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@ -119,20 +119,6 @@ |
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('$(TargetFrameworkIdentifier)' == '.NETStandard') "> |
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<DefineConstants>$(DefineConstants);SUPPORTS_WINDOWS_RUNTIME</DefineConstants> |
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</PropertyGroup> |
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<!-- |
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Note: Entity Framework Core 2.x references System.Interactive.Async 3.x, that includes |
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its own IAsyncEnumerable. To work around collisions between this type and the new type |
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now included in the BCL (System.Runtime), an alias is added to System.Interactive.Async. |
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--> |
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<Target Name="AddAssemblyAliasToReactiveAsync" AfterTargets="ResolveAssemblyReferences"> |
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<ItemGroup> |
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<ReferencePath Condition=" '%(FileName)' == 'System.Interactive.Async' "> |
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<Aliases>reactive</Aliases> |
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</ReferencePath> |
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</ItemGroup> |
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</Target> |
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<!-- |
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Note: Arcade always generates .resx backing files with internal static methods/constants. |
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