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Ensure the OpenIddict signing key is always used for strong naming

pull/831/head
Kévin Chalet 6 years ago
parent
commit
d9cb645a9b
  1. 9
      Directory.Build.props
  2. 3
      Directory.Build.targets

9
Directory.Build.props

@ -7,9 +7,16 @@
<NoWarn>$(NoWarn);CS1591;NU5128</NoWarn>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup>
<StrongNameKeyId>OpenIddict</StrongNameKeyId>
<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)\eng\key.snk</AssemblyOriginatorKeyFile>
<SignAssembly>true</SignAssembly>
<PublicSign Condition=" '$(OS)' != 'Windows_NT' ">true</PublicSign>
<DelaySign>false</DelaySign>
<PublicSign>false</PublicSign>
<PublicKey>0024000004800000140200000602000000240000525341310010000001000100613f2880fc9f71b5e8f968801c1a4923e1df760bd3f9d2d752f83c01cabc4853e7f32bba18e9e88ca1285d96655008148d60c43d28d82a292c6bf0c8a761fd5d345e45ec1c044b6eeca140593779e6c9e8b59eb1b1cc905dc81e559a9fdf24c77d333c53cc8c7f2d46a6df3a74c426e4afc97bab4117a87a882552c8f41e9f4757bb40a1255cf720f85ce50bac763a6104b03d6927ef05f5dcc316450eda528eae7f003af8c6463daa9505fae121d0c8294eb927995a4dd96b9397c16a479c865322af27c0f1b493a5dc03305bd5d46ac376de620cb050b40f9fb1cbb0a2004242ad30aff30e203fb68a104eed90d80def2e04f1c73e01937d9f1359108904d13d5226ac717880f51070066252ceb0b0acdb6705fb76515f3cebb2fc497572ab3c66718fbdb1306f39125a6cb6f40006db495a21a61b5273ddcbc83e983a2e59b04ebbcde41aad46ff4292080b1ede89878ac95b26d68227cd6077994b397255e91b09d25de64f0f7cf58cd3f96460561056eaf48ff1fb1d9f6faa3741bc756b930d761dfe0bde2d8d4c79351888688dd2d0c2939b8e0619a3f668816fbbab070c3139e3f3a5b2961f7d99f2af95fde9c52958644e575a3d0f2a1de8d5fef0b8c9766b415e7566eaba2ad0c775089c1f5148008509700fcebdd001f1b36a1db83be5b2b66c18342d3230e5f995f1283335dbee7388aa3584206fba97112775af</PublicKey>
<PublicKeyToken>35a561290d20de2f</PublicKeyToken>
</PropertyGroup>
<PropertyGroup>

3
Directory.Build.targets

@ -6,10 +6,13 @@
Note: Arcade automatically replaces copyrights defined in .props or .csproj files
by the default Microsoft copyright. To ensure this doesn't happen, the replaced
copyright is restored in this .targets file using the private variable set in .props.
Similarly, both delayed and public signing are disabled to override Arcade's defaults.
-->
<PropertyGroup>
<Copyright>$(_ProjectCopyright)</Copyright>
<DelaySign>false</DelaySign>
<PublicSign>false</PublicSign>
</PropertyGroup>
<!--

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