Math.NET Numerics
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

338 lines
12 KiB

// <copyright file="Geometric.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.Distributions
{
using System;
using System.Collections.Generic;
using Properties;
/// <summary>
/// The Geometric distribution is a distribution over positive integers parameterized by one positive real number.
/// This implementation of the Geometric distribution will never generate 0's.
/// <a href="http://en.wikipedia.org/wiki/geometric_distribution">Wikipedia - geometric distribution</a>.
/// </summary>
/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
/// Users can set the random number generator by using the <see cref="RandomSource"/> property.</para>
/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
public class Geometric : IDiscreteDistribution
{
/// <summary>
/// The geometric distribution parameter.
/// </summary>
double _p;
/// <summary>
/// The distribution's random number generator.
/// </summary>
Random _random;
/// <summary>
/// Initializes a new instance of the Geometric class.
/// </summary>
/// <param name="p">The probability of generating one.</param>
/// <exception cref="ArgumentOutOfRangeException">If the Geometric parameter is not in the range [0,1].</exception>
public Geometric(double p)
{
_random = new Random();
SetParameters(p);
}
/// <summary>
/// Initializes a new instance of the Geometric class.
/// </summary>
/// <param name="p">The probability of generating one.</param>
/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
/// <exception cref="ArgumentOutOfRangeException">If the Geometric parameter is not in the range [0,1].</exception>
public Geometric(double p, Random randomSource)
{
_random = randomSource ?? new Random();
SetParameters(p);
}
/// <summary>
/// Sets the parameters of the distribution after checking their validity.
/// </summary>
/// <param name="p">The probability of generating a one.</param>
/// <exception cref="ArgumentOutOfRangeException">When the parameters don't pass the <see cref="IsValidParameterSet"/> function.</exception>
void SetParameters(double p)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
_p = p;
}
/// <summary>
/// Checks whether the parameters of the distribution are valid.
/// </summary>
/// <param name="p">The probability of generating a one.</param>
/// <returns><c>true</c> when the parameters are valid, <c>false</c> otherwise.</returns>
static bool IsValidParameterSet(double p)
{
if (p >= 0.0 && p <= 1.0)
{
return true;
}
return false;
}
/// <summary>
/// Gets or sets the probability of generating a one.
/// </summary>
public double P
{
get { return _p; }
set { SetParameters(value); }
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override string ToString()
{
return "Geometric(P = " + _p + ")";
}
#region IDistribution Members
/// <summary>
/// Gets or sets the random number generator which is used to draw random samples.
/// </summary>
public Random RandomSource
{
get { return _random; }
set
{
if (value == null)
{
throw new ArgumentNullException();
}
_random = value;
}
}
/// <summary>
/// Gets the mean of the distribution.
/// </summary>
public double Mean
{
get { return 1.0/_p; }
}
/// <summary>
/// Gets the variance of the distribution.
/// </summary>
public double Variance
{
get { return (1.0 - _p)/(_p*_p); }
}
/// <summary>
/// Gets the standard deviation of the distribution.
/// </summary>
public double StdDev
{
get { return Math.Sqrt(1.0 - _p)/_p; }
}
/// <summary>
/// Gets the entropy of the distribution.
/// </summary>
public double Entropy
{
get { return ((-_p*Math.Log(_p, 2.0)) - ((1.0 - _p)*Math.Log(1.0 - _p, 2.0)))/_p; }
}
/// <summary>
/// Gets the skewness of the distribution.
/// </summary>
/// <remarks>Throws a not supported exception.</remarks>
public double Skewness
{
get { return (2.0 - _p)/Math.Sqrt(1.0 - _p); }
}
/// <summary>
/// Computes the cumulative distribution function of the Bernoulli distribution.
/// </summary>
/// <param name="x">The location at which to compute the cumulative density.</param>
/// <returns>the cumulative density at <paramref name="x"/>.</returns>
public double CumulativeDistribution(double x)
{
return 1.0 - Math.Pow(1.0 - _p, x);
}
#endregion
#region IDiscreteDistribution Members
/// <summary>
/// Gets the mode of the distribution.
/// </summary>
public int Mode
{
get { return 1; }
}
/// <summary>
/// Gets the median of the distribution.
/// </summary>
public int Median
{
get { return (int) Math.Ceiling(-Constants.Ln2/Math.Log(1 - _p)); }
}
/// <summary>
/// Gets the smallest element in the domain of the distributions which can be represented by an integer.
/// </summary>
public int Minimum
{
get { return 1; }
}
/// <summary>
/// Gets the largest element in the domain of the distributions which can be represented by an integer.
/// </summary>
public int Maximum
{
get { return int.MaxValue; }
}
/// <summary>
/// Computes values of the probability mass function.
/// </summary>
/// <param name="k">The location in the domain where we want to evaluate the probability mass function.</param>
/// <returns>
/// the probability mass at location <paramref name="k"/>.
/// </returns>
public double Probability(int k)
{
if (k <= 0)
{
return 0.0;
}
return Math.Pow(1.0 - _p, k - 1)*_p;
}
/// <summary>
/// Computes values of the log probability mass function.
/// </summary>
/// <param name="k">The location in the domain where we want to evaluate the log probability mass function.</param>
/// <returns>
/// the log probability mass at location <paramref name="k"/>.
/// </returns>
public double ProbabilityLn(int k)
{
if (k <= 0)
{
return Double.NegativeInfinity;
}
return ((k - 1)*Math.Log(1.0 - _p)) + Math.Log(_p);
}
#endregion
/// <summary>
/// Returns one sample from the distribution.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="p">The p parameter</param>
/// <returns>
/// One sample from the distribution implied by <paramref name="p"/>.
/// </returns>
internal static int SampleUnchecked(Random rnd, double p)
{
return p == 1.0 ? 1 : (int) Math.Ceiling(-Math.Log(1.0 - rnd.NextDouble(), 1.0 - p));
}
/// <summary>
/// Samples a Geometric distributed random variable.
/// </summary>
/// <returns>A sample from the Geometric distribution.</returns>
public int Sample()
{
return SampleUnchecked(RandomSource, _p);
}
/// <summary>
/// Samples an array of Geometric distributed random variables.
/// </summary>
/// <returns>a sequence of samples from the distribution.</returns>
public IEnumerable<int> Samples()
{
while (true)
{
yield return SampleUnchecked(RandomSource, _p);
}
}
/// <summary>
/// Samples a random variable.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="p">The p parameter</param>
public static int Sample(Random rnd, double p)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
return SampleUnchecked(rnd, p);
}
/// <summary>
/// Samples a sequence of this random variable.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="p">The p parameter</param>
public static IEnumerable<int> Samples(Random rnd, double p)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
while (true)
{
yield return SampleUnchecked(rnd, p);
}
}
}
}