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46 lines
1.8 KiB
46 lines
1.8 KiB
<Project>
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<Import Project="Sdk.targets" Sdk="Microsoft.DotNet.Arcade.Sdk" />
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<!--
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Note: Arcade automatically replaces copyrights defined in .props or .csproj files
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by the default Microsoft copyright. To ensure this doesn't happen, the replaced
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copyright is restored in this .targets file using the private variable set in .props.
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Similarly, both delayed and public signing are disabled to override Arcade's defaults.
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-->
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<PropertyGroup>
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<Copyright>$(_ProjectCopyright)</Copyright>
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<DelaySign>false</DelaySign>
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<PublicSign>false</PublicSign>
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</PropertyGroup>
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<!--
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Note: the .NET SDK is impacted by a bug that prevents the resulting builds from being
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treated as deterministic. To work around this bug, AssemblyInfo.cs is manually added.
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Visit https://github.com/dotnet/sourcelink/issues/572 for more information.
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-->
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<PropertyGroup>
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<TargetFrameworkMonikerAssemblyAttributesPath>$([System.IO.Path]::Combine('$(IntermediateOutputPath)','$(TargetFrameworkMoniker).AssemblyAttributes$(DefaultLanguageSourceExtension)'))</TargetFrameworkMonikerAssemblyAttributesPath>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedFiles Include="$(GeneratedAssemblyInfoFile)" />
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</ItemGroup>
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<!--
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Note: Entity Framework Core 2.x references System.Interactive.Async 3.x, that includes
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its own IAsyncEnumerable. To work around collisions between this type and the new type
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now included in the BCL (System.Runtime), an alias is added to System.Interactive.Async.
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-->
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<Target Name="AddAssemblyAliasToReactiveAsync" AfterTargets="ResolveAssemblyReferences">
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<ItemGroup>
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<ReferencePath Condition=" '%(FileName)' == 'System.Interactive.Async' ">
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<Aliases>reactive</Aliases>
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</ReferencePath>
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</ItemGroup>
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</Target>
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</Project>
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