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77 lines
3.5 KiB
77 lines
3.5 KiB
<Project>
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<Import Project="Sdk.targets" Sdk="Microsoft.DotNet.Arcade.Sdk" />
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<!--
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Note: Arcade automatically replaces copyrights defined in .props or .csproj files
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by the default Microsoft copyright. To ensure this doesn't happen, the replaced
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copyright is restored in this .targets file using the private variable set in .props.
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Similarly, both delayed and public signing are disabled to override Arcade's defaults.
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-->
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<PropertyGroup>
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<Copyright>$(_ProjectCopyright)</Copyright>
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<DelaySign>false</DelaySign>
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<PublicSign>false</PublicSign>
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</PropertyGroup>
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<!--
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Note: the trimming and Native AOT analyzers are only supported on .NET.
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-->
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<PropertyGroup Condition=" $(RepoRelativeProjectDir.Contains('src')) And '$(TargetFrameworkIdentifier)' == '.NETCoreApp' ">
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<IsAotCompatible>true</IsAotCompatible>
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</PropertyGroup>
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<!--
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Note: .NET Framework assemblies are not annotated with nullable references
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annotations. To avoid errors on these target frameworks, related warnings
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are disabled by setting <Nullable> to "annotations" instead of "enable".
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-->
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<PropertyGroup Condition=" '$(TargetFrameworkIdentifier)' == '.NETFramework' ">
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<Nullable>annotations</Nullable>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(TargetFrameworkIdentifier)' == '.NETCoreApp' ">
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<SupportedOSPlatformVersion Condition=" '$(TargetPlatformIdentifier)' == 'Android' ">21.0</SupportedOSPlatformVersion>
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<SupportedOSPlatformVersion Condition=" '$(TargetPlatformIdentifier)' == 'iOS' ">12.2</SupportedOSPlatformVersion>
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<SupportedOSPlatformVersion Condition=" '$(TargetPlatformIdentifier)' == 'MacCatalyst' ">15.0</SupportedOSPlatformVersion>
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<SupportedOSPlatformVersion Condition=" '$(TargetPlatformIdentifier)' == 'macOS' ">12.0</SupportedOSPlatformVersion>
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<SupportedOSPlatformVersion Condition=" '$(TargetPlatformIdentifier)' == 'Windows' ">7.0</SupportedOSPlatformVersion>
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</PropertyGroup>
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<!--
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Note: metapackages don't include any build output. To ensure the TFM-specific folders under
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/lib are preserved, a placeholder file is added for each supported target framework moniker.
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-->
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<Target Name="AddTfmSpecificPlaceholders" Condition=" '$(IncludeBuildOutput)' != 'true' ">
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<GetNuGetShortFolderName TargetFrameworkMoniker="$(TargetFrameworkMoniker)"
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TargetPlatformMoniker="$(TargetPlatformMoniker)">
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<Output TaskParameter="NuGetShortFolderName" PropertyName="_NuGetShortFolderName" />
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</GetNuGetShortFolderName>
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<ItemGroup>
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<TfmSpecificPackageFile Include="$(MSBuildThisFileDirectory)eng\_._"
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PackagePath="lib\$(_NuGetShortFolderName)\_._" />
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</ItemGroup>
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</Target>
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<!--
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Note: Arcade always generates .resx backing files with internal static methods/constants.
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To ensure the OpenIddict resources are public, the default visibility is manually overridden.
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-->
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<Target Name="OverrideResourcesVisibility" Condition=" @(EmbeddedResourceSGResx) != '' " AfterTargets="_GenerateResxSource">
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<WriteLinesToFile
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File=" %(EmbeddedResourceSGResx.SourceOutputPath) "
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Lines=" $([System.IO.File]::ReadAllText(%(EmbeddedResourceSGResx.SourceOutputPath))
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.Replace('internal const', 'public const')
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.Replace('internal static', 'public static')
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.Replace('static partial class', 'partial class')) "
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Overwrite="true"
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Encoding="Unicode" />
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</Target>
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</Project>
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