Math.NET Numerics
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// <copyright file="UserQR.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using MathNet.Numerics.LinearAlgebra.Generic.Factorization;
namespace MathNet.Numerics.LinearAlgebra.Complex.Factorization
{
using System;
using System.Linq;
using System.Numerics;
using Generic;
using Properties;
using Threading;
/// <summary>
/// <para>A class which encapsulates the functionality of the QR decomposition.</para>
/// <para>Any real square matrix A may be decomposed as A = QR where Q is an orthogonal matrix
/// (its columns are orthogonal unit vectors meaning QTQ = I) and R is an upper triangular matrix
/// (also called right triangular matrix).</para>
/// </summary>
/// <remarks>
/// The computation of the QR decomposition is done at construction time by Householder transformation.
/// </remarks>
public class UserQR : QR
{
/// <summary>
/// Initializes a new instance of the <see cref="UserQR"/> class. This object will compute the
/// QR factorization when the constructor is called and cache it's factorization.
/// </summary>
/// <param name="matrix">The matrix to factor.</param>
/// <param name="method">The QR factorization method to use.</param>
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
public UserQR(Matrix<Complex> matrix, QRMethod method = QRMethod.Full)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount < matrix.ColumnCount)
{
throw Matrix.DimensionsDontMatch<ArgumentException>(matrix);
}
var minmn = Math.Min(matrix.RowCount, matrix.ColumnCount);
var u = new Complex[minmn][];
if (method == QRMethod.Full)
{
MatrixR = matrix.Clone();
MatrixQ = matrix.CreateMatrix(matrix.RowCount, matrix.RowCount);
for (var i = 0; i < matrix.RowCount; i++)
{
MatrixQ.At(i, i, 1.0f);
}
for (var i = 0; i < minmn; i++)
{
u[i] = GenerateColumn(MatrixR, i, i);
ComputeQR(u[i], MatrixR, i, matrix.RowCount, i + 1, matrix.ColumnCount,
Control.NumberOfParallelWorkerThreads);
}
for (var i = minmn - 1; i >= 0; i--)
{
ComputeQR(u[i], MatrixQ, i, matrix.RowCount, i, matrix.RowCount,
Control.NumberOfParallelWorkerThreads);
}
}
else
{
MatrixR = matrix.CreateMatrix(matrix.ColumnCount, matrix.ColumnCount);
MatrixQ = matrix.Clone();
for (var i = 0; i < minmn; i++)
{
u[i] = GenerateColumn(MatrixQ, i, i);
ComputeQR(u[i], MatrixQ, i, matrix.RowCount, i + 1, matrix.ColumnCount,
Control.NumberOfParallelWorkerThreads);
}
MatrixR = MatrixQ.SubMatrix(0, matrix.ColumnCount, 0, matrix.ColumnCount);
MatrixQ.Clear();
for (var i = 0; i < matrix.ColumnCount; i++)
{
MatrixQ.At(i, i, 1.0f);
}
for (var i = minmn - 1; i >= 0; i--)
{
ComputeQR(u[i], MatrixQ, i, matrix.RowCount, i, matrix.ColumnCount,
Control.NumberOfParallelWorkerThreads);
}
}
}
/// <summary>
/// Generate column from initial matrix to work array
/// </summary>
/// <param name="a">Initial matrix</param>
/// <param name="row">The first row</param>
/// <param name="column">Column index</param>
/// <returns>Generated vector</returns>
private static Complex[] GenerateColumn(Matrix<Complex> a, int row, int column)
{
var ru = a.RowCount - row;
var u = new Complex[ru];
for (var i = row; i < a.RowCount; i++)
{
u[i - row] = a.At(i, column);
a.At(i, column, 0.0);
}
var norm = u.Aggregate(Complex.Zero, (current, t) => current + (t.Magnitude * t.Magnitude));
norm = norm.SquareRoot();
if (row == a.RowCount - 1 || norm.Magnitude == 0)
{
a.At(row, column, -u[0]);
u[0] = Math.Sqrt(2.0);
return u;
}
if (u[0].Magnitude != 0.0)
{
norm = norm.Magnitude * (u[0] / u[0].Magnitude);
}
a.At(row, column, -norm);
for (var i = 0; i < ru; i++)
{
u[i] /= norm;
}
u[0] += 1.0;
var s = (1.0 / u[0]).SquareRoot();
for (var i = 0; i < ru; i++)
{
u[i] = u[i].Conjugate() * s;
}
return u;
}
/// <summary>
/// Perform calculation of Q or R
/// </summary>
/// <param name="u">Work array</param>
/// <param name="a">Q or R matrices</param>
/// <param name="rowStart">The first row</param>
/// <param name="rowDim">The last row</param>
