(X = k)).
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/// </summary>
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/// <param name="k">The location in the domain where we want to evaluate the log probability mass function.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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/// <returns>the log probability mass at location <paramref name="k"/>.</returns>
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public static double PMFLn(double p, int k)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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if (k <= 0)
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{
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return double.NegativeInfinity;
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}
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return ((k - 1)*Math.Log(1.0 - p)) + Math.Log(p);
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}
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/// <summary>
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/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative distribution function.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
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/// <seealso cref="CumulativeDistribution"/>
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public static double CDF(double p, double x)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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return 1.0 - Math.Pow(1.0 - p, x);
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}
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/// <summary>
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/// Returns one sample from the distribution.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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/// <returns>One sample from the distribution implied by <paramref name="p"/>.</returns>
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static int SampleUnchecked(System.Random rnd, double p)
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{
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return p == 1.0 ? 1 : (int)Math.Ceiling(Math.Log(1.0 - rnd.NextDouble(), 1.0 - p));
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}
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static void SamplesUnchecked(System.Random rnd, int[] values, double p)
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{
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if (p == 1.0)
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{
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CommonParallel.For(0, values.Length, 4096, (a, b) =>
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{
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for (int i = a; i < b; i++)
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{
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values[i] = 1;
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}
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});
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return;
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}
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var uniform = rnd.NextDoubles(values.Length);
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double rp = 1.0 - p;
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CommonParallel.For(0, values.Length, 4096, (a, b) =>
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{
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for (int i = a; i < b; i++)
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{
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values[i] = (int)Math.Ceiling(Math.Log(1.0 - uniform[i], rp));
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}
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});
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}
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static IEnumerable<int> SamplesUnchecked(System.Random rnd, double p)
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{
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if (p == 1.0)
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{
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return Generate.RepeatSequence(1);
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}
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double rp = 1.0 - p;
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return rnd.NextDoubleSequence().Select(r => (int)Math.Ceiling(Math.Log(1.0 - r, rp)));
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}
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/// <summary>
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/// Samples a Geometric distributed random variable.
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/// </summary>
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/// <returns>A sample from the Geometric distribution.</returns>
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public int Sample()
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{
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return SampleUnchecked(_random, _p);
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}
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/// <summary>
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/// Fills an array with samples generated from the distribution.
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/// </summary>
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public void Samples(int[] values)
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{
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SamplesUnchecked(_random, values, _p);
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}
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/// <summary>
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/// Samples an array of Geometric distributed random variables.
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/// </summary>
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/// <returns>a sequence of samples from the distribution.</returns>
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public IEnumerable<int> Samples()
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{
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return SamplesUnchecked(_random, _p);
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}
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/// <summary>
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/// Samples a random variable.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public static int Sample(System.Random rnd, double p)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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return SampleUnchecked(rnd, p);
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}
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/// <summary>
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/// Samples a sequence of this random variable.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public static IEnumerable<int> Samples(System.Random rnd, double p)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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return SamplesUnchecked(rnd, p);
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}
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/// <summary>
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/// Fills an array with samples generated from the distribution.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="values">The array to fill with the samples.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public static void Samples(System.Random rnd, int[] values, double p)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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SamplesUnchecked(rnd, values, p);
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}
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/// <summary>
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/// Samples a random variable.
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/// </summary>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public static int Sample(double p)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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return SampleUnchecked(SystemRandomSource.Default, p);
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}
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/// <summary>
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/// Samples a sequence of this random variable.
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/// </summary>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public static IEnumerable<int> Samples(double p)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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return SamplesUnchecked(SystemRandomSource.Default, p);
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}
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/// <summary>
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/// Fills an array with samples generated from the distribution.
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/// </summary>
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/// <param name="values">The array to fill with the samples.</param>
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/// <param name="p">The probability (p) of generating one. Range: 0 ≤ p ≤ 1.</param>
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public static void Samples(int[] values, double p)
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{
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if (!(p >= 0.0 && p <= 1.0))
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{
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throw new ArgumentException(Resources.InvalidDistributionParameters);
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}
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SamplesUnchecked(SystemRandomSource.Default, values, p);
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}
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}
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}
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