Math.NET Numerics
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// <copyright file="UserDefinedMatrix.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using MathNet.Numerics.LinearAlgebra;
using MathNet.Numerics.LinearAlgebra.Double;
using MathNet.Numerics.LinearAlgebra.Storage;
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double
{
/// <summary>
/// User-defined matrix implementation (internal class for testing purposes)
/// </summary>
internal class UserDefinedMatrix : Matrix
{
private class UserDefinedMatrixStorage : MatrixStorage<double>
{
public readonly double[,] Data;
public UserDefinedMatrixStorage(int rowCount, int columnCount)
: base(rowCount, columnCount)
{
Data = new double[rowCount,columnCount];
}
public UserDefinedMatrixStorage(int rowCount, int columnCount, double[,] data)
: base(rowCount, columnCount)
{
Data = data;
}
public override bool IsDense
{
get { return true; }
}
public override bool IsFullyMutable
{
get { return true; }
}
public override bool IsMutableAt(int row, int column)
{
return true;
}
public override double At(int row, int column)
{
return Data[row, column];
}
public override void At(int row, int column, double value)
{
Data[row, column] = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="UserDefinedMatrix"/> class. This matrix is square with a given size.
/// </summary>
/// <param name="order">the size of the square matrix.</param>
public UserDefinedMatrix(int order)
: base(new UserDefinedMatrixStorage(order, order))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="UserDefinedMatrix"/> class.
/// </summary>
/// <param name="rows">The number of rows.</param>
/// <param name="columns">The number of columns.</param>
public UserDefinedMatrix(int rows, int columns)
: base(new UserDefinedMatrixStorage(rows, columns))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="UserDefinedMatrix"/> class from a 2D array.
/// </summary>
/// <param name="data">The 2D array to create this matrix from.</param>
public UserDefinedMatrix(double[,] data)
: base(new UserDefinedMatrixStorage(data.GetLength(0), data.GetLength(1), (double[,])data.Clone()))
{
}
/// <summary>
/// Creates a matrix for the given number of rows and columns.
/// </summary>
/// <param name="numberOfRows">The number of rows.</param>
/// <param name="numberOfColumns">The number of columns.</param>
/// <returns>A matrix with the given dimensions.</returns>
public override Matrix<double> CreateMatrix(int numberOfRows, int numberOfColumns, bool fullyMutable = false)
{
return new UserDefinedMatrix(numberOfRows, numberOfColumns);
}
/// <summary>
/// Creates a vector with a the given dimension.
/// </summary>
/// <param name="size">The size of the vector.</param>
/// <returns>A vector with the given dimension.</returns>
public override Vector<double> CreateVector(int size, bool fullyMutable = false)
{
return new UserDefinedVector(size);
}
/// <summary>
/// Initializes a square matrix with all zero's except for ones on the diagonal.
/// </summary>
/// <param name="order">the size of the square matrix.</param>
/// <returns>A identity matrix.</returns>
public static UserDefinedMatrix Identity(int order)
{
var m = new UserDefinedMatrix(order, order);
for (var i = 0; i < order; i++)
{
m[i, i] = 1d;
}
return m;
}
}
}