Math.NET Numerics
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// <copyright file="LU.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2013 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
namespace MathNet.Numerics.LinearAlgebra.Factorization
{
/// <summary>
/// <para>A class which encapsulates the functionality of an LU factorization.</para>
/// <para>For a matrix A, the LU factorization is a pair of lower triangular matrix L and
/// upper triangular matrix U so that A = L*U.</para>
/// <para>In the Math.Net implementation we also store a set of pivot elements for increased
/// numerical stability. The pivot elements encode a permutation matrix P such that P*A = L*U.</para>
/// </summary>
/// <remarks>
/// The computation of the LU factorization is done at construction time.
/// </remarks>
/// <typeparam name="T">Supported data types are double, single, <see cref="Complex"/>, and <see cref="Complex32"/>.</typeparam>
public abstract class LU<T> : ISolver<T>
where T : struct, IEquatable<T>, IFormattable
{
static readonly T One = BuilderInstance<T>.Matrix.One;
readonly Lazy<Matrix<T>> _lazyL;
readonly Lazy<Matrix<T>> _lazyU;
readonly Lazy<Permutation> _lazyP;
protected readonly Matrix<T> Factors;
protected readonly int[] Pivots;
protected LU(Matrix<T> factors, int[] pivots)
{
Factors = factors;
Pivots = pivots;
_lazyL = new Lazy<Matrix<T>>(ComputeL);
_lazyU = new Lazy<Matrix<T>>(Factors.UpperTriangle);
_lazyP = new Lazy<Permutation>(() => Permutation.FromInversions(Pivots));
}
Matrix<T> ComputeL()
{
var result = Factors.LowerTriangle();
for (var i = 0; i < result.RowCount; i++)
{
result.At(i, i, One);
}
return result;
}
/// <summary>
/// Gets the lower triangular factor.
/// </summary>
public Matrix<T> L
{
get { return _lazyL.Value; }
}
/// <summary>
/// Gets the upper triangular factor.
/// </summary>
public Matrix<T> U
{
get { return _lazyU.Value; }
}
/// <summary>
/// Gets the permutation applied to LU factorization.
/// </summary>
public Permutation P
{
get { return _lazyP.Value; }
}
/// <summary>
/// Gets the determinant of the matrix for which the LU factorization was computed.
/// </summary>
public abstract T Determinant { get; }
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <returns>The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</returns>
public virtual Matrix<T> Solve(Matrix<T> input)
{
var x = input.CreateMatrix(input.RowCount, input.ColumnCount);
Solve(input, x);
return x;
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public abstract void Solve(Matrix<T> input, Matrix<T> result);
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <returns>The left hand side <see cref="Vector{T}"/>, <b>x</b>.</returns>
public virtual Vector<T> Solve(Vector<T> input)
{
var x = input.CreateVector(input.Count);
Solve(input, x);
return x;
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A LU factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public abstract void Solve(Vector<T> input, Vector<T> result);
/// <summary>
/// Returns the inverse of this matrix. The inverse is calculated using LU decomposition.
/// </summary>
/// <returns>The inverse of this matrix.</returns>
public abstract Matrix<T> Inverse();
}
}