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338 lines
12 KiB
338 lines
12 KiB
// <copyright file="Geometric.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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// Copyright (c) 2009-2010 Math.NET
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.Distributions
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{
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using System;
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using System.Collections.Generic;
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using Properties;
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/// <summary>
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/// The Geometric distribution is a distribution over positive integers parameterized by one positive real number.
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/// This implementation of the Geometric distribution will never generate 0's.
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/// <a href="http://en.wikipedia.org/wiki/geometric_distribution">Wikipedia - geometric distribution</a>.
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/// </summary>
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/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
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/// Users can set the random number generator by using the <see cref="RandomSource"/> property.</para>
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/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
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/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
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/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
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public class Geometric : IDiscreteDistribution
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{
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/// <summary>
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/// The geometric distribution parameter.
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/// </summary>
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double _p;
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/// <summary>
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/// The distribution's random number generator.
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/// </summary>
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Random _random;
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/// <summary>
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/// Initializes a new instance of the Geometric class.
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/// </summary>
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/// <param name="p">The probability of generating one.</param>
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/// <exception cref="ArgumentOutOfRangeException">If the Geometric parameter is not in the range [0,1].</exception>
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public Geometric(double p)
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{
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_random = new Random();
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SetParameters(p);
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}
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/// <summary>
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/// Initializes a new instance of the Geometric class.
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/// </summary>
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/// <param name="p">The probability of generating one.</param>
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/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
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/// <exception cref="ArgumentOutOfRangeException">If the Geometric parameter is not in the range [0,1].</exception>
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public Geometric(double p, Random randomSource)
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{
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_random = randomSource ?? new Random();
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SetParameters(p);
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}
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/// <summary>
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/// Sets the parameters of the distribution after checking their validity.
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/// </summary>
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/// <param name="p">The probability of generating a one.</param>
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/// <exception cref="ArgumentOutOfRangeException">When the parameters don't pass the <see cref="IsValidParameterSet"/> function.</exception>
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void SetParameters(double p)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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_p = p;
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}
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/// <summary>
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/// Checks whether the parameters of the distribution are valid.
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/// </summary>
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/// <param name="p">The probability of generating a one.</param>
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/// <returns><c>true</c> when the parameters are valid, <c>false</c> otherwise.</returns>
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static bool IsValidParameterSet(double p)
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{
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if (p >= 0.0 && p <= 1.0)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Gets or sets the probability of generating a one.
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/// </summary>
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public double P
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{
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get { return _p; }
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set { SetParameters(value); }
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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public override string ToString()
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{
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return "Geometric(P = " + _p + ")";
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}
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#region IDistribution Members
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/// <summary>
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/// Gets or sets the random number generator which is used to draw random samples.
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/// </summary>
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public Random RandomSource
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{
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get { return _random; }
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set
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{
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if (value == null)
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{
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throw new ArgumentNullException();
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}
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_random = value;
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}
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}
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/// <summary>
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/// Gets the mean of the distribution.
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/// </summary>
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public double Mean
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{
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get { return 1.0/_p; }
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}
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/// <summary>
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/// Gets the variance of the distribution.
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/// </summary>
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public double Variance
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{
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get { return (1.0 - _p)/(_p*_p); }
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}
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/// <summary>
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/// Gets the standard deviation of the distribution.
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/// </summary>
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public double StdDev
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{
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get { return Math.Sqrt(1.0 - _p)/_p; }
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}
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/// <summary>
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/// Gets the entropy of the distribution.
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/// </summary>
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public double Entropy
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{
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get { return ((-_p*Math.Log(_p, 2.0)) - ((1.0 - _p)*Math.Log(1.0 - _p, 2.0)))/_p; }
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}
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/// <summary>
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/// Gets the skewness of the distribution.
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/// </summary>
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/// <remarks>Throws a not supported exception.</remarks>
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public double Skewness
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{
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get { return (2.0 - _p)/Math.Sqrt(1.0 - _p); }
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}
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/// <summary>
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/// Computes the cumulative distribution function of the Bernoulli distribution.
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative density.</param>
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/// <returns>the cumulative density at <paramref name="x"/>.</returns>
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public double CumulativeDistribution(double x)
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{
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return 1.0 - Math.Pow(1.0 - _p, x);
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}
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#endregion
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#region IDiscreteDistribution Members
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/// <summary>
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/// Gets the mode of the distribution.
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/// </summary>
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public int Mode
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{
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get { return 1; }
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}
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/// <summary>
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/// Gets the median of the distribution.
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/// </summary>
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public int Median
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{
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get { return (int) Math.Ceiling(-Constants.Ln2/Math.Log(1 - _p)); }
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}
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/// <summary>
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/// Gets the smallest element in the domain of the distributions which can be represented by an integer.
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/// </summary>
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public int Minimum
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{
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get { return 1; }
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}
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/// <summary>
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/// Gets the largest element in the domain of the distributions which can be represented by an integer.
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/// </summary>
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public int Maximum
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{
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get { return int.MaxValue; }
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}
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/// <summary>
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/// Computes values of the probability mass function.
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/// </summary>
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/// <param name="k">The location in the domain where we want to evaluate the probability mass function.</param>
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/// <returns>
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/// the probability mass at location <paramref name="k"/>.
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/// </returns>
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public double Probability(int k)
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{
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if (k <= 0)
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{
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return 0.0;
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}
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return Math.Pow(1.0 - _p, k - 1)*_p;
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}
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/// <summary>
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/// Computes values of the log probability mass function.
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/// </summary>
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/// <param name="k">The location in the domain where we want to evaluate the log probability mass function.</param>
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/// <returns>
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/// the log probability mass at location <paramref name="k"/>.
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/// </returns>
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public double ProbabilityLn(int k)
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{
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if (k <= 0)
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{
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return Double.NegativeInfinity;
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}
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return ((k - 1)*Math.Log(1.0 - _p)) + Math.Log(_p);
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}
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#endregion
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/// <summary>
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/// Returns one sample from the distribution.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The p parameter</param>
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/// <returns>
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/// One sample from the distribution implied by <paramref name="p"/>.
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/// </returns>
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internal static int SampleUnchecked(Random rnd, double p)
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{
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return p == 1.0 ? 1 : (int) Math.Ceiling(-Math.Log(1.0 - rnd.NextDouble(), 1.0 - p));
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}
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/// <summary>
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/// Samples a Geometric distributed random variable.
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/// </summary>
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/// <returns>A sample from the Geometric distribution.</returns>
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public int Sample()
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{
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return SampleUnchecked(RandomSource, _p);
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}
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/// <summary>
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/// Samples an array of Geometric distributed random variables.
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/// </summary>
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/// <returns>a sequence of samples from the distribution.</returns>
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public IEnumerable<int> Samples()
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{
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while (true)
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{
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yield return SampleUnchecked(RandomSource, _p);
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}
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}
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/// <summary>
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/// Samples a random variable.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The p parameter</param>
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public static int Sample(Random rnd, double p)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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return SampleUnchecked(rnd, p);
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}
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/// <summary>
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/// Samples a sequence of this random variable.
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/// </summary>
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/// <param name="rnd">The random number generator to use.</param>
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/// <param name="p">The p parameter</param>
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public static IEnumerable<int> Samples(Random rnd, double p)
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{
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if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
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{
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
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}
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while (true)
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{
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yield return SampleUnchecked(rnd, p);
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}
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}
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}
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}
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