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148 lines
6.6 KiB
148 lines
6.6 KiB
/*************************************************************************************
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Toolkit for WPF
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Copyright (C) 2007-2022 Xceed Software Inc.
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This program is provided to you under the terms of the XCEED SOFTWARE, INC.
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COMMUNITY LICENSE AGREEMENT (for non-commercial use) as published at
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https://github.com/xceedsoftware/wpftoolkit/blob/master/license.md
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For more features, controls, and fast professional support,
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pick up the Plus Edition at https://xceed.com/xceed-toolkit-plus-for-wpf/
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Stay informed: follow @datagrid on Twitter or Like http://facebook.com/datagrids
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***********************************************************************************/
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namespace Standard
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{
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using System.Diagnostics.CodeAnalysis;
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/// <summary>
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/// DoubleUtil uses fixed eps to provide fuzzy comparison functionality for doubles.
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/// Note that FP noise is a big problem and using any of these compare
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/// methods is not a complete solution, but rather the way to reduce
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/// the probability of repeating unnecessary work.
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/// </summary>
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internal static class DoubleUtilities
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{
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/// <summary>
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/// Epsilon - more or less random, more or less small number.
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/// </summary>
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private const double Epsilon = 0.00000153;
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/// <summary>
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/// AreClose returns whether or not two doubles are "close". That is, whether or
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/// not they are within epsilon of each other.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the AreClose comparision.</returns>
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[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
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public static bool AreClose( double value1, double value2 )
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{
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if( value1 == value2 )
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{
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return true;
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}
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double delta = value1 - value2;
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return ( delta < Epsilon ) && ( delta > -Epsilon );
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}
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/// <summary>
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/// LessThan returns whether or not the first double is less than the second double.
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/// That is, whether or not the first is strictly less than *and* not within epsilon of
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/// the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the LessThan comparision.</returns>
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[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
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public static bool LessThan( double value1, double value2 )
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{
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return ( value1 < value2 ) && !AreClose( value1, value2 );
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}
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/// <summary>
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/// GreaterThan returns whether or not the first double is greater than the second double.
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/// That is, whether or not the first is strictly greater than *and* not within epsilon of
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/// the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the GreaterThan comparision.</returns>
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[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
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public static bool GreaterThan( double value1, double value2 )
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{
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return ( value1 > value2 ) && !AreClose( value1, value2 );
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}
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/// <summary>
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/// LessThanOrClose returns whether or not the first double is less than or close to
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/// the second double. That is, whether or not the first is strictly less than or within
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/// epsilon of the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the LessThanOrClose comparision.</returns>
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[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
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public static bool LessThanOrClose( double value1, double value2 )
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{
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return ( value1 < value2 ) || AreClose( value1, value2 );
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}
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/// <summary>
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/// GreaterThanOrClose returns whether or not the first double is greater than or close to
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/// the second double. That is, whether or not the first is strictly greater than or within
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/// epsilon of the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the GreaterThanOrClose comparision.</returns>
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[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
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public static bool GreaterThanOrClose( double value1, double value2 )
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{
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return ( value1 > value2 ) || AreClose( value1, value2 );
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}
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/// <summary>
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/// Test to see if a double is a finite number (is not NaN or Infinity).
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/// </summary>
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/// <param name='value'>The value to test.</param>
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/// <returns>Whether or not the value is a finite number.</returns>
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[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
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public static bool IsFinite( double value )
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{
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return !double.IsNaN( value ) && !double.IsInfinity( value );
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}
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/// <summary>
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/// Test to see if a double a valid size value (is finite and > 0).
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/// </summary>
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/// <param name='value'>The value to test.</param>
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/// <returns>Whether or not the value is a valid size value.</returns>
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[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
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public static bool IsValidSize( double value )
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{
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return IsFinite( value ) && GreaterThanOrClose( value, 0 );
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}
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}
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}
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