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using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace Microsoft.Windows.Controls
{
/// <summary>
/// A control to provide a visual indicator when an application is busy.
/// </summary>
[TemplateVisualState(Name = VisualStates.StateIdle, GroupName = VisualStates.GroupBusyStatus)]
[TemplateVisualState(Name = VisualStates.StateBusy, GroupName = VisualStates.GroupBusyStatus)]
[TemplateVisualState(Name = VisualStates.StateVisible, GroupName = VisualStates.GroupVisibility)]
[TemplateVisualState(Name = VisualStates.StateHidden, GroupName = VisualStates.GroupVisibility)]
[StyleTypedProperty(Property = "OverlayStyle", StyleTargetType = typeof(Rectangle))]
[StyleTypedProperty(Property = "ProgressBarStyle", StyleTargetType = typeof(ProgressBar))]
public class BusyIndicator : ContentControl
{
#region Private Members
/// <summary>
/// Timer used to delay the initial display and avoid flickering.
/// </summary>
private DispatcherTimer _displayAfterTimer = new DispatcherTimer();
#endregion //Private Members
#region Constructors
static BusyIndicator()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(BusyIndicator), new FrameworkPropertyMetadata(typeof(BusyIndicator)));
}
public BusyIndicator()
{
_displayAfterTimer.Tick += DisplayAfterTimerElapsed;
}
#endregion //Constructors
#region Base Class Overrides
/// <summary>
/// Overrides the OnApplyTemplate method.
/// </summary>
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
ChangeVisualState(false);
}
#endregion //Base Class Overrides
#region Properties
/// <summary>
/// Gets or sets a value indicating whether the BusyContent is visible.
/// </summary>
protected bool IsContentVisible { get; set; }
#endregion //Properties
#region Dependency Properties
#region IsBusy
/// <summary>
/// Identifies the IsBusy dependency property.
/// </summary>
public static readonly DependencyProperty IsBusyProperty = DependencyProperty.Register(
"IsBusy",
typeof(bool),
typeof(BusyIndicator),
new PropertyMetadata(false, new PropertyChangedCallback(OnIsBusyChanged)));
/// <summary>
/// Gets or sets a value indicating whether the busy indicator should show.
/// </summary>
public bool IsBusy
{
get { return (bool)GetValue(IsBusyProperty); }
set { SetValue(IsBusyProperty, value); }
}
/// <summary>
/// IsBusyProperty property changed handler.
/// </summary>
/// <param name="d">BusyIndicator that changed its IsBusy.</param>
/// <param name="e">Event arguments.</param>
private static void OnIsBusyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((BusyIndicator)d).OnIsBusyChanged(e);
}
/// <summary>
/// IsBusyProperty property changed handler.
/// </summary>
/// <param name="e">Event arguments.</param>
protected virtual void OnIsBusyChanged(DependencyPropertyChangedEventArgs e)
{
if (IsBusy)
{
if (DisplayAfter.Equals(TimeSpan.Zero))
{
// Go visible now
IsContentVisible = true;
}
else
{
// Set a timer to go visible
_displayAfterTimer.Interval = DisplayAfter;
_displayAfterTimer.Start();
}
}
else
{
// No longer visible
_displayAfterTimer.Stop();
IsContentVisible = false;
}
ChangeVisualState(true);
}
#endregion //IsBusy
#region Busy Content
/// <summary>
/// Identifies the BusyContent dependency property.
/// </summary>
public static readonly DependencyProperty BusyContentProperty = DependencyProperty.Register(
"BusyContent",
typeof(object),
typeof(BusyIndicator),
new PropertyMetadata(null));
/// <summary>
/// Gets or sets a value indicating the busy content to display to the user.
/// </summary>
public object BusyContent
{
get { return (object)GetValue(BusyContentProperty); }
set { SetValue(BusyContentProperty, value); }
}
#endregion //Busy Content
#region Busy Content Template
/// <summary>
/// Identifies the BusyTemplate dependency property.
/// </summary>
public static readonly DependencyProperty BusyContentTemplateProperty = DependencyProperty.Register(
"BusyContentTemplate",
typeof(DataTemplate),
typeof(BusyIndicator),
new PropertyMetadata(null));
/// <summary>
/// Gets or sets a value indicating the template to use for displaying the busy content to the user.
/// </summary>
public DataTemplate BusyContentTemplate
{
get { return (DataTemplate)GetValue(BusyContentTemplateProperty); }
set { SetValue(BusyContentTemplateProperty, value); }
}
#endregion //Busy Content Template
#region Display After
/// <summary>
/// Identifies the DisplayAfter dependency property.
/// </summary>
public static readonly DependencyProperty DisplayAfterProperty = DependencyProperty.Register(
"DisplayAfter",
typeof(TimeSpan),
typeof(BusyIndicator),
new PropertyMetadata(TimeSpan.FromSeconds(0.1)));
/// <summary>
/// Gets or sets a value indicating how long to delay before displaying the busy content.
/// </summary>
public TimeSpan DisplayAfter
{
get { return (TimeSpan)GetValue(DisplayAfterProperty); }
set { SetValue(DisplayAfterProperty, value); }
}
#endregion //Display After
#region Overlay Style
/// <summary>
/// Identifies the OverlayStyle dependency property.
/// </summary>
public static readonly DependencyProperty OverlayStyleProperty = DependencyProperty.Register(
"OverlayStyle",
typeof(Style),
typeof(BusyIndicator),
new PropertyMetadata(null));
/// <summary>
/// Gets or sets a value indicating the style to use for the overlay.
/// </summary>
public Style OverlayStyle
{
get { return (Style)GetValue(OverlayStyleProperty); }
set { SetValue(OverlayStyleProperty, value); }
}
#endregion //Overlay Style
#region ProgressBar Style
/// <summary>
/// Identifies the ProgressBarStyle dependency property.
/// </summary>
public static readonly DependencyProperty ProgressBarStyleProperty = DependencyProperty.Register(
"ProgressBarStyle",
typeof(Style),
typeof(BusyIndicator),
new PropertyMetadata(null));
/// <summary>
/// Gets or sets a value indicating the style to use for the progress bar.
/// </summary>
public Style ProgressBarStyle
{
get { return (Style)GetValue(ProgressBarStyleProperty); }
set { SetValue(ProgressBarStyleProperty, value); }
}
#endregion //ProgressBar Style
#endregion //Dependency Properties
#region Methods
/// <summary>
/// Handler for the DisplayAfterTimer.
/// </summary>
/// <param name="sender">Event sender.</param>
/// <param name="e">Event arguments.</param>
private void DisplayAfterTimerElapsed(object sender, EventArgs e)
{
_displayAfterTimer.Stop();
IsContentVisible = true;
ChangeVisualState(true);
}
/// <summary>
/// Changes the control's visual state(s).
/// </summary>
/// <param name="useTransitions">True if state transitions should be used.</param>
protected virtual void ChangeVisualState(bool useTransitions)
{
VisualStateManager.GoToState(this, IsBusy ? VisualStates.StateBusy : VisualStates.StateIdle, useTransitions);
VisualStateManager.GoToState(this, IsContentVisible ? VisualStates.StateVisible : VisualStates.StateHidden, useTransitions);
}
#endregion //Methods
}
}