/// <param name="columnStart">The first column</param>
/// <param name="columnDim">The last column</param>
/// <param name="availableCores">Number of available CPUs</param>
private static void ComputeQR(Complex[] u, Matrix<Complex> a, int rowStart, int rowDim, int columnStart, int columnDim, int availableCores)
{
if (rowDim < rowStart || columnDim < columnStart)
{
return;
}
var tmpColCount = columnDim - columnStart;
if ((availableCores > 1) && (tmpColCount > 200))
{
var tmpSplit = columnStart + (tmpColCount / 2);
var tmpCores = availableCores / 2;
CommonParallel.Invoke(
() => ComputeQR(u, a, rowStart, rowDim, columnStart, tmpSplit, tmpCores),
() => ComputeQR(u, a, rowStart, rowDim, tmpSplit, columnDim, tmpCores));
}
else
{
for (var j = columnStart; j < columnDim; j++)
{
var scale = Complex.Zero;
for (var i = rowStart; i < rowDim; i++)
{
scale += u[i - rowStart] * a.At(i, j);
}
for (var i = rowStart; i < rowDim; i++)
{
a.At(i, j, a.At(i, j) - (u[i - rowStart].Conjugate() * scale));
}
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>AX = B</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
public override void Solve(Matrix<Complex> input, Matrix<Complex> result)
{
// Check for proper arguments.
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// The solution X should have the same number of columns as B
if (input.ColumnCount != result.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
if (MatrixR.RowCount != input.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
}
// The solution X row dimension is equal to the column dimension of A
if (MatrixR.ColumnCount != result.RowCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
}
var inputCopy = input.Clone();
// Compute Y = transpose(Q)*B
var column = new Complex[MatrixR.RowCount];
for (var j = 0; j < input.ColumnCount; j++)
{
for (var k = 0; k < MatrixR.RowCount; k++)
{
column[k] = inputCopy.At(k, j);
}
for (var i = 0; i < MatrixR.RowCount; i++)
{
var s = Complex.Zero;
for (var k = 0; k < MatrixR.RowCount; k++)
{
s += MatrixQ.At(k, i).Conjugate() * column[k];
}
inputCopy.At(i, j, s);
}
}
// Solve R*X = Y;
for (var k = MatrixR.ColumnCount - 1; k >= 0; k--)
{
for (var j = 0; j < input.ColumnCount; j++)
{
inputCopy.At(k, j, inputCopy.At(k, j) / MatrixR.At(k, k));
}
for (var i = 0; i < k; i++)
{
for (var j = 0; j < input.ColumnCount; j++)
{
inputCopy.At(i, j, inputCopy.At(i, j) - (inputCopy.At(k, j) * MatrixR.At(i, k)));
}
}
}
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
for (var j = 0; j < inputCopy.ColumnCount; j++)
{
result.At(i, j, inputCopy.At(i, j));
}
}
}
/// <summary>
/// Solves a system of linear equations, <b>Ax = b</b>, with A QR factorized.
/// </summary>
/// <param name="input">The right hand side vector, <b>b</b>.</param>
/// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
public override void Solve(Vector<Complex> input, Vector<Complex> result)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (result == null)
{
throw new ArgumentNullException("result");
}
// Ax=b where A is an m x n matrix
// Check that b is a column vector with m entries
if (MatrixR.RowCount != input.Count)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
// Check that x is a column vector with n entries
if (MatrixR.ColumnCount != result.Count)
{
throw Matrix.DimensionsDontMatch<ArgumentException>(MatrixR, result);
}
var inputCopy = input.Clone();
// Compute Y = transpose(Q)*B
var column = new Complex[MatrixR.RowCount];
for (var k = 0; k < MatrixR.RowCount; k++)
{
column[k] = inputCopy[k];
}
for (var i = 0; i < MatrixR.RowCount; i++)
{
var s = Complex.Zero;
for (var k = 0; k < MatrixR.RowCount; k++)
{
s += MatrixQ.At(k, i).Conjugate() * column[k];
}
inputCopy[i] = s;
}
// Solve R*X = Y;
for (var k = MatrixR.ColumnCount - 1; k >= 0; k--)
{
inputCopy[k] /= MatrixR.At(k, k);
for (var i = 0; i < k; i++)
{
inputCopy[i] -= inputCopy[k] * MatrixR.At(i, k);
}
}
for (var i = 0; i < MatrixR.ColumnCount; i++)
{
result[i] = inputCopy[i];
}
}
}
}