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/*************************************************************************************
Toolkit for WPF
Copyright (C) 2007-2022 Xceed Software Inc.
This program is provided to you under the terms of the XCEED SOFTWARE, INC.
COMMUNITY LICENSE AGREEMENT (for non-commercial use) as published at
https://github.com/xceedsoftware/wpftoolkit/blob/master/license.md
For more features, controls, and fast professional support,
pick up the Plus Edition at https://xceed.com/xceed-toolkit-plus-for-wpf/
Stay informed: follow @datagrid on Twitter or Like http://facebook.com/datagrids
***********************************************************************************/
namespace Standard
{
using System.Diagnostics.CodeAnalysis;
/// <summary>
/// DoubleUtil uses fixed eps to provide fuzzy comparison functionality for doubles.
/// Note that FP noise is a big problem and using any of these compare
/// methods is not a complete solution, but rather the way to reduce
/// the probability of repeating unnecessary work.
/// </summary>
internal static class DoubleUtilities
{
/// <summary>
/// Epsilon - more or less random, more or less small number.
/// </summary>
private const double Epsilon = 0.00000153;
/// <summary>
/// AreClose returns whether or not two doubles are "close". That is, whether or
/// not they are within epsilon of each other.
/// There are plenty of ways for this to return false even for numbers which
/// are theoretically identical, so no code calling this should fail to work if this
/// returns false.
/// </summary>
/// <param name="value1">The first double to compare.</param>
/// <param name="value2">The second double to compare.</param>
/// <returns>The result of the AreClose comparision.</returns>
[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
public static bool AreClose( double value1, double value2 )
{
if( value1 == value2 )
{
return true;
}
double delta = value1 - value2;
return ( delta < Epsilon ) && ( delta > -Epsilon );
}
/// <summary>
/// LessThan returns whether or not the first double is less than the second double.
/// That is, whether or not the first is strictly less than *and* not within epsilon of
/// the other number.
/// There are plenty of ways for this to return false even for numbers which
/// are theoretically identical, so no code calling this should fail to work if this
/// returns false.
/// </summary>
/// <param name="value1">The first double to compare.</param>
/// <param name="value2">The second double to compare.</param>
/// <returns>The result of the LessThan comparision.</returns>
[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
public static bool LessThan( double value1, double value2 )
{
return ( value1 < value2 ) && !AreClose( value1, value2 );
}
/// <summary>
/// GreaterThan returns whether or not the first double is greater than the second double.
/// That is, whether or not the first is strictly greater than *and* not within epsilon of
/// the other number.
/// There are plenty of ways for this to return false even for numbers which
/// are theoretically identical, so no code calling this should fail to work if this
/// returns false.
/// </summary>
/// <param name="value1">The first double to compare.</param>
/// <param name="value2">The second double to compare.</param>
/// <returns>The result of the GreaterThan comparision.</returns>
[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
public static bool GreaterThan( double value1, double value2 )
{
return ( value1 > value2 ) && !AreClose( value1, value2 );
}
/// <summary>
/// LessThanOrClose returns whether or not the first double is less than or close to
/// the second double. That is, whether or not the first is strictly less than or within
/// epsilon of the other number.
/// There are plenty of ways for this to return false even for numbers which
/// are theoretically identical, so no code calling this should fail to work if this
/// returns false.
/// </summary>
/// <param name="value1">The first double to compare.</param>
/// <param name="value2">The second double to compare.</param>
/// <returns>The result of the LessThanOrClose comparision.</returns>
[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
public static bool LessThanOrClose( double value1, double value2 )
{
return ( value1 < value2 ) || AreClose( value1, value2 );
}
/// <summary>
/// GreaterThanOrClose returns whether or not the first double is greater than or close to
/// the second double. That is, whether or not the first is strictly greater than or within
/// epsilon of the other number.
/// There are plenty of ways for this to return false even for numbers which
/// are theoretically identical, so no code calling this should fail to work if this
/// returns false.
/// </summary>
/// <param name="value1">The first double to compare.</param>
/// <param name="value2">The second double to compare.</param>
/// <returns>The result of the GreaterThanOrClose comparision.</returns>
[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
public static bool GreaterThanOrClose( double value1, double value2 )
{
return ( value1 > value2 ) || AreClose( value1, value2 );
}
/// <summary>
/// Test to see if a double is a finite number (is not NaN or Infinity).
/// </summary>
/// <param name='value'>The value to test.</param>
/// <returns>Whether or not the value is a finite number.</returns>
[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
public static bool IsFinite( double value )
{
return !double.IsNaN( value ) && !double.IsInfinity( value );
}
/// <summary>
/// Test to see if a double a valid size value (is finite and > 0).
/// </summary>
/// <param name='value'>The value to test.</param>
/// <returns>Whether or not the value is a valid size value.</returns>
[SuppressMessage( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
public static bool IsValidSize( double value )
{
return IsFinite( value ) && GreaterThanOrClose( value, 0 );
}
}
}